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Feedback comments for LD54
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| Timestamp | Since previous | Game | Bauke Regnerus's comment | |
|---|---|---|---|---|
| Oct 3 09:19:35 | Outland Escape | ♥ 1 | You've got a fun game loop going on here. Going out to scavage and then return to do upgrades just felt really good. I did notice a bug when, after having everything fully upgraded, I could still hit the upgrade button, giving myself an infinite number of durability. Also the mouse cursor seems to be behind the UI sometimes. Love the small detail of being able to right click to navigate back through the upgrades. Very well done! | |
| Oct 3 09:26:34 | 6m 59s | Rude Bear Rollout | ♥ 3 | Loved the intro, great way of telling a "story". Had a big smile going around as a "jelly bear". The arrows helped me out to know which direction to go in. I felt crouching didn't do a lot compared to finding a good slope. But overall I had a great time playing this. Nice concept. |
| Oct 3 09:37:47 | 11m 13s | Sunfarers | ♥ 2 | That was a very chill experience, complimented by the relaxing music and pleasant visuals. It's pretty basic "balance things out" stuff that isn't really challenging, but that's okay because it was satisfying to build all the stuff on the planet and see how thing evolve. The UI text was rather small and lacking contrast, that could be improved for better accessibility. Really enjoyed this one, good job. |
| Oct 3 09:42:27 | 4m 40s | Give Me BBQ | ♥ 3 | That was more stressful than I imagine most BBQ's to be. :D Overall very well executed. It would be nice to have some kind of preview of the tiles layout of the food before I pick it up. I aso agree with the comments on @jrevel. Sometimes it felt unnecessarily hard for that reason. But I had fun playing this one nonetheless. Edit: I also noticed the itch.io web build isn't loading. Worked fine on the LD page. |
| Oct 3 09:50:16 | 7m 49s | Hellfire Tiles | ♥ 2 | Nice take on a (by now) well known formula. My biggest complain is that the hitbox radius's felt a bit off. I don't know how to explain, but many times I felt like dodging out of the way in time but still got hit. Also the audio voices are quite dull and take more from the experience than it adds. Edit: you might want to connect your itch.io submission to the LD page. |
| Oct 3 09:57:08 | 6m 52s | Fate of Ratlantis | ♥ 2 | Good effort! I like the little story at the start. Good work on level and enemy design. My main complain is that the sword attacks lack punch: the swing animation should be way more expressive and over the top. Visuals are okay. The change in music tone was a nice little touch. |
| Oct 3 10:00:51 | 3m 43s | Wizard Block | ♥ 1 | The music is way too loud and this game could use an audio slider to adjust that. The concept is great though, and it would be nice to see it fleshed out just a little bit more. Ran out of money a few times, but I'm used to that. :D Visuals are basic, but they communicate everything well to the player. Good job! |
| Oct 3 10:18:19 | 17m 28s | Troubled Turtles | ♥ 1 | I love the cozy vibes! It's not a very original concept, but executed really well. The screen effect is a bit unnecessary and I wish I could turn it off. Music is not distracting. Puzzle design is good and I think there are enough levels for a jam game. Love the little facts about turtles too. Enjoyed it! |
| Oct 3 10:35:23 | 17m 04s | Astromino | ♥ 0 | That's a cool concept and I'd love to see a game build around it. In fullscreen the placement of the tiles was a bit off sometimes. Combo's felt great. A fun prototype that should be explored more. |
| Oct 3 10:40:06 | 4m 43s | Lab Job! (Play In-Browser) | ♥ 1 | The background story of hiding/destroying illegal stuff in the lab is quite funny. The graphics are clean and readable. The puzzles where quite challenging by times, but maybe that's just me. Awesome job. |
| Oct 3 10:45:35 | 5m 29s | The National Museum | ♥ 0 | It's quite a raw prototype, but I like the concept of having to rearrange items on display in a museum. It could do with a fullscreen option because the texts and graphics are so tiny. It's bare bones but what's here is very solid. |
| Oct 3 10:55:42 | 10m 07s | Space Freight Ltd. | ♥ 4 | That's quite an enjoyable gameplay loop you've got there. It could give better feedback to the player, as sometimes I wasn't aware whether an item was in my cargo or still floating around. Atmosphere is nice, with pleasant graphics and chill music. Great effort. |
| Oct 3 11:10:57 | 15m 15s | Gyronimo | ♥ 5 | That was a lot of fun to play. The jumping over spikes was rather hard to, could be more forgiving. Although most levels had a clear path, I felt like I could experiment with changing gravity multiple times in one jump or going against the intended direction, which was quite satisfying. The icons could use some text for accessibility. Great entry, enjoyed it a lot. |
| Oct 3 11:18:22 | 7m 25s | Packed Ride | ♥ 1 | That's a lovely concept for a game. I like how traits determine how the passengers feel on the ride. It's the classic stack stuff in tiny spaces concept, but a fresh take on it. You might want to check the fullscreen settings as it seems to stretch things out. |
| Oct 3 12:14:38 | 56m 16s | Prickle | ♥ 3 | I like a great good puzzle game and this definitely is one. The graphics are so cute and the audio compliments that. It all feels really polished and I had a smile on my face while playing it. Awesome! |
| Oct 3 12:36:02 | 21m 24s | Unbelievable Universe | ♥ 1 | Little game but quite fun, figuring out how to manage all the orbiting moons. The feedback by audio is really good. |
| Oct 3 12:54:28 | 18m 26s | Meow-scapade: Watch your paws! | ♥ 3 | It was fun trying to figure out how to get to the boot in time. A bit trial and error, but it didn't bother me. Would have liked to have WASD support, and maybe the level can restart itself after fail. Great design, loved it. |
| Oct 3 13:00:43 | 6m 15s | FROUST! | ♥ 2 | Fun short arcade game I really appreciate. Nice to just have mouse controls, although the UI confused me a bit. Graphics are clean and easily readable. A leaderboard would have been great. Good work. |
| Oct 3 13:52:19 | 51m 36s | Tiny Tour | ♥ 2 | Lovely little puzzle game. Love the colorful graphics and the controls where easy to understand. It's simple to learn be hard to master, with a difficulty wrapping up nicely. Just loved it. |
| Oct 3 14:08:13 | 15m 54s | Seagull Island | L'île aux Goélands | ♥ 3 | Omg I love this game, my favorite so far. It's very chill to play with pleasant graphics and accompanying music. It's a nice balance between puzzling and just zoning out. Great job, 5/5 |
| Oct 3 14:30:16 | 22m 03s | SPACE LTD. (The Little Prince) | ♥ 2 | Golf in space. A simple concept but it works. Controls feel good and it was nice to have a hint on how the spaceship will fly. Nice job. |
| Oct 3 15:20:00 | 49m 44s | Suck it to Them! | ♥ 2 | If Kirby had a gun... Very solid game. The graphics are clean and the subtle animations finish the job. Controls are nice too. The level of polish is high. I have nothing to complain. Great job. |
| Oct 3 15:47:42 | 27m 42s | MIROH | ♥ 1 | It's really awesome you took two completely different genres and combined them to something completely new. I needed some time to get used to managing two tings at the same time. Love the NES aesthetics. Very original, great job. |
| Oct 4 10:02:35 | 18h 14m | Wrecking Jail | ♥ 2 | The level of polish is just insane. The art looks amazing and is complemented by the particle effects and audio. The concept makes for a new experience, quite innovative. Awesome job. |
| Oct 4 10:07:19 | 4m 44s | Tiny Island | ♥ 1 | That was cute as heck, loved the clean pixel art. Some pixel art seems to be a bit blurry. Could be a nice minimal builder with some more balancing and polishing. |
| Oct 4 10:50:39 | 43m 20s | Ventory's Inn | ♥ 4 | Love the nice little details in the graphics, well done. The font was hard to read, could have been a better choice for accessibility. There are a lot of inventory management games this LD, but the idea of supplying heroes to fit their needs is an original take on it. I'm not sure about the time limit though, would have been a more relaxing experience otherwise. But overall, great entry. |
| Oct 4 10:53:37 | 2m 58s | The King is Watching | ♥ 4 | Very cute little graphics, full of clear animations and little details. Reminds me of the game Lueur (in development by an ex-ubisoft dev) but with some TD-ish gameplay thrown into the mix. All mechanics make sense and are easy to learn. The UI is clean and the icons make sense. Just a very nice and polished entry, good job. |
| Oct 4 11:26:44 | 33m 07s | Just why? | ♥ 1 | Nice mouse maze game. I absolutely suck at this :D but it was fun to play nonetheless. I love how you compressed the entire world, which is quite big, into a single screen. The usage of color makes the different parts feel distinctive from each other. There are a lot of details in the design. Nice to be able to place checkpoints manually. Amazing game. |
| Oct 4 13:54:29 | 2h 27m | Introvertigo | ♥ 4 | I'm in this game and I don't like it. ;) Seriously, scary at times, but awesome how the characters react. Nice drawings and bright color make it look vivid. Very original games, well done. |
| Oct 5 11:42:56 | 21h 48m | Whack-a-Soul | ♥ 1 | 2nd on the leaderboard! @spacey3d is just on another level. Lovely little game, easy to understand but frantic at times. I feel like the difficult could increase faster, because at one point I was beginning to question whether I could loose at all. Nice take on the theme. I hope to catch your stream tomorrow. |
| Oct 5 11:58:21 | 15m 25s | Plungebot's Playroom | ♥ 2 | Nice looking game with polished graphics. The puzzles where interesting, with many new mechanics being introduced early on. Some levels where a bit too complicated and I ended up solving them by trial and error rather than actual puzzling. I would've liked if I could change the perspective without holding SPACE all the time, because I prefer the top down view. Playing with the keyboard, it was a bit annoying switching to mouse all the time to click the "next level" button. Besides that, it was good fun and I was engaged all the time. |
| Oct 5 13:04:28 | 1h 06m | The Fregstival | ♥ 1 | The art style is awesome as always, loved the bright colors and the cartoon shader. Good player feedback as well. It all feels fleshed out. Concerning the actual game, my biggest critique is that it tries to blend two genres without excelling in any of those. Both the puzzle and TD aspect are okay, but it lacks something (that one mechanic) to blend them together and make it feel coherent and really innovative. It's always interesting to see how blending two genre's together work out though, even if it doesn't quite hit the spot for me, and I'm always curious to see what experiments you lovely peeps will come up with. |
| Oct 6 11:37:09 | 22h 32m | Boo! Bark! | ♥ 1 | Very cute little game. I made it to wave 9. The cat ghosts are too overpowered late game. But overall, loved the action and the art style. Awesome! |
| Oct 6 12:38:41 | 1h 01m | Bastion's Bumfuzzled Bean-er-ry | ♥ 1 | Hey man, enjoyed the game. It took me some experimentation to find out how big the beans had to be and how many some containers needed. |
| Oct 6 16:09:01 | 3h 30m | Lucky Lefty Lugs Luggage | ♥ 1 | This game was hard. I failed to find the best tactic to keep the stuff I needed in my shell and not falling out. It also wasn't clear what exactly the win and loose conditions are. Yet, it was good fun and I was trippin balls on the hypnotizing shell. |
| Oct 10 21:20:06 | 101h 11m | Wizard n' Slims | ♥ 2 | \m/ wizzz01.png |