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Feedback comments for LD55
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| Timestamp | Since previous | Game | ditam's comment | |
|---|---|---|---|---|
| Apr 16 22:35:33 | Matthew, Emissary of Balance | ♥ 3 | Very enjoyable! Clicking to select only seems to work 1 out of 2-3 tries, which made it a bit confusing in the beginning, but once I figured out what's going on, it played very smoothly. The yin-yang leaf and bone resource system and the symmetrical armies they fuel works really well too. | |
| Apr 16 23:10:11 | 34m 38s | Ritual Rumble | ♥ 1 | A jam game with online p2p? Wow. I only tried the local multiplayer, but it works quite smoothly. The objective feels almost too simple, but I guess as long as it's just as simple for your opponent, it's fine :) Good call on making the playing field loop, this way a big punch doesn't lose you the game immediately, you just have to learn to "lean into it": instead of trying to get back, it seems like it's even faster to just keep going forward until you loop around, and you're back in the circle in the blink of an eye. Fun! |
| Apr 16 23:19:06 | 8m 55s | Ouija Boy: What's My Name? | ♥ 1 | I really enjoyed this one! Very simple concept with beautiful polish, bravo! It really needs a give up / reset button though, I kept having to reload the page, because I'm apparently bad at guessing words, but I wanted to keep playing. |
| Apr 16 23:25:57 | 6m 51s | PARTYCRUSHER... or something cool like that | ♥ 2 | Wow, talk about a picky audience. The DJ takes a short break to pet a dog, and the party dies? Sounds like it wasn't a great party to begin with. Fun entry, very unique. |
| Apr 16 23:33:04 | 7m 07s | CANDYMAN VS MEGACOPS | ♥ 1 | Oh wow, this thing slaps. Very very stylish and polished, you can't help but laugh even though the subject matter is a bit disturbing. I think a 1 player mode (a true Candy**man** vs Megacops mode, really) would work just as well. |
| Apr 16 23:42:41 | 9m 37s | The Joshening | ♥ 3 | I've been rather satisfied with Josh, but I can't beat the boss. He seems to dash through my army of Josh. Josh. |
| Apr 17 09:13:26 | 9h 30m | Chimera Combat | ♥ 3 | I had lots of fun, but rather soon I was one-shotting everything. Is it possible to win and reach some end screen? I figured maybe putting together a "complete" set could be an objective, but it seemed like an impossibly long time to wait for the opportunity, given the many options. Well done! |
| Apr 17 09:15:41 | 2m 15s | Duplicity: The Game of Fate | ♥ 0 | Ah, this submission page being in English made me look for a language selector button for too long, but looking at the other comments, it seems like it's just not available in English. Shame, because it looks really polished at a glance! |
| Apr 17 22:56:57 | 13h 41m | Slaymore | ♥ 4 | Beautiful art! I had a bit of trouble with getting around - movement was a bit slippery, and my own summons often blocked the way. (I think you should be able to just walk through your own summons.) I had fun nonetheless, nice entry! |
| Apr 17 23:05:14 | 8m 17s | Tremblewood | ♥ 3 | Very polished and quite fun! I'd definitely come back to play more levels. The villagers rebuilding certain structures while the city is under siege was a nice touch. The game was a bit too easy after the first barracks fell, but I still had fun watching the carnage. |
| Apr 17 23:12:54 | 7m 40s | DURO | ♥ 4 | I really like the aesthetics and mood of this one. Very polished! +1 vote for a restart level button :) Actually, speaking of buttons, the button to toggle the wizard list seems kind of pointless - I don't think you'd ever want it closed, and it's just an automatic first step every level to open it. |
| Apr 17 23:26:45 | 13m 51s | Kitty Conjurer | ♥ 1 | This is really cool! Charging the ingredients partially to limit their power is a great twist on the summoning recipe genre, and I found it quite intuitive. It is very rewarding to see a fine-tuned spell "unfold". The cat theme is a bit surprising, but why not! Well done! |
| Apr 17 23:32:06 | 5m 21s | Court Date | ♥ 1 | Punching multiple enemies in one swoop is very satisfying! I found the levels a bit repetitive, but I still had fun. I also noticed that when you walk downwards, your right hand is still on the right side of the screen, which is a bit confusing indeed. |
| Apr 19 09:40:07 | 34h 08m | A Grave Mistake | ♥ 1 | Very cool atmosphere! I also had increasing amounts of lag in the web build as the number of blocks grew. I'm afraid I've softlocked myself by digging away the lowest of black blocks, but maybe I just need to look elsewhere. I will be coming back to this one for sure. |
| Apr 19 10:13:56 | 33m 49s | Summoning Styles | ♥ 1 | I'm not sure I understood the tasks properly, I couldn't summon anything. Is the altar the pentagram on the ground? (It doesn't seem to do anything when I collect the clothes on it.) Or is it by the red demon guarded by the angels in the other room? In that case, 2 minutes is not enough for me to deliver three pieces there :) Movement was a bit janky in the web build (being able to reduce the mouse sensitivity helped!), and the physics are a bit annoying and glitchy (you drop objects way too far, and they have a tendency to fall through the floor around the pentagram), really polished visuals though, well done! |
| Apr 19 10:19:55 | 5m 59s | Trouble in Emoji Plane | ♥ 2 | Wow those policemen marching in through their emoji meat shields and one-shotting everything are scary! I got ~600. Simple and straightforward game, but I had fun! |
| Apr 19 13:54:59 | 3h 35m | TsuMonNancer: The Sum of the BrezelBlade | ♥ 0 | Oooooh, Math in JavaScript: The Game? Looking forward to it! |
| Apr 19 14:28:47 | 33m 48s | Geekmancer | ♥ 2 | A very nice game, but I was super confused by the UI in the beginning. I thought the cards in front were some sort of spells you can cast, while they are just an indicator for what spells you currently have active... For anyone else struggling with the controls: the main control area is actually the row of spells on the right. The first click selects the spell, then a second click on the main play area selects the radius with which to deploy it. Once deployed, the spell will show up as a card in the middle - this area is mostly just an indicator of how much is left of the spell (color fades to gray when it's about to run out), but you can also right-click the cards to dismiss the spell and make room for a new one. Ignoring the UX issues, the graphics are actually very nice and stylish. A straightforward idea with a lot of polish, well done! |
| Apr 19 14:37:04 | 8m 17s | Banisher | ♥ 1 | Ah, this is quite hard! Distinguishing between yellow and orange is a bit tricky to begin with, but the main difficulty comes from the sheer amount of time you have to survive - there seem to be more bad signs than good, and the meteors get way too many and quick to dodge. I couldn't beat it :( I dig the visual style though, very polished and consistent! |
| Apr 22 11:52:43 | 69h 15m | Unpacking Armageddon | ♥ 1 | Ta tuberatam nictum to you too, good sir. Very cool, simple and straightforward, but I enjoyed completing it. Graphics and audio are both very polished, great entry. |
| Apr 22 12:53:55 | 1h 01m | The Witch's Dungeon | ♥ 0 | I had a lot of fun with this, but the web build kept freezing on me :( (The errors in the browser console -mostly complaining about memory limits and frame buffer sizes- were too numerous to copy and paste, but if you think that would help, I can give it an other go.) Freezing issues aside, this is one of the more complete games I've played this jam! The little intro that tells a story, a variety of monsters with increasing rarity and difficulty, (I'm assuming) randomly generated dungeons, a lot of nice touches! The main mechanic of playing as a summon that has to gather resources for better summons is quite fresh too, and it makes for a great casual loop. I think the most obvious avenues for improvement are: - better precision when shooting (currently there seem to be only a few angles you can shoot at, but there might be a difference in outcome based on your actual mouse position? It's rather confusing.) - better enemy AI (they clump and get stuck around corners too easily) - more sound effects (shooting / hitting, and maybe basic monster sounds would be doing a lot already) Nonetheless, quite fun as it is, congrats! |
| Apr 22 13:57:16 | 1h 03m | In My Image | ♥ 2 | It's great to see a more serious entry. I felt that the visuals and the music were sometimes quite in contrast with the serious or somber story (especially during the boss fight and the credits roll), but it was still impactful all in all. I'm glad I went in blind, I feel that discovering what's going on made for a much better atmosphere than reading the synopsis on this page. Maybe you could put that under a spoiler tag? Very unique and complete entry, bravo! |