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mvasko2

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TimestampSince previousGamemvasko2's comment
Apr 9 11:02:44 Burger Nightmares ♥ 0 That's a lot of clicking! I was a bit afraid that I would eventually either break my mouse or my hand. This game is definitely not for prolonged gaming sessions πŸ™‚ Maybe it would help to add an alternative control scheme alongside drag and drop? I'm thinking about a modal approach, kind of like selecting different tools in Photoshop/Krita/GIMP: - click (or press a shortcut) to select the meat - you get into "meat placing mode" - further clicking on the gray area would place a new meat - clicking on a different icon could get you into "assembling" mode - then you could click on the icons below the plates or the cooked stuff to place it And so on, hopefully the idea is clear, not sure if it's any good πŸ™‚. Also it might probably require tuning the difficulty afterwards. Maybe it would also be good to somehow highlight the plates with little time left? Also I would like to have a progress bar on the things that I was cooking. It was hard to tell how long everything will take. The game itself is fun, and balanced pretty well. I'm getting solid Overcooked vibes, which is a good thing πŸ‘ Great job!
Apr 9 12:25:24 1h 22m Back2Work ♥ 1 The only time I managed to escape was when the zombies bugged out and stopped coming. This actually happened two times. The first time, I killed everything, the rest of the zombies were stuck, and the timer just kept coming up. The second time, I made sure I kept some zombies alive in order for them to kill me at the 1m 50s mark. Basically, I think this game is too difficult, but that is maybe also why it was pretty fun - you kept me engaged long enough to win (although in a buggy way) - so good job! I found myself almost never using the Dodge action, everything except for my closest proximity was too densely occupied by zombies in order to be useful. Also, I think Dodge went in the direction of shooting, not moving, which made it counter-intuitive to use. I played with a controller, and I think it is a must in this case. Keyboard controls are clunky and impractical. If you left the aiming for the mouse instead of the arrow keys, it would be pretty playable without the controller. Although I completely get that you didn't have time to do that πŸ™‚ Overall, solid and very fun entry, despite some bugs and steep difficulty.
Apr 9 14:10:55 1h 45m Overheat ♥ 1 I agree with the interact buttons, it's a bit impractical to look back and forth at the button and the thing it controls. The level design and the momentum mechanics are pretty creative. The puzzle that introduces momentum, however, suffers exactly from the interact button, it's a bit too tricky to push the button and quickly turn, move and jump all at the same time in order to see where you are landing. I must admit I haven't really understood the point of overheating and respawning at a random location. It didn't seem to have any effect on the gameplay, nor it had any meaning - unless it's explained in an ending, I didn't play that far. Overall, this is a solid base for a creative puzzle game, but as of now, it wasn't fun to me for too long. I would like to see less platform jumping (which becomes tiring after a while) and more puzzle-solving. The ingredients are there - overheating, jumping with momentum, buttons, moving platforms - their potential, however, needs to be utilized a bit more. Maybe overheating could somehow be used to form another gameplay element, possibly in combination with places where you can cool yourself down?
Apr 9 14:30:16 19m 21s The Heist ♥ 1 This was fun! I don't have any major complaints, maybe just that there doesn't seem to be a way to loose? I've tried to intentionally stop and let the police catch me, and they didn't do anything πŸ™‚ Not that it matters too much, evading the cars and the police in motion is fun enough. I really like the graphics, it's all very simple, but effective. Especially at night with particles enabled (disregarding the performance issues). It's a pity there isn't any sound and music, those would help the game a lot. Very solid entry overall, well done!
Apr 9 15:16:46 46m 30s Misfortune in the Galaxy ♥ 2 Great game! The accident at the beginning, and the specialist's face were hilarious. It took a few trials and errors until I learned how to do the tasks properly, and I had the most trouble realizing that in order to drop things, you need to point at a specific place to specify where to drop them. After I got the hang of it, the game was really fun. Others have already mentioned that it's impossible to do anything when you only have the last couple of seconds, that's what I didn't like. Also some tasks were a lot more complex than others, maybe the player should be awarded more or less time depending on the task difficulty - at least it seemed to me that the time gain was constant. Also I really liked the graphics and the audio, it all fit together very well. I can definitely imagine myself playing something like this for longer periods of time - provided there's enough content and variety to keep it interesting.
Apr 9 15:39:54 23m 08s Sandwich Drop ♥ 1 Great game, I especially liked the graphics and the humor. I don't really have any constructive criticism, maybe I'll just mention that I miss sounds and music. Also, the theme aspect seems a bit forced, but at least it inspired a plot-twist πŸ™‚
Apr 9 16:05:03 25m 09s Papper ♥ 1 Very nice game! I also had a little trouble understanding the physics. After a while the plane starts going too vertically, even after managing to collect the pickups. But I guess that's the point, the fall is inevitable πŸ™‚ The one thing this game needs, in my humble opinion, is a leaderboard (I got 77 m, by the way πŸ™‚). Overall, great job!
Apr 9 21:25:10 5h 20m Doctor's Orders ♥ 1 It's incredible how polished this game is. As others mentioned, everything is intuitive and relaxed. I specifically want to praise the music, I really enjoyed it. It fit perfectly and hit just the right feelings (especially loved the mood change at night). It doesn't seem to be possible to delay death by more than a couple of days (I got 3 and I did pretty good at every minigame). Although maybe it's a good thing, from the gameplay perspective. There's just enough repetitions to not get boring. By the way, for some reason I also like the look of the character at the treadmill. That face is full of concentration. Very well done.
Apr 9 22:03:24 38m 14s Stalling The Dictator ♥ 3 Very nice graphics (including the drawings), facial animation and sounds. The humor is definitely this game's biggest strength, along with the audio and visuals. It's a pity there isn't any more content. Just a nitpick - it would be nice to be able to skip the dialog. Great job!
Apr 10 15:04:20 17h 00m Flat Idea ♥ 2 Great game, I specifically want to highlight how polished, great-looking and great-sounding game this is. It's also pretty fun. One thing I couldn't stand, though, were the controls. It just felt too slow to shoot. Basically I agree with what @lighty-the-light said - let the UFO follow the mouse and shoot immediately when the mouse is pressed. You can still have a cooldown in place so it's not too easy and the player needs to think twice before shooting. Also, I think this game needs a leaderboard. Overall, really nice!
Apr 10 15:29:48 25m 28s Pyre ♥ 1 Very nice little piece of art. The graphics, sounds and music are all top-notch and contribute to the mood and the story very well. There's not much gameplay and the ending seems buggy (it stayed on forever, had to close with Alt+F4), but those are just nitpicks. Great job!
Apr 10 15:52:08 22m 20s Volcanic Dash ♥ 1 Interesting idea with the angled camera, it gave the graphics a nice flavor. The game was actually pretty hard for me. It's a pity that the game is dependent on the frame rate, like the others, I also had issues jumping over the first lava pit (144hz monitor, had to cap at 60). Also, there's a bug with the lava - sometimes you can survive pretty long on it if you just hold the jump button. Of course, there's always more to be done. For example, the music felt a bit too repetitive for me. But overall, for a first game jam, you can be very proud.
Apr 10 16:16:44 24m 36s SnΓΈball ♥ 0 Others have already mentioned this - the controls were not intuitive for me, the buttons not responsive enough, and thus it was very hard to play. I also agree that it would be nice to have a less "busy" opening section, since it's almost certain that new players will fall down the first hole. On the other hand, I think the concept is very unique and with a lot of potential. I also like the take on the theme and the music. Fleshing out bugs and working out how to improve the controls would help this game a lot, I would love to see it like that.
Apr 10 16:40:15 23m 31s Impending Darkness ♥ 2 Excellent game, very well executed. As others mentioned, the graphics and sounds make for a great mood and atmosphere. And the game is very polished too! The leaderboard is a very nice touch. Also I love the main menu. The gameplay is well thought out and balanced. It's so simple but so effective. I'm just not sure if it would be fun for very long, I think there would have to be more stuff in order to keep it interesting. Maybe you could set up more checkpoints somehow by sacrificing some material (by checkpoint I mean a place which contains the crafting table and the box for crystals)? Maybe add some powerups - they could make the torches burn slower for example. I have one possible bug report - sometimes I couldn't place torches nor pick up any items from the ground, as if something blocked my sight. I had to move and/or try again in order to perform the action that I wanted. Overall, very nice game with a lot of potential.
Apr 10 16:56:38 16m 23s A Void ♥ 1 Excellent mood, thanks to the graphics and sounds. I was a bit puzzled on how to use the light at first, and I still don't know what exactly RMB is doing. I was just holding/releasing LMB and it (mostly) worked somehow. I'd say it's a bit too hard to anticipate the obstacles, and as @dandala88 mentioned, somehow I didn't have any motivation to continue falling, maybe because of the guesswork. Overall, I like it very much because of the mood and the overall aesthetics. It's just not too interesting to me from the gameplay perspective.
Apr 10 17:12:01 15m 23s Hole ♥ 3 Great game! I had a good laugh when I got high enough. I respect you for pulling off this kind of concept, it must have been hard to do technically. There are still some issues with stones and limbs teleporting to weird places, but overall, it worked very well. The graphics and the music fit together very well, and the poses were hilarious, especially when I had 2 tons of stones on my head. Well done!
Apr 10 19:54:21 2h 42m Cardboard People on Fire ♥ 1 I had fun exploring the town for a while. It's very beautifully made, the graphics, sounds and the music are top notch. It was a very calming experience. However, there's not much to do here, except wander around. People catch fire too randomly and too slowly to make the player care. But I guess that's the point. For exploration, this game is perfect πŸ™‚
Apr 10 20:27:40 33m 19s Dads don't die ♥ 2 Perfect graphics and audio, definitely one of the best on this jam (that I've encountered so far). The mood is really powerful as well, I almost shed a tear at the good ending. I didn't like that the gameplay itself was a little clunky, it felt a bit unfinished. For example, I didn't see the lamp do anything meaningful. I guess the point is that some actions don't really help you, but I'd still like the game to give me some feedback on that. The second time I played, knowing what happens if I fail, I wanted to grab the jacket to go and find my (I mean, his) daughter and was surprised that it wasn't possible. I thought I needed to unlock something first by interacting with the other items, and after that I would go and grab that jacket (this didn't happen). Another thing I noticed - I think the cursor was a bit shifted when I was dusting off the photographs. Apart from these minor issues, however, this has been a great experience, thank you for it!
Apr 12 16:58:56 44h 31m Rocket Lawnchair ♥ 1 Oh my, how did you guys get over 4 seconds? Extremely difficult, very fun and it works well. Nice voice acting. I'm not really sure if there are any nits to pick, maybe just that the sounds and music get really repetitive after a few tries. I really liked it overall, good job!
Apr 12 19:16:48 2h 17m Ground From Under Feet ♥ 1 This is a pretty fun game πŸ™‚ I agree with the other commenters that this game is a bit too hard, to the point of being frustrating. Either the time between the platforms starting to collapse and the actual collapsing is too short, or the collapses are happening too frequently (probably both at the same time). I would also like to scroll either way to switch weapons, it's hard to remember which way to go in the middle of an action. Also, I think maybe the hammer should be able to cool down the platforms as well, not just the gun. At least it seemed a bit counter-intuitive to me at first that the gun could do it, but the hammer could not. Plus, some music would also help a lot. And a leaderboard, I think it tends to do wonders in these kinds of games. Anyway, good job overall πŸ™‚
Apr 17 15:29:54 116h 13m Humans to Blame ♥ 1 I really like the concept, the graphics, and the sound effects. Also the intro tutorial was very well thought out. It was a little too hard though. One cause of that is the frequency at which the missiles appear. The second cause is that once the missiles go into the air, you lose track of them and only get to see them for a split second before they land back on the Earth. This gives the player little chance to do anything about it. I think it would be better if the camera was zoomed out a little, or if the rockets didn't stray too far from Earth. Instead, they would orbit around, similarly to the missile in the tutorial. The point is to have them visible at all times (except when they are on the other side of the planet). Also I think some music and a leaderboard would both help the game a lot. Overall, good job!
Apr 17 18:08:12 2h 38m Elbativeni ♥ 1 I really liked the graphics and the audio, it made for an excellent mood. I also liked the concept in general, it was really creative. That being said, I think that the concept needs to be fleshed out and balanced a little bit more. As other commenters mentioned, it was really easy to just move the room to the other end of the map and wait. Of course that still won't work forever, but I feel that moving by foot is a far inferior strategy. Also that monster was extremely creepy, good job on that front as well πŸ˜…
Apr 17 19:20:46 1h 12m Plague Fail ♥ 2 Great job on the atmosphere and the story! The game is very intriguing and fun to experience. Two things come to my mind with regards to improvements. First, the combat felt very sluggish and cumbersome. I know it's not really the point of the game to fight, since there were not many of them, but those that were in there could have used some work. The biggest issue for me was that I missed a way to defend myself from the incoming attacks, either by parrying or dodging. The second thing is kind of a nitpick. In my opinion, the ending song, while pretty good on its own, does not fit with the overall atmosphere of the game. I would prefer something calmer and more melancholic. Anyway, it's a minor flaw in an otherwise perfect-sounding game. Great job overall!
Apr 20 15:52:09 68h 31m That One Time I Woke Up and Saw Vines Outside My Window ♥ 1 Very impressive for your second game! I see that @nusan already said everything I wanted to say - a health bar and a push back animation would be better than instant death, and preview of vines are also a great idea. Last but not least, I liked the graphics very much, especially in the main menu. It's clean, simple and elegant.
Apr 20 16:06:33 14m 24s Paddle Panic πŸš£β€β™‚οΈπŸ˜± ♥ 3 I really like this game, the concept is fun and the graphics and audio are great! One thing prevents me from playing longer - I was afraid I would break either my space bar, or my hand. I think it should be way easier to stay in one place. I think the rest of the gameplay elements can stay like they are - fixing holes and the floating obstacles will provide enough challenge, especially if they get faster - but space bar needs to relax a lot more πŸ™‚ Great game overall, and good that you included a leaderboard!
Apr 20 16:30:05 23m 32s HANG UP! ♥ 3 I never say "no" to a typing game πŸ™‚ I really enjoyed it. The graphics and sounds are one of the best I've seen this jam, great job! I don't have anything to say that hasn't already been mentioned. It does get a little repetitive after a while, but it kept me engaged long enough. Some of the responses were pretty funny. Also, the game made me a bit depressed about my typing speed and accuracy πŸ˜… Great job overall!