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Feedback comments for LD54
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| Timestamp | Since previous | Game | the3rdHunter's comment | |
|---|---|---|---|---|
| Oct 4 00:48:05 | Squeeze and Steal | ♥ 1 | Nice little stealth game. I like how the game continues as you're trying to stuff things into your loot sack. It makes it much more stressful when you're trying to snag things close to guards, and you have to quickly fit them into the bag. Good work! | |
| Oct 4 01:24:47 | 36m 42s | S.P.A.C.E. Ltd. | ♥ 2 | Fun game! I spent quite a while playing. I like the rouge-like gameplay loop of 'loot-a-level-then-spend-that-loot-to-level-up'. The floaty jumping felt good and spacey. I lost some lives to holes that I had no way of knowing were there until I fell into them. Some background art clues of where holes are going to be would help with that. I like the music but miss sound effects, especially for feedback when the laser is hitting things. It was also really hard to know to how and where to use the drone the first time. Some kind of tutorial/prompt the first time would help. Overall I thought it was really good. Great work! |
| Oct 4 01:33:03 | 8m 16s | Kill Circles | ♥ 1 | I liked this a lot. It has a super retro arcade feel. Simple gameplay that quickly get challenging. Great minimalist audio that communicates a lot of information very simply. Awesome work! |
| Oct 5 02:01:27 | 24h 28m | BACK TO REALITY | ♥ 3 | Music was great. Fun little Pikman mechanic. |
| Oct 5 02:15:17 | 13m 50s | Actionmart at the Awesomemart: Starring Action Matt | ♥ 1 | I like the vibe of Action Matt and Awesomemart! An indicator arrow of where stuff is in the map would be very helpful, as I couldn't find anything. Still had fun though. Good work! Needs more zombie noises! |
| Oct 5 02:27:02 | 11m 45s | Brick Breaker: Colors | ♥ 1 | Fun little twist on paddle games. Well done! |
| Oct 5 02:34:07 | 7m 05s | No Cats! | ♥ 1 | Cool look and feel for the game. Those cats are hard to catch. My first playthrough, I only snagged one cat near the end, then I had no idea what to do with it. After re-reading the instructions, I realized what I should have done. The music, art, and content all work well together for an interesting vibe that I really liked. Great work. |
| Oct 6 01:37:39 | 23h 03m | Little Cart of Junk | ♥ 2 | Fun with physics! I was pretty terrible at this game, but it was still fun. Launching objects around and watching them smash into each other is always satisfying. Especially when they're skeletons and bathtubs! 😆 |
| Oct 6 01:53:05 | 15m 26s | V-SHRINK | ♥ 1 | I love the retro vibe. Loved the driving music which fit the arcadey gameplay very well. It took me a little while to get how the game worked, but once I understood it I really liked it. Reminded me of Volfied and Robotron. Well done! |
| Oct 6 02:09:05 | 16m 00s | Bounced | ♥ 3 | I love the look of this game. The area down the alley with the clouds and sunset looks super awesome. I don't even care about getting into the club. I just wanna chill in that city, watch the sunset, and listen to synthwave... |
| Oct 8 22:44:42 | 68h 35m | CrystalLine | ♥ 2 | This game is amazing! I really like how the gameplay ties into the theme of limited space. I love the game mechanics. It's so simple but provides for so much player agency to solve the increasingly complex spatial puzzle. There so much room for skill that you want to play more. It's a great design! |
| Oct 9 02:28:11 | 3h 43m | Ascii commando | ♥ 2 | This game oozes nostalgia. The soundtrack is great. Repetitive labor style gameplay on a CRT monitor really captures the of early education computer games that you're emulating. It really made me nostalgic. Awesome work! Sometimes I suffer from imposter syndrome at work. But now, thanks to this game, I know that I am a REAL programmer!!! Lol! |
| Oct 10 03:12:03 | 24h 43m | Haxwell Modem: Beyond the Firewall | ♥ 0 | Interesting concept. Well executed. The menus, audio, and graphics show real polish. The parrying system was interesting and made for some frantic action while trying to parry shots coming from all angles. Great work! |
| Oct 11 01:02:46 | 21h 50m | RelicBound | ♥ 0 | The menus and graphics look great. The characters and level are are well done, and especially impressive for your first time! Way to go! Sound is also nicely polished and balanced with good music. Player movement felt good and the speed was well balanced relative to the enemies to provide a fun challenge. I agree with points other people have made about the combat system. The range of your attack relative to your hit box makes it an unbalanced advantage to attack vertically from above, which I'm guessing wasn't intentional. Part of me thinks you should just lean into it, and change the sword into a broom. Turn it into a wraith sweeping game! Because it does have a pretty satisfying sweeping feel right now. 😆 My biggest suggestion would be that I think you should amplify the feedback in your game. Adding some more visual feedback on the attack hit would help beef up that interaction and make it more satisfying. Feedback on when the enemies are going to attack would let players play more aggressively, and would make dodging attacks more skill based instead of predictive. Add more feedback to picking up the relics, and ramp up the feedback so that when the player picks up the rare relic, it has the biggest, hypest feedback that gets them excited about getting the best relic! The game looks really polished. This is a solid game. With some more time to inject a little more game feel into the game and flesh out the relic system that you've outlined in your replies, this could be awesome. Great work! |
| Oct 11 01:27:50 | 25m 04s | Warehouse Tycoon | ♥ 1 | Fits the theme really well. I agree with others that some kind of upgrade/investment system would make the money have more of a function. I liked the contract system, and how the offers came and expired. Added some tension to getting things unloaded and quickly making decisions about which contracts to grab. Good job! |
| Oct 11 01:39:05 | 11m 15s | Dino Island 🦖🌊 | ♥ 1 | So much retro nostalgia vibes. You've perfectly recaptured early 3D era platformers. It's even more impressive that it's done in your own game engine! That's so cool! One day I hope to submit an LD game made in my own engine... |
| Oct 11 01:49:08 | 10m 03s | Sip & Slime | ♥ 2 | This game is so cute. The visuals and the audio are all super charming. The gameplay cycle is nice and clean. Super solid entry and very well done! |
| Oct 11 01:52:36 | 3m 28s | Commuter | ♥ 1 | Haha. The audio is great. The hitboxes are cruel, but so is life. And just like life, this game ends quickly and abruptly. I like the twist on level 3. Awesome work! |
| Oct 16 01:36:01 | 119h 43m | Parking Ltd. | ♥ 1 | Haha. This game is awesome! I had so much fun playing it. Great idea and use of the theme. I really like that the game is you playing with this bad AI to achieve a task. Cousin Ernie just piles the cars on top of each other, but then he gets 50% of the tips I earn cleaning that mess up?!? No way man! Lol! Great work! |