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ilijabc

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TimestampSince previousGameilijabc's comment
Apr 8 19:49:25 A Quest To Bear ♥ 2 Cute game! The swipe movement on my phone is a bit finicky (at least with the web version), but still usable. Love how polished it feels.
Apr 9 02:17:04 6h 27m Flatline ♥ 1 Took me a bit to get the hang of it, but it was pretty fun! I love the style & vibe, as well. The last stage took me 116 tries, I don't even think I was doing it correctly :P It took me a bit to understand how the movement shift works. Maybe it would help if the player changed a bit more depending on whether the shift was ready? I noticed it changes a little bit, but it's pretty difficult to tell when it's moving so fast.
Apr 9 02:31:31 14m 27s Moos from the Depth of Space ♥ 0 I got all 10 cows, but I completely missed the fact you can pick up the farmers... I'll have to try it again!
Apr 11 03:00:36 48h 29m Bag of Bag of Bag of Holding ♥ 1 Interesting puzzle! Reminds me of how I used to stack portable inventories from Minecraft mods inside each other. The level with the locked bags is where I tapped out... Maybe I'll come back later and finish the rest of the levels. I do wish the later levels still had colors. The first few levels without colors were interesting, but after that it was just kind of tiring keeping track of which bag was which.
Apr 11 03:22:45 22m 09s Dyamid ♥ 1 Love the concept, level design, graphics, and music! I guess my only real complaint is that I wish the internal wall tiles were a bit more visible, but it never confused me for too long. Great work!
Apr 11 04:31:11 1h 08m Roots ♥ 2 Excellent use of the theme. This evokes the feeling of those infinite-runner/incremental Flash games that used to be everywhere; I feel like I could play it for hours.
Apr 12 18:27:18 37h 56m Neuronic Netronics ♥ 1 Love this entry! Messing around with the mechanics and figuring out what's possible was really fun. I know the whole "figure it out yourself" design philosophy isn't for everyone, but I personally really enjoy it. Bonus points for writing it in Webasm, of course.
Apr 13 01:35:34 7h 08m Deep Fry ♥ 1 Super creative take on the genre! I feel like there's tons of stuff that could be done with this concept, but this was the perfect length for the jam. Assembling all the ridiculous recipes felt really satisfying to pull off.
Apr 13 02:17:45 42m 11s Rapid Eye Microgames ♥ 1 Really cool! I do wish there was a bit more of a difficulty curve for the microgames, but I know that's a tall order on a jam schedule. Some of the microgames did feel a little rough, particularly the Statue of Liberty game having weirdly low mouse sensitivity (playing on the web version on Chrome), but again I know it's basically impossible to address all of that during a jam. I thought the nightmares were a really cool twist on the formula, it would be cool to see more of them if you decide to develop this further in the future. My highscore is 101 points!
Apr 13 03:41:49 1h 24m Gemsweeper ♥ 0 Neat twist on Minesweeper style gameplay! I appreciated the particles warning when a tile is in a row that's about to collapse. I kept running into tiles due to my broken keyboard sending multiple inputs, but I still managed to get a pretty decent score by the end. I did suddenly die instantly to a collapse upon entering level (I think) 14. I still had plenty of supports, so I imagine it was due to a row starting already below the limit.
Apr 13 04:05:44 23m 55s Refinerator ♥ 1 Figuring out the strategies was pretty fun! It took me a bit to get used to the available moves, but I managed to finish with a perfect score. (As long as you ignore the one incorrect refinement at the start when I was randomly poking buttons.) It's pretty cool how the different pieces created emergent interactions: coal likes to rise while stone likes to sink, but you need them to do the opposite to actually take advantage of their movement, so you have to make extra moves with the gold to "replenish" the moves you have available.
Apr 13 04:27:14 21m 30s The Stochastic Abyss ♥ 1 Ah, a zero player game... Really interesting concept. I love the way the changing backgrounds make the size of the deck feel more tangible. This sort of thing might not be for everyone, but I personally find it really interesting to play with probability and just see what happens. The timer did feel kind of unfitting, though, since it encourages you to just click as fast as possible instead of engaging with the game and reading the card descriptions.
Apr 13 05:08:34 41m 20s Granny's Gotcha ♥ 1 Excellent entry! Loved the humor, and of course the puzzles as well. I did encounter some minor quirky behavior, which helped me solve a puzzle possibly slightly easier than intended. In the second to last level, I was able to move the ID card to the right from this position: grannys_gotcha.png Honestly, I'm not sure what the intended behavior for this would be, so I don't even know if this counts as a bug. Everything else felt really solid for how unusual the central mechanic was. Very impressive work!
Apr 17 02:57:47 93h 49m Deep DooDoo ♥ 1 Neat! The bouncing movement took a bit to get used to, but it's pretty fun once you get the hang of it.
Apr 17 03:05:30 7m 43s Delver Delve ♥ 0 Kinda reminds me of Magic Tower with the resource-management elements; it works really well in a platformer setting. Love the graphics and audio. Unfortunately I only got 8 gold XD
Apr 23 03:30:31 144h 25m A Final Deed ♥ 1 That was so good... Loved the art, the music, the twists on the typing game formula, everything. I did appreciate the time to read the prompt and prepare before the timer started (especially since my keyboard is broken). Excellent entry!
Apr 25 02:26:38 46h 56m Lockpicks-11 ♥ 2 Love the variety of the puzzles! I replayed a few times to see them all, although I was disappointed to see that they didn't seem to unlock in the "Doors" menu (at least in the web version).