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TimestampSince previousGameditam's comment
Oct 3 22:34:27 Shipping Empire ♥ 1 Very cool concept, with charming graphics. I liked the mechanic that the voyage is just a textual report, it's a great shortcut for a jam game! The pixel-hunting was a bit annoying sometimes, but what can you do if space is limited, eh?
Oct 4 07:39:04 9h 04m Space Knight ♥ 2 Ah yes, a classic tale of a medieval knight being shipwrecked in the middle of outer space. Fun concept! I thought that on one hand the screen started to fade a bit too soon when you were running out of oxygen, on the other hand, I never made it back to the ship once it started fading on me, so it was probably fair, heh.
Oct 4 08:07:44 28m 40s The Long Night of Augustus Brandicourt ♥ 4 Beautiful graphics and a story. Plays pretty smoothly too, though I did have some odd issues with rooms not being illuminated at first in the HTML version. Fittingly for a ghost, I wasn't quite sure what to do. I found !> both sides of the old photograph, and the diaries/notes of the kids, even the stack of Edmund's paintings, but what then? For a minor improvement suggestion, I think movement should be blocked while you are interacting with something. A few times I wandered off in the background, and couldn't progress until I found my way back to interact again - which is tricky to do with the view blocked!
Oct 4 08:13:37 5m 53s Batlone in the dark ♥ 1 Flappy bat! A very cool mechanic, and I like the simple yet polished gameplay. Very often (after restarting or when stopping in a nest) I triggered a bug where you could slide around the ceiling with the left/right keys without having to fly. It was a fun way to cheese some levels :-p
Oct 4 12:41:36 4h 27m boxin' ♥ 3 This is super hard! Basically I don't seem to have enough space at the bottom of the screen to drag an arrow from, to make my box jump high enough. Once I got lucky with the spawn and got some spikes on the floor, but in cases where the guard moves side-to-side instead of up and down, this seems downright impossible. It all looks very polished though, so it makes me think I might be missing something very obvious though, heh.
Oct 4 13:03:16 21m 40s Downsizer ♥ 2 What a scintillating color scheme! The whole map (a spaceship?) was beautiful, and its playful crispness fit the quirkiness of the concept. It's like playing Heat Signature on drugs. I am a bit surprised that so many people reheat fish in their offices in the far future. That's a very bleak outlook for humanity. Great game though. I did find the control scheme a bit annoying, frankly. Leftclick-and-drag to scroll and F to interact? Ouch. (Especially with how much scrolling you have to do on a map this size...) That's rather unconventional, and it took a lot of getting used to.
Oct 4 13:31:59 28m 43s Dodge ! ♥ 2 Looking forward to the HTML5 build, glad to hear you're working on it!
Oct 4 13:39:26 7m 27s The_Box ♥ 1 0:43! Frankly, that's after a lot of restarts, I kept running into a bug (?) where the shape stopped responding to my clicks, seemed like it was stuck "glued" to the wall - a couple times it was nowhere to be seen, I probably clipped it outside of the play area somehow. Nonetheless, a game that is captivating, and elegant in its simplicity. Well done!
Oct 4 13:59:45 20m 19s Crime Duty ♥ 2 Hm, I also seem to have gotten stuck, but I got much further than the previous commenter. I could walk around and interact with object fine (even solved a very out-of-the-blue chess puzzle!), but once I get to the hallways with the doors, I seem to be stuck in a loop - either switching between the two hallways with the "9351" or the "427" doors, or just reappearing in the same one I was just in. Something tells me that's a puzzle to figure out, but I couldn't get anywhere with it. I'll probably try this again a bit later. It's a very intriguing game!
Oct 4 14:08:44 8m 59s wordward-draw ♥ 1 Ah, this is a really cool game, but indeed it seems like -based on the comments on your itch page- that it was released months ago? I know the rules of the Jam are very flexible, but maybe not this much :)
Oct 4 14:15:32 6m 48s The Commute ♥ 1 Haha, unexpected QWOP! It is very hard to step over that cat, I had to concede there. Very fun concept though! If I can have one complaint: if the train takes a sharp right turn, things onboard should slide to the left, not the right, and vice versa :-p
Oct 4 14:20:09 4m 37s Comic Collection ♥ 0 I'm not sure if this game is working as intended for me. I can click the next day button, or open the empty browser on the PC on the desk, but there's nothing happening. What are you supposed to do here?
Oct 4 14:32:43 12m 34s Subletting With Drac ♥ 4 Bravo! A very simple concept executed brilliantly. A funny setting that fits the theme well, smooth gameplay and good puzzles.
Oct 4 14:35:32 2m 49s Georn, the viking ♥ 0 The embedded version gives an error for me. Uh oh! - It says :) ("If you're seeing this error, it means I can't find your index.html file.")
Oct 4 14:40:54 5m 22s Rabbit Reporter ♥ 3 Limited space! Somehow I have the urge to give this very high scores in the theme category... Jokes aside, this is a very solid entry with a lot of content, and a very unique art style. Well done!
Oct 4 14:55:34 14m 40s Super Shop Keeper Turbo ♥ 1 I really liked the mechanic of catching ledges with the box, it worked quite well! And you rarely see non-square or sphere shaped hitboxes in platformers, so kudos for that. Otherwise the game was a bit too hard for me (I just can't get past the bouncy floor + red wall combo on level 1), but I still had a lot of fun!
Oct 4 15:33:36 38m 02s SURFSTRONAUT - Limited Space ♥ 2 Plays so smooooooooth! A bit hard to control once you get too much sideways momentum - as you warn in the description! -, but that just reminded me of real-life board sports. Very cool and fun to play, kudos! Loved the online leaderboard too. Signed: Highscore #8.
Oct 4 15:35:53 2m 17s Spacetime ♥ 0 The embed displays this error: The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers) Any chance for a hosted HTML5 version somewhere?
Oct 7 21:11:13 77h 35m A Parking Story ♥ 1 An amazing level of polish, and impeccable style. I couldn't stop until I managed to beat all the levels. One of my favourites this jam, congrats!
Oct 7 21:15:09 3m 56s FROUST! ♥ 2 Very cool, no pun intended! Runs very smoothly in Chrome too btw. I was having a lot of fun with this one. My snowman turned out to be remarkably grippy on this block of ice, which actually made playing much more enjoyable than I expected.
Oct 8 19:39:51 22h 24m Hope Falters ♥ 1 A wonderful game all around. The super-minimal graphics are a reminder of how hard it is to create a well crafted puzzle game in a jam setting. I think you managed to walk a fine line here, creating levels where the words tell a story, yet the solutions are not entirely trivial. I particularly liked the simplicity and symbolism of the "deep breath" level, very tasteful. The dynamic music wasn't lost on me either. All in all quite impressive - as usual -, for a compo submission, and support for custom levels is a cherry on top. I also enjoyed reading the comments here with the additional levels. In the arc of your LD submissions, this one seems to circle back all the way to Fade, which was the entry that made me start following you. You're an inspiration, keep up the great work!
Oct 8 20:14:20 34m 29s Squeeze & Wiggle ♥ 2 I... did it. 14 minutes and 3 seconds, or so. I went through a lot of emotions in those 14 minutes, and I had a lot of time to think. I suffered, I was confused, I ... had... fun...? I was a worm, I was struggle manifest, I was QWOP without joints, yet I was only joints. I crawled, I flew, I went tail-first and head-down and back around, and all wiggly and squeezy. Then I crawled some more, and in the end, I flew. An experience that will stay with me. A unique, mind-twisting entry that does very well whatever it is it set out to do. Unlike any other, congrats.
Oct 9 07:58:09 11h 43m Ominos ♥ 1 Very nicely polished, I enjoyed it. (Shout-out to the polyomino game gang!) If you added a Rotate button to the UI (or maybe rotating via double clicking), this would work perfectly well on mobile devices too! I also tried it on my phone, and that was the only issue stopping me.
Oct 9 11:21:41 3h 23m Island City Builder ♥ 2 A very cute game! I couldn't hit the budgetary target - I think I just built too many spaceports, chasing that technology score. I had a lot of fun though, a simple yet polished entry, congrats! (Something's definitely off with the line charts though, in my case the scale was too small, and my tech/attractiveness scores flew out on top way too soon.) Oh, also, can we please talk about the uncle? Giving a nephew 250 bucks, expecting a 1500 (+500%) return in 50 days is very clearly criminal usury.
Oct 9 18:38:32 7h 16m STARCHILD ♥ 1 A very interesting entry. Modest in scope, yet ambitious in storytelling. I've only explored one ending, but I've been intrigued by the way you told the story. Was there supposed to be any audio? I see you have the rating category, but I couldn't hear anything, and I'm afraid that might have detracted from the atmosphere :(
Oct 9 18:43:08 4m 36s Ink Souls ♥ 3 Limited... color space? I see now in a comment of yours that the papyrus was supposed to be limiting the space further. A very interesting concept, even in its current shape! The ink art is beautiful, and it plays quite smoothly too. Well done!
Oct 9 18:55:28 12m 20s Tiny Island ♥ 1 One of my favourite entries this jam, bravo! Plays very smoothly, the mechanics are clear, intuitive and fun. I wish I could have built my island more! I'll check out the post-jam version soon - I hope it adds more levels and challenges. I found the drag-and-drop mechanic with the cards a bit pointless and annoying (why not just click or say, right/dbl click to cast), but this is my only complaint.