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| Timestamp | Since previous | Game | Simon Rahnasto's comment | |
|---|---|---|---|---|
| Oct 4 16:28:13 | Waterskin | ♥ 4 | This was a fantastic entry and I had a blast! The sound and music were top-notch, setting a cozy vibe that I thoroughly enjoyed. I'm a sucker for choose-your-own-adventure games, and your take on it was fantastic. Plus, the 'limited space' theme was cleverly integrated. One thing that really got me was the freedom to choose my path without feeling trapped in a storyline. Often when I play "choose your own adventure", I feel like I do not actually have a choice and it is the developers adventure. I may not have navigated it all perfectly (lets just say my character had a knack for finding trouble and accumulating wine), but it definitely added to the fun. And yes, any game where I can give a cat some love instantly wins my heart! In short, your game was a hit in my book. Great tunes, enjoyable gameplay and great writing! 😄 | |
| Oct 5 16:55:43 | 24h 27m | Solid State Dive | ♥ 3 | I really enjoyed this. Occasionally the platforming was challenging, but the controls were tight, which made the experience enjoyable, instead of just frustrating. One aspect I liked in particular was 'cleaning' the data by shooting blocks. It was akin to power washing, oddly satisfying. And The fact that this entire game was made by a single person is nothing short of remarkable! The visuals and audio in your game are perfectly in sync, creating a delightful retro vibe. It felt like a nostalgic flashback to games like Jazz Jack Rabbit, which is high praise 😄. Overall a fantastic entry, well done! |
| Oct 5 17:38:11 | 42m 28s | Cavescape | ♥ 6 | This game is an absolute delight! Having played several of your previous games, I must say this one is my new favourite. The 'voice acting' with its blend of nonsensical words and funny (sometimes Suomi-noises) accents was simply fantastic. It, combined with some great humour, made the game hillarious (the ending had me in tears) 😄 One aspect that truly impressed me was the tight controls, manoeuvring the rocket ship just clicked instantly. It's not easy to achieve that level of precision, but you nailed it. Great use of the theme, having to plan ahead and decide what upgrades to bring was interesting. Specially since I never had any combat and realized a while in that bringing weapons was not smart haha. Was the missions randomized or were you just messing with the player? 😢 I did not manage to get the high score to work for some reason, I would love to try to speed run this again to see how fast I can do it. Overall, fantastic entry and impressive that you managed to coordinate with so many people onboard you team, that takes a lot of effort! 🏆 |
| Oct 6 16:21:27 | 22h 43m | Chrysopelea | ♥ 3 | This was a very pleasant game, I would love to have an extended version of it on my phone. The graphics were simple yet cohesive. The gameplay felt like a pleasant puzzle, like a better version of crossword puzzles. The sound effects, especially the pitch variation with each step, added a nice touch to the overall experience. Finding words in the puzzle was satisfying and kept me engaged. The interpretation of the theme is probably the most unique one I have encountered so far. All in all a fantastic entry, Good job! 😄 |
| Oct 6 17:09:42 | 48m 15s | The Big Crunch | ♥ 5 | I really enjoyed this game! The mini games were a lot of fun, great idea for a jam game! The graphics, although simple, looked really nice. The sound and music matched the game's look and feel perfectly, basically the whole game felt polished and cohesive! Im very much into score attack games, so having a leaderboard was awesome for that extra challenge and replay value. Also, the difficulty curve was spot on. It eased you in, allowing for a learning curve at the start, but then it picked up the pace and got quite challenging pretty fast. Overall a fantastic game, great job 😄 PS. Here is my score 😎 my score.png Also, not sure why you disabled the mood category, this game has a fantastic mood. I would have rated it highly there! |
| Oct 6 18:30:29 | 1h 20m | Alien Abduction Adventures and Astral Anomalies Abound | ♥ 2 | It's become a tradition for me to play your entries each jam, and I must say, this one was a treat! It's very cool that you keep making text based adventure games, and it's impressive to see how diverse they can be. I really appreciated the moments where nothing seemed to happen for a while; it added a realistic touch to the gameplay and I felt as if I was travelling in space hoping to find life. Then when I found it, it was difficult to capture; needed multiple attempts before catching the first one. Then the first two died terrible deaths stuffed into a small cargo space haha. All of this made it feel like a much bigger accomplishment when I finally managed to sell some aliens and buy my first upgrades. Even though it's all in text, the website design perfectly complements the theme and enhances the overall experience. Lastly, I enjoyed the music, it added a lot to the overall feel. Awesome job! 😄 |
| Oct 6 20:15:28 | 1h 44m | Ribbon 2 | ♥ 4 | I mean at this point I expect that your games are going to be great, your #52 entry blew me away and I have since referred to it as my all time favourite. That changed today. As a programmer it is always nice to see mechanics that are impressive, and the ribbon is both impressive from a game design perspective, but also from a pure coding perspective. This game is an absolute masterpiece! The level of polish is insane, especially considering it was created by one person in just 48 hours. I can't help but compare it to a Nintendo title, which, in my book, is the highest praise one can give. At first, I thought it might be a one-trick pony, but boy, was I wrong! The utilization of the ribbon mechanic in various ingenious ways kept surprising me. And as always the music was a highlight. The soundtrack was fantastic, and the song at the end was simply glorious. I won't spoil the ending, but I absolutely loved it! In summary, this game won the compo, if anyone does not give this game a 5/5, then in my mind they are insane. What else can you ask of a compo game? One day you should join the Jam part, I would love to see what you can do in 72 hours 😄 Seriously consider developing this further and releasing it, I know I would pay for a full version and I am sure others would too! Congratulations, you now occupy both the #1 and #2 spot of greatest compo games that I have played in my now 24 Ludum Dares. 🏅 🏆 |
| Oct 6 20:39:28 | 24m 00s | Sea Kelp Tower | ♥ 4 | I was blown away by this game! While playing, I had to remind myself it was created in a mere 48 hours for the Compo category, it felt like a jam entry in terms of quality. The platforming controls were incredibly tight, which really makes or breaks any platformer. The visuals were simply fantastic, especially considering that this was the work of one person within such a short timeframe. The audio was spot on, both the music and the sound. The entire game was cohesive and I have literally not a single thing that I would have changed. Absolutely one of the best entries I have played this Jam! Fantastic entry! |
| Oct 6 20:43:35 | 4m 07s | Gridlock: A Tiny RTS | ♥ 4 | First time I get to play an RTS in a game jam, it is my favourite genre of games! There is a reason you don't see RTS games in jams, they are difficult to make. So it is extra impressive to see how well this game works. I love the voice acting, which was phenomenal as usual. I like the fact that it felt like there was a lot of strategy you had to use. As always, your entries are more than a simple game, it's an experience that you remember long after the jam ends. Fantastic job! ⭐️ |
| Oct 7 11:43:31 | 14h 59m | Rude Bear Rollout | ♥ 4 | It's always a pleasure to dive into another rude bear game, a Ludum Dare tradition that never disappoints and this entry was no exception. I was hoping to be able to eat rad boar at the end, thus getting all my stolen food back 😄 The physics were very cool, impressive work! My favorite part was the intro comic strip sequence, which was glorious! All in all, another fantastic addition to the 'rude bear' tradition. Well done |
| Oct 7 11:53:15 | 9m 44s | Air-Raid Architect | ♥ 4 | This game had a great approach to the theme. The "limited space" really kicks in as the wasps wreak havoc on the map. Also great PSA about wasps being assholes, ever time I try to eat outdoors they come and try to eat my food & table. The rebuilding mechanic with different structures was a cool feature, Initially I was confused about what good it does, but when they started shredding my floor it quickly became a big decision what to pick each wave. Nice touch with the jetpack and multiple different weapons, overall a great entry! ❌️ 🐝 ❌️ 🔫 😄 |
| Oct 7 12:58:59 | 1h 05m | Blocked | ♥ 3 | I searching for the active block for an embarrassing amount of time. I might need an extra cup of coffee! 😄 Puzzle games often struggle with the difficulty curve, but I think this game nailed it. It gradually became more challenging, keeping me engaged without feeling overwhelmed. Oh and the particle effect upon winning was a lovely touch! Well done! |
| Oct 7 15:05:45 | 2h 06m | Stardust Slingshot | ♥ 3 | This game was an absolute blast! Using the tractor beam to mine for minerals was immensely satisfying. The end screen with the minerals falling down was a great touch, it reminded me of the level up screen in Vampire Survivors. The theme was brilliantly executed, I did not expect to play a game where I was spiderman in space haha. 4cd241db84b0913daccdfffefc376dbe.png Overall a fantastic game! 🏆 |
| Oct 7 15:16:16 | 10m 31s | Depthe | ♥ 4 | When I moved the player for the first, my immediate thought was "Oh hey... I like this!" The graphics were an absolute standout, super nice and wonderfully coherent. The audio was minimalistic but fit the game very well. What impressed me the most was the seamless introduction to the game. The difficulty scaling and gradual introduction of mechanics acted like a tutorial without feeling like one. Elegant design at its finest! |
| Oct 7 19:33:51 | 4h 17m | Limitris | ♥ 3 | I'm genuinely amazed by this "Tetris clone". I have never played a Tetris game that is so unlike Tetris, while still maintaining certain parts of it. The gameplay was truly innovative, and what caught me off guard was the surprising amount of decisions to make during gameplay. The dynamics of filling, removing, and rotating added a layer of depth and made each move a thoughtful choice... that you had to make while under the stress of imminent death. It also fit the theme like a glove, both actions limit the space you are in, but have the ability to cancel each other out. It's so funny that it's optimal to connect the blocks, just like in tetris, in order to more easily negate them with the opposite ability. Being a fan of score attack games, I loved the fact that there is a number you can increase. I am a simple man, I see number, I make number go up. 😄 Oh and here is my result: 6ad9647860e58fcd72b9a633a9f87092.png Overall this game is a fantastic and innovative spin on Tetris, keeping the essence while making a completely different type of game. Kudos for creating such an engaging and fun experience! |
| Oct 8 08:41:01 | 13h 07m | Whiskers in the Dark | ♥ 6 | I had a fantastic time playing this game! The graphics were nice, I love the kitten animation! The dynamic light system was cool, it really added to the atmosphere which was a perfect blend of cute and a bit creepy. The first time the hand came down and stole my cat I almost got scared haha. The intro sequence was really well made and immediately set the tone for the game. Overall I enjoyed this a lot, great entry! |
| Oct 8 08:55:37 | 14m 36s | Towerfull | ♥ 4 | I thoroughly enjoyed this game! The voice line quips added a lovely touch, which gave the game a great sense of personality. Absolutely loved the cute art style, together with the audio it created such a nice cohesive atmosphere and mood. The take on tower defence was refreshing, especially with the concept of summoning small minions to man the different "towers". (One thing that added a unique flavour was naming the minions) Considering it was made for a jam, I was genuinely impressed by how complete the game felt, very polished experience. It was also nice to see that the game fit the theme even better than normal TD games. Usually I find that you keep upgrading towers instead of selling them, but here it was essential to sell off buildings to make room for better ones. Overall a great entry! 😄 |
| Oct 8 09:07:13 | 11m 36s | Total Party Swipe | ♥ 3 | I mean I always expect your games to have that 🐑 magic, but still, I was pleasantly surprised by it! The level of strategy required was very unexpected, I am not usually a fan of turn based combat, but you solved a lot of the problems I have with it here. Most of the things I want to say were already said (very well) by @alexrose. The idea of the game was truly unique. I could easily envision this becoming a very fun full game. |
| Oct 8 09:40:01 | 32m 48s | Pixel Piles | ♥ 5 | The controls are ingenious. When I saw some screenshots I imagined you would control the character with for example WASD and the block with arrow keys. This is so much better, I specially love how you need to hit the walls to rotate the block, that is such elegant design. The graphics are very nicely polished, the character and it's animations are super cute. Nice sounds and music; basically the entire game is cohesive and well executed. I really like score attack games that are very challenging, because then you can start going for your record quite fast, instead of playing through 90% of super easy to get to the challanging part 😄 04501c8f75c6bb37830f712d1416ff4b.png Maybe not the best score, but I am pleased I managed to get above 500! Great entry 🏆 |
| Oct 8 09:58:11 | 18m 10s | Botpourri's Space Chase | ♥ 2 | Like right off the bat, the menu is so great. Displaying the high score & the cute character that looks at your mouse! I love how the game does not even need a tutorial, in fact it was a lot of fun to sit and figure out how it works and how to not instantly die. I personally love score attack games, So I will be trying to get that 5th spot from "Emilllll". I am getting closer and tuning my strategy, so watch out for "DevJeeper" haha. The gameplay is super satisfying, the amount of juice you managed to add is incredible. I love the audio effects that happen during combat and I really like the particle effect when the enemies die. Overall a fantastic entry! |