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Feedback comments for LD54
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| Timestamp | Since previous | Game | Lou Bagel's comment | |
|---|---|---|---|---|
| Oct 3 00:21:23 | But we still love each other | ♥ 2 | This is too funny! One time both characters ended up horizontal - as in sideways, the wrong way on the bed - and the left/right seemed to still move them left/right on the screen, not their left/right. It was just kind of odd, because neither character could really move towards each other. | |
| Oct 3 00:29:47 | 8m 24s | Furniture Frontier | ♥ 0 | Neat idea! It would have been nice to have gotten used to the controls while not getting shot at, ha, either like an easy intro level or just a practice space to pickup and rotate items. |
| Oct 3 00:43:17 | 13m 30s | (Un)limited Space | ♥ 1 | Hey, I was clicking all over and pressing arrow keys but the only thing I could get to do anything was the wire box. |
| Oct 3 01:10:53 | 27m 36s | Escape from Pajitnov | ♥ 1 | Hey, a couple notes or thoughts while I tried it: - Fullscreen didn't work but would have been nice with the items on the ground being small (to see and click) - Is there a reason you didn't use a click to pick-up an item? Seems more intuitive since using clicks elsewhere (menu; inventory) but not in main gameplay - I couldn't find the "extraction zone" so had to just abandon even when I did get all the items one time - Giving the player some kind of feedback (sfx; text) when inventory full and trying to pick-up an item would be helpful |
| Oct 3 01:15:09 | 4m 16s | Pong Begrenzt | ♥ 2 | I couldn't make it 30 seconds . . . can you give me a spoiler of what happens? heh |
| Oct 3 01:30:08 | 14m 59s | Moon Base Constructor | ♥ 2 | I didn't have a lot of time right now, but I am definitely gonna come back when I do, now that I got a few things figured out. My main struggle at the beginning was not realizing the left panel could scroll down, so I wasn't aware of all the resources and why I couldn't build certain things. After I got a hang of it, it would have been nice to be able to hide that panel, as it takes up a lot of room, but still see the resource count, like with just icons and numbers that would take up less space. |
| Oct 3 23:16:28 | 21h 46m | Canals | ♥ 1 | I'm not sure if I don't understand the clear percent or if there was a bug, but I split an area with multiple cars, so there was no area turned green, but the percent clear still went up. |
| Oct 3 23:54:22 | 37m 54s | Oregon Startrail | ♥ 1 | If trading is the main mechanic of this game, the placement of that button needs to be prioritized. To illustrate that point, I clicked depart first and got an immediate game over. Next time I tried some other buttons, but didn't notice Trade because it is grouped with "main menu" and "pause" - so died again instantly. Also, the up and down arrows on the trade screen are very small when there is plenty of space for them to be bigger, which would just make it easier to click. |
| Oct 5 00:11:37 | 24h 17m | Fantasy Haven | ♥ 1 | Very nice! I would have loved a restart button since I kept having regrets, lol |
| Oct 5 00:43:41 | 32m 04s | Capitalism vs. Zombies | ♥ 5 | It took me forever to figure out how to rent land, which is the main unique mechanic - a game changer - which makes it a very interesting risk vs reward decision! Very clever! Nice! |
| Oct 5 22:29:29 | 21h 45m | Escape the Closet | ♥ 1 | I was so annoyed at first . . . and then I felt so smart :) |