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Ismael Rodriguez

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TimestampSince previousGameIsmael Rodriguez's comment
Oct 2 21:21:00 Star hotel ♥ 3 Fun take on the theme. Good job!
Oct 3 01:49:00 4h 28m Warehouse Keeper ♥ 1 Good job! Very simple game, which is a good idea since you're still learning the engine. Most of the levels are quite simple. Level 11 was the most interesting. Like JK5000 said, some kind of twist would have been great... (exploding boxes after X seconds on the circle? Color Coded circles? boxes that stick together?). Other than that, great job!
Oct 3 02:54:58 1h 05m Fun Ant Game ♥ 2 Great job on the simple tutorialization. The game is a fun idler/clicker. Might be cool to have a "buy on cooldown" checkbox on the explore options. Once I had enough queens I always had ants to buy stuff, and I was just waiting on cooldowns. Played for way longer than I should have for such a simple game lol, good job! I was hoping Obama was going to make me overpowered and let me break the game, but he did.... nothing? lol ants.png
Oct 3 03:20:56 25m 58s SokoSnake ♥ 1 Cool twists on classic concepts to fit the theme. I agree with clema, the first level is quite tough as an introduction.
Oct 3 03:41:10 20m 14s Mantra ♥ 0 Very nice artwork. The level design is straightforward / celeste-like, which I love. The difficulty ramps up quite quickly, so thanks for the frequent checkpoints. The overlapping de-buff zones are an interesting idea, but overload my brain. I just brute-forced each area until I figured out what was intended for me, I couldn't tell you which colors debuffed what ability, it wasn't very "read-able" for me, even with the HUD. I had some trouble with the wall jumping, which seemed to just fail sometimes. Good job overall! Fun game!
Oct 3 04:02:56 21m 46s SUPER ULTRA HYPER COMBO REMIX 64 Σ DX+:REMASTERED LIMITED EDITION ORIGINS ONLINE ♥ 3 Fun take on the theme. I actually love the simple "derpy" artstyle. Maybe I missed them, but some type of upgrade or power up would have been nice... That, and maybe.... more screenshake-250.png lol
Oct 3 15:36:12 11h 33m Fac Spatium ♥ 1 Cool little game. I like the idea of traveling to different planets to collect resources. The interface takes some getting used to, like clicking the bot, then the canon. Maybe just a right-click style menu would work for those multiple choice type of situations. Good job overall!
Oct 3 16:01:29 25m 17s The Endless Night ♥ 2 Cute game. I really like the auto-aim feature. A little too easy though, the enemies never presented a real challenge. My build was immediately over-powered, I 1-shot everything and rarely needed to dodge. I would have liked to see armies of those garbage-can guys start to make patterns that forced me into a safe positions, but they seem to randomly attack nothing. Music gets a bit repetitive. Great artwork, cute characters, good job!
Oct 3 16:20:06 18m 37s Ghostly Gravity ♥ 1 Cute game. Side scrolling gravity flipping Sokoban style game, very unique. At first I thought I needed to get the block to the tombstone, but returning the ghost to its grave made much more sense lol. Puzzles are somewhat simple, but escalate accordingly. Good job overall! ghostgame.png ps. Add some screenshots
Oct 3 21:22:18 5h 02m Asteroid Base ♥ 1 Very interesting idea, I really like it. I think i'd prefer if I didn't have to search for blocks with the mouse wheel, and they were just all visible at once. I think more audio-visual feedback would be great, like making the reset button say "click me I'm ready", or making new blocks pop up and look shiny. Great job overall!
Oct 3 21:46:51 24m 33s Unlimited space ♥ 1 Simple but fun delivery game. Art is nice, I especially like the character portraits. The sounds effects are appropriate, but the volume/mix is a little out of whack, some sounds are a bit too loud. Good job overall!
Oct 3 23:48:29 2h 01m AIR NOVA ♥ 1 Looks really cute (the background stars are a little too fast and distracting imo). I'm also having trouble with the double click. I can move fine.
Oct 3 23:56:57 8m 28s Minecart Madness ♥ 2 Super interesting idea. I love the visual style. It plays kind of like a rhythm game, or dance-dance revolution, just without the choreography, have yall though of converting it to a more designed dance-dance type of game, instead of the random generation? I found that prioritizing safety is the best strategy, some of the hitboxes are a bit unforgiving and get me killed, so I only go for safe gems. Good job overall!
Oct 4 00:05:04 8m 07s Project Minima ♥ 2 Cute meat boy type of game. I appreciate the quick reloads and snappy levels. toohard.png I gave up on this stage, the wall jumps are a little too tight and the hitboxes are quite punishing. Visuals are cute, and I like the squishy character. Good job overall!
Oct 4 00:26:31 21m 27s Brilliant Heist ♥ 3 Love the idea! There's a bit of a lack of direction/goal. I know I can farm all the loot, but why? Maybe the crowbars(or other types of keys) should cost money, so players need to farm loot to earn money to open more doors, leading up to the big piece of loot like the diamond. Eventually I stopped picking up every little thing and just explored the house. Anyway, its a really cool idea, looks great, and is just good fun. Good job!
Oct 4 01:20:36 54m 05s ROOMGUN ♥ 3 Great style, very funny, well presented... I can't get passed the 4 charging bois because I'm an old man who uses inverted y-axis in FPS games. ps. I want to add that i love the rpg-style encounter + fps thing going on.
Oct 4 01:42:04 21m 28s Limited [Space] ♥ 2 I thought someone would use this idea limiting use of the space bar (I wonder if anyone has done it with a typing game?) Art is lovely! Some of the platforming physics are a bit rough, but I managed to finish all the levels except level 2, not sure what the trick is there. Good job yall!
Oct 4 01:54:17 12m 13s Caved In ♥ 1 Cool game. Jumping off ladders was kind of tough for some rooms. I also didn't notice that it's endless for like 5 minutes, I wondered why I kept seeing the same rooms lol Good job!
Oct 5 02:58:52 25h 04m BACK TO REALITY ♥ 3 Dandori forever! score.png
Oct 5 03:23:03 24m 11s Bullfrog Burnie ♥ 2 Love it. Great idea and great mechanics. I like how it's not just spikes, but also the level changing too when the platforms get pushed in. I eventually gave up because I felt the checkpoints were a bit brutal for having me re-do difficult stages. Another nit-pick I have is that many rooms felt kind of random, or without an identity. Audio and visuals were great! Great job overall! PS. I love the time-lapse, thanks for sharing!
Oct 5 03:35:14 12m 11s Shwubbo vs the Installation Wizard ♥ 1 Very clever use of theme! Lots of potential with the idea, like resizable windows, extra windows, pop-ups, etc. Good job!
Oct 5 03:50:01 14m 47s Burn Beetle ♥ 3 Couldn't get web version to load. Download works fine. I love the visual style. Mood is great. I ran out of fire on my first run. 2nd run I found my family in 30 seconds 😅 I thought maybe the levels were random, but no, just a small game. 😄 Anyway, audio and visuals are great, and it's fun for what's there. Good job!
Oct 5 04:42:10 52m 09s Tiny Temple ♥ 1 I can't get past the title screen 😢
Oct 5 20:12:07 15h 29m Candy Catcher ♥ 3 Funny game, feels like a mini-game from Mario Party or Wario Ware. Visually very good! Sounds and music fit very well. Good job everyone!
Oct 5 20:41:05 28m 58s Pipefitter ♥ 1 Cool twist on Pipe-Dream. Once the destroy mechanic is understood it gets a lot easier, but also more fun because you feel less helpless. There's a lot of potential ways to empower the player, but also to make it more difficult. A piece you cant rotate, a piece you cant move, both. Knowing what type of pieces would come next could help the player, or offering a piece they can place down anywhere, being able to destroy any piece, or move an inlet/outlet. Visuals looks great, could use a bit more juice. Audio would be a nice option (maybe not music, but just some cool sound effects) Great job overall! score.png
Oct 5 21:03:11 22m 06s Inside the box ♥ 2 Super cute, and fun game. Love the artwork. The game is fun, I just wish it was a bit more forgiving and cozy, it's easy to get overwhelmed and lose. Great job overall!
Oct 5 21:26:53 23m 42s textures_failed_to_load ♥ 1 Fun and interesting take on the theme. Kind of weird to hide the artwork because it's really cute. I needed your tips to finish because some of the puzzles are somewhat abstract. Still, very fun play through, great job!
Oct 6 21:25:20 23h 58m Airpansion ♥ 0 Nice game, Funny cutscenes and VO. Took a moment to figure out what to do, then it turned into a mini-metroidvania. I like the MS-Paint art, but was a little put off by the way the trees overlapped. I found the milk without needing to go into the desert, never found a shade thing, and I was a bit annoyed that as I found the float and used it for the first time to the north, that I was just immediately met with another gate. I liked the idea of planning your day, and taking the tools you needed for the day. I think it would have been nice to keep score of the days passing, just to see how many I used, or to try and improve efficiency. Good job overall!
Oct 6 21:48:25 23m 05s Ishmael ♥ 1 Fun game. I felt a little bad about killing whales. I felt helpless watching Moby eat half my island, that was awkward. Moby could use some visual feedback for taking damage, I wasn't sure I was hurting him till I saw the HUD in the corner. I also ran into a bug where the game got stuck on "Whales Left: 1" on the last level, which was unlucky. I like the way the water animates, and all the different upgrades to play with. The little songs that plays between levels are fun, and the overall plot/narrative presentation. Good job overall.
Oct 6 22:05:06 16m 41s Cat Games ♥ 0 I thought someone would use this take on the theme *(this is the 2nd game I found with limited space key-presses)*. Mechanically it's well executed and very playable, but the level designs are kind of "bare-bones", and don't really offer a challenge or help the concept shine. I only failed once (on that "trick" level where you're not supposed to jump at all and just run down the stairs). I think it would be better/more-interesting if we needed to be precise, and only had enough jumps to solve the level, and find ways to navigate without jumping, maybe with elevators, climbable walls, or a pickup that adds jumps. *(I see you just ran out of time)* Anyway, good job on a fun little game!