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| Timestamp | Since previous | Game | Simon Rahnasto's comment | |
|---|---|---|---|---|
| Apr 17 21:43:49 | Haunted Forest | ♥ 3 | I really dig the black & white + a bit of red color scheme that you have going on. It really sets the mood. First I misread your message that you replied saying "Well you _can_ kill then". So I spent like 10 tries, determined to own the bastard. Only to re-read your message and see that I had owned myself, haha. But overall a fantastic compo entry, very memorable! | |
| Apr 17 21:58:44 | 14m 55s | Summoner Survivor | ♥ 4 | I love the "survivors" genre, and this was a very unique take on it. It felt a lot more active, while still feeling like it belongs in the genre so to speak. Almost like a cross with a tower defence. I played quite a while, it's addictive; which is a great compliment. Here is my highest score: 06369de7f6f61cfa121f6e787ff27b68.png |
| Apr 17 22:06:10 | 7m 26s | Necrunmancer | ♥ 4 | What a delightful little game you've created! Firstly, the music and audio are nice and cohesive. They add a nice ambiance to the gameplay experience and go very well with the graphics! It was fun to try to manage your mana and make strategic decisions in the battles, you have a very solid foundation that I think could be expanded into a cool mobile game! Overall, your game is fun, geat job! ๐ |
| Apr 17 22:12:46 | 6m 36s | Dreambound Metal Fan | ♥ 3 | Honestly surprised by how much fun I had with this, the survivors genre is a personal favourite and combining that with summoning is clearly a match made in heaven! The gameplay was really satisfying. Oh and awesome work on the audio! ๐ |
| Apr 17 22:17:13 | 4m 27s | The Witch's Dungeon | ♥ 3 | Ok this was awesome, from the get-go I knew this would be good when it started with the lorem ipsum spell ๐ I really liked the fact that you make the player enter the dungeon, just to fail. And then tutorialize the summoning. The graphics are very charming (pun intended) and cohesive! Overall a very pleasant experience! Great job! |
| Apr 18 09:23:52 | 11h 06m | Necrowizardry! | ♥ 3 | Making 3d games look good in a game jam is near impossible, but somehow you managed! I really love the voxels with the fancy shaders, there's a fine line between looking good (kind of like Minecraft with cool shaders) and looking cheap. There was a lot of really cool mechanics going on, as I was playing I actually found myself wanting to play this against other people. I could really see this being a great. I liked the fact that you had to balance swapping into skeletons and back to the wizard for safety. Oh and my absolute favourite was blasting the enemy wizard into a group of my own skeletons and watch as they juggle him in the air. Finally, audio is phenomenal, specially the superb voice acting, it gives the game so much personality. To sum it up, I had a blast, but literally and metaphorically ๐ PS, tried to go for flawless victory, I got close: victory.jpg |
| Apr 18 09:57:40 | 33m 48s | Reverse Rituals | ♥ 0 | I was blessed by naughty claus! a42e4812021b70c8330131b056661e02.png Short, but very polished; like a good jam game should be ๐ |
| Apr 18 11:54:14 | 1h 56m | Spirit Edge | ♥ 3 | As always you have the most clutch controls and gameplay, it just feels so juicy. I love score attack games, and the thing you do really well is to make them very short and challenging. That way it feels exciting all of the time and you avoid having to play a long time just to get the where it matters. It's just full on action immediately. I am quite proud of my score, even though I am sure most people will beat it ๐ 6f530e2fe04b68115202763dbdf794af.png |
| Apr 18 13:32:36 | 1h 38m | Church of Pain | ♥ 5 | I knew this would be good when I saw the menu, I really dig the composition there. It sets the mood and you know you are in for a ride ๐ "Let's go kick some demon ass", yes we will! I love the small details like the "cross-hair", and the iron shight on the colt also being a cross. Great with voice acting, it really gives the game a personal touch. I like the graphics, they are a perfect blend of Doom and hilariousness. Another thing that I like is the movement, where you can build up momentum by "bunny jumping". Similar to an earlier entry that you made "Hellchemist". That was awesome there, and it's even more awesome here. Great job! ๐ |
| Apr 18 13:42:18 | 9m 42s | Robo Climb | ♥ 4 | A game where you have to summon willpower to get over seemingly impossible challenges? Oh I love this, specially the feeling of desperately clawing a wall after falling down haha. I am nowhere near good enough at these type of games to make it far, but I would love to watch a video of someone who is showing how it's done by a pro ๐ Great job overall! |
| Apr 18 21:01:31 | 7h 19m | Mystery in Greensand Shore | ♥ 5 | This was a very cool entry! You managed to create such a cohesive "retro"-vibe, with both the story graphics and audio ๐ The moving based on number advantage or "zone control" reminds me of a board game that I like a lot called "Root". All in all, a phenomenal entry, great job! |
| Apr 18 21:10:21 | 8m 50s | The Wheel | ♥ 3 | I'm just glad that you are still around LD @kuro. Been a while I since last time and I am looking forward to your next entry. I learned a lot of cool tricks from your previous entries and from our discussions on Discord! And while this is not so much a game as just one mechanic with dialogue. The wheel going to the opposite side when it rolled off screen was a nice touch. ๐ฅ |
| Apr 18 21:21:34 | 11m 13s | Summons of the Sovereign | ♥ 4 | Well I am a huge board game fan and I loved your previous board games-esque entry "Reap What You Sow". So far I have only played it against the AI, but during the weekend I intend to play it in the PVP mode. Kudos for including both, that's quite a feat in a game jam. One of the things that I find the most impressive is how you managed to make the AI opponent feel like a "real" person. As usual with your entries the sound, music and voice acting are on another level. I also really appricate the Hare-software art style! I think you are going to "Reap What You Sow", or in other words; great entry, deserves a great placement! ๐ |
| Apr 20 22:41:20 | 49h 19m | Boots Of Summoning | ♥ 3 | I really enjoyed this game. I disagree with comments saying the movement was "sluggish", it felt very smooth and reminded me a lot of games like quake. I love score attack games, and one thing I find very annoying is when each run is very long, then you end up spending like 15 minutes on the "easy part", waiting for the last challenging 2 minutes. This game skips the boring part and throws you into action instantly. You manage to create that "Oh, I just want to try one more time"-feeling which is the hallmark of a good score attack game. A lot of things were very satisfying, the enemies have cool animations and I appreciate that they have a smart enough AI that they will follow you well regardless of the path that you take (jumping etc). In the end this was my best result (probably not that good, but I did my best ๐ ) score.png I liked your take on the theme, I have played quite a few entries already but I have not seen anyone implement the theme in a similar way, so plus points for that! Overall a fun experience, great job! |
| Apr 20 23:00:15 | 18m 55s | Ocean Screensaver for Windows 4K | ♥ 6 | This certainly is a unique take on the theme, and in a way I feel like a screensaver is the ultimate way to have an "idle-game", that is such a good idea! How has nobody thought of that before? The graphics are really nice, I like them a lot and they give off a very soothing and relaxed mood. Being visually pleasing is probably the most important thing for a screensaver. I have now installed your game as my screensaver, so in a way your game is going to be the game that I see the most of ๐ Innovative ideas like this are what makes Ludum Dare special, great job! |
| Apr 22 12:45:38 | 37h 45m | Elemancer | ♥ 2 | I love games that have a bit of a story, and you guys usually have a very funny one, this time is no exception! I loved the intro scene where the wizard instantly get's killed by the monster he summoned ๐. But I really lost it when I encountered the ducks. First you get a prompt saying something along the lines of "Let's see how these ducks like freezing", and I walk around for a little while wondering, ducks? What ducks? How bad could they be? And out of the ponds all of a sudden, drunken knife & beer wielding ducks come rushing at me. I was both scared and laughing my ass off. Oh and nice touch with being able to freeze the lakes. There's a lot of neat details like that in this game. And I really love the fact that you added them in, for example the parallax clouds or the spin animation of the fire elemental, instead of a normal run animation. The sound and music are top notch, there's so many sound effects and they are very fitting. Also like that you have contextual music that ramps up when there are enemies. As I was playing I started thinking about the fact that it was a shame that you kind of only used one element per area, and therefor never had to swap between them. Right after that I entered the first area where there were mixed enemies. And that is the last thing I want to talk about (which is the part I am going to steal from you) You do such a good job with tutorializing. It's really smart to have the player do things, then explain what happened and why. Instead of dumping a bunch of information on the player and praying they paid attention. This way you get fed bits and pieces in a way that is both fun and engaging! PS. Awesome rap at the end, is it made by you guys ๐ ? Hyvรค peli! |
| Apr 27 09:50:55 | 117h 05m | Tug Of Slime | ♥ 1 | This was such a nice experience, the visuals are simply gorgeous! I love the parallaxing trees, and the dark palette. This combined with the sweet soundtrack and satisfying sound effects give the game a great mood and atmosphere. The gameplay is simple, but very effective and addictive. There\s a surprising amount of strategy I spend a lot of time playing on the impossible difficulty after beating the game on Easy and Normal. It took me about 10 tries, but after that I finally had tuned my strategy enough to beat it. I think the run itself took a good 10-15 minutes haha. I really appreciate the design of the game, where you solved doom-stacking (spamming a big bunch of minions mindlessly) by punishing it with the fire strike (which looks amazing btw). Overall, great looking game that plays very nicely. Top marks! ๐ |
| May 3 21:13:46 | 155h 22m | Seance | ♥ 4 | Well this is the entry I have spent the most time on, haha. It took me a bit over an hour to finish. But it was well worth it because I loved the ending, there's so many things I loved actually. Obviously, great art & voice acting. Fun with a @sheepolution cameo. Such a unique take on the theme! I agree with @100th-coin that this is a master piece haha. My only, super nit-picky nitpick is that I wish it did not say [ENTER] on the board, but that there was a different way to "lock in", maybe lighting the candles? Top marks! Even though there was no rude bear ๐ |
| May 3 22:03:33 | 49m 47s | Summoner Symbols | ♥ 1 | Your game is one of three that I wanted to save for last, as a nice way to round off this Ludum Dare with great entries. I have said it before and I will say it many times, but there is something you do which makes your entries always stand out, the Sheep-magic-factor. And it is very present here. You manage to create a narrative, a story which is really captivating. If I would use one word to describe this it would be "intelligent". You find a way to get so much out of relativly few things. People have already said it, but I don't mind repeating it: Great visuals, mood/atmosphere, audio and dialogue. In short, a fantastic entry! ๐ |
| May 3 22:30:15 | 26m 42s | Demon Well | ♥ 1 | I saved this game for last, it would not be fair to the rest of the compo entries if I played this early on. I knew you would set the bar so high, as you always do. And even though you are competing mostly against yourself since I compare your game to your previous entries, I keep getting blown away. My favorite parts of the game were: * Story, this rivals "The bountiful" in both in terms of humour and story telling. * Theme, completly unique entry. This time the theme kind of produced a lot of same'ish games, this is not one of them. * Package, How how how is this so complete? Like @belle said, you are truly a one man army. Obviously it took 0.1 seconds to rate your game, if this isn't 5/5, then nothing is. Heck I would be giving you 5s even if it was a jam game! The fact that you have _not_ won an LD so far is nothing short of a robbery. I am rooting for LD55 being your turn! |