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Feedback comments for LD49
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| Timestamp | Since previous | Game | mvasko2's comment | |
|---|---|---|---|---|
| Oct 4 12:29:40 | Unstable escape | ♥ 1 | First of all, a technical issue that you might already know of - if you pause the game, go to menu and then go back to the game, the FPS will drop to an unplayable level. I had to restart the game after that, but if I never went to the menu, I could finish playing just fine 🙂 The first thing I noticed is that the color of the keys doesn't match the displayed icons. At first I thought that might be a part of the puzzle, but I got proven otherwise. It might just be the due to lighting, but for example a key that should have been light blue was actually green ingame. The first two puzzles were almost too easy. The third one with the shapes took me a while to figure out, but I must admit I hoped for a slightly more sophisticated solution 😅. The fourth puzzle was funny, I liked what happened when I failed (I try to keep the comment spoiler-free). I can see where the unstable theme was incorporated. The graphics are OK, not great not terrible 🙂. The music was nice and relaxing, but I don't think it fit with the overall graphics style. I would expect either a darker music or a more cheerful environment. This way, the graphics and the music felt a bit disconnected. I would have expected a puzzle in the first room. The room looks like it was specifically designed to be full of traps. Come to think of it, I also see a screenshot that looks different than what I saw ingame. Somehow, in my case, all the tiles were blank and I just walked straight for the chest. Is that a bug? I was playing the Windows 64 bit version. Last two thoughts: - the wall made of cubes gave me strong Control vibes (that is a good thing 🙂) - even though it's mentioned in the manual, I never used right click (maybe it was needed in the room on the screenshot?) Congrats on finishing the game, good job 🙂 | |
| Oct 4 13:02:30 | 32m 50s | Unstable Code | ♥ 1 | I like that this game is fairly innovative in its concept and story. It was also nice to hear a narrator, was the speech generated? On my machine, the narrator and the text got out of sync which got annoying fast. The bigger problem is that the help is too long and **not skippable**. Please, oh please let me skip that thing! Or at the very least make it go faster. If I ever wanted to replay the game, that loooooooooooooong unskippable intro would instantly put me off. Or maybe it can be skipped but I just couldn't figure out how? To the game itself - it was a surprisingly hard game. I would say that jumping is almost useless most of the time, because that lava thing just moves too fast. The furthest I got was when the game said something about the save being corrupted and me having to copy it somewhere else. That was a nice innovative touch, but I couldn't actually manage to do it (or even read the text till the end) because lava ate me first. I liked the graphics and audio. Overall, two main things from me: - please add the ability to skip the tutorial (and make it shorter if possible) - make it easier I might have just misunderstood the game, but this is the experience I got. I'm happy to revisit it if the intro is gone. Anyway, congrats on finishing LD! |
| Oct 4 13:21:38 | 19m 08s | Oob and the haunted parc | ♥ 1 | It took me a few tries to realize that I could walk through the whole map and not just the road. Not much to say here, the graphics were cute, the music simple but fitting, but the gameplay was not very imaginative. It'd appreciate another game mechanic, walking around the map and finding the door can get boring pretty quickly. Spider webs and crazy people behind the door don't bring enough challenge to keep the game interesting for long periods of time. I'd say the strongest part of this game is its humor (very nice touch with the voices of crazy people! 🙂). Congrats for finishing LD, keep it up 🙂 |
| Oct 4 13:45:51 | 24m 13s | Horse-d'oeuvre | ♥ 1 | Excellent game, very well done 🙂 I had a lot of fun with this one. It's incredibly funny to watch the blocky horses wave their legs. Innovative controls. I like that it's difficult, but not frustrating. Sure, the graphics could be improved (although this blocky style has its qualities as well), but the gameplay more than makes up for it. This game needs a coop mode! |
| Oct 4 15:32:30 | 1h 46m | Super Stable Charger Robot | ♥ 1 | I couldn't finish it, but I quite enjoyed it. I really liked the music, both the cheerful one at the beginning, and the action one when everything breaks. It got really stressful then, with the timer and everything! The graphics are also pretty good. The slight curves make it feel really retro. Nice game overall. I might have another stab at finishing it later. |
| Oct 4 15:57:40 | 25m 10s | birdbell | ♥ 1 | Amazingly creative level design, great job! How many levels does this game have? I don't really have anything to criticize. Draw some nice graphics, add sounds and music and you can sell this thing 😉 Oh and good luck with the exams! |
| Oct 4 16:19:56 | 22m 16s | Space Truck | ♥ 2 | I haven't played coop, although it feels like it would be fitting. It's definitely fitting the theme and there is always something going on, but I can't imagine playing this game for a long time. Maybe it's the music? Don't get me wrong, I quite like the music, but when it repeats over and over, it gets annoying very fast. Maybe there could be a bit more variation, or maybe it could be less aggressive. The graphics are a mixed bag for me. The ship itself looks pretty nice. The menu, and the space around the ship look, I don't know, cheap? Sorry, I can't think of a better word. Maybe everything is a bit too colorful? Maybe the space should be darker? Or not show up in the menu and show the ship instead? I can't quite put my finger on it, sorry. Also, sound effects would be really nice. Anyway, congratulations for finishing the LD. I think this game has a big potential, but it needs a great deal of polishing IMHO. |
| Oct 4 16:41:29 | 21m 33s | An oddly SATISFYING game | ♥ 1 | Oddly satisfying indeed. Graphics and audio were on point, good job! As others mentioned, I would like to see some challenging levels in this game, so far everything felt more like a tutorial. |
| Oct 4 17:02:31 | 21m 02s | Crewman 49 | ♥ 0 | Really nice game. I was intrigued the whole time. Great graphics, sounds and music, did you make all the assets yourself?. The voice acting was a nice touch, too. I only have one problem with this game. Why on earth would you have the camera shake so much? Also I'd expect the A and D keys to strafe, not turn the whole camera. Basically, I'd much rather have a character controller work just like any other FPS. Unless, of course, you were trying to simulate a drunk person, in that case the camera is completely fine 😅 Great job, anyway! |
| Oct 4 17:30:06 | 27m 35s | Top Texplosion | ♥ 4 | Nice game, I like it. As you said, it can be pretty hard at times, but that's OK. The puzzles are very well designed. It's pretty fun to fly around with explosions, it reminds me of TF2 and Teeworlds. The graphics are basic, but tolerable 🙂 > There is no audio because your character went deaf after one too many explosions to the head. Fair enough, but it's still a pity 😄 P.S. You got my respect for coding it in raw C++, good job! 👍 |
| Oct 4 17:56:08 | 26m 02s | Ludum Dare 49 - Wizard Typist | ♥ 1 | I like the idea of spells as words that you need to type. It makes for an excellent typing exercise! I do have some suggestions though that I think would improve the game: - The words could vary a bit - maybe instead of "Ghost" you could generate names so that you don't have to type the same words over and over again - The log with what happened is nice, but it should probably add new lines at the top, not at the bottom. It's impractical to scroll down to see the latest events. - More monsters could come at you at the same time from different angles. A single continuous line of enemies gets boring quickly. - Maybe there could be a boss fight after a batch of enemies to spice things up. I take it as a solid base to build upon. With improved graphics and sounds and more variety, this could be a great game. Congrats on finishing Ludum Dare, keep it up! |
| Oct 4 18:26:35 | 30m 27s | Worst Theme Ever | ♥ 2 | This game is quite funny, I had a few chuckles. Are the messages random, or are there any rules behind the "rating" of the chosen themes? The graphics and animations are pretty nice. Good job! |
| Oct 5 16:54:46 | 22h 28m | Unstable Delivery | ♥ 2 | This game has a lot of potential, and I had fun with it for a while. I like the idea of delivering an unstable pile of boxes affected by gravity. The graphics were very nice, great work! The movement of the vehicle also felt smooth and natural. Pity about the missing sounds and music, those would help the game tremendously IMHO. As you mentioned already, the score should probably reflect the time and amount of boxes delivered. Right now, there is virtually no challenge. Also, a simple time limit might provide a good adrenaline boost (and excitement with it). Also I did not like the arrow very much. Far too often I was already going quite fast forward when the arrow decided it was time to turn. I presume that might have been an attempt to make the game more challenging, but for me it was a bit frustrating. I would much rather have a GPS with the highlighted road (either GTA-style on a minimap, or directly on the road, doesn't matter) so that I can prepare for the turns, as opposed to slowly backing up and retrying. Or maybe it could just point to the target directly and have the player figure out the way. Right now, it just slows the pace down, unnecessarily. If you get around to releasing another version with some of the issues fixed, I would gladly revisit this game, please ping me if you do 🙂 Anyway, congrats for finishing LD! You've done a lot of good work. |
| Oct 5 17:11:00 | 16m 14s | Hardwork Simulator | ♥ 1 | Really creative idea, I like it. I had fun, too! As already mentioned, the text appears somewhat slowly, I would have preferred a higher speed. I liked reading the texts that appeared, they were quite funny by themselves. Impressive game, good job! |
| Oct 5 17:34:51 | 23m 51s | Project Stallion / Zherebets Proyekta | ♥ 1 | This is a really nice game! I had fun and completed all the levels. I really like the creative backstory and the humor. The puzzles sometimes felt a bit too random and luck-based. I solved some of the puzzles in a way I don't think they were supposed to be solved in (like randomly clicking and mashing space until it worked). Also I sometimes got into a situation where I ran out of fuel while inside the finishing tube, and the game had shown me the losing menu, but the horses were still un-stabled. All in all, this is a solid entry, good job! |
| Oct 5 17:49:19 | 14m 28s | falling flamingo | ♥ 1 | I am surprised to say that I may have found my favorite game so far 😄 Turns out balancing a flamingo is a lot of fun! My personal record is 144 seconds. The gameplay was balanced perfectly in my opinion. I really don't have anything to add. Maybe the ending screen could have looked better. Great job! |
| Oct 5 18:11:59 | 22m 40s | I can't remember | ♥ 1 | Creepy! I like the audiovisual style and the atmosphere created by it. I didn't know what to do until after I've read your description more carefully. I think this should have been expressed better in the game. Also, with this kind of game, I prefer if there's more focus on the story rather than player's skill. Endless jumping on platforms and escaping from the red baby (that was pretty hard!) were more off-putting than interesting or challenging. Speaking of the red baby, it was creepy as hell, good job! Anyway, well done with the game. You've got the right kind of atmosphere, I'd just like to see an engaging story instead. |
| Oct 5 19:10:34 | 58m 35s | Unstable Stick | ♥ 2 | After 13 minutes and about 150 deaths, I guess I still wasn't near the end. Easy to learn, hard to master. Just the way I like it. I feel that the game might have been a bit too relentless with the collision - I died when I bumped into my foot. Also I wish I could have controlled the angle with my mouse. The arrows were too slow at times. Overall, really fun game, probably one of my favorites so far. Great job! |
| Oct 5 19:19:04 | 8m 30s | Ziggy Bungus: Pizza Delivery Simulator | ♥ 1 | This is pretty fun! I feel like the character reacted a bit too quickly, the pizza man went nuts after I held the arrow key a tiny little bit too long. I liked the sound effects, they were really over-the-top. It made me chuckle a bit. I didn't play too many levels, but I think I will revisit this. Great job! |
| Oct 5 19:38:36 | 19m 32s | Unstable Abel | ♥ 2 | Nice game 🙂 I like the graphics, the music and the sounds. It was a hilarious contrast - you are running from brain-eating zombies in a sunny environment with cheerful music and the world around you didn't even notice there's an apocalypse out there 😄 I too thought the controls are a bit wonky, I got stuck in seemingly random places. I had trouble going to the left in particular. If the controls felt smoother, I think I would play longer than I did. Nice touch with the tiny bit of voice acting, that's always good to hear. Great job overall! |
| Oct 8 18:02:28 | 70h 23m | Unstable Relation | ♥ 1 | I too didn't expect to fight against trash bags 🙂 The art was very well done, good job! The animations are also very nice considering you had 48 hours to make them, although if you were to release a full game, they would definitely need some extra love to make them more natural. I wasn't a big fan of the music, at first it made me think my headset is broken 😅 I appreciate the fact that it was there, though. More sound effects would be nice (such as a swing or a sound of pain when you get hit). The gameplay could have felt a bit better as well. I think someone already mentioned that it was a bit weird that the character rotated toward the movement direction and then snapped to the camera view when I started attacking. I'd suggest to have the character stay locked to the camera at all times and do a strafe when I press A or D. The current behaviour made me think I had to rotate myself toward the trash bag in order to hit it (which cost me some amount of life). Oh and IMHO it would also be better to allow moving diagonally (after pressing A and W for example). The jumps to the side were a nice touch and allowed me to survive the game 🙂. I would also have some way to differentiate between the "background" trash bags and the ones attacking you. At first I was also fighting the background and was confused when it didn't respond 🙂 I also wasn't the only one confused, one trash bag lingered in the middle of the map motionless until I went back to kill it, might be a bug. That may look like a lot of criticism, but I actually think this game is very impressive - it's the small things 🙂 Great work! |
| Oct 8 18:36:41 | 34m 13s | Larry the Vengeful Balloon | ♥ 1 | I think this is the most amazing title I've ever seen. Or at least pretty close to one. I liked the music, as well as the sound effects (nice job with the baloon voice), although I can see how they might become annoying after some time. They are maybe a bit too frequent. Nice and simple graphics, it feels very nice and polished. The little CRT shader was an unexpected, but welcome twist. The gameplay felt a bit repetitive after a while, so I don't see myself playing this for very long. It would definitely make for a really good mobile game though. Good work! |
| Oct 8 19:24:26 | 47m 45s | Sanity Is Reality | ♥ 1 | I like the idea of putting mental health over physical one. However, I didn't really understand the basic mechanics. Does interacting with the monsters drain your sanity? Or do the monsters hurt you physically, but the result is you losing sanity instead of death? How do those green and red bars relate to that? And what about those circles? I get that you need to pick them up and they replenish the bar if you pick the right color, but the rest is a mystery to me. I think some more explanation of the mechanics would do a lot of good. The gameplay itself is not a lot of fun for me. I am missing some game mechanic that would spice things up a bit. Walking around the map (even if you are evading monsters) gets boring after a while. The music is a bit repetitive and the 8-bit style is slightly too aggressive for my ears. I like the way the world crumbles as you take a lot of mental/physical damage from the monsters, well done! There's a lot of potential in this idea, and I'd like to see it developed a bit more. This is a promising start. |