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Feedback comments for LD54
Netrunner Nobody's games and stats for all events →
| Timestamp | Since previous | Game | Netrunner Nobody's comment | |
|---|---|---|---|---|
| Oct 2 22:51:33 | Going Up | ♥ 2 | the game's relatively simple, but polished in a way that makes it the best of its category this ludum dare. the art style is gorgeous, and the little quips the characters make when you pick them up are comical. one additional point awarded for the wilheim scream. excellent work! | |
| Oct 2 22:55:51 | 4m 18s | Quicksand | ♥ 2 | Not enough games with custom-acted voice acting these days. Props. Could've used some clearer instruction - indicators and levels built around introducing the player to the mechanics would have benefited the game well. |
| Oct 2 22:59:07 | 3m 16s | No Pockets | ♥ 1 | This was a creative idea! The game was a bit easy once you figured out how it worked, but this is the only game about theft I've seen in the jam so far, so definite props for novelty. |
| Oct 2 23:31:34 | 32m 27s | Apocalypse Mall | ♥ 1 | This is probably the only zombie game I've seen so far! Props for creativity. Apocalypse Mall, first of all, has probably the most banging soundtrack I've heard in a Ludum Dare game, possibly ever. I have the game open in another tab as I write this review - I'm jamming to it as I write. Don Juan has some serious musical chops, and the art he made is noticeably pretty as well. Speaking of having the game open in another tab, though: the way the pathfinding was programmed makes it pretty hard to lose this game, as enemies can frequently get stuck when trying to attack your players. The hunger mechanic means you can't just hide in a cheap corner the entire game, but it's still very much exploitable for the player's advantage. Lovely work! |
| Oct 3 15:53:52 | 16h 22m | Total Party Swipe | ♥ 2 | This is cute! There's a surprising amount of polish here: characters are animated, each have multiple different abilities, everything feels really smooth. The mechanics are a bit simple as a result of this: the game feels sort of like chess but with health bars. It also feels a lot like Into The Breach in some ways. The mechanic of shuffling everything around felt both original and satisfying. "Press tab to view the help screen" was also surprisingly thoughtful and came in handy later on. I think probably the game's only real flaw is that even if you're not putting much thought into your strategy, you'll still probably win so long as you're using all of your attacks each turn. Healing is particularly overpowered, healing twenty points of health - far more than even multiple enemies would deal in a single turn. Thus, a player who's overly tactical might feel like their efforts aren't being properly rewarded. Still, lovely game! |
| Oct 3 21:50:47 | 5h 56m | Tiny Tour | ♥ 3 | This game had some particularly challenging puzzles, which is a sight for sore eyes. Excellent job to whoever designed the levels! |
| Oct 3 22:29:47 | 39m 00s | Seagull Island | L'île aux Goélands | ♥ 4 | Was meaning to give it a five minute try, ended up spending nearly an hour, transfixed, building a beautiful little port town. Excellent game. |
| Oct 3 23:18:10 | 48m 23s | Parry Hotter and the Stilosopher’s Phone | ♥ 1 | Really nice art, very polished game, and the music was a particularly funky choice - but the game mechanics are admittedly a bit lacking: the player has no agency over whether they win or lose, there's simply the optimal strategy of one-hit KOing as many enemies as possible and then using the remaining highest die to heal, and then block. Still, the game showcases great artistic ability! |
| Oct 4 02:13:55 | 2h 55m | Minimus Brainius | ♥ 3 | It's like a significantly better version of that one Jackbox game. Which is really impressive, because Jackbox is a multi-million dollar franchise and you guys made this in three days. This is also a decent competitor to Twitter, as the people you argue with in this game are far more coherent and logical. Anyway, have some stars. Five of them, in fact. |
| Oct 4 23:17:22 | 21h 03m | LIGHTDANCER | ♥ 1 | Pretty good game! A decent challenge is hard to come by with Ludum Dare games, but there was definitely some Dark Souls energy to this one. Loved the moodiness of the game, although I echo what a few other people were saying regarding the bonfire fights getting repetitive pretty quickly. A few more enemy types could've made a lot of impact in breaking up the relative monotony. Still, where issues exist, the rad ambiance makes up for it. Excellent work! |
| Oct 4 23:44:26 | 27m 04s | Safe Space Passage | ♥ 2 | Game is infuriating, but in a lovely sort of way. Love the art, the mood, and the "what if Celeste but Tetris" idea is pretty novel as well. Game is polished remarkably well, and limited mechanics are explored in a way that makes full use of the idea. Excellent work! |