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| Timestamp | Since previous | Game | Alexey Akulovich's comment | |
|---|---|---|---|---|
| Oct 3 08:17:55 | CaveBots | ♥ 1 | Not as simple a game as it might seem at first glance :) Everything is fine, the colony is developing, and then enemies come - and now you have an empty cave. Easy to learn and difficult to master. Very nice visual style. Green blocks with bots are now my favorite :) It’s just that there is not enough information in pop-ups, so much energy is needed to dig. The music is simple and captivating. More suitable for a graphic novel or other measured gameplay. Before the video, I didn’t realize that bots can be sent outside :) | |
| Oct 3 11:03:45 | 2h 45m | Comfort | ♥ 1 | The menu is nicely integrated with the game. I didn’t immediately realize that you could "collect" enemies in your comfort zone. I tried to jump over them within the comfort zone :) The first impression is that this is a fast platformer where you need to have time to react to the zone. In reality, it's almost a leisurely, measured walking simulator. One of the bugs is that the comfort zone does not always follow the player. Often I had to go back for it to start responding to the player’s movements again. Or hit my head or against the walls, which also “repaired” the zone movement. And music. I really didn’t want to be outside my comfort zone. It's cool. |
| Oct 3 12:30:13 | 1h 26m | The RoboBox | ♥ 1 | A robot with a dead battery that permanently blocks the cell is a fun follow-up to the jam theme. bug: you can throw objects (boxes, belts, ...) during the animation and then they end up not in the cell, but between them, which breaks the map a little. I liked the mechanics of creating new items from existing ones. But yes, in the Web version, the robot’s movement is unpleasantly slowed down. |
| Oct 3 16:16:13 | 3h 46m | Golden Billion | ♥ 2 | economic x3 + ecologic x3 + mega + random crisis look like a solution :-D |
| Oct 3 16:31:31 | 15m 18s | Limited Space Under Press | ♥ 3 | Something strange with the hit zone. Looks like it's shifted to the right: zone.jpg If you get the hang of it, it turns out well. Also I remembered Garbage Compactor from Star Wars 4 ) |
| Oct 3 16:51:54 | 20m 23s | Voidomana | ♥ 2 | It was not immediately clear what needed to be done. It seems that if it weren't for that thrown color not disappearing, it would be clearer. And, if I understand correctly, this is a game without the possibility of winning? The ever-shrinking sphere reminded me of my game from LD'42 :) |
| Oct 3 17:01:28 | 9m 34s | rosie's escape | ♥ 1 | The game looks interesting for me. But, unfortunately, almost non playable with bugs. 1. After entering to the shop I can't leave it. Every time the game returns me back to show :) There is only one solution - F5. But after three tries I have no new slots for a game. And I have no chance to exit from shot... Selection_498.png 2. There are errors sometimes... Selection_497.png Selection_496.png May be I'll try this game after fixes again, but not now :( |
| Oct 3 17:17:45 | 16m 17s | Necr♥mantique | ♥ 0 | Cute visuals, cool melody and funny laugh. But the game is too easy and short. The game is easy to complete without understanding why a list of collected monsters is needed at all... |
| Oct 3 17:31:03 | 13m 18s | Internet Defender | ♥ 3 | Ahah, so much nostalgia in one place. It's a pity I don't have time to look at them all :) |
| Oct 3 17:42:56 | 11m 53s | Wizard Block | ♥ 1 | At the beginning of the level, before the first jump, the character freezes in a almost-T-pose and cannot aim correctly. This takes a few precious seconds. And in general there are some pointing problems with the camera. But it was fun to spend some time listening to such music (too loud). |
| Oct 3 17:49:11 | 6m 15s | Chicken Escape | ♥ 0 | Hi! Source code is good. But it would be cool to see screenshots or video of gameplay :) |
| Oct 3 18:01:56 | 12m 45s | Toxic Trap! | ♥ 2 | Web version looks broken at all: weird sound, fullscreen is not working, wasd/arrows are not working too :( |
| Oct 3 18:10:37 | 8m 41s | Vessel Run | ♥ 1 | Hi. Could you fix error, please :) >Release.framework.js:10 InvalidOperationException: Sequence contains no elements at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 I want to try this game, but can't. |
| Oct 3 18:33:07 | 22m 30s | Shipping Empire | ♥ 1 | The third level is too simple :) There are really not enough sounds or music for immersion and leisurely choice. |
| Oct 3 18:41:14 | 8m 07s | Beyond The Mouth Of The Chasm | ♥ 0 | Is it enough to dig two blocks to complete the game? Or maybe I didn't understand something... |
| Oct 3 18:50:05 | 8m 51s | Limit at Infinity | ♥ 0 | Untitled.png I can't understand, what I need to do for next. I tried three times restart the game, but nothing was happen... |
| Oct 3 19:01:40 | 11m 35s | Distant Horizons | ♥ 1 | Selection_505.png The block stops going where I point. Instead, it goes in the other direction or teleports somewhere. Sometimes enemies just disappear on their own... Is this logic that I don't understand, or a bug? QTE mechanic looks similar to mine for dodging enemies :) |
| Oct 3 19:31:47 | 30m 07s | Tiny Town | ♥ 0 | Untitled.png It looks too easy :-) Screenshot was made in one step from win. |
| Oct 3 19:50:04 | 18m 17s | I NEED MORE SPACE | ♥ 1 | Selection_507.png Some levels contain wrong ways, and it's cool :) From other games with the same mechanic this variant is different with nice graphics (rotating rects on background are my favourite), completed levels, and has no bugs :) |
| Oct 3 19:53:07 | 3m 03s | ∞ - a Space Oedipus | ♥ 1 | Yes. For now it looks like a parallax demo :) |
| Oct 3 20:06:56 | 13m 49s | Shy Shooters | ♥ 1 | Untitled.png It's original implementation, but input is VERY buggy. I had to fight with the controls/hitboxed, not the logic of the game. For example, blue shooter was unhappy only in lower left corner(!) |