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Tudvari

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TimestampSince previousGameTudvari's comment
May 1 16:17:53 Galaxy Express ♥ 1 So far very polished and fun game, I was going from level to level, learning new puzzle mechanics with a very good pace, etc. But after 10 minutes, I still can't figure out how could I beat one of the levels. It's the first one with the gnome box. I don't know what the silver box is for and how could I get the cyan box from that deep cave. I guess these two facts must be related to each other. :D (beaming through walls doesn't seem to be enough in this case. :\ ) Can't wait to continue playing it, cheers! :)
May 1 16:55:32 37m 39s Well Shirt Company ♥ 1 I really enjoyed the first few minutes of the game, especially enjoyed when I discovered colour mixing by accident! :D Though personally after a while it seemed repetitive and like a... "chore". But that just means that I'm not exactly in the target audience. After all, I'm one of those odd fellas who got bored of Factorio! :D Keep it up, nice entry! :)
May 1 17:22:35 27m 03s Otherworldly Delivery ♥ 1 Two games for the price of one? Where do I sign? :D After a few tries I still couldn't win the game, so maybe I misunderstood some of the rules. I think I couldn't really get a hold on the game's mechanics. Anyway, keep it up, I laughed a lot! :D
May 1 20:32:34 3h 09m The Envelope ♥ 3 Woah, that was unexpected. I was on my heels all the way, my heart was beating super fast. And I couldn't escape. I ran around multiple times but I haven't seen any open gates, couldn't open it with a crowbar, etc. :\ Then I died because I missed the monster sometimes. Hmm, but I could I kill it? Maybe that's the goal and not escaping? Very good entry, the amosphere was spot on, congrats! The aiming/animation could be a bit improved, because I just didn't know when my attack actually damaged. Lots of times I started too late, or too early. I guess if the animation wouldn't be this slow, it would have been much easier to figure it out and wouldn't have to practice timing it. Overall, good entry, nice job! :)
May 1 20:58:17 25m 43s Last Delivery ♥ 2 I liked Wall-E, I liked this one as well. Relatively speaking, for 48 hours, it was moving. :) But I think I had a different playthrough than the others, because I instantly continued going to the right after I picked up the stick. So I went a round on the map, before I started doing the quests at all. :D I guess either the dog statue should have been on the right or the distance indicator should have a direction arrow as well. :D Anyway, really solid entry, nice!
May 1 21:14:39 16m 22s Milky Way Mail Day ♥ 0 I really liked the vibe, and always like seeing trajectories, especially if it's in a solar system! :D So I enjoyed shooting around for a while, but lots of times I just got lucky. Is it physically accurate? Good entry!
May 1 21:29:40 15m 01s The Mailman ♥ 2 Really fun to play game, although the ending was a bit sad. :'( And it took a try till I figured out how strong and necessary mail throwing is. Usually if a "consumable" can be hoarded, I hoard it. This time I had to die to realise that I can't hoard this. :D Gorgeous art by the way, cheers! :)
May 2 08:57:03 11h 27m DE-LIVER THEM ♥ 1 Very fun entry, honestly! It'so simple but fun. At some points I felt a bit out of control, and I still don't exactly know the mechanics of the prey, but unconsciously I think I got it! :) I managed to reach level 16, and then rage quit after a few minutes of trying. :D I would love to see this with an ancient hunting theme, with a bit more polish, depth and clearer mechanics! Keep it up, nice work!
May 2 09:42:38 45m 35s Deliveries & Dragons ♥ 2 I can't handle so much polish! :O Every part of this game is very well put together, loed the art style, the music, the sound effects, so the whole amosphere... and fighting off dragons while improving my economy was a really good core mechanic. And there are even options! :O Maybe the cannon could have been sligthly better, because it was hard to hit close targets. But that was just a minor issue for me. I think its only flaw is the difficulty. I booted up the game, had a lot of fun at the early stages... but after a while it was just too easy. After I reached a decent movement speed for my workers, and I had 3-4 upgrades on my cannon (no more was needed), all I had to do is to spam clicking on dragons and on gnome upgrades. And I think my colleagues were starting to become annoyed by my furious clicking. :D Which meant that my score was getting higher and higher, but sadly I optimised out the amotsphere of the game :D I had to say goodbye to a relatively chill, medieval ambience, and say hello to the flashing gnome sprites and hectic gnome sounds. And say goodbye to my mouse's left button. :D So after reaching 90K, I just sat back and watched the carnage. It took a decent 2 minutes or so for my empire to collapse. It was gorgeous! :D Overall, it's a nice addition to the Pixelverse, and finally we've got the origin story we deserved: Now we know why Gerard is so mad in Rampage. Very nice entry, keep up the good work! :)
May 2 14:17:46 4h 35m The Herd's Journey ♥ 2 Looks very polished, I really liked the atmosphere. Maybe there could be a bit more fun in it, but that could be just due to me having a different taste. Oh, and sometimes the goal display didn't show anything, so at those points I kind of felt lost. I really liked the cinematic shots at the end! :D Keep it up, cheers! :)
May 2 14:56:21 38m 35s Game Jam Assistant ♥ 1 "Is this time machine broken?" I have to confess, that this is the first time I'm playing a game like this. But I really enjoyed it, especially the insider jokes, and managed to (I think) give all the papers to their corresponding authors. But there wasn't really an end screen, or is there? Maybe I missed something. I think I haven't interacted with Future Phil or Alpha wolf on a sensible way, so maybe I missed them. By the way, I think I broke some jammers: after I gave them wrong papers at first, I could hear them considering ideas all around the map. 😆 Anyway, really enjoyed it so far, thanks for including me, Frank! Cheers! :)
May 2 15:02:09 5m 48s Storks Delivery Service ♥ 2 I managed to beat the game without using block! :D On the last level I killed like 30 dogs with just one attack after grouping them together. :D Anyway, trippy entry, I enjoyed it. Maybe there could be a checkpoint system, so I wouldn't have to start all over after failing a level. Keep it up, cheers! :)
May 2 15:16:12 14m 03s For The King! ♥ 1 Early retirement here I come. Yep, the hitboxes were a bit harsh, but managed to complete it! :D I tried finding the gnome, but I couldn't! :\ Cheers!
May 2 15:22:39 6m 27s Alien Midwife ♥ 1 Cool little game, sad to see that there is no more content! :( Or maybe I missed something and there is only one level after the tutorial? Cheers! :)
May 2 15:29:37 6m 58s Early Morning Tofu Delivery ♥ 2 Nice atmosphere and a huge thumbs up for trying to make a racing game during a jam. I tried only once and never again because implementing nice controls is a huge time sink. :( But you managed to achieve a relatively nice one, maybe the brakes could be more effective and the road less bouncy! :D But it was fun to see my truck bounce around every now and then. :) Nice entry, cheers!
May 2 15:58:25 28m 48s Average Delivery Sim ♥ 2 The game got a really cool vibe, enjoyed it! Maybe the colliders could have been a bit more forgiving, because sometimes stuff just jumped out of my car's pickup. The most effective way I could come up was driving backwards. :D It was as fast as driving forwards and the front of the car saved the packages (I mean at least some of them) from sliding off. :D Nice little entry, cheers!
May 2 16:07:23 8m 58s Tiny dropshipping ♥ 2 Very polished game, I would love to see more depth in it. At first I thought the "confirmation" right click was unnecessary but then I realised that I could add multiple points to a path. Nice! :)
May 3 08:17:42 16h 10m City Ghost ♥ 0 Just wanted to say the same thing as @wadlo :\
May 3 08:31:00 13m 18s Paper Toss ♥ 0 It was a fun little game with a nice mix of mechanics! :) I enjoyed it after I got a hang of the unusual projectile curve. I think it could have been just a straight, quick path for the projectile and maybe the car could have been a bit faster. Oh, and I think a zip would have been better because not everyone has 7zip installed and I don't think it's compatible with Windows out of the box. :\ One thing that was annoying was getting 3 green papers in a row while no green house parts were nearby. It was either: missing a lot of houses and waiting for green parts... or shooting aimlessly until a good colour comes up, decreasing my accuracy. Neither of those decisions are fun. :D So maybe colour could have been changed instead of random. Or it could have been random, but you could have added some mechanic which would let good players handle this kind of situation. Thanks for the entry, it was fun. Cheers! :)
May 3 08:32:06 1m 06s Everyone Need Water ♥ 0 Not found. :\
May 3 08:56:49 24m 43s Crates ♥ 0 Looks promising, but it gives me 404 :\
May 3 14:00:44 5h 03m Wind Garden ♥ 1 This is nearly the same as one of the ideas I had! :O Congrats, you implemented it well! :)
May 3 14:07:45 7m 01s Discrete Dungeoneers ♥ 0 Cute little idea, but I was struggling to see the effect of my attacks, for example the damage I made, the health the enemy had left, etc. I was a bit lost. :\ But decent entry with a nice art, congrats! :)
May 3 14:45:07 37m 22s Asteroid Miner ♥ 1 I've just read how did you make the asteroids. Woah, that's commitment! :D Nice entry, even very cool for a first entry! And very wise things you've learned from it, as I can read. :) I guess everyone has to learn these on their own skin. 1 thing I would change: make the turning less sensive. Or even better: use WASD for forward-backwards-strafing, and just use the mouse for turning/aiming/shooting. It would be much smoother, easier to control, thus the asteroids could be faster, etc. What do you think? :) Keep up the good work, see you next time! :D
May 8 08:59:52 114h 14m Dwarven Delivery Service ♥ 1 Awesome game, suprised to see how much depth it had. And I paid my respects! :D I did the first part without realising that I could adjust the power! ^^ Cheers, very good entry, I would play it more if it would have more content! :)