Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Beeb GameCodeCompany

Beeb GameCodeCompany

Feedback comments for LD53

← LD52   LD54 →

Beeb GameCodeCompany's games and stats for all events →

TimestampSince previousGameBeeb GameCodeCompany's comment
May 7 01:37:55 Hazard Saviour ♥ 1 I am wanting to call you out that this was made in 72 hours, it seems too polished. Graphics and everything are all smooth, and you can see alot of different influences like Mega Man and maybe even Kirby. I am really happy you had the ranking just like Crazy Taxi with different letter rankings...I also ran into the bug where you couldn't pick anyone up on 1 of my playthroughs. Also, I would really like to see cash text appear next to the animal when you drop them off, it was a little confusing to understand the money...But yeah, good idea and good execution. I used to use TGF and MMF as my primary, so it's cool to see you represent that community with this game.
May 7 02:10:36 32m 41s Willow & Audrey's Floral Delivery Service ♥ 1 Yeah, the vibe of this game was pretty decent. I liked the music, lively and upbeat. Made me realize I know very little about different types of flowers lol. Not a whole lot in terms of gameplay, but like I said, the mood was pleasant. Good work
May 7 02:41:55 31m 19s Micromanager ♥ 2 I am glad you guys used the grid based movement, I don't see that very often. I think I was drawn to playing this because it reminds me of Bomberman. I played this multiple times because I wanted to beat it. It's definitely a little unbalanced, to beat the game I only did 1 upgrade to save money. And I would've liked some music and sounds for this robotic scene. Best thing this game did was some humor, I thought the dialog had some funniness to it. And now I feel like I know what it's like to work at an Amazon warehouse, so thanks lol.
May 7 03:27:42 45m 47s 42 blocks in 7 and one-half minutes ♥ 1 For only 48 hours not terrible, I was impressed and thought the web and swinging felt and looked good. Probably should've made a copyright friendly character though, like "spider-dude" or something lol. Was funny though, funny way to take those movie moments and quickly make them into a game.
May 7 03:57:39 29m 57s Delivery Boy Island ♥ 1 I am a huge Super Mario World fan and decided to give this a try. Definitely difficult to navigate and deliver packages properly. I enjoyed the different levels, and the added ability to run, swim, and climb. I couldn't figured out how to use the gun like the instructions told, maybe you ran out of time for that feature, which is fine. I did beat the boss and win the game but like I said, navigation and goals was a little confusing. Keep it up.
May 7 16:07:04 12h 09m Delivery and Hunting for Lavatory (DHL) ♥ 1 That was more of an experience than a game (in a good way) haha. This feels like a Jam game, just something random and not bound to a bunch of rules, like random dialog and needing to use the bathroom. I love platformers and once I got the hang of this it was fun and like I said, a pretty fun jam game.
May 7 16:55:23 48m 19s Plane of Destiny ♥ 1 This felt like an experimental type of game. I thought the controls were decent, would really liked to have seen a list for the controls on this page or in game however. Pretty cool that the paper folded and was the actual game object that included the text.
May 7 17:03:55 8m 32s Super Buffed Delivery Service ♥ 4 Reeeeally glad I played this, good Jam game. Never really knew what to expect and simple. Haven't played a toss game like this in forever and this has it's own flavor. I liked the music and the overtop nature of everything, and I like how the music became almost elevator music in space haha.
May 7 17:17:34 13m 39s Pizza Dash ♥ 1 Pretty delightful, graphics were nice and music was great. I'll most likely listen to the soundtrack and see if I can find more by the maker of this track, I enjoyed that song quite a bit. Controls were a little tough once the hand got added and I might try and go back to find the "journals?" I think it was, but not sure if there will be a reward for those
May 7 19:09:59 1h 52m HUEBER ♥ 1 Hey, I understood and played your game for the first 6 levels and the tutorial. I might come back and finish later but I believe I got the gist of the game. It was very satisfying to see everything play out once you connected everything and hit play, I enjoyed that and felt like I was actually forming a strategy. I am impressed that the dots were also smart enough to go to the proper locations and not head in any wrong directions. It was confusing at first for sure, the problem I had was not knowing when to use the "industry" or the "mining" for the homes, it was told in the tutorial but it was tough remembering everything. I think using different icons/shapes for the dots would've helped this. Also maybe having a universal circle tool instead of swapping between build modes would've simplified things. But hey, you guys might not want to hear my opinions, we all had limited time and rarely do we get to have everything as perfect as we'd like. But props for doing something that is different from everyone else.
May 8 14:56:27 19h 46m Rhythmic Courier ♥ 0 That was pretty fun, felt satisfying speeding up when keeping the rhythm properly. Sidenote, I liked how the boxes were added in the background at the delivery section, looked neat.
May 8 15:08:15 11m 48s Box-o-Bunny ♥ 2 I enjoyed this, very cute. Sad it wasn't longer. Everything very cute and upbeat, music reminded me VERY MUCH of Earthbound. Being able to pull blocks gave this game it's own unique mechanic instead of other games that only allow pushing.
May 8 15:19:23 11m 08s The Frog Prince ♥ 2 I enjoyed this, light hearted. Pretty much what others have said, reminded of a strategic Frogger game for sure. And I also enjoyed the saying out of no where, "With great balls come great responsibility."
May 8 15:51:04 31m 41s Delivery Drive ♥ 1 I really think the best thing you did was add difficulty options, and that's something I feel like doesn't get added to these games because of the time limit.
May 8 16:20:01 28m 57s Brass Monkeys ♥ 1 I was surprised a little by this one, it keeps you constantly moving without being too hectic. But I struggled as well with understand the balance of this game, I played it multiple times and couldn't win (I see your comment on how to win now). Would've really been nice to have a tutorial or how to play picture. But honestly, I was surprised by the graphics and music, reminded me very much of Donkey Kong Country. I had fun with this game other than the difficulty. Nice work.
May 10 20:44:26 52h 24m Foxcrate ♥ 1 Like everyone has said, I enjoyed the art work and I'm sad you haven't gotten more people to play this yet. The artwork and just vibe of this game reminds me of Nick Jr. shows like Maisy Mouse. I feel like the gameplay even represents this, like you're showing what a delivery driver does in a way kids could understand. I enjoyed the variety this game has, I think it got a little tedious is my only problem but seeing that variety is also what makes this game standout. You already this, I'm sad I didn't get to finish the game 100% because it crashed after 10-15 mins of play. But it's a pleasant game, good work guys.
May 10 23:56:16 3h 11m Don't get fired! ♥ 2 That was pretty cool, cool cutscenes and decent paths that your character and the boss follows. Pretty delightful.
May 12 19:22:44 43h 26m The Corporation ♥ 1 Definitely feels like this could be turned into a bigger game later, each level could just be trying to find the right path on an odd shaped object. It was pretty neat altogether, my favorite part is how once you took the resource it faded the other block colors to gray.
May 12 19:44:14 21m 30s Special Delivery ♥ 1 I remember you from your last game and am reallly impressed with this as well. Not sure who you sold your soul to but it's working out lol. And you did us dirty with that one letter though, no one anyone is getting it on their first try lol.
May 14 19:31:05 47h 46m The Mail(gun) man ♥ 1 I agree, I would've liked to see something that says you hit the mailbox. I also didn't reach any "Full Boxes" but I went twice and got my highest score. I think you chose the right music that fits the gameplay, nothing more hardcore then delivery papers with music like that lol. Score.png
May 18 23:03:35 99h 32m Sir John Diggity and his friends: A Dangerous Delivery ♥ 1 Glad I gave this a go, you seem pretty talented. The graphics and mood/humor were the standouts for me. The TV look was cool and the drawings remind me of Cuphead a little bit, pretty delightful. Gameplay was fun and the cutscene added to the story, I also did a cutscene like that for the beginning of my game and seeing it used here reinforces the idea it does add more to the lore and world of a game. Also, I like what the one person said above, having 2 player co-op would be cool.
May 19 22:40:57 23h 37m Five Nights at Papa's ♥ 1 I finished the game, I reallly liked how the pizza arrow disappeared when you were close to your destination, that is a small touch but I feel like it makes the player feel like the game isn't handing their hand. I agree with alot of the other comments, I got stuck easily to objects and would've liked more music/sound. I would also like to have a timer or count to tell when the day/night is going to end.