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Feedback comments for LD54
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| Timestamp | Since previous | Game | TechnoNugget's comment | |
|---|---|---|---|---|
| Oct 3 03:09:37 | Shutdown | ♥ 1 | There are some good concepts here for sure, however it did not feel very well polished. The jumping in particular was very frustrating - it seems like a lot of the time your ground detection did not trigger and as a result I just couldn't jump even while mashing the up button on my keyboard. What I did like was the gameplay, hard to go wrong with an action shooter side-scroller, and I'll always upvote for fun action games. Kept me trying a few times, although it never got too hard. my high score was 3635 or something around there? I tried to go back and check mid-comment but it looks like the data got wiped so I wasn't able to. | |
| Oct 3 03:26:12 | 16m 35s | Floodwater | ♥ 3 | Great little game! I played through a couple times to get this score which I feel like is pretty good :) Screenshot 2023-10-02 212022.png Beautiful pixel art graphics and really impressive scope with the audio and graphics for a compo entry. Awesome Job! It did have me hungering for harder puzzles by the end of it though. Overall it felt very polished and was a great bite-sized experience perfect for Ludum Dare |
| Oct 3 03:53:33 | 27m 21s | Keyslinger | ♥ 4 | lmao the tumbleweed caught me unexpectedly Really nice and well polished game, there were a few minor things, like the revolver bullet didn't orient itself in the direction it was traveling, the impact hit effect was using bilinear filtering when everything else used point filtering, but only minor things. I loved the gameplay even though I hate inventory management. Took me a couple tries but I finally beat it, by the end I just had a dash and two revolvers equipped. Classic dual-wield build, it can never go wrong :) Cute and fun graphics, hectic gameplay by the end, this one's a winner methinks. |
| Oct 3 06:34:26 | 2h 40m | Blueberry Boy Makes Space | ♥ 2 | Screenshot 2023-10-03 002814.png I finally done it! Personally not a huge fan of these kind of platformers but the graphics were so goood. Really great job with creating the large hectic environment, something about being able to see the whole game on the screen made planning out your run to grab as many fruits as possible just felt very nice Also really reminds me of how I used to do game jams! I used to just use vanilla javascript and canvas manipulation too! I think it's a great way to partake and really helps you nail down game engine fundamental skills |
| Oct 3 06:51:49 | 17m 23s | Unsquished | ♥ 2 | Highly stylized, highly polished, awesome game! Fun and original gameplay too! It was super hard for me, I wasn't able to escape and I didn't even make it onto the score board. I think my high score was 58 Normally I'm not a fan of crt filters or other screen space shaders, but I think it works really well with this games style and theme, and the distortion effect near the edges that went along with it really seemed to fit as well Only one small bug I noticed was that whenever I punched the bottom border of the screen, the character would teleport downwards as much as the edge receded, which didn't happen for any of the other directions |
| Oct 3 07:15:29 | 23m 40s | Checkout Champion: Bagging Edition | ♥ 1 | Ok - so, the art was clearly the highlight of this game. Everything from style to character animations to ui to environment backdrops and cutscenes were just really really well done. There was one shot of carol where her right eye was missing which was kinda odd, but otherwise very very nice looking and adorable game with a cute lil story. However there were some issues, whenever I finished the game it said that I had won, but my score was always 0 in the final screen even though it was pretty high in the gameplay screen. I'm not sure if the data from the score just didn't update the game ending screen, or? did I mess it up somehow each time so my score was just always dropped to zero at the end? Also the mechanics weren't really very clear? It seemed like you were encouraged to stack things nice and neatly in the bags due to their tetris shapes, but I found that just throwing them in there as quick as I could without bothering to organize was the most efficient way and I didn't seem to be penalized. The physics behind everything made it pretty entertaining though Overall was an enjoyable experience and I'm glad I played :) |
| Oct 3 07:29:41 | 14m 12s | Tiny Planet | ♥ 1 | hard to control and I'm not really sure what's happening 😅 but honestly I had a blast because it was so outlandish which was hilarious. I think my planet was about to shatter though 😠|
| Oct 3 08:02:24 | 32m 43s | Shot in the Dark | ♥ 3 | This is a really fun game, didn't think I would like it very much but when I tried it, I had a blast and couldn't stop playing. Exactly 5000 was my highest score. Things started to really degrade quite quickly for me when there were lots of enemies, it was hard to keep track of all of them. Sounds were very satisfying too. Music was awesome and it really started to feel like shit was going down whenever it started playing. The one thing I would change though is to have a little more hit feedback than the score counter increasing. It would be really nice to be able to see the enemy flash as they die real quick when you hit them with your laser thing. Awesome game, simple concept, perfect for a jam, great job! |
| Oct 3 08:33:52 | 31m 28s | Fishpile | ♥ 2 | I GOT TWO WHOLE SHARK 🦈🦈 I had the 3rd on the line but then couldn't do it because 10:00 struck and it was my bed time 😠The fishes and especially the squids were **very bouncy**! And they were still wriggling around after I caught them! made me feel bad like they were suffocating just laying there in the boat |
| Oct 3 17:33:15 | 8h 59m | Whacky Sally | ♥ 2 | This game looks _so_ nice!! awesome graphics and adorable character design!! There was one issue where it seemed like shaders were being compiled the first time you see a material though, which caused lag spikes whenever you saw a new graphic. This is a known and annoying issue with godot (and some other small time engines) but you can fix it by rendering an object with the material for each different shader being used in the scene, just for one frame at the beginning of the scene which forces the shaders to compile at the beginning. You can stick em behind a black quad with a "transparent" shader so the player doesn't see them flash before the game starts. |
| Oct 4 04:13:36 | 10h 40m | If I Fits, I Sits! | ♥ 3 | I got 1748! Untitled.png Amazing. This is the best game so far. It's got all my favorite things: * cat pepp.png bonus pic of mine fittin' and sittin' on my media server |
| Oct 4 05:19:04 | 1h 05m | Limited Space in Space | ♥ 2 | I got 5 satellites! It took me a hot minute to really understand how to play though. Something about the acceleration or throttle or something felt a bit off but I'm not really sure what, it was still very fun nonetheless and quite challenging. I think it fit the theme really well too and is even kind of relevant to current events with all those internet companies wanting to throw a million satellites in orbit |
| Oct 4 05:31:09 | 12m 05s | Natura | ♥ 2 | Took me a hot minute to understand how to play but it was great once I figured it out. Didn't really realize there was an end condition and right when I was about to finish setting up my bee farm it ended and said I won by raising a hundred bees so I couldn't complete it 😠It was fun to run around the island and collect stuff and build houses and beehives and plant trees :) I'm not really sure if there was a purpose to the fire place and the house but I built them anyway. I think if there was one thing I'd change I'd either make there be some visual feedback when you collect an item |
| Oct 4 05:42:43 | 11m 34s | Petits Chats | ♥ 1 | your cat looks like my cat :3 pepp.png Cute game, I enjoyed playing it and I'm glad you were able to learn godot over the weekend to make this! Cat owners will understand how well this game meets the theme lol |
| Oct 4 06:03:06 | 20m 23s | S.P.A.C.E. Ltd. | ♥ 1 | "*my mental health*" I felt that 😂 Another bevy game jammer!! Hi!! I also used bevy for this jam :D Was getting some major "Kevin the Spaced Penguin" vibes from this. Classic. Simple fun mechanics easy to pick up and orbital mechanics always get a +1 from me |
| Oct 14 01:43:41 | 235h 40m | Burger Blitz | ♥ 0 | Untitled.png 2290 pts bb!! Is that good? I feel like its good. took me a few tries to get it at least. This one was fun. There were a few issues like the camera was slightly drifting to the right all the time and I everytime a new sound played the game lagged for a couple seconds, but other than that it was a really solid entry!! :) I have to admit I was hoping it was a game made in bevy or rust, since you mention on my game that you were also a rustacean, but godot is cool too. keep up the good work! |
| Oct 14 02:32:22 | 48m 41s | Cavescape | ♥ 2 | I love this game man. Good shit. A bit rough around the edges but it really feels like a full game, it's got a story, silly dialogue, kinda dumb but lovable characters, fun gameplay. It was a nice little arcade lander gameplay with some nice story elements, it felt alive, I guess. Great job guys. Only thing I can really recommend would be a bit of polish for the graphics and the ui, but honestly the jankyness fit the vibe really well so I dig it. I'm a bit disappointed there was no uses for the mines and the laser that I was carrying around with me the whole time, I guess I could've just filled those slots with extra health, but oh well lol |