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Feedback comments for LD54
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| Timestamp | Since previous | Game | don.shinski's comment | |
|---|---|---|---|---|
| Oct 2 02:37:27 | Misplaced Tie | ♥ 0 | I like the clean aesthetic, the models look nice and the circle targets are easy to recognize. It wasn't always obvious how to cancel an action, but it didn't take long to figure out. The pacing was good as I was about to give up when I made a breakthrough in the puzzle. Nicely done 😸 | |
| Oct 2 23:20:02 | 20h 42m | Wedding Planner | ♥ 1 | Enjoyed the piano music! The concept feels familiar yet this take on it has a unique feel, nice vibe. (encountered the same technical issues as Haydads). Good job 👍 |
| Oct 3 00:29:05 | 1h 09m | Attack of the Robot Crabs | ♥ 2 | The crabs, they got me. Lots of good stuff in the game. I liked the crab models and the shotgun felt and looked pretty good! background music had a good vibe. I encountered some unexpected behavior like being able to go out of the hemisphere and getting pushed around. Default mouse sensitivity was rather low for me, but great job including an options menu and pause functionality. Good job 😸 |
| Oct 3 04:04:07 | 3h 35m | YOU KING HAVE FUN | ♥ 1 | Feeling pretty good about making it to the second winter, but alas, my subjects perished due to a winter famine 😭. The stick figure animations are cute and the ❤️ censor got me to smile. good job. I hope you get more time to try other tools you mentioned wanting to 😸 |
| Oct 3 04:10:08 | 6m 01s | Metagirls | ♥ 2 | Nice interpretation of the theme! for the left character, a shmup with even more of a limited area! haha brutal. Definitely thought the right character was "hard mode" when I tried it out. The chiptune soundtrack has a suspenseful intensity to it! nice job 😸 |
| Oct 3 04:25:13 | 15m 05s | SpaceTime | ♥ 1 | Jumping puzzles! my nemesis 😵 Timmy looks great and the animations smooth. The power orbs also looked great with the light below 👍 xbox controller and kb/mouse controls all worked pretty good. Timmy's large cranium sometimes obstructed the view of the landing zone, maybe the camera could be raised a little bit? Good job on the game! |
| Oct 3 06:25:35 | 2h 00m | [] | ♥ 0 | I chuckled, I have no idea why my body falls apart as I flail around and I say ... bring on level 2 haha, nice game 👍 |
| Oct 3 17:27:47 | 11h 02m | Oh, I'm Dreaming | ♥ 1 | Nice job on the art assets. I'm not sure if it was just me, but I was rotating with no input after moving the mouse while standing still. Sometimes that made it difficult to target the objects to interact with. Good job on the game! |
| Oct 3 17:41:29 | 13m 42s | Ex's Boyfriend's Pursuit | ♥ 1 | My limited escape room experience may have hindered me 😸 I found locks but only fruit and utensils to try and open them with. Eventually I wanted to wake up the maniac to see what happens, and well... I found out 😆 Pretty intense game! good job. |
| Oct 3 17:51:02 | 9m 33s | Pocket Universe Snake | ♥ 1 | As a fellow snake game enjoyer, nice job 😸 I had to keep trying until I got higher than 49! Is there a score during play that I missed? I didn't know if I was over 49 until after it ended 😆 |
| Oct 3 22:23:17 | 4h 32m | Bedris | ♥ 1 | Nice Polyomino puzzle game 😸 Enjoyed the art and challenge, nice job! |
| Oct 3 22:44:31 | 21m 14s | Void Hunter | ♥ 1 | Killing anything with just a stick was definitely a challenge! but getting more items made a big difference. I couldn't tell when to pick up items once my inventory was full. Turns out a full set of gear wasn't good enough for the final level. 😆 nice job, I enjoyed the style for the art. |
| Oct 3 23:12:32 | 28m 01s | ROOMGUN | ♥ 2 | Great job, so polished! Thank you for letting me see the whole game by not making me start at level one after each death 😅 as there were many 💀 ⚰️. Glad to see so many godot games in LD54. congrats! |
| Oct 4 02:51:57 | 3h 39m | Incident on Outpost 17 | ♥ 2 | nice job, The latest build did not work for me but reverting to the first build fixed the controller issues. Basically I could not turn the ship more than 2-3 directions with the updated build. I like the take on the theme with the platform getting smaller and smaller 👍 🍻 |
| Oct 4 03:24:43 | 32m 46s | Shipping Empire | ♥ 1 | I enjoyed the pixel art! it was impressive how the sprite on the cursor would indicate that it can fit and things rebalance to accommodate the placement. Nice job 👏 |
| Oct 4 07:34:41 | 4h 09m | A small town | ♥ 1 | Having the building spawn on a kill is a neat idea I wasn't expecting. Usually got "got" by the bots because they shot me in the back a few moments after spawning. I'd like to see them spawn in locations where we cannot see each other. Good use of the theme, and nice job using 3d! 😸 |
| Oct 4 21:12:44 | 13h 38m | Harborea | ♥ 1 | nice job working in 3d. At first I felt like I needed to place the sails to produce an even distribution of thrust 😂. The music has a nice chill vibe. |
| Oct 4 21:21:12 | 8m 28s | Rough Weather | ♥ 1 | I enjoyed the game and the unique but effective combat style. I think you got a lot done in such a short time, good job! |
| Oct 4 21:29:44 | 8m 32s | River Dance | ♥ 1 | I liked how the more dancers there were the tap dancing really came to life! I felt like I wanted to choreograph some irish dancing after that instead of solving the puzzle 😆 nice job on the game. |
| Oct 4 21:40:12 | 10m 28s | Whack-a-Soul | ♥ 1 | I like the fast pace of the game, the animations, sounds, and music all add up to a nice sense of urgency. Nice job! |
| Oct 4 21:58:48 | 18m 36s | Bubble Trouble | ♥ 1 | Well done, art, sounds and controls all felt very good. I liked the way the pipes vacuumed up the diver! Makes me want to learn more about godot and soft body physics, good job! 😸 |
| Oct 4 22:07:42 | 8m 54s | Limited Space Travel | ♥ 1 | Good job on getting a lot done in a little time. The ui elements are headed in the right direction. Clearly I am not a very good space worker and have a lot to learn to survive in space 😆 |
| Oct 4 22:15:20 | 7m 38s | Trouble In Paradise | ♥ 1 | The intro is hilarious, nice job. I really wanted to get everybody partying, so you got off to a good start with the idea. The procedural generation seemed to turn out good from what I could tell. But alas, I was not very good at getting everyone to party hardy, haha. Good work though, enjoyed it 😸 |
| Oct 5 00:04:22 | 1h 49m | Ability Management | ♥ 2 | I like the concept! The level design was great and I can imagine nearly limitless possibilities. Good job! |
| Oct 5 00:15:39 | 11m 17s | Bon Voyage | ♥ 1 | I like the concept and you've come up with some good characters. Maybe a log of events would be nice so I could navigate away and come back to see what happened with my island survivors. Great job getting a lot done in the time frame! |
| Oct 5 00:22:21 | 6m 42s | The Bullet Box | ♥ 1 | Nice mechanics and good take on the theme. Good work! |
| Oct 5 00:27:57 | 5m 36s | Mind Adventum | ♥ 1 | Nice chill vibe with good music. I did not figure out how to use the space bar effectively. Great job creating such an atmosphere given the limited time! |
| Oct 7 17:48:48 | 65h 20m | I wish I could zoom out | ♥ 2 | Enjoyed the game! the outcomes are hilarious 😸 f.png My compo entry also uses painting (and godot!) nice job 👏 |
| Oct 8 21:32:09 | 27h 43m | Caged | ♥ 1 | I enjoyed the audio and visuals. Great take on the theme, definitely felt like space was limited. I would only like to see more feedback on progress through the level and how much health my cage had remaining. good job! 😸 |