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| Timestamp | Since previous | Game | mvasko2's comment | |
|---|---|---|---|---|
| Oct 5 13:10:23 | Knights of the Round Torus | ♥ 0 | I really liked the graphics and music, they all blended together smoothly and created a nice retro vibe. I'm also impressed by the amount of content, there were a lot of monsters and they were all nicely done. It was too difficult for my taste though. There was total chaos on my screen at all times, and some of the monsters were way too fast to even notice. That got me a bit frustrated and I quit quickly. Overall, it's not my cup of tea gameplay-wise, but it's very impressive content-wise. Also, the "Totally worth it" button on ally sacrifice made me crack a big smile. | |
| Oct 5 14:09:53 | 59m 30s | Grinding Gears | ♥ 1 | I love the concept. It's fairly original and allows for pretty hard puzzles (I couldn't get past the third one yet). The graphics and sounds are nothing extraordinary, but they do the job. What I didn't like was the way camera works. In order to solve the puzzle, you *need* the minimap, so it would probably make more sense to make the minimap fullscreen and ditch the "room" camera altogether. I've found myself staring at the minimap 90% of the time, only pausing to see which way I should be going. This, sadly, hurt playability a bit. Overall, I liked it very much mainly thanks to the concept and the puzzles themselves. Pity about the controls, but I will be going back to this nonetheless. Good job! |
| Oct 5 15:25:53 | 1h 16m | LoopOS | ♥ 1 | As a heavy Linux user, I loved it. I really did not expect this kind of ending. Along with the the restart loop, it evoked a surprising feeling of urgency. As others mentioned, I missed the up arrow, since writing the same commands got a bit tedious after a while. I liked the sounds - minimalistic, while still setting the mood well. Also, I can confirm that it froze for me on `webcam park` (I'm currently on Windows 10, using Firefox 81.0.1). Overall, great job, this entry is probably my favorite so far. By the way, I enjoyed reading the forum posts, some of them were creepily accurate 😄 |
| Oct 5 16:15:53 | 50m 00s | Space Station ∞ | ♥ 1 | It has a nice story and concept, but honestly, I am not a big fan of their execution. Some things I didn't like are: - The environment is way too big. The consequence of this is that the rooms both feel very empty and they take too long to travel through - which makes the gameplay a bit boring. - The "transition" to the next iteration of the same day is nonexistent. After the experiment went wrong the first time, it took me a while to realize that me meeting the colleague and having the same conversation with her was not a bug, but a feature. I suggest to make it clearer that a transition is happening - maybe blur the screen for a while or something? - There was not much to do other than running around in a loop and stopping on yellow markers. Maybe some puzzles would spice it up. I think that with some more work put in, this can become a great game. But right now, what I'm missing is something to do (puzzles?) and a bit more polish. That said, it's just my opinion and you should take it with a grain of salt. I don't mean to discourage you, please keep at it! |
| Oct 6 17:38:28 | 25h 22m | Atermon | ♥ 3 | I liked the graphics and music (catchy melody!), but the gameplay was boring for me, sorry. It seemed to have been based on finding stuff on a looping map, which isn't, by itself, very interesting for me. The walks to get the needed things were too long and got boring quickly. Also, maybe it was meant to be like that, but I couldn't find the green switch on the first level for quite some time. It blended with the environment, so I couldn't spot it at first. Also I couldn't find anything to interact with on the second level either, what was I missing? Anyway, it might become a good little game if only there were more things to do. Nice audio and visuals, good job! P.S. Am I seeing a lot of references to The Talos Principle (great game!)? 😉 |
| Oct 6 18:12:39 | 34m 11s | That Time I Was Held Hostage By Some Loop, So I Followed The Road And I Was Fine | ♥ 1 | Invisible walls aside, this game was surprisingly good! I liked the audio very much, especially the voice acting. Also the atmosphere was on point, I actually got a little scared. Not sure what else to say, for what the game is, it works really well. Maybe it was just too easy to get lost. That may have been the point though. I also appreciate that you've written it from scratch, I don't see that often anymore. |
| Oct 6 19:08:51 | 56m 12s | Race Condition | ♥ 1 | I had a ton of fun on this one, great job! I love the idea (Can I borrow it for my own game? I think it would make for a pretty awesome game mode.). The only thing that didn't quite feel right was the car physics. It didn't feel very smooth, it was quite rigid and I felt like I was fighting the vehicle. The fun I had avoiding my past selves more than compensated for that though 🙂 Great job, this game is one of my favorites so far. |
| Oct 6 19:31:45 | 22m 54s | LittleIC | ♥ 1 | I am probably going to repeat what others have said already, but here we go: - The graphics were nice, colored lights are always effective 🙂. - I'm not a big fan of the music. - I missed some kind of a progress bar to tell me how much is left to do. - The gameplay was a bit boring for me. Walking gets old really quickly. It would be nice to at least have a way to go faster. Having to throw the signals at the end was a nice touch, maybe the gameplay could be made more interesting by making the throw harder? You could, for example, have the player throw the signal into a hole that's out of reach (kind of like basketball). Overall, nice graphics, and with some improvements, this could be made into a fun game 🙂 |
| Oct 6 19:57:25 | 25m 40s | Mystery Loop | ♥ 2 | Really good graphics and especially the music - so far probably the best I've heard on this LD. To be honest, I was slightly disappointed when I discovered the gameplay was mostly about shooting enemies and walls. It seems kind of unoriginal. The detective aesthetic would work really well as part of an investigation story. But maybe that's just me. I had a hard time figuring out what do to as well. I managed to get to the room with spikes on the right but then it seemed I had nowhere to go, even after shooting at every wall. Maybe there was something I've missed... Overall, solid entry, mostly for the visuals and the music. |
| Oct 6 20:20:17 | 22m 52s | Super Box Bot's Package Push | ♥ 2 | Nice concept, it reminds me of both Sokoban and those games that teach programming to kids 🙂 It was actually really difficult for me (that is a good thing), I hope it's just because I'm tired 😅. I will definitely come back to this and beat some puzzles. I agree that the robot sounds were irritating, and seemed a bit out of place in such a peaceful game, even if it's about robots. Last but not least, beautiful graphics, it looks really smooth and clean. Just a nitpick - somehow it was a bit difficult to tell which direction the robot is facing, I would probably make it more evident. Overall, great job! |
| Oct 7 19:11:40 | 22h 51m | Out of Time | ♥ 1 | Nice little experiment. I had been trying (and failed) to go through the roof by lifting the plates and then walking on them, but they were too small and too slippery, to the point where I wondered if I was even meant to go through the roof in the first place 😄. The jumping didn't work well for me, sometimes I could jump and sometimes I couldn't. From what I saw, the concept seems very promising, it just needs a bit of work to make it less hard (e.g. by making the plates bigger and making them less slippery) and extend it with more content and interesting levels. Good job overall! |
| Oct 7 19:22:18 | 10m 38s | Infinite Loop | ♥ 0 | I liked the concept, though it is targeted at a pretty specific audience 🙂. Maybe it could be extended with, I don't know, some poetry? It's a pity there aren't any more levels. Good job! |
| Oct 7 20:32:52 | 1h 10m | A not so boring game | ♥ 1 | Nice plot twist at the end, I didn't expect that. One thing to note. I nearly missed the ending because I typed `ludum` after a line of dialogue told me to, and then assumed there was nothing else to see. I only came back because I saw your comment about there being two distinct gameplay parts. It would probably be better for your game if it wasn't there, or if the ending came a bit sooner (say, 5 "monsters"), provided, of course, that you want people to find it. It just seems like a pity to me that half of the work can go unnoticed so easily. The ending fight was surprisingly challenging, everything moved quite fast and the target was really small. Not sure if that's a good thing. Anyway, humor is definitely a highlight of this game, it was quite fun to read the messages. Overall, congratulations for finishing, keep at it 🙂 |
| Oct 7 20:58:35 | 25m 43s | Stuck in a while(true) | ♥ 1 | Very solid entry! Nice sounds and music, graphics are simple and effective, gameplay is fun, feels very polished. Honestly I can't think of much to improve, maybe just tune the difficulty a bit and add some more powerups and enemies. Great job, I really liked this one. |
| Oct 8 18:20:16 | 21h 21m | Looper | ♥ 2 | Excellent idea, audio and graphics. The game feels very polished. Too bad about the parameter names. Labels describing what they do would be really helpful. I would even go a step or two further and change the colors of the labels to match the color of the thing they are changing. Even better, you could also highlight the shape itself when a parameter is changed. Sometimes it was difficult to observe which shape was affected. Also I would like the game to notify me somehow that I've already maxed out the parameter I'm clicking on. Other than that, this is really impressive, great job! |
| Oct 8 18:38:16 | 18m 00s | Project R.O.O.M | ♥ 1 | Very well done on the atmosphere, you've succeeded at making me uneasy 🙂 I would love to play an extended version where something actually happens. You know, classic horror story where you play a sick survival game with an evil monitor 🙂 Great job! |
| Oct 8 19:11:16 | 33m 00s | Box Hole | ♥ 1 | This is my favorite game so far. It was simultaneously funny and creepy, it had an original story and concept and both the graphics and audio were on point. I loved the text on the monitor and the ending. I want more! 😄 |
| Oct 8 19:32:23 | 21m 07s | in Dreams you can't find clocks | ♥ 1 | Interesting concept, dreams are a fascinating thing. I liked the story and the ending. There were some rough edges that would need some polishing, mainly graphics and some spelling mistakes. I also wish there were some sounds, they could bring a lot of life and atmosphere to the game. I completely get that there was no time for that though 🙂 |
| Oct 8 19:49:45 | 17m 22s | Paper Loop | ♥ 0 | Really interesting idea and control style. It was quite calming to play, and the graphics were a joy to look at. Great job, I can't believe only 28 hours went into making it. |
| Oct 8 20:05:37 | 15m 52s | Stunt Bike 0 | ♥ 1 | Nice idea, it reminds me of all the bike mobile games I used to play. It was a good feeling to launch that bike through the ring with full speed 🙂 I think it would be better if the gas things didn't collide with the bike and only provided a speed boost. It was a little cumbersome to control that way, since my bike bounced on them and lost momentum. Also the sounds were a bit irritating, I would definitely prefer something sounding a little less harsh. For your first LD though, you've done a really good job, keep at it 🙂 |
| Oct 8 20:27:48 | 22m 11s | I'm stuck in a pool | ♥ 1 | I must say, this game is really stressful. Maybe it's just the music, but it made me feel like a psycho, so bonus points for mood I guess 😅. I wish the game told me how many keys I got left and also warn me somehow before I drown - although I'm not sure if I drowned or something killed me anyway. It was nice for your first completed 3D game though. |
| Oct 10 15:20:02 | 42h 52m | Stuck In Paris | ♥ 2 | I've probably played this game the longest so far, it's really fun 🙂 I think that it's a bit confusing at start, I have been just looping around, seeing my loop counter go up and wondering where the fun and challenge is. At first I thought that I will get to a new level after a certain amount of loops, but then I tried to go to the right after the arrow and it clicked. I think having the loop counter is a bit confusing and misleading, if that wasn't there, I'd probably just go straight for the arrow. Other than that, this is a really fun game! I've enjoyed getting better, even if the experience was really frustrating sometimes (I hate those suicidal drivers that get in my way). I also like the graphics and audio. Simple but very effective. Cool main menu as well. P.S. that guy named Milan with 21 levels, that's me 😉 |
| Oct 10 15:46:06 | 26m 04s | Stranded | ♥ 1 | I like the graphics a lot, with a bit of audio, this could be really spooky. It was really difficult though, and not in a good way. There were too many aliens, they were too fast and I had too little health, which resulted in me giving up quickly. I think it would be better if there was something to balance the difficulty, a few ideas: - have some health kits somewhere - make the aliens slower and/or have fewer of them - have a way to defend yourself - have the aliens stand out more - sometimes I have found myself stuck and unable to move, only to find out that I've run into an alien (maybe the screen could blink red if you lose health) Anyway, the game has potential, but I think it needs to be balanced more. |
| Oct 10 20:35:51 | 4h 49m | LifeLoop | ♥ 1 | Great graphics, nice audio, definitely full score in mood. I would like there to be more actions to do and multiple endings (depending on those actions). In this state, it's more of a depressing short story than a game. |
| Oct 11 12:33:20 | 15h 57m | Speedrunner | ♥ 0 | As said previously, the camera was zoomed in way too much. Maybe it was an intentional attempt at making the game harder, but in a game like this, I like to have an overview of where I'm going and where I came from. In this state, it's also hard to tell the individual places apart from each other. The physics felt unnatural, the gravity was too low, it felt like I was on the moon (although maybe I was). Also I couldn't jump when I was standing on a button. Other than that, I like the idea, it has a lot of potential. The game needs polishing (graphics, sounds, zoom out, fix some bugs), but it's on the right track 🙂 |
| Oct 11 12:54:47 | 21m 27s | for egg in basket | ♥ 1 | Wow, this was hard! I, too, resorted to spamming clicks and buttons, although I didn't get far that way anyway 😅. It would make sense to punish the player for performing the wrong action, but then I fear the only person who could play this game would be Chuck Norris. At least you would avoid spamming the buttons. Maybe you could then balance it out by making it slower or something? Solid entry, anyway - nice idea, graphics and sounds. Fun to play as well 🙂 |
| Oct 11 13:24:48 | 30m 01s | "Used to it." | ♥ 1 | Excellent graphics, audio and mood, one of the best I've encountered on this LD. I would love to see an extended version of this, with more actions to do and a more elaborate story with multiple endings. This is an important topic to explore. Great job! |