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Tudvari

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TimestampSince previousGameTudvari's comment
Oct 8 11:02:45 Critter Catchers ♥ 1 You're my first play this LD, and I hope the rest will be this good too! :) The theme change caught me off guard, it was really funny! :) Though the aiming felt a bit off. I don't know what made me feel like that, but it was hard for me to aim. Or maybe I'm just used to bigger hitboxes, dunno. :D After 30 seconds I felt a bit lost because I didn't know whether I should let a bunny escape or bag one on the ground because they both objectives were present all the time. But I prioritized not letting them escape, because I think the text said so. (I guessed that there will be a highscore in the end). :D Sadly, there wasn't, so after 2 plays I didn't have much incentive to play it again. But other than these minor flaws, the game was really enjoyable and very well polished! :) The introductionary text and animation was also really nice! Keep it up, cheers!
Oct 8 11:10:18 7m 33s Tiny followers ♥ 0 Nice concept, I liked the atmosphere and finished both levels. But the tiles' and the player's hitboxes could have been a bit smaller. Usually the hitboxes should be less than the visually visible, to make it smoother for the player. In your game I think it's the opposite, thus I kept getting stuck because the air above my character collided with the air below the tiles' leaves ^^ Anyway, good take on the theme, keep it going, cheers! :)
Oct 8 11:20:42 10m 24s gmO- ♥ 1 Nice submission, managed to win it in the first run! Loved the sound effects and I enjoyed finding the balance between visibility and production. :) Good job!
Oct 8 11:29:34 8m 52s Gnorberium ♥ 1 Loved the concept and the art feels minimalist but polished! :) I really liked the upgrade system, though 2 things annoyed me: Healing them is a must after a while (because I assume there is no health regeneration), but I don't see their health. And I don't know the enemies' damage, so it's a really hard estimation when should I heal them. :D The other one was that cloning a creature wouldn't copy the upgrades. I think that would have added a lot of depth to game. Anyway, solid entry, I enjoyed it really much! :) Edit: maybe a speed setting would have been handy. ^^
Oct 8 12:17:16 47m 42s Particle Wars ♥ 1 I don't really like survivorlikes, but I could still enjoy it. :) The upgrades were satisfying, and after a few tries I managed to beat the game on Hard difficulty. Though maybe I just got lucky. ^^ One tiny issue I found is that maybe dash could have been Space instead of Ctrl. It felt a bit strange, so I used dash less than I should have. Anyway, nice entry, cheers! :)
Oct 9 09:49:52 21h 32m Pot Life ♥ 1 Very cool entry, I really enjoyed it! At first the magnifying glass mechanic felt a bit clunky, but then I started to like it, it really made it immersive! :) At first I wanted some highscore system in the game, but then I realised that it's more relaxing this way. One thing I would note is that after a while I started to think that maybe not all pink creatures are evil, only the angry ones... but suspiciously I never saw any angry blue creatures, so I just kept my assumption and killed all pink creatures! :D Nice entry, keep up the good work!
Oct 9 15:17:32 5h 27m GravelHeir ♥ 1 The text print sound at the beginning was really hardcore! :D Maybe a bit lighter sound would be more fitting to the game. Anyway, I liked tha art style, it was cohesive and immersive. Though I felt lost at some points, didn't really know which potion did what. While the text at the beginning was a bit... too much for me ^^ Maybe the sprouts could have grown a bit faster, it was a bit confusing that I had to sleep multiple times at the beginning before I could do anything. Anyway, that's all my critique, nice job, keep up the good work, congrats! :)
Oct 9 15:31:01 13m 29s Tiny Legion ♥ 1 I really like the basic idea, and I couldn't keep myself from trying to create a god-race or something! :D But after all that trying I couldn't really find a strategy to alter the results to it's favorable to me. It felt a too random. But I guess evolution is kind of random. But maybe I'm just bad at numbers, and I got lost in them a bit and couldn't see the patterns or something 😄 Hmm, yeah, maybe there could have been a bit less numbers on the screen. Anyway, nice job, very good idea!
Oct 9 15:48:53 17m 52s Gloomies ♥ 5 2:04! :D At first I thought that "Hmm, this is easy, I've got tons of gloomies, what do they meant by "how long can you keep them alive?" And then apocalypse begins! 😄 Cute and interesting idea, cohesive aesthetics! Maybe there could have been a bit more depth. Good job!
Oct 9 16:00:28 11m 35s Space Invaders ♥ 1 The last level was really hard but managed to finish it, nice one! :) The art especially the animations are really polished, congrats! It was also really fun, I had only one issue: being in the middle was frustrating at times so I tried to avoid it. I think it was because I always tried to go to the outer circle by double jumping. Because that's how I switched from the outer circle to the inner. While I understand what's the logic behind 1 jump being enough for switching from inner to outer... it feels a bit inconsistent which isn't really helpful in a fast paced game. :D Or maybe I just need more practice. Though nice entry as always Jiri, keep up the good work!
Oct 9 16:12:36 12m 08s Bug-Bash Buggy ♥ 1 Huhh, that was really close! :D sdadas.png At first I thought that the game is a bit slow, and not challenging, but the last 2 levels were really fun, congrats! :) I had only one issue: the camera is a bit slow on following the truck, so by the time I reach the spawnpoint of a wave, I'm a the edge of the screen and have to wait for the camera to show my the bugs. :D Anyway, nice and juicy entry, good job! :)
Oct 10 11:20:16 19h 07m Racoon Romance ♥ 1 Awesome little game, and really immersive! :) At first seemed easy, but by the end it was challenging enough. Though the minigame felt more like a chore than a game. I mean maybe I missed it, but I tried to find a way to complete it quicker, but I couldn't find one. So it wasn't challenging, just an artificial time gate. But again, I think I just missed to find the way to make it quicker! :D Oh, and a few times they managed to spot me while I was behind a house, but it wasn't really annoying. Anyway, very nice game, enjoyed it, as a goodbye, here's a sneaky lookout on the roof. Cheers! :) wdaaw.jpg
Oct 10 12:34:04 1h 13m Bean There, Done That ♥ 1 The atmosphere of the game is awesome as always, thanks for the game! I was a bit stuck around the middle, I thought I rechecked everything, but it turns out I didn't, thanks for the help! :) Nicely written, the sounds and the soundtrack are really fitting. A few more years and I'll only play text adventures ^^ The only flaw is that there could have been more puzzles/content 😄 Nice job!
Oct 10 13:25:14 51m 10s ONE MILLION MICROSCOPIC KITTENS ♥ 3 Nice game, I loved the hands! :) Is it just me or the Doombas are maybe too easy to avoid? I meanlots of times I just ran past them and they didn't touch my particles at all. And I was a bit confused regarding what does "reset" do. It just commands the Doomba back to the HQ, and then starts its normal behaviour cycle, right? Or is there something that I reset in them? Anyway, nice entry with a good, cozy vibe! :) Keep up the good work!
Oct 10 15:09:31 1h 44m Papercat Farms ♥ 2 Awesome game, I got really addicted to it, and at first it was strange, that wheat was greyed out (because I didn't read description, only the ingame one ^^), but once I saw on the UI that there are seasons, I immediately realised why it was greyed out. :)) I like nummbers going up, so with first try I starved to death because I just... forgot to care about that 😄 After that fail I tried to see where I could eat or something, but I guess based on my berry count, it just goes down by 1 every day? If so, I think it could take a bit more food/day. The thing that stopped me from playing more was that even though I can speed up nearly all the stages of farming, I can't speed up planting. And planting all that seed, slowly, one by one... is a bit tedious 😄 I think it would be okay if you would add that as a post jam addition. Other than this, cool game, nice job! :)
Oct 10 15:46:18 36m 47s Kopeng run! ♥ 1 Holy-moly, my 400 meters is nothing compared to you guys! 😄 I really like the art style, the sounds were fitting, but a bit annoying, but I guess it's me 😃 I recieved the same error as @sdcorpse but only on the LD site, on itch it's fine. What features were you planning btw? Anyway, good entry, cheers!
Oct 11 05:26:14 13h 39m Death Harbor ♥ 3 Awesome soundtrack! Though at first I started to wander around the complex because the sights of that many enemies was just too frightening ^^ Maybe it's just me, but the level seem a bit too hard considering that we can only aim every 45 degrees. Or is it just a bug on my machine? Anyway, good entry, respect the hair! 😄
Oct 11 06:05:22 39m 08s G'nope ♥ 1 The dialogs are some, at some points I thought that there is more than randomness in it because it was such a fitting voiceline! :D I mean it's random, right? :D I mean when I was "fighting" the big giraffe gnome, his last sentence was "don't kill me". And for a second I thought about not killing him, just because of that 😄 I don't know the ocntext of this game, but it was really funny in an eerie way. Nice job on the atmosphere, I loved it! :) There could have been more content and it would have been a 5/5!
Oct 12 17:00:25 34h 55m Perdita Creaturae ♥ 1 Awesome game, it would be amazing with some atmospheric, "Animal Well"-like sounds and background music. :) For the first few levels it felt a bit too easy, then I immediately got stuck, haha, what I wished for ^^ Soft locking was a bit annoying, had to restart a few times, but when I realised that the bear can jump on the other two, it was great :) Thanks for the game, keep up the good work! Edit: Ahh, nevermind, there is sound, it was just very low. Now it's perfect! :)
Oct 14 15:25:31 46h 25m Look ♥ 1 Very interesting concept, I had to twist my mind here and there for sure, and slowly I started to perform better. ^^ I think I completed levels a few times, I mean I got a few ticks. But I'm unsure if managed to reach a new level/layout because the minimum number of ticks isn't really mentioned. I guess if I didn't have enough ticks, the game would have stopped me from playing as soon as the Xth screen died and it was impossible to meet the required ticks. But I also killed them deliberatily, and I still didn't loose after having only one screen alive and all the others were dead. So I'm a bit confused. Loved the eerie atmosphere, nice work! :)
Oct 16 08:43:27 41h 17m Kanker Killer ♥ 1 Cool game, maybe a bit too complex for a game jam! I mean it seems that it's doable for you, but a this complex system most of us would require a detailed tutorial too, which is not in the scope of a compo I guess :D But after a few death I started to get a feel of the body system and it was really interesting. The art is also really polished, one thing I didn't like is the damage effect: it felt wrong that there were also blue circles coming out of me ^^ Anyway, nice entry, good job! :)
Oct 16 09:02:02 18m 35s Tiny Flings ♥ 1 Awesome game, one of the games where I really wish that it would be longer! But really, I always like gravity mechanics, it felt so good once I managed to hit the target. A few bugs: 1, When the projectile was too fast, it didn't collide with portals. 2, Sometimes the protal ejected projectile with a 90 degrees offset. Anyway, really good entry, let me know if there are more levels! :) EDIT: the blood was a really good touch!
Oct 24 19:08:17 202h 06m Titan Shadow ♥ 2 Awesome game! Didn't expect much at first, but I really enjoyed it! Climbing the boss while fighting it is so cool! Congrats!