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| Timestamp | Since previous | Game | Beeb GameCodeCompany's comment | |
|---|---|---|---|---|
| Oct 3 23:23:50 | Crowded Mind | ♥ 1 | I played it till the end, that last paper is dirty :P. The look and environment of this game is it's best quality, I also liked the eyes and slowdown as a mechanic, reminds me of Call of Duty honestly when you're hurt. But it was tough to beat this game, it was confusing to understand that the toy was something to pick up and put down, and I had control issues with breathing when near the toy (which made it hard to avoid the dark even more). I know you ran out of time and other people have said it, but this game is screaming for music and sounds, that would've pushed the mood even further. | |
| Oct 3 23:48:50 | 25m 00s | Firebounded | ♥ 2 | I liked the idea of the story alot, a paper character surrounded by it's weakness, really cool. I think everyone has really said everything else, unique idea but controls and waiting can be a pain. But, I beat it and level 3 is my favorite, was fun when the flow of the game was working. |
| Oct 5 00:32:11 | 24h 43m | Sheep in Wolf's Clothing | ♥ 3 | I really liked how you taught people how to play at the start, not instructions just having them do the action which leads to them learning. I do wish there was more to do puzzle-wise than just pushing blocks. I got both endings and I am reminded of Harvest Moon: Back to Nature or Harvest Moon: Friends of Mineral Town, there was a TV show you could watch that had a demon trying to romance a princess haha. Nice graphics, nice music, decent writing. I liked how the sheep would just "bah" after being possessed, that was actually funny. |
| Oct 6 00:29:17 | 23h 57m | Troglo | ♥ 1 | Bro, I am impressed everytime I play one of your games. I saw the preview for this one and thought it wasn't gonna be as good, but damn...The polish and just genuine goodness is always there. I forgot I was playing a Jam game and was immersed like playing a fully polished game, controls are super tight. I wanna point out I am reminded of Joe & Mac with the caveman having blue hair AND the original Donkey Kong arcade game where the character only makes noise when he walks, AND Adventure Island (caveman and girl gets kidnapped). I have to agree, the only reason I was cautious about this not being good was the theme, I think you are right that if it had been more dangerous/quick it would've felt more connected to the theme. Also agree with someone else that said teaching the player as they play was executed very well here. I love platformers so much and this was great. |
| Oct 6 00:51:19 | 22m 02s | Loopopera | ♥ 1 | I am surprised by this one, I didn't expect much especially since the gameplay is pretty simple but once the loop starts it becomes much more interesting. I try to be honest instead of just praising everything when I play peoples games, the environment was decent but I wasn't impressed by much else BUT I did like your use of the theme! Alot of people seemed to be using small areas that are just small, you did something different and it worked well and I liked it. I also liked how there was more than 1 music track AND the chase sequence at the end was done very well, I felt the danger and those things are tough to pull off when making a game in such a short time. |
| Oct 6 21:37:33 | 20h 46m | Six Seats Left | ♥ 1 | I'm surprised more people haven't played this yet, the graphics make it look inviting. I played till the end and thought it was alright, I see it was for Compo. I was almost expecting someone was a murderer or something like Among Us, like some kind of extraterrestrial twist (try and not bring the back guy). The game is pretty simple and straight forward, best thing that's neat is how the ending tells each persons story, I think it even had 2 of my crew mates getting married (which was a neat touch). |
| Oct 7 19:49:45 | 22h 12m | Free Shipping | ♥ 1 | Nice take on the theme, I would've like to seen some kind of "Congratulations" pop-up when finishing the boats, but other than that it did what it was intended to I believe. Relaxing and decent controls for working in such a confined space 👍 |
| Oct 8 01:55:54 | 6h 06m | Re: Charge | ♥ 0 | I beat the game, not bad for a game made in 2 days. It would've been cool if headshots were a thing and maybe a reload button. Everyone already said everything else, I agree the mood is the best part of this and it's simple gameplay is fun. |
| Oct 8 02:47:01 | 51m 07s | Frozen Shelter | ♥ 1 | I am really glad I found and tried this game! I don’t typically play games like this but the artwork brought me in…I liked how it was turn based, I like how different characters had personalities and backstory, and again the art was really nice and brought you into this world, also the gameplay loop was good. It reminds me of an apocalyptic Oregon Trail. I think any of the gripes I’d have with this game is because you guys didn’t have more time, I would’ve liked to know who wanted to join my party before saying yes, and obviously more events. I bookmarked this page and will try to follow you guys to see if you continue making this game, like I said, I had fun and glad I played it. |
| Oct 8 22:00:09 | 19h 13m | Claustrophobia | ♥ 1 | That was more fun than I expected, I think it was confusing to have no indicator you needed to open the diagram and it would've been nice to have more characters than just the 1 same girl getting stuck haha. I would've liked to seen a point system as well, bonus points for doing it faster. But the loop was fun and the music fit well to make it seem like you were rushing and pressed for time. Simple and fun. |
| Oct 14 18:35:40 | 140h 35m | Tess' Cool Finding Game | ♥ 0 | Cute game, I wish it was longer though. Like maybe more of a time reward for finding the frogs, I felt like I didn't get to experience the full game because it went by too fast even when finding them. I also wasn't sure, but were there audio clues? It seemed like the audio got louder the closer I got to the frogs, if so that's a nice touch and helps contribute to the theme. |
| Oct 14 19:07:10 | 31m 30s | Boxed In | ♥ 1 | Going to be honest, I played all the levels and I really only enjoyed levels 7 and 8. I felt like 8 showed what this game can be, I liked how it had different locations you needed to block and I liked how the speed was faster. I can't remember if I saw you were continuing development on this game or not, but if you are level 8 is more of what I want to see and it'd be cool if the blocks fell down faster the longer you played like in Tetris. Also, if you made the music, I enjoyed it. |
| Oct 14 20:42:16 | 1h 35m | O-Line | ♥ 2 | More depth than I expected honestly, cute graphics and I liked the music. My only 2 things I would've liked to see, maybe not so hard at the beginning since that felt almost tougher than some of the later parts. The other thing is maybe a little delay before they tackle you and a tackle animation, that way you get a chance to roll out of the way (and it'd feel more like football instead of just a hit box). Again, I was surprised there was some depth like actual waves of guys coming at you and not just randomly spawning here and there, I liked that. |
| Oct 15 15:00:50 | 18h 18m | Small Plot Agriculture | ♥ 1 | I really enjoyed this, might even come back and play again sometime. Really satisfying gameplay loop and the game is really polished. Controls were kinda finicky here and there, like someone else said a tutorial or more intuitive directions would've been nice at the start, other than that I think it was good. Decent use of theme with only 1 item AND the odd patterns you had to plant the seeds with. |
| Oct 15 15:12:59 | 12m 09s | On the bottom side | ♥ 1 | I am sad that it's so easy to die, the mood and idea is great here but can't fully enjoy it because your character can die just by pushing a block and having it fall back on you. I think having it so you can maybe throw or move the blocks around with your mouse to get a 360 degree movement would help instead of just pushing forward (just an opinion.). Again, honestly liked the idea and mood and silliness the game was going for just the gameplay can be rough. |
| Oct 15 15:43:19 | 30m 20s | Grandma's Garden | ♥ 1 | You should have a picture or something to show what this game looks like, I had no idea what to expect before playing it. Good job having so much content for a Compo game, I didn't expect that many items or variety. I played till I lost and I think I got to 42 points, the theme shows itself when you start to run out of room but like alot of other people have said the game takes too long to get going. Again, lot more depth than I was expecting and pretty fun, just slow at the beginning. |
| Oct 17 00:32:41 | 32h 49m | Red Zone | ♥ 1 | I almost beat the first level, I feel bad not playing more of it but I am guessing the fruit randomly spawns at different locations? So it makes it tough to find each fruit every play through, it becomes more about luck. Good first entry though, I like the shaking of the screen the most when attacking. You don't have to worry about playing my game unless you want to, I already have enough votes :D |
| Oct 17 00:53:53 | 21m 12s | Schrödinger's Cat: The Game | ♥ 0 | I played till the end as well, not bad for a second game. I am surprised by the choice of the Schrödinger’s Cat lol. This game was pleasant, simple but pleasant. I had some fun, however I agree that I'd like a ramping up in difficulty, maybe tougher puzzles, enemies, something to feel like you're progressing and the game getting harder. The other small thing I didn't care for was the menu navigation having to switch between mouse and keyboard, it didn't feel natural using only the keyboard for the main menu then using only the mouse for level select. |
| Oct 18 22:41:43 | 45h 47m | Shadow's Edge | ♥ 1 | Graphics are like out of a kids book, nicely done, almost look illustration worthy. I was able to make it to the end of level 2 from 2 different paths but nothing happens, guessing the end? I didn't like the controls that much, I wasn't able to jump if too close to walls. I also like your use of theme, stands out compared to others and definitely feels like a good take on the theme. |