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raddishradish

Feedback comments for LD54

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TimestampSince previousGameraddishradish's comment
Oct 5 02:01:00 How many sheep can you fit? ♥ 3 What a cute game! I hope the doggo gets to relax after a long day of work. I really liked that the sheep were able to leave the pen after they initially enter it -- it added extra challenge when I realized that if I barked too close to the pen, I would drive some of the sheep back out. When I hit 32 sheep, it became a bit challenging since the sheep didn't fill up the edges of the pen so I couldn't fit my last couple sheep in, so I had to drive the sheep out and re-pack them inside better. Barking at all the sheep inside the pen and seeing them all jump and bleat in unison was really funny! I also liked the camera angle change near the back corners, though the abrupt transition is jarring. The collision areas, particularly in the back corner, are also unclear since they're larger than the visible objects. I like the barking and bleating SFX (good job voicing the animals!), but I didn't enjoy hearing the same sounds repeatedly over the repetitive soft background music. hmscyf_screenshot.png
Oct 5 02:31:54 30m 54s Subwhell in RushHour ♥ 3 This is such a clever take on the theme, and the art is so charming and has a lot of personality! I love the little animations and music, though I think the music would have benefited from changing tempo with the speed of the game. It was hard to see the outlines and occasionally, there would be waves with no outlines on normal mode, so I wasn't sure which pose would be best. Is that what I'm supposed to use angry power for? The angry power bar and the pose instructions were hard to notice while playing the game since they are off to the top corners when I would be focusing on the middle of the screen. I didn't even realize that I had to also match poses when I started playing the game, so maybe adding an instructions screen within the game would have been beneficial. I think if the angry power bar were at the bottom middle and flashed to show when it was maxed, it would help me notice it better!
Oct 5 03:35:38 1h 03m Towerfull ♥ 4 Wow! I really loved how you used different tower shapes, making it harder to put in more powerful towers. I love the art and how the hands move, and also how the music changes over time and all the SFX. Really satisfying to beat down the knights with my magic! It wasn't clear to me what it meant when a Groblet would be sweating and standing in place though. Does that mean the Groblet is available to do work?
Oct 8 23:28:45 91h 53m Work Until You're Undead ♥ 1 I really liked the tense atmosphere that the lighting and audio built up -- even though the zombies were fairly easy to avoid, I would feel pretty stressed about getting away from them. The barricades weren't super necessary, but it helped ease my heart a bit knowing that I had them and could place them down.
Oct 8 23:31:51 3m 06s Catacomb ♥ 0 The graphics are super clean and I like the concept behind the game. (Also, I see the "cat"acomb pun.) It was pretty frustrating to have to continuously restart though, so I haven't gotten to the end yet. Also, when the player turns into a horizontal path, it felt like I had to move closer to the bottom edge than felt intuitive.
Oct 8 23:46:58 15m 07s Chrysopelea ♥ 1 Really loved the clean graphics, sound design, and puzzle design! Really clever concept and enjoyed the humor in the words used in the level itself and also the extra flavor text to the side. I'm curious how the score is determined since at the end, I was told I got a score of 1 and that I should go to the literary equivalent of a gym 😅
Oct 9 17:22:13 17h 35m STOP BURYING ME ALIVE, BEAUTIFUL! ♥ 2 Really haunting and beautiful. Loved the visuals and how expressive the character art is with just a few effectively-chosen CGs -- whenever Remie leaned in close I would get a bit freaked out. I do like the mechanic of moving up/down to swap between scenes/characters as well since it's a nice way to transition that also ties in w/ being buried. I was confused by the rats in the middle --I did always click them to ward them away since the animation and squeak was funny, but I didn't actually realize I was intended to ward them off that way. Also, is the sparkly winged rat the Rat God? If so, I remember getting dialogue along the lines of "The Rat God is real after all" with Remie prior to seeing that rat.
Oct 9 17:51:58 29m 45s Color Space ♥ 2 Really beautiful game -- love the ambient music, clean visual style, and the particles coming off the platforms! I like the puzzle design, especially how old areas being blocked off with spikes once a color orb was collected pushed me to explore new areas. The key bindings for isometric movement felt odd, and I did not like having to hit the C, M, Y keys to swap colors. Since the buttons for raising platforms look the same before and after pressing, I would not be sure whether I hit a button before or not. In one level, there was a color platform that was raised a bit higher than the surrounding platforms, so it was hard to get off of it. It also wasn't clear to me when I completed a level -- new music would play, and I would abruptly cut to a new level. At first, I wasn't sure if I accidentally hit restart on the level or if I progressed.
Oct 16 08:00:34 158h 08m Last Light ♥ 1 I liked the pixie lighting mechanic and how that could interact with the enemies and different types of platforms! It was unexpected to me that the player did not move with the moving platform, and it felt like some of the platforms were slippery because if I didn't land in the middle, I would fall very fast down.
Oct 16 08:12:08 11m 34s Dot-Dash-Escape ♥ 1 The audio fit so well -- I was stressed tapping my space bar as the time was running out! I like how the Morse code guide is integrated in as a sheet of paper on the desk, really made the "you have everything you need to escape" true.
Oct 16 08:21:33 9m 25s Smash & Pack ♥ 3 I loved the 3D animations (especially the level complete cutscene) and the silly voice lines! I liked the challenge of trying to pack items closely without having them smash each other. I didn't feel like the little tune that played when carrying items, and levels did end up feeling repetitive.
Oct 16 08:37:41 16m 08s o'bby had a farm ♥ 0 I really love the art and music! I found the gameplay unintuitive and did not realize that I would be swarmed from every direction by enemies. I could not make it past level 4 in multiple tries :( I think a game over screen would help, and I had to refresh the page to restart the game (if I went back to the main menu after losing to restart, no humans would spawn in wave 1.)
Oct 16 08:47:50 10m 09s Onism ♥ 1 Ooo, loved the art style and the SFX used, really got me feeling like I was stuck underwater! I do wish that the arrows were lit up more clearly when searching for parts since I didn't notice them at first.
Oct 16 09:01:13 13m 23s Bonzios SP 9.5 ♥ 1 Loved this though I did not survive for long at all (1:29)!! The sound and graphics fit really well, and while I suffered a lot because of them while playing, I do really like that the popups showed up everywhere and it was easy to accidentally click download.
Oct 16 09:21:04 19m 51s HEADSPACE ♥ 1 I really liked this take on the theme! It was fun to catch glimpses of what the thought bubbles said, like the one about the demo text that wrapped really well! The flat thought bubbles felt out of place with the 3D head, would have been cool if tied together more visually but I understand the time limitations.
Oct 16 09:47:23 26m 19s World Weaver ♥ 1 I loved the atmosphere created by the art and music! I like that all the interactions (including talking and reading signs) are done with the one dash action. I think the mechanic is super interesting, though it was hard to understand, and I felt like I guessed my way through the end rather than understanding how to solve the puzzle. I couldn't tell whether the damage from the towers was consequential or not, but I did still try to avoid getting hit. Also a small quality of life thing is that I didn't realize that pressing space during the dialogue would skip to the next dialogue, so I missed some text.
Oct 16 10:01:45 14m 22s wild maid ♥ 1 I liked all the silly cards that popped up starting the second round! The game is very visually polished, love the art and little animations. Not too clear to me how it fits the theme though, I think it had something to do with the Death cards?