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mvasko2

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TimestampSince previousGamemvasko2's comment
Oct 3 19:27:54 Hardpoint ♥ 5 That was a lot more fun than I expected! I have some nitpicks: - The cannon is way more powerful than the other weapons, the enemies died almost instantly, especially when combined with a minigun. I died the minute I tried to switch my trusty cannon/minigun combo for all shotguns. - The difficulty is not very consistent across levels. At first, the game is moderately challenging and after upgrading, it is fairly easy for a very long time. At some point, after an easy level, an insane amount of enemies gets spawned and I get killed quickly. - On a few occasions, I accidentally dragged my mouse cursor to a second monitor and needed to get it back. Thankfully the game got paused, but it would be better if the cursor was locked to the game. - The camera was shaking a bit too much for my taste when things got hectic. - If I remember correctly, the right inventory grid corresponded to the left mouse button and the left inventory grid to the right mouse button? It was slightly confusing for me. Other than that, I had a lot of fun. I liked the core idea very much, I love the little grid and how you need to think about what to fit in there. More games should do that with the inventory IMHO πŸ™‚ The graphics are also very nice, so great job overall!
Oct 3 19:44:56 17m 02s Space Ltd. ♥ 1 As already mentioned, the controls didn't feel very good (too drifty) and the game started to get a bit monotonous after a while. I didn't finish it because of that. I had no idea there was an ending, I thought the levels were randomly generated πŸ™‚ I might give it another chance later. Anyway, I'm a little ashamed to admit that destroying everything felt very satisfying. Really nice graphics, everything was so... juicy! Also metal in the background was pretty appropriate. Great use of the theme as well, you managed to contribute to a good cause. Good job overall!
Oct 5 19:37:28 47h 52m RAM Runner: Space Shift ♥ 2 I think this is a really unique idea with a lot of potential. The execution, however, leaves some things to be desired: - It took me a while to realize that the top right menu was an actual gameplay element and not a debugging tool. Could it be integrated into the map itself somehow? Switching between running through the map and the menu felt unnatural and slow. It made the game less fun for me. - Because of that, I had an urge to just set the menu once and roll with it - and I actually succeeded by lowering the rendering distance, which makes the other options look too difficult and fiddly. In other words, rendering distance is overpowered πŸ™‚ I can see the potential and with good level design and a smoother mechanism for controlling the game fidelity instead of the menu, this could be a great puzzle game. In case you decide to continue developing it, good luck! I think it could be hard to get it right, but it might be well worth it. Great work pulling this off!
Oct 6 17:28:46 21h 51m A small town ♥ 1 This is a super fun game. I like the take on the theme, it's a funny little twist on the western clichΓ© πŸ™‚ There are some things that could be improved, namely: - The AI of the enemies. They were a nice moving target and the game was fairly difficult (not frustrating, however πŸ‘), but sometimes they got stuck. - Pity that there's no music. - I managed to get to height 5, after which an enemy spawned in the sky above me and was shaking uncontrollably, which made it impossible to shoot him. Needless to say, he killed me shortly after. - It could just be me imagining things, but it seems more and more enemies started spawning right at the start, as if some difficulty variable wasn't reset between restarts? I like the graphics (even the enemies with their "lo-fi" capsule look worked well πŸ˜ƒ) and had a lot of fun with this one. Great work!
Oct 6 18:16:52 48m 06s Space Infestation ♥ 1 Lots of Left 4 Dead vibes here πŸ™‚ I was hesitant to download this (almost 900 MB is a lot), but it paid off, the game is fun and atmospheric, even if not very innovative. I also like the graphics and sound effects. Some pain points/nitpicks: - Some sound effect or a visual hint that I'm getting hurt would be helpful. One time I was down to 25% of health but I didn't even notice when that happened. - The floor infestation thing could be a blocker. On my first playthrough, I had nowhere to go, because the red thing covered the only path forward, since I was habitually first exploring the rest of the pathways. - There was never really any shortage of ammo, so there was little point in having the ammo be finite. As was previously mentioned, reloading could pose a challenge instead. Things can get hectic very quickly though, so if implemented, it should be balanced carefully. - The shotgun was, IMHO, a lot less powerful than the assault rifle, so I didn't use it. - I had to be careful with the mouse cursor to prevent it from slipping to the second monitor. It would be better if it was locked to the game. Overall, very nice entry πŸ‘
Oct 6 19:18:19 1h 01m An Afterwork Adventure ♥ 1 Trippy! Nice idea with the scanned graphics, it worked pretty well and made for a unique visual style. The solutions were maybe a little too obvious at times, but they were still enjoyable. I feel that the main factor that prolonged the game was that the solutions to the puzzles were very commonly found at the other end of the level, which sometimes didn't make much sense (spoiler): !> I find it hard to believe that the only electrical sockets in the whole building where I could plug the radio were located in the starting room :) I also liked the music. Nice ending, menu screen and the level of polish in general. I wish the mouse sensitivity was a little higher. Great work overall!
Oct 6 20:17:32 59m 13s Waylight ♥ 1 Excellent atmosphere! The graphics are very nice, the music is perfect and the sounds are also nice (like already mentioned, the monsters were a little wacky, but creepy nevertheless). I don't see much to criticize here, but here goes: - There are little bugs here and there - for example, when I died, I could still shoot. Same story with the main menu. - There could be at least a tiny amount of ambient light. When I ran out of fuel, I could barely turn around and pick some wood to refill it, because I was literally blind. - Health maybe deteriorated a little bit too quickly when in the darkness. Also, it seemed weird that it continued to deteriorate when I was inside a lit wood supply spot. Why did I need to return to the train to refill when there was light around me anyway? Other than that, I enjoyed it very much, great job! This is one of my favorite entries this LD.
Oct 10 16:03:36 91h 46m What A Time To Be Alive ♥ 2 I like the idea of a 3D snake in a continuous environment. I liked the graphics, the overall atmosphere, and it was pretty fun to play. Like others mentioned, the performance wasn't the best, but it was playable on my machine. I must say I'm not a big fan of the sounds. When I took the first ball, I thought I did something wrong, because the scream was so loud and scary (maybe just lower the volume?). I would have expected a more cheerful sound, I only knew I did the right thing by looking at the score. Overall, nice work. Pity about the sounds and the performance, but it's a good game to kill some time with πŸ™‚
Oct 10 16:19:33 15m 57s Warehouse Keeper ♥ 0 Great sounds and music, very catchy πŸ™‚ Pretty nice graphics too. Like others mentioned, I would have liked to hold the movement buttons to move continuously. Other than that, not much to review here, classic Sokoban πŸ™‚ Kudos for figuring the engine out on the go. πŸ‘
Oct 10 16:46:34 27m 01s SINISTER ELEVATOR ♥ 1 I like the sound effects, the eerie music in the background and the simple but powerful graphics. Together, they create a great atmosphere. The game is nicely polished. I like the animations, very smooth. I didn't have any trouble getting to the 25th floor, the game is very easy and after a few levels, it started to get repetitive. I would have liked more variety of the environments, more spiders (maybe also some different creatures) and slightly harder gameplay. Overall, though, very nice work!
Oct 13 20:46:39 76h 00m Mosh Pint ♥ 3 This game sounds so good! You nailed the concert atmosphere. I like the use of the theme very much, it's very relatable πŸ˜… My only real gripe with the game is that the physics feel too unforgiving and a bit buggy. One time I got stuck in the barrier for a couple of seconds, unable to move. Also I regularly hit the corners of everything. I can't really put my finger on the exact issue, maybe the collision shapes were too large or too boxy? All I know is that it didn't feel quite right and frustrated me a bit. Also the "brace" move is maybe a little bit overpowered - although it got me through the game πŸ™‚ I love the effect of slowly making the music clearer as you approach the stage - and the music itself 🀘 Also, I played with a gamepad and I wish the menu items were also controllable with it so I didn't have to reach for the mouse. Other than that, great job!