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| Timestamp | Since previous | Game | mvasko2's comment | |
|---|---|---|---|---|
| Jan 10 20:22:08 | Harvest of Life | ♥ 2 | I like the art style, the sound effects and your take on the theme. There are a few things that could be improved, IMHO: - The controls were a bit confusing for my brain, I always mistakenly hit space instead of enter and vice-versa. One button probably would have sufficed for this kind of game - although it's definitely something you can get used to. Also it wasn't always clear to me whether I could do something or whether I was supposed to wait for a cutscene to finish. - Sometimes, if I hit spacebar/enter too soon, it appeared as if there were two dialogs at once, probably a bug? - The gameplay felt a bit repetitive, although I understand it's kind of a design choice. Although maybe it just felt different because I couldn't get used to the controls. Overall, nice idea and art style, although the game could use a bit of polish 🙂 | |
| Jan 10 20:36:18 | 14m 10s | Harvest of the Corn | ♥ 0 | I have a few notes: - The controls are very awkward. Instead of W pushing the player forward and A and D steering, it would have been much better to move the player directly up, down, left or right using WASD and aim using the mouse. Same thing with a controller - left stick to move, right stick to rotate, and RT to attack. - As far as I can tell, there's no way to defend yourself against the attacks. With controls being so awkward and me being defenseless, I never managed to get to the end of the game. - The game has a fairly decent atmosphere, considering the lack of sounds. Anyway, congratulations for finishing a game 🙂 |
| Jan 10 20:47:15 | 10m 57s | Word Harvest | ♥ 0 | Super nice graphics, great job! As always with typing games, they get a bit boring to me after a while of playing, and this one is no exception - though you managed to make it a bit more interesting with levels. I would have given up a lot quicker if it was an endless runner. Pity about the sounds, they would help a lot with engagement I think. P.S. A minor nitpick - I'm not sure if there was a way to confirm the menu to go to the next level via a keyboard, but having to use a mouse in a typing game is a bit awkward 😅 |
| Jan 11 18:22:37 | 21h 35m | The End Of The Art As We Know it | ♥ 1 | Great visuals, audio and the overall idea. It was also fun to play, but I think the gameplay could use a couple of tweaks. More specifically, I was able to win fairly easily with the following strategy: 1. Let the AI pick up all the poop and ignore the actual artist. I did let a few good images slip as I was getting familiar with the game, but it didn't hurt much in the end. 2. When AI picked up all the poop, I had two good images left on the ground. However, the AI always seemed to target the same one. 3. Move the one image that AI always targets near the artist, so it's within your reach. 4. Let the artist bar fill up. If the mechanical arm starts to move, push the targeted image out of reach and get back to the artist. If the image gets too far up, just push it back down so you don't have to move as much. 5. When the artist finishes, just deliver the painting quickly. 6. Repeat steps 4 to 5 until you win. Maybe it could have been done only with steps 3 to 6, I haven't tried - but I think you could solve it with a few tweaks, for example: - make the AI select the image at random - let the images disappear after a while and spawn new ones at random - punish the player if he doesn't deliver artist image for too long With that, the gameplay could potentially be brutally difficult, but also I think very fun. Perhaps also consider Co-Op support? 😉 Anyway, great work on this one! Definitely one of the best games I've played so far. |
| Jan 13 19:01:30 | 48h 38m | The Heat | ♥ 1 | Excellent sounds and really heavy and eerie atmosphere, great job! The game also has a nice core idea. I do have some nitpicks though: - Switching the items felt too slow, so instead of trying to save the crops by carrying water or destroying them, I just gave up and ran around and harvested as many crops as I could. Maybe there could have been separate buttons for using the tools so the player doesn't have to worry about switching as much? The gameplay is already pretty fast-paced, so removing obstacles could improve the game, I think. - There's no punishment for sprinting (stamina), so why bother taking my finger off the Shift key? I'd probably make running the default and remove the walking altogether. Or add stamina, though that might make the game more frustrating. Overall, great entry! |
| Jan 13 20:38:55 | 1h 37m | Pseudo-Harvest | ♥ 2 | Very clever and fun game mechanics and nice use of physics. It feels smooth to play and I can imagine myself playing this for a long time. I don't even have anything to criticize, maybe just that I would prefer if the game started immediately after I press restart - I don't want to have to skip the cutscene I'd already seen to be able to play. Other than that, great work! One of my favorite games so far on this jam! |
| Jan 15 14:31:40 | 41h 52m | Slay the Harvest | ♥ 0 | Great game, I had a ton of fun with this one! I have some notes though: - On the shop screen, it would be nice to see the current stats, so that I know if I can afford to lose a bit of health in exchange for speed. - I quickly realized that planting flowers was a waste of time compared to an upgraded Uzi, especially if (please correct me if I'm wrong) the planted crops didn't persist through multiple levels. If I invested all the money into more bullets, more damage, more attacking speed and more moving speed, I would be unstoppable pretty soon. - Building on the previous point - the game is probably too easy, especially with an Uzi, even though it was fun to watch myself unleash hell. The level quickly became a soup of bullets, which made accurate aiming with the revolver a bit unwieldy, and the shotgun didn't have much positives either, since I could have multiple bullets with the upgrades anyway. The game has a really solid core though, so with a bit of tweaking, this game could present a fun and brutal challenge. In summary, I had a lot of fun with this one, though the game needs a bit of balancing. Great job! |
| Jan 15 15:35:39 | 1h 03m | Harvest Slave | ♥ 1 | First of all, very impressive that you managed to do this without an engine, so great job on that front! However, I think that the game itself suffered a bit as a result. - It's hard to avoid the enemies as they are moving really quickly and in really tight spaces. - It's nice to be able to change the camera angles, but it gets hard to navigate if I change it too much, since the direction I'm moving into does not change with the angle. For this type of game, an ordinary 3rd person view would be much better, IMHO. - The sounds are very simple, harsh and repetitive. - I wasn't able to find the silo room (or I was there and didn't recognize it). I was never able to score any points, even though I was carrying the wheat. This is probably on me, but still I can't help but think that the individual rooms could use some variety (so that I can actually tell where I currently am and whether I was there before). With some polish, balancing and perhaps a small tutorial, this has potential to be a great game. |