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ilijabc

Feedback comments for LD46

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TimestampSince previousGameilijabc's comment
Apr 21 16:34:19 Keep Them Alive ♥ 2 Interesting idea. I managed to escape with 5 survivors. I think the reaper is not really necessary for this game, since it forces you to run through without thinking about what your actions will do. I like the mechanic of ordering the followers to move and stay still, but it took me a while to figure out that it existed.
Apr 21 16:49:50 15m 31s Keep, Calm! ♥ 1 I love the concept on this one. The controls were a little difficult to figure out since they kept spinning, but I figured it out in the end.
Apr 21 18:00:43 1h 10m Keep Hope Alive ♥ 1 I like how the mechanics interconnect. It's very easy to get trapped in a downward spiral, but it's never impossible to climb back up. As long as you make sure to rest and get your energy back, you can take advantage of the opportunities on your way to reach success. (This is a commentary on the game and not on life as a whole, but I guess it could work either way.)
Apr 22 04:11:06 10h 10m Got to Find Out ♥ 1 The game looks interesting, but I can't really figure out how to play it effectively. Why do the Robies die, and am I penalized for it? What does the left click aim at? I managed to get through a few areas, but I don't understand the game well enough to progress any further.
Apr 22 04:54:30 43m 24s 8 Degrees of Being Charlie McCandless ♥ 1 Pretty neat! I started placing tiles more strategically when I figured out the stability mechanic. The only thing I'm missing is a fast-forward button for when you're waiting for a particular tile to vanish or heal.
Apr 22 05:00:09 5m 39s DJ Data Bender ♥ 1 I like the concept, I think there's a lot you could do with it. It would be cool if there was a little more depth, or if the sequencer was a little more "musical". Trying to string together as many patterns together as possible is pretty fun!
Apr 22 15:15:46 10h 15m Dungeon Farmer ♥ 0 Not bad for your first Jam game!, Like others have said, could use a kill/score counter.
Apr 22 22:02:39 6h 46m Activated ♥ 1 I like it! Reminds me of March of the Minis. All it needs is some more levels. Also, why is there a zipper on the level select screen?
Apr 22 22:10:36 7m 57s Connection ♥ 1 Neat! Not too difficult, but still makes you think. The card draws can mess you up late in the game if you don't get enough arrows, but you can mitigate it by using the less powerful cards by making room for better ones. Love the music as well.
Apr 22 23:19:05 1h 08m All Systems Grow [LD46: KEEP IT ALIVE] ♥ 3 Love the central mechanic! It would be nice if the moving platforms had some indication of their extents so you could judge your jumps a little better. Also check out my [extreme speedrun strats](https://static.jam.vg/raw/e09/z/32985.png)
Apr 23 00:10:18 51m 13s In the Valley of Souls Deluxe Edition ♥ 1 I love this concept so much. I saw it in Jupi's compilation up there, and knew I had to check out the rest of the game. The end is a bit hasty, but aside from that I can't really find much to complain about.
Apr 23 00:28:29 18m 11s CellForm ♥ 0 It took a little bit to figure out I had to surround the food to convert it, but once I got that, I had fun commanding my flock around. I also accidentally closed out of the web version because of Ctrl+W, but I tried again with the standalone version and that worked well.
Apr 23 00:43:33 15m 04s The Birb ♥ 3 I like the atmosphere, but it just kind of starts and ends, and I'm not really sure what's going on. I also got confused about what to do with the TNT for a while, I didn't notice the floor opened and thought I had broken the game. The art is pretty good and sets the mood quite nicely.
Apr 23 01:07:00 23m 27s hype dream ♥ 1 The theme is adorable! I love all the little jokes. Also, hard mode is *hard*, wow. I managed to win on medium, but is it even possible on hard?
Apr 23 01:40:10 33m 10s A Cold Walk Home ♥ 1 I like the mix of resource management and exploration! I thought that the rate of food spawning to hunger depleting was a little unbalanced; when fighting the boss, the biggest pressure came from time rather than the boss itself. The boss took me a few tries (although I fled for camp rather than dying), but I managed to get it by waiting in the center of the field rather than chasing after it.
Apr 23 03:12:15 1h 32m Battery Panic ♥ 2 I love Tetris, and this hit the spot! I got to level 29. It seems like it's possible to game the system by just vertically stacking, maybe filling the board could be made more profitable to balance that out? I also think it would be cool if unused batteries stayed active for longer so you could make extra long combos. Quite fun!
Apr 23 03:25:47 13m 32s Shipping Schrödinger's Cat ♥ 2 Pretty fun! The later levels get a bit overwhelming, especially since the box spawners don't give you very much time to think. I love how everything is synchronized with the music.