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Lexyvil

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TimestampSince previousGameLexyvil's comment
Oct 2 22:33:50 Seagull Island | L'île aux Goélands ♥ 3 Screenshot_1.png My highest was 40. This was very relaxing with high replay value. Definitely got me keep trying. Very good entry and fitting to theme!
Oct 2 22:46:52 13m 02s FROUST! ♥ 1 I had performance issues for some reason, such as low frame rate. but it was still playable. Max I got was 25. It really fits the theme.
Oct 2 22:52:18 5m 26s Musk Vs Zuck for the GameJoy ( PLAY ON ITCH.IO LINK ) ♥ 2 Fun fighting game! I like how the enemy backs up in the corner when almost losing. For having just learned Godot, this is very impressive.
Oct 2 23:15:33 23m 15s Setting the Stage ♥ 4 Interesting concept, I love all the combinations you can do, and it makes me wonder what the worst possible or best combinations you can make. I got 3 stars on night 1 and 2.5 stars on night 2, but on closing night I wasn't able to place any musician or instrument on the stage. Was that a bug?
Oct 3 03:43:31 4h 27m Shailu ♥ 2 I'm not sure what I had to do after killing the mushroom head boss, but I assume I beaten it. It was kind of easy,.
Oct 3 03:56:16 12m 45s Raft Blaster! ♥ 3 Fun action puzzle game! I got a high score of 255 on normal. It does get challenging with all the bombs. Very good submission and fitting for the theme.
Oct 3 04:16:40 20m 24s Neptune's Wake ♥ 1 A strategy game of this caliber is very impressive to see in a game jam. It reminded me of risk. Great entry, and fitting to the theme!
Oct 3 04:50:23 33m 43s Tower Up ♥ 1 I kept dying the first few runs at the very beginning, but once I knew how to play, I managed to get up to 22 feet. It really has you choose carefully what you build--From what I know, trees are you friend.
Oct 3 05:10:00 19m 37s Farewell, Fava ♥ 1 Cute story. From what I'm getting is to always cherish our elders. Interesting use of the theme, too. I'm not sure if the order of items matter, but I went with the Measuring Tool -> Gem -> Umbrella -> Shield -> Coin.
Oct 3 05:19:36 9m 36s Ark of the Dogbear ♥ 1 Interesting concept. From what I learned, exploration points are automatic, and the fishing points are the ones you work for, at least in that current state.
Oct 3 05:51:51 32m 15s Trainwreck ♥ 3 Amazing game, it got me addicted for a good hour. If anything, a restart level button would help a lot since there were times I got myself screwed, and all I could do is wait for the timer to run out. The music is really well implemented too, with how it's based on how much time is left.
Oct 3 07:55:35 2h 03m Shrinking Nightmare ♥ 1 I got an error when trying to launch it: "Couldn't load project data at path", where the path is simply ".".
Oct 3 08:04:55 9m 20s Burn Beetle ♥ 1 I have the same issue as @pkb-games
Oct 3 08:15:33 10m 38s Σίσυφος CATCH! ♥ 2 For a game as simple as dodging orbs, it's visually stunning! It's one of those very few games that made me hear my GPU fans spin, haha. I got up as high up to 115 seconds without dying.
Oct 3 18:46:14 10h 30m Fit In Bed ♥ 3 cosy.png Amazing entry! Short and relaxing.
Oct 3 19:01:27 15m 13s Rover Under ♥ 4 UndeRover.png I got an issue where the game crashes soon after the main menu loads up. I managed to play a bit after retrying a few times though. I presume it's a multiplayer game where your team must have the most pixels on the map? That's interesting.
Oct 3 19:36:30 35m 03s Deep Dreams ♥ 1 Very reminiscent of Motherload, which I really like! The fact your version doesn't require you to keep purchasing upgrades and instead relies on automatic upgrades from bringing home your findings is refreshing. I assume the limited space is due to the limited cargo and fuel tank at the beginning. This was a fun entry, good job!
Oct 3 20:10:35 34m 05s Cavescape ♥ 5 This was a fun physics based game! I can’t tell if we actually die in the story at the end there with the explosion. In terms of the theme, I’d say it fits, as there was limited cargo space.
Oct 3 20:58:00 47m 25s The Cauldron Coven Coalition ♥ 3 Interesting game, you definitely nailed the mood and the music! And I like how it's fitting for October too. I noticed that I only got 7 witches unlocked out of 8 by the end. The meta setup I noticed for winning easily is to have the witches all be close together at the hut.
Oct 3 23:25:32 2h 27m Euclid's Manor ♥ 2 Didn't know it was possible to create a game like this in just 3 days, that's quite a feat! I did get lost a bit at the end after the exit door was opened. All in all, a good entry.
Oct 3 23:40:28 14m 56s PHYLLON ♥ 1 I got to the 3rd seed (Cusperus) and the difficulty spike is real when you get to use all the sliders. It's really cool to play around with the different properties of a plant and estimate what it needs for the order.
Oct 4 00:03:59 23m 31s Cozy ♥ 3 cozy.png A very relaxing entry. The smaller rooms do fit the theme of having limited space, and there is a good amount of furniture too given it was made in just 3 days. If anything, this game nailed the mood~
Oct 4 01:18:30 1h 14m Tiny Tour ♥ 3 One of my favourite entries! I was surprised there were more features when I thought when buildings were introduced. That's impressive for the little amount of time given to work on this. There were two levels where I had to think a lot, so level design-wise was good.
Oct 4 01:55:59 37m 29s Mayor of the Mountaintop ♥ 1 Interesting city building game. It took me a while to notice I couldn't build water pumps at high elevations, but it made sense. I'm guessing the goal is to see how much money you can make with as few buildings as possible.
Oct 4 10:51:55 8h 55m Re: Charge ♥ 0 For a compo this is amazing! Top notch on the mood, it really felt immersive to where I really was trying to fight for my actual life.
Oct 4 21:13:55 10h 22m Clearing space ♥ 0 One of my favourite entries! It's simple yet it fits the theme and some of the levels do require thinking.
Oct 4 21:33:01 19m 06s Robo Rush Hour ♥ 2 Fun game! Never thought I would play sideways Tetris, which really had me think and re-relearn how to play well. If anything I'm glad it wasn't timed as far as I noticed (despite the ticking hanging clock). I Managed to obtain a score of 3367.
Oct 4 22:57:55 1h 24m Need for Space ♥ 2 This was very addicting, I played for more than an hour and got to the level after the one where you have to jump over the same empty space twice. Those wooden boards are a pain haha. It really tests your patience. Definitely hit the theme on this one.
Oct 6 22:32:01 47h 34m Compress(space) ♥ 1 Probably the most innovative game I've played this jam. Very unique puzzle game! Now I try to imagine a full version where you can fold in every direction.
Oct 6 22:46:25 14m 24s Shroomed. ♥ 0 Although I can tell that the game doesn't feel finished, at least there's some effort put in this project: A working dialogue system, and character movement. There's also that one minigame. If I had to choose one thing to improve, it would be the writing. All in all, good job on the effort given it was within a weekend~
Oct 8 07:15:38 32h 29m I Do ♥ 3 Really unique game! I had +6 on my first try, +5 on my second. It's interesting to see the different outcomes based on who you pair people with (and which table). The fact you can't fit everyone really fits the theme too. Great entry! Also I noticed Uncle Bob loves alcohol but "Alcohol" happens to show in red font instead of green, if that was unintended.
Oct 9 06:44:15 23h 28m The King is Watching ♥ 5 Amazing game! Probably the most fun I had with a game this jam. I finished it twice. I wasn't sure how to get out of full screen though, as ESC wouldn't work, but all in all, this is the best entry in terms of fun for sure.
Oct 9 06:50:54 6m 39s Running out of space ♥ 1 Funny, since Ludum Dare 42's theme was "Running out of Space". Anyway, this was a fun game, I had a score of 123. I liked being squeeze by some form of void in space itself, as if space wasn't already void. The only aspect I think could have been better is the music, it's repetitive and feels like it's looping every few seconds, but at least the tempo changed depending on how tight the screen became.
Oct 16 21:10:59 182h 20m Cargo Trek ♥ 1 Great game! I feel like charging stations weren't much needed given towns were abundant enough to always easily provide fuel. That, and the time required to save money to maximize the cargo hold, and to 100% the quests, but the fact these were even features in a Compo game is a feat in itself! I keep thinking I was playing X-Com for how similar the crosshair/reticle looked when it came to its geoscape view. Very nostalgic in that regard.