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mvasko2

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TimestampSince previousGamemvasko2's comment
Apr 26 13:03:09 Abyss of Heart ♥ 2 I really like the graphics, it creates a nice, dark atmosphere. It's a pity there aren't many sounds, they would really fit. In fact, the "hit" sound when you punch the enemy is almost disturbing, because it comes out of nowhere. I also like the thoughts expressed throughout the game, as well as the mechanic of changing colors and matching it with the boxes. Attacking felt unresponsive, the character never attacked when I wanted to and it felt really slow. Also, I think combating enemies in itself didn't fit too well with the game theme - I imagine the game could work just as well without it. In fact, I think that without combat, the game would probably be less frustrating. In one level, I couldn't go to the final door because I didn't kill one of the enemies on the way. At that point, I was up while the enemy was several levels below me. By then I had picked up every pickup which allowed me to climb up, so coming back to hunt the enemy meant that I couldn't go back up afterwards, so I had to restart the level. In summary, I think the levels shouldn't be constructed in a way that they can't be completed if you don't do something along the way. In other words, I think that the only way I can fail the level should be death. Solid entry though, good job! With some sounds and some tweaks to the level design and combat, this could be a really great game.
Apr 26 13:26:20 23m 11s The Limbo Runner ♥ 1 Really nice take on the theme, I love the idea. I like the sounds and the voiceover, the commentator is just the right amount of goofy. It was a bit hard for me to know when I'm low enough - I've banged my head several times because I couldn't tell where exactly I am. Also, my hand hurts a bit from mashing space 😅. Maybe it could have a slightly bigger effect? Nice game overall!
Apr 26 14:09:12 42m 52s This is not my Home ♥ 2 Oh wow, the graphics and sounds are stunning! Did you make all that yourself or did you use existing assets? I was genuinely scared, great work. I too wish there was more gameplay.
Apr 26 14:34:28 25m 16s Ludum Dare 48 - Deep trouble in Little town? ♥ 2 I'm impressed by how huge the town is. Is the lack of textures a design decision or lack of time? 🙂 Either way, it looks very nice. The story was short and simple, but quite funny. I like that it even has two endings. I would like to see more "quests" and have more interaction with the town and people within it, but I get that there probably wasn't enough time for that. I hope the customer's name is Pandora, then the story would be really deep 😉 Great job!
Apr 26 15:24:00 49m 32s Where is Bob ♥ 1 Such a silly concept, love it! I liked the little conversations, they are definitely the highlight for me. The searching itself is not very fun by itself, once the jokes stopped, I had no motivation to keep going, so I made it to level 15. The piano could maybe have a slightly higher range as the level gets bigger. That would provide more clues on where to search. Also it could maybe increase and decrease pitch in smaller intervals so it's a bit harder. That way it might have some potential in ear training for musicians 😉
Apr 26 19:10:40 3h 46m Tunnel48 ♥ 1 Ah, fellow endless runner 👋 I like this, it is really fun. Interesting idea to introduce the switching between inside and outside. I'm not sure if inverting the controls does a lot to balance the difficulty, I got used to it after a while. I also like that the graphics and audio are consistent and create a sort of futuristic style, even if it's not my cup of tea. The game also feels very polished. I especially like the death effect - the player being blown into pieces. What I didn't like is that everything moved so quickly that I soon became dizzy. I can not imagine myself playing this for too long. Overall, solid entry, I like it. P.S. I broke the record 😜, my name is Milan
Apr 26 19:46:08 35m 28s Embark ♥ 1 Excellent visual style and especially music! It is so soothing and relaxing. I was slightly confused when I first started playing but I got the hang of it eventually. It's a pretty interesting idea. Brick breaker with a twist. Unfortunately, the game still crashes (or, more specifically, hangs and becomes unresponsive) when I destroy the last brick, with Embark_LD48_V3 on Windows (played locally, not HTML5). I don't really have any suggestions. Maybe a little tutorial to explain the basics would be helpful? This is one of my favorite games so far. If you get around to fixing the crash, please ping me, I would like to play some more.
Apr 27 18:51:24 23h 05m "Say Aaaah...!" ♥ 1 Oh man, this was really painful to play (too many bad memories involving a dentist). The sounds were truly frightening (that is a good thing), drilling into the gum even more frightening (also a good thing), the idea and gameplay pretty original and very well executed. The drill was slightly too slow for my taste, but overall I really liked the mechanics. I felt my brain melting while I struggled to move both the cleaner and the drill where I wanted (that is also a good thing I guess). It is so hard to stop the drill from going away while I'm moving the cleaner, ugh! I must admit, I started with much lower ratings and gradually increased them as the horror faded and I realized that you actually deserved the points. It really is an awesome game... and I will never play it again 😅
Apr 27 19:18:50 27m 26s Fade ♥ 1 As expected, great music and really nice graphics. I also loved the idea for the story - watching a girl grow up playing piano with her mother was heartwarming. The only thing I didn't like - it was so, so hard! I really wanted to get past the third stage but I just couldn't. At the very least there should have been a checkpoint after the first segment. I would like to see a difficulty setting where it would leave out every second note, for example. I think this game could actually be used as a training exercise for pianists 🙂 Is there any chance of a walkthrough video to at least see how the game ends and listen to all the songs?
Apr 27 19:40:48 21m 58s Depthplosion ♥ 2 I too was confused by the green bombs, I thought it was some kind of a powerup 🙂 The game is pretty fun. I like the variability of the bombs. Also the graphics and sounds are nice, they create a nice dark-ish atmosphere. I would maybe dim the player light a bit (seemed too bright) and choose slightly more pleasant colors for the background. I missed music. Also, I think some kind of a sign that an instantly-exploding bomb is coming would be nice. The player often doesn't have much time to react to it. Solid entry overall, good job 🙂
Apr 28 16:13:55 20h 33m Deep Undercover ♥ 0 I would really like to play this, but I couldn't, for the life of me, figure out how to move the eel around. It doesn't seem to follow the mouse at all, it's just doing random moves. I liked the look of the eel and the idea, but I couldn't play well enough to push any buttons. The only categories that I can rate at this moment are graphics and innovation, can't tell about the rest. Sorry. If you get around to fixing the controls, I will be happy to revisit this game, so please ping me if there's a new version available 🙂
Apr 28 19:30:00 3h 16m Falling Memories ♥ 1 This was a nice experience 🙂 I liked the graphics, music and the storytelling. While having a voiceover is really nice, I could not help but cringe at it, it sounded so unnatural. I get that you wanted to portray an old woman on her deathbed telling her last stories (my tip, could be wrong), but I would much rather hear a normal voice, maybe a bit slower (and maybe with some effect to make it sound older), instead of a young person really trying to sound old. Maybe it's just me... Also a couple of minor things - the font in the menu was slightly hard to read, and the music, while really great and fitting, was a touch too loud I think. The room was also a bit too dark, some ambient light would help. Others already mentioned that the narrator spoke over itself when you grabbed things too quickly. Also, I was in the same situation as @guladam and can only sign under his suggestion to guide the player after wandering without interaction for too long. I too got stuck in the bedroom with no idea how to continue, even if I'd love to progress further into the story. Please don't be discouraged by all the criticism in this comment. I actually really enjoyed this game! I'm still curious how the story will develop (I just have to figure out how to get out of the bedroom). It's just the little things that add up sometimes 🙂 I think it's a solid entry with a lot of potential, I'd like to see this developed further.
Apr 28 19:45:55 15m 55s Sporelunk ♥ 1 Holy s**t, what is that thing? Great graphics, sounds and music first of all, I really like the style. I would like to see some more variability in the environment and more things to do other than dig. I missed some ways to stop or at least slow down that... thing. Also it seems the only way I could switch to dig to the side was to actually go into that direction for at least a short distance. If I was digging downwards very close to the left wall and I suddenly wanted to dig to the left, I had to first go to the right a bit and then come back. Oh and the creature was terrifying. Nice game overall 🙂
Apr 29 19:58:23 24h 12m Far Gone ♥ 2 Wow, this game is excellent. I'm a sucker for a nice strong story and while this one might be fairly unoriginal, its execution was **spot on**. Everything felt so smooth, so natural. For 5 minutes, I *was* Emma in a strange limbo state. I mean, there was just something about the timing and order of the events that got me completely immersed. It was pretty easy to guess what was going on, but the experience was still pretty powerful. Also, really nice voice acting and *great* sounds overall. I think this is one of the few games where music could potentially be harmful to the experience. Everything from graphics to sounds was perfectly balanced, nothing was missing and nothing was redundant. Just one thing - it's a pity it can't be played fullscreen, I think it could add to the immersion even more. Also, I want more. This game might be my favorite so far.
Apr 29 20:33:16 34m 53s The Ancient Key ♥ 1 Really funny game, I had a few laughs 🙂 I would like to have an option to skip some of the cutscenes for replays. Also nice graphics, did you create all the assets yourself?
Apr 29 20:52:39 19m 23s Deep Down ♥ 3 I really don't know what to think about this game. The story was really strange and twisted, I'm not sure if it has any meaning. I appreciate the originality, but I didn't really enjoy it. The story should be developed a bit more - it felt more like a few disjoint scenes rather than a continuous logical sequence. Also I think there should be some more puzzles. The dialog text appeared too slowly for my taste, but at least there was an option to click through it. Also, one of the items was named "test_item_2", I suspect that was not intentional. I liked the graphics, it was fitting for this style of game and participated in a creepy atmosphere. Overall, I think this has potential for a certain type of audience. It is fairly unique in its style and can imagine a full game in this style with a deeper story. You've done a good job, even if it's not my cup of tea 🙂
May 9 11:03:38 230h 10m Mine - 0.3K ♥ 0 Really nice graphics and music, well done 🙂 Regarding the game itself - it wasn't very clear what I need to do. I knew that I had to reach 300 meters, but I didn't really know how. I figured it out by hiring people and clicking on buttons, but a tiny little tutorial would be helpful. I applaud you for the courage of choosing this type of game for this jam, because I think it's very difficult to balance games like this. It simply consumes a lot of time and effort to tweak everything in a way that the game has the right difficulty. Unfortunately, it shows here - the game is too easy. Nothing stops me from hiring all the employees, and thus improving my efficiency all the time, because I always had enough money. I had a simple strategy: 1. hire everyone I can afford 2. dig until I have no money left 3. go back to the surface 4. repeat from step 1 Maybe there should have been a bigger cost for digging? Or maybe some random "disastrous" events should be happening? Maybe employees should leave after a while because they don't earn enough money? Basically, there should be **something** which makes things more complicated for the player. Otherwise, the game quickly becomes boring. I think there is a lot of potential here, but there are a lot more things to be done in order to make the game work. That said, this is still impressive for such a short amount of time, good job!
May 9 11:26:42 23m 04s Infiltr8 ♥ 0 I like the graphical style and the music. The idea of having sub-mazes is pretty original, but - I think it was mentioned before - I think it was slightly underutilized. It was not very difficult to collect all the power, it was just a bit tedious. When I got to the level where I had to collect 80 powers, I just closed the game, because I didn't want to go back through all the submazes again. In addition to collecting stuff around the map, I think it would be great if the game was counting the length of the path and penalize longer paths. If I'm not mistaken, that would probably require redesigning the levels a bit, but I think it would make the gameplay more interesting. Solid entry overall, good job 🙂
May 9 11:55:06 28m 24s Descent Into Madness ♥ 1 Creepy! Really nice music, it fits very well. The idea was also fairly original. The game needs much clearer feedback on what's going on. I died multiple times in the same way and I'm still not sure what was the cause. Did I eat too much mushrooms? Did I eat a poisoned mushroom? Did one of those creepy monster trees kill me? Really, I have no idea, the only thing I know is that I suddenly appeared at the latest checkpoint. That ultimately caused me to get frustrated and quit the game. A short, 2 second clip of the character suffocating right after eating the mushroom (assuming that poisoning was the cause of death) would give me all the information I need on how to play the segment differently next time. The atmosphere and the music are, for me, the highlight of this game. With a bit of polishing and perhaps some more innovative elements to the gameplay (moving, jumping and climbing got old pretty fast, something was missing there, but I'm not sure what), this could be a really fun asylum trip.
May 9 12:49:06 54m 00s Tall Tales ♥ 2 I loved the humor, the storyline, the voiceacting and the music. Everything about this game is so calming and lighthearted, great job! It was hilarious to solve problems by creating new ones. I do have some small gripes with the game. Maybe the town was a bit too big (resulting in slightly too long walking sequences), maybe the main character could be voiced as well (it felt a bit out of place given that all the NPCs actually talked) and the graphics might have been a bit better (even if it fit very well and I liked the little facial expressions the NPCs made, that was a really nice touch). Overall, though, I really enjoyed the trip to this little town. It seemed so alive and peaceful with all the people minding their own business, great work! I wonder if there were multiple ways to solve the individual tasks? By the way, I had the same problem as some of the others - I couldn't get past the initial cutscene while playing on Windows. I heard the door slam and that was it. No dialogue was played and I couldn't move. It worked fine on Linux, that's how I was able to play. It's a pity, because this game really deserves to be played 🙂 This is what I have in `C:\Users\***\AppData\LocalLow\Baffled Crab\Tall Tales\Player.log`, hopefully that helps. ``` Mono path[0] = 'C:/***/Tall Tales/Tall Tales_Data/Managed' Mono config path = 'C:/***/Tall Tales/MonoBleedingEdge/etc' Initialize engine version: 2021.1.4f1 (4cd64a618c1b) [Subsystems] Discovering subsystems at path C:/***/Tall Tales/Tall Tales_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15) Vendor: NVIDIA VRAM: 5980 MB Driver: 27.21.14.6627 Begin MonoManager ReloadAssembly - Completed reload, in 0.073 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.711200 ms ScreenMode requested: 1920 x 1080 @ 60 ScreenMode accepted: 1920 x 1080 @ 144 ScreenMode requested: 1920 x 1080 @ 60 ScreenMode accepted: 1920 x 1080 @ 144 FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <a1e9f114a6e64f4eacb529fc802ec93d>:0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <a1e9f114a6e64f4eacb529fc802ec93d>:0 at System.Single.Parse (System.String s) [0x0000b] in <a1e9f114a6e64f4eacb529fc802ec93d>:0 at LipsyncData.Create (System.String tsv) [0x0001a] in <d1915f09705941e4b27fe591e7b75e9d>:0 at DialogueLine+<GetLipsyncData>d__12.MoveNext () [0x0006a] in <d1915f09705941e4b27fe591e7b75e9d>:0 at System.Linq.Buffer`1[TElement]..ctor (System.Collections.Generic.IEnumerable`1[T] source) [0x00072] in <55b3683038794c198a24e8a1362bfc61>:0 at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0000e] in <55b3683038794c198a24e8a1362bfc61>:0 at ActorController+<Say>d__17.MoveNext () [0x00041] in <d1915f09705941e4b27fe591e7b75e9d>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <dde77996dbd74f84a72568c271c6eb2c>:0 Setting up 6 worker threads for Enlighten. Thread -> id: 3360 -> priority: 1 Thread -> id: 4300 -> priority: 1 Thread -> id: 51b0 -> priority: 1 Thread -> id: 362c -> priority: 1 Thread -> id: 248c -> priority: 1 Thread -> id: 420 -> priority: 1 ```