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Tudvari

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TimestampSince previousGameTudvari's comment
Apr 15 21:06:41 Summon Bunnies ♥ 2 hy there! :) nice aesthetics, however i could not find out the logic behind the dots. How do I know which one has rabbit and which hasn't? Is it just random? Cheers! :)
Apr 15 21:14:36 7m 55s Skelly the Braven't ♥ 2 Great job. I liked it. It was really fun and not too hard to understand the rules :)
Apr 16 09:29:04 12h 14m Paintamonium ♥ 2 Yaay, I managed to summon all three: 49%, 73%, 79%. The scoring was well balanced, I was really worried that I won't going to make it. ^^ I really liked the art, and the game was fun. It could be a fun minigame in some bigger game for sure! :) Cheers!
Apr 16 09:41:59 12m 55s LD55 - Hell Binder ♥ 1 Good game, I like the modifier engraving, shame it's so short! ^^ The ideas you mentioned that you didn't have time for would have been certainly fun! A few bug reports: If I stood next the the right cave in the pit, I could summon the hound _into_ the cave. I was hoping for an easter egg there or something, but on the right side of the map all I could do is fell into the void πŸ˜„ Oh, and sometimes when enemies contacted a dying hound, they didn't continue walking afterwards. Anyway, good entry, let me know if you add some more content, I'd love to try them! :)
Apr 16 09:54:52 12m 53s Aliens vs. Undead ♥ 1 Congrats, this is very well polished entry and really enjoyed it! At first I thought that I directed the skeletons based on where I stood which was a bit hard at first. But then I realised that I can aim with cursor and it was a blast! :D Though one note: I didn't quite see how to differentiate aliens that needed a quick second hit and those that don't. Keep up the good work, cheers! ^^
Apr 16 11:44:16 1h 49m Summonion ♥ 2 Really nicely polished, I loved the aesthetics! The boss fight mechanics on the second level were awesome. Though the levels could be a bit shorter, right now it feels a bit repetitive. Which wasn't that big of a problem on the first level, because I could easily dodge the attacks. But on the second level the attacks are hard to avoid, while I still have to aim with my attacks... so after some time we were both at low health, and I missed, while he didn't. So that was a bit long way to die. Anyway, let me know if it becomes a bit easier because I would like to play it through! Cheers :)
Apr 16 12:07:05 22m 49s Ezra’s Bloodcall ♥ 1 The graphics is very Isaac-y, congrats! And the upgrades also feel good. :) I enjoyed the game, even though I'm not into these bullet hell kind of games. Too chaotic for me I guess ^^ Nice entry, cheers!
Apr 16 12:33:59 26m 54s Rise of the CatMancer ♥ 4 asd.png At first the game seemed odd, the graphics was a bit confusing, I didn't know what is background and what is not, the corpses were a bit hard too notice... BUT THEN!!! ... This is an awesome game! I had so much fun, I don't really like chaotic games, but due to the chaos being increased step by step, I enjoyed it and replayed it a few times! πŸ˜ƒ I can only recommend this game, even if at first it seems a bit odd. After a minute or so sou start to like its quirky and absurd atmosphere. πŸ˜† by the way, are those voice lines inspired by Half Life? They sounded oddly familiar, like the "Why won't you die???" one. Nice entry, cheers!
Apr 16 15:05:55 2h 31m Summon Death ♥ 1 Awesome game but a bit too punishing for me, but I guess I'm not a true roguelike fan anyway πŸ˜„ Personally I had to go lots of times for a health increase upgrade just to stay alive and when I accidentally fell off, losing all 5+ healths was a bit sad. πŸ˜… Though it's really addictive because you can instantly feel that you getting better and better after each run. As I'm typing this I can feel the urge to boot it up again. πŸ˜„ Nice entry, cheers!
Apr 16 16:16:13 1h 10m Tao ♥ 2 Awesome entry! Though I still mess up the keybindings, I think I managed to get pretty far and the game was really intriguing. Sadly I was stuck at this point, I always jump into the thorns so I guess I miss some mechanics based solution here. sadasd.jpg Anyway, back to the topic, I really like the whole vibe of the game, and even if there is no text, no plot, I still feel very captivated to keep on exploring. The levels are perfectly designed, for example how I get back to points which I can finally pass after unlocking a new skill. I wonder if there are more mechanics after the point I'm stuck. Let me know what's the solution there and I'll jump back right after! πŸ˜„ Brilliant entry, keep doing stuff like this! :)
Apr 16 21:43:28 5h 27m Fire Festival ♥ 2 Another masterpiece of the commander! :) I hope one day all of your creations will form a stichverse or something πŸ˜„ Good entry as always! But I couldn't really find a good strategy because wolves were always following me. So if I got some sheep to follow me, the wolves would just start following as well, eating half of my herd by the time I reach the house. :\ Anyway, keep up the good work! :)
Apr 17 14:07:15 16h 23m The ultimate Cup Of Coffee - Summoning The Barista ♥ 1 Well, I tried my best but I think I need some help ^^ I only know the hint regarding the Americano. Everything else is total blank for me. :D Thanks in advance! :)
Apr 17 18:22:27 4h 15m Familiar Quest ♥ 5 FARTIUS MAXIMUS! Awesome writing, played it through a few times, thanks for the experience. However it was a bit clunky that 70% of the time I had the repeat the same generic texts just to see different outcomes. But I guess there is no real solution to this in these kind of games πŸ˜ƒ Nice entry, cheers!
Apr 17 18:35:08 12m 41s Help of the Cthulhu ♥ 2 Awesome game Jiri, were moody! :3 Also liked the "trade puzzles", it was nice when I managed to find out the optimal solution. The controls are suprisingly really polished also, great job! :) The game is an interesting combination, I don't think are many... "action puzzle platformers" on the market ^^
Apr 17 19:01:40 26m 32s TrollDoom ♥ 4 10 Minutes, 700 monsters, around Level 6 or 7. Only 2 spells were offered last time so I guess I nearly played through the game! :D Very interesting concept, it was thrilling to go on and explore new spells, and they all sounded so good. However my fingers hurt after the session because due to the heavy mouse and keyboard movements. :D I really like the art style of, I would gladly play an RPG with this art style! Nice job, cheers!
Apr 18 18:07:46 23h 06m Cutie Oh! ♥ 2 Making a card game for a game jam is a dire task for sure ^^ As others said it was sometimes too easy to win. And the change camera and confirm move buttons were a bit out of sight at first. However it was a cute fun game, congrats for accomplishing a so complex game in so little time! :)
Apr 18 18:23:21 15m 35s To do magic, please dance ♥ 4 Not a small feat for a game jam, I guess you messed around a lot to make the music in sync with the markers. ^^ Nice job! What I really missed from the game is some VFX and some slight SFX when I press the buttons. For some reason my mind just couldn't get in sync with the button pressing and I think it's because other than the slight purple particle when hitting a note, I didn't see real feedback on my button push. Keep it up, nice job guys, cheers! :)
Apr 18 18:32:22 9m 01s Flockin' Demons ♥ 0 Hi there, pretty nice polish and atmosphere for just 10 hours! πŸ™‚ And I really liked the base mechanics too! However I think I don't fully understand the game πŸ˜… I mean at least what I experienced was that after 20 tries my record was like 3 kills and 4 summons. Because everytime I summoned something, enemies always quickly took like 30% of my health. So after 3 summons I was just going around and around to survive, while my minions didn't really fight them, because they couldn't catch them (I was holding down the left mouse button). And as soon as I stopped to summon something again or just to let me minions fight a bit, the enemies got me, I was dead. 😒 Could you help me out on finding a better strategy? πŸ˜… Thanks in advance, cheers! :)
Apr 18 18:41:39 9m 17s John's Visage ♥ 2 Liked the whole atmosphere and there were some good jokes! :) One thing I don't like about these games that if I want to see every scenario I have to click through the same things a lot of times. πŸ˜… Good entry, cheers!
Apr 18 18:51:48 10m 09s Campo ♥ 1 Even though I was told that I shouldn't go to level 3 without pumpkins, I thought that I'm strong enough, I have lots of carrots! ^^ What a fool I was πŸ˜ƒ Very nice job for a compo and for a first jam, my first entry was nowhere near as polished as yours, congrats, it was! :)
Apr 19 18:08:10 23h 16m de-monday ♥ 2 Nice game, I spent ~15 minutes with it which is pretty good I think! :) It's really polished, though I think it needs some balancing or some changes. As others pointed it out, it would have been nice if there would have been a bit more persistence. I never could reach further than level 7 because at that point the next level started just way too early and I could barely fill my health before it started. And killing giant ducks with basic damage and speed was a bit too tedious. I mean it took way too long, and thus there was a higher chance to mess up my attack and get damaged. Also I think that maybe WASD + Mouse Aim/Attack controls would have been a better fit for this kind of game. Anyway, good entry, cheers! ^^
Apr 19 18:18:42 10m 32s Hades' Haunted Corn Maze ♥ 1 Awesome game, I like everything (the music is dope!) except one thing: the typing ^^ If there would be just simple "click & summon" and you would have spent the time it took to implement the typing feature on something else... this would be a 5/5 game! Nice one, cheers! :)
Apr 19 18:38:47 20m 05s Piggy Harvest ♥ 1 Yaay, I managed to reach the pig party! Nice game! Though I would have killed for a tooltip system to display my pigs' stats during a level, also to show me exactly what stat does what. :) Very nice entry, see you next time!