Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → ilijabc

ilijabc

Feedback comments for LD54

← LD46   LD57 →

ilijabc's games and stats for all events →

TimestampSince previousGameilijabc's comment
Oct 2 14:50:11 Tiny Factory ♥ 3 Cool! I didn't realize at first that I had to put belts on top of the sources to get the items, but I got it pretty quickly.
Oct 2 14:51:38 1m 27s Mr.AdBar ♥ 2 This is really clever, I love this. I was pretty surprised how smooth it felt.
Oct 2 14:55:47 4m 09s Hazel & Hector ♥ 1 Neat puzzle! I love the use of the theme. The animations are adorable. The undo and restart buttons sometimes wouldn't click for some reason. The dragging was fine, though.
Oct 2 16:19:27 1h 23m The Carver ♥ 1 Cool game! I didn't realize I could move for a while, but that was mostly my own fault.
Oct 3 03:33:46 11h 14m Hexle ♥ 1 Neat take on sudoku! It took a while to resolve any cells until I figured out a few tricks to make things faster, like placing digits with fewer bits first. A way to quickly cross out numbers would be nice, or some kind of assist like showing which numbers have been used in the given 4x4 box (I'm a very casual sudoku solver).
Oct 3 03:42:27 8m 41s Mantra ♥ 0 This seems really cool, but unfortunately I can't get the rock climbing to work consistently enough to reach the top of the wall in the first no-double-jump zone... It works fine elsewhere, is there some weird interaction with the colliders there?
Oct 3 03:52:02 9m 35s hypno-room ♥ 1 Speedup button was quite appreciated. I do wish there was a bit of forgiveness with dragging the blocks around, they tend to get stuck pretty easily. Other than that, pretty cool.
Oct 3 04:37:43 45m 41s Pallet Panic ♥ 1 Oof, that timer is pretty tough... I only managed to complete about half of each task before the end of the day, but that still felt like an accomplishment. For some reason, the purple delivery truck never came back after leaving with 5 items, so I didn't have the chance to complete the purple task (not that I would've had time to, anyway). By the way do the red/green lights on the processing areas mean anything or are they just there to cause anxiety?
Oct 3 04:56:00 18m 17s Ribbon 2 ♥ 1 I found all the ribbons! The ending definitely got a laugh out of me lol The camera is a little wonky sometimes, but that seems pretty hard to avoid. The good news is I was able to abuse that to see where one of the secret ribbons was.
Oct 4 03:22:21 22h 26m Orbital Operations ♥ 1 I had the same issue, here's my browser log: https://pastebin.com/Y2YZjK59
Oct 4 03:36:00 13m 39s Fit ♥ 1 Seconding an option to reverse controls. I did get used to it after a while though. My final attempt got 970 points, although I feel like I probably would've gotten more if I just stayed on one pin when things started getting fast.
Oct 4 03:45:19 9m 19s windowkill ♥ 3 If I had a nickel for every time I didn't realize I could move in a mouse-based game in this jam, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice. Really fun use of the theme! The game got a bit laggy once multiple windows were open, but the effect was worth it. I love how the shrinking screen space forces you to balance between attacking enemies and expanding your view so you don't get hit by sneak attacks.
Oct 4 03:54:01 8m 42s Ozone ♥ 0 This is definitely going near the top of my list for the jam. The only real problem I had was that I was a bit confused about how the multiplier worked, but this was entirely my own fault for not reading the instructions.
Oct 4 04:09:46 15m 45s Mousey Rise ♥ 2 Love the art! I found the walljump kind of inconsistent until I realized you can't jump consecutively on the same wall. I managed to get up one screen, but I can't seem to escape the boots...
Oct 4 04:19:28 9m 42s HEXAK ♥ 1 ld54-hexak.png I ended up with 99 points. I must confess I didn't really understand what I was doing for the most part, for example why some of the tiles didn't light up. I tried to connect them with roads, but I don't think I was doing it right. The graphics and mood are very nice. (Also, minor typo: The help text says that the right mouse button moves the view, but it seems like it's actually the middle mouse button.)
Oct 4 04:29:56 10m 28s H.amazon E.mployee L.earning L.ab ♥ 4 I do love a good sorting game. The main failure condition seems to be when the boxes spill over into the incinerator, since they come in much faster than they can be processed. Love the visuals and sounds.
Oct 4 04:43:47 13m 51s textures_failed_to_load ♥ 1 Pretty cool! One hit point seems a bit harsh, but at least the levels aren't too long.
Oct 4 04:53:32 9m 45s Brick Breaker: Colors ♥ 2 Screenshot 2023-10-03 235210.png I think I got the ball stuck... Well, not quite stuck, but it'll take a while to reach the paddle.
Oct 19 03:42:50 358h 49m Slither Space ♥ 1 This one's really fun! Awesome interpretation of Snake, dealing with velocity and gravity wells adds a lot. I found it pretty tricky to get escape velocity at fist, but I found that turning into the gravity seemed to help.