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Feedback comments for LD54
HexyVexy's games and stats for all events →
| Timestamp | Since previous | Game | HexyVexy's comment | |
|---|---|---|---|---|
| Oct 3 19:50:45 | Windows LD | ♥ 0 | A tactical strike to the nostalgia-center of my mind, and you can see the bones of what it would have been with more time. | |
| Oct 3 20:03:47 | 13m 02s | Lockdown: 1986 | ♥ 2 | An interesting concept, albeit letting the player try an event multiple times before triggering the "improvement" led to a little confusion. |
| Oct 9 21:11:33 | 145h 07m | Tiny Island | ♥ 1 | A delightful little game-as I mentioned on the stream my only suggestion would be clarity on what raises pop count. |
| Oct 9 21:13:52 | 2m 19s | Too Maneon Loots | ♥ 2 | Per the stream, I think with some tuning to the ramp-up this could really be something great. As is the balance is too aggressive for the player to parse their choices. |
| Oct 9 21:15:36 | 1m 44s | Tetroniformer | ♥ 0 | The idea has promise but the execution lets it down in my eyes-the player controller didn't need to have momentum-conserving sliding 😄 |
| Oct 9 21:16:15 | 39s | Test of Vision | ♥ 1 | The music and art here show promise, it's a shame it doesn't coalesce into something more. |
| Oct 9 21:16:44 | 29s | Rainbow Trader | ♥ 0 | The change in trading ratios towards the end bamboozled me, unfortunately. |
| Oct 9 21:17:19 | 35s | Lab Job! (Play In-Browser) | ♥ 1 | As mentioned on stream, excellent art and puzzle design (and some fun little quirks to exploit 😄 ) |
| Oct 9 21:18:57 | 1m 38s | Mecha Walker | ♥ 1 | Love your little sprites-the events and balancing could use some work though. They repeat often enough that I was learning each event's outcome. Also it didn't seem like I could succeed at any of the jobs I took even at the earliest stage. |
| Oct 9 21:21:35 | 2m 38s | Buttons | ♥ 1 | Tight little idea-would be neat if the level design could have been condensed to a single screen to better emphasize the theme. |