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Alexey Akulovich

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TimestampSince previousGameAlexey Akulovich's comment
Oct 3 08:17:55 CaveBots ♥ 1 Not as simple a game as it might seem at first glance :) Everything is fine, the colony is developing, and then enemies come - and now you have an empty cave. Easy to learn and difficult to master. Very nice visual style. Green blocks with bots are now my favorite :) It’s just that there is not enough information in pop-ups, so much energy is needed to dig. The music is simple and captivating. More suitable for a graphic novel or other measured gameplay. Before the video, I didn’t realize that bots can be sent outside :)
Oct 3 11:03:45 2h 45m Comfort ♥ 1 The menu is nicely integrated with the game. I didn’t immediately realize that you could "collect" enemies in your comfort zone. I tried to jump over them within the comfort zone :) The first impression is that this is a fast platformer where you need to have time to react to the zone. In reality, it's almost a leisurely, measured walking simulator. One of the bugs is that the comfort zone does not always follow the player. Often I had to go back for it to start responding to the player’s movements again. Or hit my head or against the walls, which also “repaired” the zone movement. And music. I really didn’t want to be outside my comfort zone. It's cool.
Oct 3 12:30:13 1h 26m The RoboBox ♥ 1 A robot with a dead battery that permanently blocks the cell is a fun follow-up to the jam theme. bug: you can throw objects (boxes, belts, ...) during the animation and then they end up not in the cell, but between them, which breaks the map a little. I liked the mechanics of creating new items from existing ones. But yes, in the Web version, the robot’s movement is unpleasantly slowed down.
Oct 3 16:16:13 3h 46m Golden Billion ♥ 2 economic x3 + ecologic x3 + mega + random crisis look like a solution :-D
Oct 3 16:31:31 15m 18s Limited Space Under Press ♥ 3 Something strange with the hit zone. Looks like it's shifted to the right: zone.jpg If you get the hang of it, it turns out well. Also I remembered Garbage Compactor from Star Wars 4 )
Oct 3 16:51:54 20m 23s Voidomana ♥ 2 It was not immediately clear what needed to be done. It seems that if it weren't for that thrown color not disappearing, it would be clearer. And, if I understand correctly, this is a game without the possibility of winning? The ever-shrinking sphere reminded me of my game from LD'42 :)
Oct 3 17:01:28 9m 34s rosie's escape ♥ 1 The game looks interesting for me. But, unfortunately, almost non playable with bugs. 1. After entering to the shop I can't leave it. Every time the game returns me back to show :) There is only one solution - F5. But after three tries I have no new slots for a game. And I have no chance to exit from shot... Selection_498.png 2. There are errors sometimes... Selection_497.png Selection_496.png May be I'll try this game after fixes again, but not now :(
Oct 3 17:17:45 16m 17s Necr♥mantique ♥ 0 Cute visuals, cool melody and funny laugh. But the game is too easy and short. The game is easy to complete without understanding why a list of collected monsters is needed at all...
Oct 3 17:31:03 13m 18s Internet Defender ♥ 3 Ahah, so much nostalgia in one place. It's a pity I don't have time to look at them all :)
Oct 3 17:42:56 11m 53s Wizard Block ♥ 1 At the beginning of the level, before the first jump, the character freezes in a almost-T-pose and cannot aim correctly. This takes a few precious seconds. And in general there are some pointing problems with the camera. But it was fun to spend some time listening to such music (too loud).
Oct 3 17:49:11 6m 15s Chicken Escape ♥ 0 Hi! Source code is good. But it would be cool to see screenshots or video of gameplay :)
Oct 3 18:01:56 12m 45s Toxic Trap! ♥ 2 Web version looks broken at all: weird sound, fullscreen is not working, wasd/arrows are not working too :(
Oct 3 18:10:37 8m 41s Vessel Run ♥ 1 Hi. Could you fix error, please :) >Release.framework.js:10 InvalidOperationException: Sequence contains no elements at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 I want to try this game, but can't.
Oct 3 18:33:07 22m 30s Shipping Empire ♥ 1 The third level is too simple :) There are really not enough sounds or music for immersion and leisurely choice.
Oct 3 18:41:14 8m 07s Beyond The Mouth Of The Chasm ♥ 0 Is it enough to dig two blocks to complete the game? Or maybe I didn't understand something...
Oct 3 18:50:05 8m 51s Limit at Infinity ♥ 0 Untitled.png I can't understand, what I need to do for next. I tried three times restart the game, but nothing was happen...
Oct 3 19:01:40 11m 35s Distant Horizons ♥ 1 Selection_505.png The block stops going where I point. Instead, it goes in the other direction or teleports somewhere. Sometimes enemies just disappear on their own... Is this logic that I don't understand, or a bug? QTE mechanic looks similar to mine for dodging enemies :)
Oct 3 19:31:47 30m 07s Tiny Town ♥ 0 Untitled.png It looks too easy :-) Screenshot was made in one step from win.
Oct 3 19:50:04 18m 17s I NEED MORE SPACE ♥ 1 Selection_507.png Some levels contain wrong ways, and it's cool :) From other games with the same mechanic this variant is different with nice graphics (rotating rects on background are my favourite), completed levels, and has no bugs :)
Oct 3 19:53:07 3m 03s ∞ - a Space Oedipus ♥ 1 Yes. For now it looks like a parallax demo :)
Oct 3 20:06:56 13m 49s Shy Shooters ♥ 1 Untitled.png It's original implementation, but input is VERY buggy. I had to fight with the controls/hitboxed, not the logic of the game. For example, blue shooter was unhappy only in lower left corner(!)