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Lou Bagel

Feedback comments for LD46

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TimestampSince previousGameLou Bagel's comment
Apr 20 13:32:36 Efi ♥ 1 Love it! Great innovation to take the simplicity of the classic snake game mechanic and apply it to a zelda-like dungeon. I go lost several times like I normally do in a good zelda dungeon but got all my baby birds! . . . after dying 98 times :)
Apr 20 23:33:12 10h 00m Tiny Fragments ♥ 1 This is awesome, great work! Having trouble playing without a mouse right now (on a trackpad, ha) but will plan to come back to this and finish later. Gave this a perfect score and would love this to become a little mobile game.
Apr 20 23:50:31 17m 19s platformEGG ♥ 2 Hey! Cool little game! I didn't get very far though. Difficulty kind of ramps quickly which doesn't pair well with starting completely over. Also, noticed lag/clunkiness at times. But love the art, music, and main mechanic. Thumbs up!
Apr 22 00:32:35 24h 42m Potato Pandemonium ♥ 0 Hey, I tried to play but it game me an error asking if the pck file is missing
Apr 23 04:27:59 27h 55m Snoo's Quest to Antarctica ♥ 1 Hey! Honestly from the intro I didn't expect much but the mechanics are built out nicely - as in learn one at a time - which made it very enjoyable to learn as you play. Nice job!
Apr 23 04:39:27 11m 28s KungFu Grandpa ♥ 1 Love the art and the balancing mechanic for training is very unique! Though I wasn't sure if I was supposed to be doing anything during the battles or just watch. Also, would have been nice to get one second once you click "train" to move your hand from mouse to keyboard.
Apr 23 04:43:12 3m 45s Keep the Fire ♥ 2 A mechanic where the torch dies out slowly but there are spots to re-ignite it would have been good for this game.
Apr 23 04:48:59 5m 47s Open Fire! ♥ 3 Love the character sprites!
Apr 23 05:04:21 15m 22s Ages of New Earth ♥ 2 I really want to like this game but it is a bit hard to grasp the strategy. Specifically, it seems like you have to play every card so don't really have a choice. Maybe I am missing something? I do recognize the effort to make a strategy card game for a jam. So pretty awesome to pull this off and I like the look of the cards - pretty slick!
Apr 27 22:31:15 113h 26m LD46 By Kinto ♥ 0 Hey, I think this has great potential. I'd say the ducks are too close to the edge of the screen no matter where they fall, especially when it is in portrait orientation like it is. It would have made more sense for flying enemies to come at them - maybe vultures or some large bird - giving you more notice before you get killed and ability to come in at different angles. I ended up just blindly swinging between left and right entrance point and killing enemies before they came on screen, which I realized was no fun. Love the art and idea, just needs a few tweaks!
Apr 27 22:45:39 14m 24s Keep Me Breathing ♥ 3 Really awesome entry! I only have two pieces of feedback. The rest I absolutely love. 1) I'd say that sometimes the color and heat changing so quickly can be punishing. I think a mix of the heat changing fast sometimes and slow sometimes would be a nice change to try and track. The colors - I thought I knew decently - but maybe I'm just so used to using HSL or HSV - but can be a bit tough to get under pressure. I wouldn't say change that part much but maybe either a mix of fast and slow like suggesting with the heat, or some kind of hint/helper if it is red for so long. 2) I'm not sure the text at the beginning is necessary. The game is for the most part very intuitive. I would rather suggest more of a tutorial type introduction. First have to get the color correct without any pressure. Then that unlocks the temperature button. Then that unlocks the water button. Then it is full on game. Making it learn as you play. Great job! Loved the art, sound, and overall theme/mood!
Apr 27 22:53:50 8m 11s Blue ♥ 1 I didn't know there was a backpack until I just read some of these other comments - the text flashes on the screen quickly so I thought it said "You can only fit two logs in your backpack" . . . or maybe it didn't flash quickly, but the first time I died just exploring the mechanics and such. I left some notes on itch about the collision boxes. Also, I'm not sure it is a good idea for first time players of a game to have to input a speed without knowing what the scale is out of.
Apr 27 22:58:04 4m 14s Keep chicks alive! ♥ 1 Great entry! Love the retro aesthetic!
May 6 03:24:20 196h 26m Robot Battery Dig ♥ 0 Good concept. The sound effect was a bit off-putting FYI.
May 6 03:31:30 7m 10s Kings Orders ♥ 1 Hey! Absolutely loved it! Best entry I've played in a while. So simple conceptually but it didn't get tedious or boring but got more fun as it went (good ramping). Cracked up the first time I accidentally killed a peasant and the King yelled at me!
May 6 03:38:47 7m 17s FLOWER ♥ 1 Amazing Artwork! My wife and I first date was to see Wall-E so of course I loved this ;)
May 6 03:52:13 13m 26s Bonsai ♥ 2 At first I was like huh, this isn't working . . . but that's because I did not heed the advice of "patience", ha. Then I loved it. What I didn't realize that finish meant finished for good - I thought you could "finish" as in leave it alone for now and let it grow and come back to it. But once I understood everything I was hooked. I really think you should make this a mobile app. Would be pretty cool if it was real time so you log on a couple times a day and trim it, water it, etc. Make people actually work for it so it can be appreciated. Of course, it would be difficult to get people hooked at the beginning . . .
May 11 10:59:06 127h 06m Battery Life ♥ 0 Nice game! I didn't think it was too hard, like some people suggested. Though I did go straight towards a monster the first time I saw one to see what happened and I didn't die until 3 or 4 seconds into the hug.
May 11 11:30:45 31m 39s Locked'goshi ♥ 0 Very well done! Could use a bit of randomness or a couple of events to add a little something but loved the concept, art and execution was great. Not sure what the toilet and sink are for though, ha!