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Feedback comments for LD51
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| Timestamp | Since previous | Game | mvasko2's comment | |
|---|---|---|---|---|
| Oct 3 11:18:50 | LD51 (The alcohol, obviously) | ♥ 0 | I loved the visuals and the audio (especially the voice acting). The only thing missing for the perfect audio experience is some metal music in the background 🙂 The gameplay is not very innovative, but it's pretty fun. I like the use of physics here, it fits with the bar setting perfectly. I can see this being extended with some powerups (faster health regeneration, more powerful punches, etc.), different types of enemies and multiple locations. Also it could be fun in multiplayer 😉 All in all, great work 👍 Random thought: at first, because of the first-person-like camera, I thought the guy at the bar was not me, but a friend talking to a bartender. Just a tiny source of confusion 🙂 | |
| Oct 3 11:57:51 | 39m 01s | Renew my Subscription | ♥ 1 | I already know this is one of my favorite games this LD, and I've barely started rating. I don't really have anything to criticize. The main game mechanic is clever, fun and clearly explained, everything looks nice and polished and the music is easy to listen to. Can I just have some more levels please? 😉 Great job 👏 |
| Oct 3 12:28:43 | 30m 52s | LoopTown | ♥ 0 | Nice little puzzle game. I was constantly in a rush to read the text as 10 seconds is not a lot of time - and some click sequences were pretty long. The game is graphically and musically pleasing and it was pretty fun to explore the story - which was pretty creative. Good work overall. |
| Oct 3 12:45:16 | 16m 33s | Sub-scured | ♥ 3 | I liked the music, it added a lot to the underwater atmosphere. Also controlling the submarine felt really nice. The concept made it a bit frustrating to navigate, sometimes a bomb would come seemingly out of nowhere. I think that could be improved by having a set of lives, which could be replenished by collecting hearts - instead of permadeath. |
| Oct 3 13:25:43 | 40m 27s | Paper Prison | ♥ 2 | This is a great, elegant use of the theme 👍 I had a lot of fun with this game. The only thing I didn't like very much were the controls. First of all, the arrow keys feel unnatural after years of gaming on WASD. Second, it would be great if the game didn't allow the cursor to go outside the game window - right now it's really difficult to play without a fullscreen mode. Also, I think the colors on the clock at the top right corner don't match what's actually happening in-game. I would expect the green area to be "safe" - as in, no guard can currently look inside my cell. Maybe I just misunderstood the colors (or they have no real purpose), but I had to rely on actually seeing the guard and hearing his footsteps - which is, all in all, not a bad thing for immersion - but the clock is a bit confusing in that sense. Really good game. Oh, and lovely graphics 👍 |
| Oct 3 14:06:19 | 40m 36s | 10 seconds or less | ♥ 2 | The music had me nodding my head, it gets you going nicely 👍 The game is fun, it's a bit like a poor man's Mirror's Edge. I agree that the developer times are a good thing, it's a simple but effective way to keep the player motivated. I can't help it, but for me the gameplay felt a little clumsy, especially during wall runs. Sadly I can't really tell what specifically was wrong, but I'll just say it didn't feel right for me. It's as if I was at times pushed to a different direction than I wanted. Also, where are the aliens on level 6? I could only find one in front of me at the start, but there must be some that I'm missing, because the exit wasn't activated when I got there. Anyway, a solid entry 👍 |
| Oct 3 14:29:42 | 23m 23s | In The Hair Tonight | ♥ 1 | I really like how you did the user interface. Most of the information you need to know is shown inside the game world itself, without cluttering the screen with UI elements (perhaps I should learn a thing or two from this 🙂). To the game itself - I had fun for a while. Typing is always a nice mechanic, but it gets a bit dull after a few minutes. The upgrades were a nice touch, but I didn't find much use for them except for the tool to "shave" off keypresses. All in all, I think this game needs some more things to do in order to keep it interesting for longer periods, but it's a really solid entry regardless 👍 |
| Oct 3 14:59:35 | 29m 53s | Betrayed | ♥ 1 | One of my favorites so far - really creative, fun idea, good use of the theme, nice music and atmosphere, very well balanced. I really don't have any criticism, great job 👏 |
| Oct 3 16:14:06 | 1h 14m | Occurrence | ♥ 1 | I might just be too thick-headed for this game, but it was really confusing to play. I still don't know if I got to the end or not and what the purpose of the buttons is. Sometimes I managed to get to a point where none of the buttons worked so I just Alt+F4'd out of it and tried again. I know it's a lot to ask, but is it possible to record a walkthrough or post the exact key sequence you need to press in order to win? I'm still interested in how it ends. That said, the audio and the atmosphere were really great. This by itself was enough to keep me playing. |
| Oct 3 17:00:12 | 46m 06s | Let Them Eat Cake | ♥ 2 | NOM! This is truly an oddly satisfying game. The concept is very simple, but also very effective. Good graphics, sounds and music. Pretty comfortable to play with a gamepad. That said, maybe consider full gamepad support, including the menus? Good job, I had a lot of fun 👍 |
| Oct 3 17:33:16 | 33m 04s | The Night Owl Murder | ♥ 3 | I love the atmosphere. The graphics, sounds (great voice acting!) and music are spot on. It reminded me of Max Payne of all things. Though I hate to admit it, I couldn't finish it. **Possible spoilers ahead**: I get stuck after talking to both the neighbors. I have the smartwatch and the TV magazine in hand, but I have no clue what to do with them. I can't talk to the mutant nor the other detective anymore, and the only thing I can talk to the woman about, is that they will have a party tonight. What am I missing? 🙂 |
| Oct 4 17:52:11 | 24h 18m | Iron Sword Tournament | ♥ 1 | The sounds and the music were amazing, great job! Whenever I tried to do something like this, it ended up sounding very bad - not your case 🙂 The game itself is fun and challenging 👍 One thing I didn't like was the darkness event. It made the game very frustrating, because it became a game of chance. You just mashed buttons and hoped for the best - not good, IMHO. Overall though, great job! |
| Oct 4 18:19:17 | 27m 06s | Parcel Problems. | ♥ 2 | Excellent graphics, sounds and mood, it feels very polished. Some of the interactions felt way too clumsy for my taste, it was pretty difficult to move things around, even with right clicks. I suppose that was intentional, but it felt a bit frustrating to me. It was pretty fun regardless. Also I think this is a great use of the theme. Great job! |
| Oct 4 18:53:39 | 34m 22s | Speed Barber | ♥ 3 | Great use of the theme, and also pretty fun! Also great graphics and nice sound effects, it did feel a lot like a metro station. I'll join @astronautguy in saying a score tracking system or a leaderboard would be a very nice addition. Also I can't help but think the "collision" between the razor and the beard could be improved, sometimes it felt like the machine didn't trim the hair that it should have; although I guess that behavior is fairly realistic 😄 |
| Oct 4 19:54:47 | 1h 01m | 10 seconds Delirium | ♥ 1 | Nice game with great graphics. Mixing the two game-modes in this way was a pretty clever idea - one minigame to replenish health, the other one to lose it; very yin-yang! 🙂 However, I must admit that the gameplay got a bit boring for me after a while, I think it needs something more to spice it up, I just don't know what. Great job overall, this was a very nice and polished experience. |
| Oct 4 20:09:18 | 14m 31s | Shutter Chaos | ♥ 5 | Very creative entry, and a very elegant theme interpretation. The ending screen was a nice touch. I also liked the humor and the graphics. I had a lot of trouble getting the people in the desired pose, dragging the limbs was really difficult. But I suppose that's the way it should be 🙂 Great work! |
| Oct 4 20:33:28 | 24m 10s | The Goose Bureau | ♥ 4 | A staggering amount of content in this game! I like the graphics, the audio and the style in general. The levels are also pretty challenging and give out a Portal vibe. Nice description, reminds me a bit of Control. I agree with the other commenters, you really need to add checkpoints here. Replaying the whole level every time you mess up is really frustrating. I gave up on the 2nd level after I failed 3 times. I would like to have another go, but man, I really don't want to play through everything a million times again. If you ever release another version with checkpoints, will you please ping me? 🙂 Great job overall, pity about the checkpoints. |
| Oct 5 18:36:48 | 22h 03m | Room Again | ♥ 3 | This is one of the best games I've played on this jam so far. Clever use of the theme, keeping the item in the inventory opened interesting possibilities. The graphics, music and sounds are spot on, creating a great atmosphere. I really have nothing to criticize, maybe just that I thought the game bugged out at the end with the 3 pictures. Also it was pretty short, I want more 😄 Excellent work! |
| Oct 5 18:55:49 | 19m 01s | Grains Of Time | ♥ 0 | I don't think the sand fill-up and the mechanic of barring doors really worked out. I was able to win the game without barring any doors, simply because I sprinted through the rooms fast enough. Maybe it was because I didn't bother with the doors, but I feel like the game could use a bit of depth, more things to do - maybe some puzzles - to keep it more interesting. That said, I really like the graphics and the overall style. The game also feels very polished. Also thanks for adding controller support 🙂 |
| Oct 5 19:32:10 | 36m 21s | Please don't litter | ♥ 1 | I never thought collecting garbage could be so atmospheric. Loved the graphics, the audio and the whole style, the mood was excellent here. I also really liked the story. The amount of content here is also very big. I agree with @tommo120 that the movement felt a bit too "slidey" and I also agree with @galaxybat that there could have been some variation on the background noise. I'll also add that picking up all that garbage got a little bit too tedious at times, even though the story bits in between evened it out somewhat. Really great game overall, impressive work! |