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HexyVexy

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TimestampSince previousGameHexyVexy's comment
Oct 3 19:50:45 Windows LD ♥ 0 A tactical strike to the nostalgia-center of my mind, and you can see the bones of what it would have been with more time.
Oct 3 20:03:47 13m 02s Lockdown: 1986 ♥ 2 An interesting concept, albeit letting the player try an event multiple times before triggering the "improvement" led to a little confusion.
Oct 9 21:11:33 145h 07m Tiny Island ♥ 1 A delightful little game-as I mentioned on the stream my only suggestion would be clarity on what raises pop count.
Oct 9 21:13:52 2m 19s Too Maneon Loots ♥ 2 Per the stream, I think with some tuning to the ramp-up this could really be something great. As is the balance is too aggressive for the player to parse their choices.
Oct 9 21:15:36 1m 44s Tetroniformer ♥ 0 The idea has promise but the execution lets it down in my eyes-the player controller didn't need to have momentum-conserving sliding 😄
Oct 9 21:16:15 39s Test of Vision ♥ 1 The music and art here show promise, it's a shame it doesn't coalesce into something more.
Oct 9 21:16:44 29s Rainbow Trader ♥ 0 The change in trading ratios towards the end bamboozled me, unfortunately.
Oct 9 21:17:19 35s Lab Job! (Play In-Browser) ♥ 1 As mentioned on stream, excellent art and puzzle design (and some fun little quirks to exploit 😄 )
Oct 9 21:18:57 1m 38s Mecha Walker ♥ 1 Love your little sprites-the events and balancing could use some work though. They repeat often enough that I was learning each event's outcome. Also it didn't seem like I could succeed at any of the jobs I took even at the earliest stage.
Oct 9 21:21:35 2m 38s Buttons ♥ 1 Tight little idea-would be neat if the level design could have been condensed to a single screen to better emphasize the theme.