Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → Kepsert

Kepsert

Feedback comments for LD54

← LD53   LD55 →

Kepsert's games and stats for all events →

TimestampSince previousGameKepsert's comment
Oct 2 22:22:22 Tetrominated ♥ 0 I'm a big Tetris fan so I couldn't say no to trying this! Very cute little Tetris-like game. Enjoyable. Graphics and audio were nice, nothing spectacular, but they did what they had to do for this type of game (huge fan of simplicity and old-school vibes). The extra twist was very interesting however as others have mentioned, it was hard filling lines while only having 1 shot to drop blocks on the sides. Controls were very responsive, but my finger did get tired of not being able to hold the button so I had to give up eventually :D Explosive block was a nice addition too! Maybe I missed it, was there any indication whether a block would be explosive? Thanks for your submission!
Oct 2 22:29:39 7m 17s Turn it ! ♥ 1 Very cute little puzzle game! The idea is very cool and the aesthetics are great. (It's just so... simple, yet elegant. Even though I did lowkey ruin the puzzle elements eventually by just standing on top of a block, jumping while rotating, and basically riding those to the finish (in the levels where possible), I still enjoyed it hehe. Did you have any potential extra mechanics in mind? Just curious! Thanks for your submission!
Oct 3 00:12:50 1h 43m Door Slammers ♥ 1 I really loved the concept and simplicity of this! Even though the graphics were fairly simple, the gameplay felt, to me, slightly addicting (I couldn't stop going for a little while haha). The mechanics did feel a little off (pizzas needing 500 degrees which was hard to keep unless leaving the door closed meant I'd just lose a bunch of other orders) and the RNG on the materials available felt a little bit unlucky sometimes. If fleshed out a bit more this could be a lovely little high-score-arcade-like game!
Oct 3 00:17:40 4m 50s Rafty Crab ♥ 1 A classic Kuvi game, fun as always! Loved playing a little with Jerem's viewers and I feel like I've gotten pretty good at it already. Looking forward to seeing this in the scorechaser's tournament :)
Oct 3 11:21:00 11h 03m Blueberry Boy Makes Space ♥ 1 Hi! Left your tab open from stream before I went to bed and finally got to try it! I could imagine this being an old-school DOS game! Also I didn't realise the checkpoints were checkpoints, I thought they were some kind of saw so I just kept jumping over them :D + Controls are very responsive + Graphics are minimal, but very cute, much appreciated (I'm a sucker for simplicity haha) + I love the way the entire map shows the entire time + Lots of different, consistent, gimmicks + Each "room" felt like its own, unique, challenge + Lovely jump sound effect (and also the crunchy death sound haha) + Rather solid level/room design Things that I would've loved to see: - Slightly quicker cycles (at some points it felt like the waiting time for those "swap blocks" for example got a bit tedious) - Jump on space (even though jumping on up arrow does fit the aesthetics) - End-game timer in this sorta game would've been great! See how long it took me to beat Overall, an enjoyable experience to me. Thanks for submitting!
Oct 3 11:30:47 9m 47s Gyronimo ♥ 3 Loved the graphics. The control felt very responsive, but it felt like there was some accel- and deceleration on the player controller which, in combination with precisive moment and spikes and all (or jumping over keys to avoid them) - which basically turns it into a precision platformer - felt very unfair at times. The mechanic was very cool, I recently played something doing pretty much the same on itch, but in that game you were only able to rotate on top of specific "orbs" floating on specific locations in the levels. Being allowed to rotate the map / flip gravity wherever you want, but a limited amount of times, was a nice touch and added a different type of puzzle element to the levels. Enjoyable game, thanks for submitting!
Oct 3 11:43:24 12m 37s Tiny Shelter ♥ 3 LOVELY art! The assets, the animations, just everything about it is great. The gameplay itself has a lot of potential, but in its current state it was a little bland, but as you mentioned- limited content. I can imagine this being a great little cat-shelter-management game with some more polish! Keep up the great work and thank you for your submission!
Oct 3 12:14:51 31m 27s Prickle ♥ 4 Very cosy puzzle game! I absolutely loved the graphics (including the wiggle animation when you beat a level). Simple-to-understand puzzle game with an interesting take on the theme. The audio helped set the cosy vibes. Even though I'm terrible at these kind of puzzles (and ended up bruteforcing some by just trying different things over and over) I had a great time playing this game, will recommend it to my team!
Oct 3 13:21:43 1h 06m Limites Spatii ♥ 1 Limited Spatii.PNG Very simplistic arcade-like game, thanks for your submission! Controls were very responsive. Besides that it was mostly very basic though! I would've loved to see a little check around the sound effect so it doesn't stack when you pick up to scores at once. I was also somewhat expecting every formula I picked up to change the player block a little, forcing me to pick up another equation next, but in the end I was mostly just colour coding to score points haha. Can definitely see the game mechanic going places if fleshed out some more!
Oct 3 13:43:35 21m 52s Critter Crunch ♥ 3 Critter Crunch.PNG I think I got all of them!? Congrats on your submission! First of all I want to let you know I was vibing to the music, lovely guitar (played yourself, based on the profile picture, I reckon!? :D ) The graphics were really cute and well done for what they did, close to a perfect score from me in this game's context! Would've loved to see a couple of visual effects on top. The game concept itself is interesting, it took me a round or two to realise I could hide from the "monster" by going into the spaces on the sides. Having to send in different sized critters through the small "hallways" to pick up the other critters was interesting, albeit a bit hard to control (but that's just a dev thing where I'm not used to the mechanic haha). With some more time perhaps an introductory level would've done great perhaps! All in all, it was a quite enjoyable short game experience. Thanks for your submission!
Oct 3 14:13:48 30m 13s The Giant's Globe ♥ 3 Hi! Thank you for your submission! First of all, the controls were very responsive, always a good thing! I also really liked the way to scroll through the different levels, nicely set up (even though at some point I jumped out of a level where I probably wasn't supposed to and ended up going back a level). The graphics are generally nice, but I feel like there was a lack of variation in the inner tileset, making it feel really repetitive (repeated pattern, so it makes sense). Besides that, based on the graphics I've seen throughout the game, I feel like there's a mismatch between how the artist intended tiles/assets to be used in the grand scheme of things vs how the level designers used them. The player character was very nice. As for the game concept itself; I think it was really smart! Picking up your mechanics as you went and especially the part where you could pick them up in different orders but ALSO the fact that you have to use both before you get back to the first one. Unfortunately I didn't get to finish the game, (I might go back) but I'm hoping at some point there are levels with duplicate mechanics (jump dash jump for example). Congrats!
Oct 3 14:21:46 7m 58s Hazel & Hector ♥ 1 Yooo always happy to play your games every jam! Once again a very fun, little, enjoyable puzzle game. The hare animations were cute, the audio was nice and cozy. Controls were easy to use, however I do wish it would've been possible to move both hares at once (while waiting for the first one to move) but this might just be the speedrunner tendencies in me and I can imagine it'd mess with both the "pushing" mechanic but also the undo. I'm surprised by how you manage to come up with entertaining puzzle ideas every jam! Keep it up <3
Oct 3 14:27:26 5m 40s If I Fits, I Sits! ♥ 1 Lovely game idea, very fitting with the theme as well! The sound effects were on point and there was something pleasantly hilarious about the cat's body extending at times. Also, won't fit, ass too big :(
Oct 3 14:35:15 7m 49s The Carver ♥ 3 Very fun game, very intuitive to play, very genius concept! Well done. The graphics and audio matched perfectly and brought me back to oldschool gaming eras (floppy games haha). I literally can't think of anything else to say, work of art right here. Congrats!
Oct 3 14:49:25 14m 10s Fun Ant Game ♥ 2 Congrats on this submission! Very nicely done for a year 9 dev! Have you been doing this for longer? The graphics were cute and all matched together well. The gameplay idea was there, interesting, especially the parts where linking specific "buildings" would increase the effects, but I feel like it could've used some more balancing. At some point it felt like a waiting game to get to my next building, but not much was going on at the same time- not necessarily a point of critique (especially considering the limited time that is a game jam), just my personal experience there! As mentioned before, a little visual feedback would be nice, but I did notice whether things were buffs or debuffs simply by looking at the numbers haha. The audio itself was sort of repetitive, had to mute it at some point, still good job on getting the audio in there esp as a solo dev! Besides that, we really enjoyed the scrolling tutorial, very interesting setup and we loved the little pixelart on the last slide! Thanks for your submission!
Oct 3 15:02:41 13m 16s Wizard n' Slims ♥ 2 The graphics were AMAZING. The field, the UI, everything just worked so well, a genius work of art. At first I didn't quite understand what to do though, I just spammed 1 and somehow made it to lvl 40-45 or so. Tried to focus more on upgrades on the second run made it all the way to lvl 100+ using just "Extra missile damage", "Extra missile target" and "Heal 1 health". Audio (even though not done by you I believe cause opted out) was a really good pick to go along with the game, which did add to the mood a lot! The vibe I'm getting here is a turn-based protocol delta and I'm loving it. Congrats on the submission!
Oct 3 15:08:43 6m 02s Meowspace ♥ 4 Meow? Very cute game, literally fits the theme too, love it! The graphics were cute, maybe it would've been cool to add a bit more life to the game somehow though? Slight visual effects or something, not sure if it would've fit the vibe though what do I know, I'm not an artist :D Controls were very smooth and responsive, dashing felt good. The audio also was a great pick, and even though opted out (assuming it's not your audio) it did add to the mood really well! Congrats!
Oct 3 15:17:36 8m 53s Inferno Collapse ♥ 1 "Have a nice day" laughed at that one haha Controls were smooth, but the way the character controlled felt a bit hard especially on the smaller blocks. This is not a big issue, and could be a skill issue instead (something I'd get used to) but I wasn't exactly motivated to keep grinding to get better at it cause it put me back a level everytime. I loved the aesthetics of the game, nicely done! The general gameplay concept was also very enjoyable. Thanks for your submission!
Oct 3 16:58:08 1h 40m Headbanger's Beer Run ♥ 2 Listen I've got no words besides: beautiful. Loved it!
Oct 4 21:56:08 28h 58m Robo Rush Hour ♥ 2 Robo Rush Hour.PNG Very enjoyable tetris-like game with a twist (in both gameplay AND narrative)! The graphics are really neat and clean, from the tetrominos to the UI (very neat!). Game was very self-explanatory which is always nice (I'm personally not a fan of long tutorials!). The tiny screenshake when "dropping" a block was magical, too. Music was nice, soothing, and very well-made, but during my first round it really got me in this "chill/soothing/relaxed" mood so I was just casually taking my team, looking at positioning, just to realise there was actually a rather tight timer haha. Sound effects were totally on point, and together with all the animations / effects made the game feel very alive. One thing I did struggle with was seeing the exact blocks and where I'd have space to place new ones, but I have no suggestions on how this could have been altered besides a top-down view; which would've been out of place and not worked with the design you were going for. Very nicely done, will try and improve my score over time!! Already got it improved! can do better though!! Robo Rush Hour 2.PNG Robo Rush Hour 3.PNG
Oct 6 11:46:07 37h 49m KeyBound ♥ 1 Keybound25.PNG Very cool / interesting concept! I loved the retro-style lighting, the music fit very well (good pick!). Controls were very responsive, but I do think the platforming controller itself could use some work (especially the getting stuck on walls was really painful haha - are you using the in-engine physics system for this?) What frustrated me a little bit was the quick-paced feel of the game, with the timer inviting me to speedrun it- but then there's a massive chunk of text on the middle of my screen, while the timer is running, that I either have to click way (leaving me with only one hand ready on my keyboard to speedrun the game) OR play with the text up. Even with that though, I did have a fun experience grinding the game for a little bit! Might get back later to try and get to 24 or maybe even 23 :D
Oct 10 18:02:20 102h 16m Flob the Bloing ♥ 2 Beautiful graphics, lovely sound effects! I personally found the "limited spaces" to use my special powers a bit hard to control and I couldn't quite get used to it even after specifically trying to practice the controls! (I also sadly didn't finish the game cause dinner has arrived, but I'll be sure to revisit later!) Level design was solid, at least up to the point I made it so far haha. The controls WERE very responsive which I loved! I did lowkey miss a coyote-jump though, but that might just be a preference thing? Either way, fun entry, definitely some of the most fun I had during this jam! I wish y'all the best on a steam release! Keep in mind though you're up against Pepper Grinder, published by Devolver Digital, releasing in 204 :D