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Feedback comments for LD54
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| Timestamp | Since previous | Game | crylica's comment | |
|---|---|---|---|---|
| Oct 3 06:00:03 | Parry Hotter and the Stilosopher’s Phone | ♥ 2 | Incredible work on both the art and programming, especially as a solo project! The gameplay was really fun, the randomness of the dice roll helps a lot. It's a bit easy but that's okay! This could definitely be explored further with more upgrade variations. I wish that the health bar also shows your max health, since you don't heal when you increase your hp you don't know what your max hp is until you heal it up all the way. Good job tho, really fun game :D | |
| Oct 3 06:10:17 | 10m 14s | Squeeze The Day! | ♥ 1 | It was confusing at the start on how to pick up (mostly because I didn't realise the "hand" icon at top showin that I was already holding the lemon squeezer). From a UI perspective, I would remove the "HANDS" text - I think it's visual clutter. It's a bit hard in PICO-8 because of the limited pixel space but showing what you're holding in your "hand" (the red dot in front of your character) would be a more intuitive way of showing "holding an object" (i.e. you're holding a small sugar sprite instead). One of the customers is the same colour as the pavement so I would change that. Good job tho! It works well and is bug free :D |
| Oct 3 06:49:05 | 38m 48s | A Barren Land | ♥ 1 | Really good job for your first LD Jam! I wish it was more clear what objects did - I'm still not sure what "materials" does in the game, I got confused and thought it was "craft" but that's a different counter as well? An easy implement is to have the tooltip suggest what it's saying when you hover over the upgrade (e.g. hover over "weapons" and text comes up explaining weapons. Like you mentioned, SFX and music would help the game a lot too! Good job on the art btw, overall a really solid game especially from a solo dev! |
| Oct 3 07:01:59 | 12m 54s | BoxBox | ♥ 1 | Great job! The gameplay loop is good. Some UI suggestions - personally I think differentiating by shape and colour is better than all circles + text (even though it's more work) I love the idea of nesting boxes, very clever concept and quite difficult to remember what you put in. The entire game fits the theme excellently! |
| Oct 3 07:13:34 | 11m 35s | Going Up | ♥ 2 | this game is insanely good!! the voice acting is the cherry on top, good job guys! |
| Oct 3 07:20:05 | 6m 31s | Pazuru Packing Sushi | ♥ 6 | the graphics are beautiful, especially good job on the title screen, its so serene <3 lovely game! |
| Oct 3 07:26:14 | 6m 09s | Fun Ant Game | ♥ 1 | lovely chill game, the music and graphics are really nice! i did get a bit confused about whether buildings placed were actually affected by buffs or debuffs (lack of visual feedback) - a small arrow up/down indicator on buildings (upon hover, it shows the stat +/-50% ants) would be super helpful! |
| Oct 3 07:29:53 | 3m 39s | leaving the nest | ♥ 1 | this is such a cute game, it really hits home. hope you guys make more games! |
| Oct 3 07:52:22 | 22m 29s | Microscopic Warfare | ♥ 1 | really simple but satisfying game! ended up playing for longer than I intended haha. It would be fun to see this expanded upon (maybe the dots you put down can "expand" over time, and speed up the gameplay) |
| Oct 3 07:55:02 | 2m 40s | Packing time ! | ♥ 2 | btw the github link doesn't work! |
| Oct 3 08:02:35 | 7m 33s | One does not make jam without breaking pots | ♥ 1 | It's quite difficult to manage multiple jams on multiple conveyors, I think it could be balanced better by slowing down the conveyor speeds. I like the theming and the graphics! |
| Oct 3 08:06:06 | 3m 31s | Micro Golf! | ♥ 2 | this game is hilarious haha, all the small touches "close..." and his little face after you putt the golfball is just perfect! |
| Oct 3 10:00:41 | 1h 54m | Black Friday Overtime | ♥ 0 | The theming is really clever! I got a bit lost on what I was meant to do - I feel like there's not much to do other than jump and bomb. It would be nice if there was an objective/mechanic to get more bombs? |
| Oct 3 10:07:20 | 6m 39s | Tiny Rocket | ♥ 0 | The controls are a bit hard but it's interesting once you figure it out. It's hard to predict how the orbit will change depending on the thrust and direction of the rocket, but it's also kind of fun to experiment in the game. Good job! |
| Oct 3 10:12:56 | 5m 36s | Tiny Factory | ♥ 1 | I got a bit confused at the start since I didn't know you had to put a conveyor underneath the generator tile to start the flow. It's really good! Some pointers on the art style - try using an online colour palette and it'll make the game a lot more readable! The colours are quite saturated and its a bit hard to read visually. |
| Oct 3 10:23:20 | 10m 24s | Hazel & Hector | ♥ 1 | the animations are so cute! This is incredibly polished for a 48hr jam, and the mechanics/puzzles are really well thought out! Congrats |
| Oct 3 10:25:09 | 1m 49s | If I Fits, I Sits! | ♥ 1 | simple but cute game! it was hard to get the timing the first time but once you get used to it, its really smooth |
| Oct 3 10:25:48 | 39s | Packed to the Gills | ♥ 4 | the artstyle is adorable, i love the contrast of chaotic peak hour traffic and the cute artstyle and music |
| Oct 3 10:29:42 | 3m 54s | Jam-Pack | ♥ 0 | Cute game, I really enjoyed the mechanics! I found the animation on the items disorientating - it's like the pixel art is floating inside the mask. I think a normal squash/stretch animation would've sufficed and would be less nauseating |
| Oct 3 10:33:38 | 3m 56s | Rough Housing | ♥ 2 | Really fun strategy game, and the mechanics are clearly explained! Only complaint is the text explaining the building is small and hard to read. |
| Oct 3 10:41:19 | 7m 41s | Fruit Fitting Frenzy! | ♥ 1 | interesting puzzle game, the mechanics are really interesting. I think the theming could have been stronger, rather than just fruits (it doesn't seem intuitive, why can't pears be next to apples?) Maybe if it was animals, or something else (e.g. rabbit can't be next to wolf, etc) it would be more intuitive to remember the rules! |
| Oct 3 10:47:54 | 6m 35s | Forklift Frenzy: Limited Space Edition | ♥ 0 | I find tank controls super hard, but I really like the concept, good job! |
| Oct 3 10:59:46 | 11m 52s | Animal Teleporting | ♥ 3 | Interesting take on the theme, it's a well thought out puzzle game. I think the themeing could have been stronger- why are the animals teleporting? I think a stronger story would have been to guide them to their den/home? |
| Oct 3 11:04:25 | 4m 39s | Bound Balance | ♥ 3 | Incredibly well polished game, the art and visuals are amazing! Reached Year 1000 and still going. It's interesting that the gameplay/meta is to starve out the humans as long as you can while nature grows. There's a few minor visual bugs (firelight flickering, and sometimes the newly placed tile clips into the base tile). This is an incredible entry for a 72 hr jam, good job to everyone! |
| Oct 3 11:26:46 | 22m 21s | Tow To Tomorrow | ♥ 2 | The graphics are really good, but I had some difficulty with the controls. The ship seems to drift left/right even when I'm trying to pull straight? |
| Oct 3 12:48:43 | 1h 21m | SPACE GARDEN | ♥ 3 | This is a really well polished game! I'm impressed you managed to fit in a tutorial/level system as well. I like that both of our games have the same theme of plants fitting into grids but the gameplay is completely different haha. The art and animations are gorgeous, it's really impressive work especially for a 72 hour game. I had some difficulty understanding which plants cannibalised which plants. I think a red tile indicator showing which tiles will destroy plants would be useful? Great game though, good job to the team! |
| Oct 3 12:56:27 | 7m 44s | RatTrap | ♥ 1 | The game has stunning visuals, the lighting and visuals make for a very atmospheric game! I'm not sure if it fits the theme that well, I think the level design could be tightened up since there's a lot of backtracking, and the level could be smaller. The torch design is a bit confusing, I actually thought it was a side-view of a key at first (personally, I'd make the base of the torch straight instead of squiggly) Overall, great job though! |
| Oct 3 13:05:31 | 9m 04s | Corridor Duels | ♥ 1 | There's a surprising amount of gameplay mechanics despite the simple premise, I think you've explored the level designs really well. I also ran into the Chrome bug where I'm stuck moving to the right permanently. I don't know if this is just a visual bug or intended, but sometimes the enemies will flash red after attacking (as if they got damaged) even if I didn't attack them. I understand it's difficult because of the time limitations, but a visual indicator to show when they're vulnerable after attacking (e.g.the enemy raising/lowering a shield) would help heaps! Really good job for 48 hrs tho! |
| Oct 3 13:14:07 | 8m 36s | unBound | ♥ 1 | Wow, I think this is the best compo game I've seen for this jam! The atmosphere, the graphics, the animation it's all perfect! I'm really impressed by how bouncy/juicy the ghost mechanic is. Like others have pointed out, the character is a bit slippery. I think the first few platforms could have been a bit more forgiving, but I understand it's also meant to fit the theme of "limited space". I think some screenshake for dying could be an extra bit of polish you could add? Regardless, this is a seriously impressive game. |
| Oct 3 13:51:34 | 37m 27s | CaveBots | ♥ 1 | This is a super impressive Compo game, the gameplay loop works really well. I haven't seen an RTS styled game like this before and it's a really unique take on the theme. I'd love to see this as a fully fledged game. Some polish/features you could add for a full game: a HP bar for damaged units (instead of hovering over a building) and a progress bar similarly for factories building bots (instead of you constantly checking/hovering over the factory). From an artstyle perspective, I think the patrol, harvest and generator bots all look too similar. Personally I would make the harvest bots smaller, or the patrol bots have obvious guns/turrets. If their silhouettes are unique, it would definitely make them a lot more readable (same also applies for the enemy types). I dislike not being able to choose which buildings to put down, I think more strategy could come from choosing the building types. Add in WASD for controlling the camera instead of just mouse to pan camera (I would also put UI arrow indicators on the edges of the screen when the mouse is close to the edge). I think LMB should also move the Core, if selected on an empty tile. Bots should also avoid stepping on building tiles, since it prevents you from building on the tile because you select the bot instead. These are just my suggestions, this is still a super solid and addictive game, I hope it gets better with some balance and polish :) |
| Oct 3 14:39:43 | 48m 09s | Commission Hell | ♥ 3 | It took me awhile to realise that I was meant to use the stickers instead of drawing the objects, but this is a really interesting take on the theme. I love how you drew francine/the dog as well, when shes painting it looks super nice. |
| Oct 3 21:54:26 | 7h 14m | Subwhell in RushHour | ♥ 3 | I really like the themeing, there's been a few takes on subways/commuting for the limited space theme but this is the first one I've seen using this perspective. On that note of perspective, it's quite difficult to see the oncoming crowd since the character sprite covers it a bit. Perhaps a slightly overhead camera looking down could help with this. I also ran into the bug others have mentioned, where you can pass through blocked people by posing at the right time and not moving from your starting position. The character art is super charming and unique, the animations are really solid! Good job :) |
| Oct 4 01:17:30 | 3h 23m | ICEomation | ♥ 1 | I really like how the gameplay loop actually incentivises you to play the high risk high reward scenario where it's easier if you have the edge of the ocean closer to you (but you're more likely to die). It could do with some SFX as well. Good job on the programming and art! |
| Oct 4 01:20:41 | 3m 11s | Tear the Path | ♥ 1 | The art is really colourful and bright, I hope you guys keep making games in the future! |
| Oct 4 01:25:06 | 4m 25s | Survivor Island | ♥ 1 | I like seeing a super ambitious game, it would be interesting to see it fully developed. The art style reminds me of Forager a bit. Adding knockback and screenshake would help the game feel heaps! Good job with what you've got, interested to see what you do next time! |
| Oct 4 01:30:27 | 5m 21s | Back to Space | ♥ 1 | The character movement is difficult to get used to, and I'm not quite sure why doors need to unlock? It feels strange that you don't immediately complete the level once reaching the door. Good job on the gameplay and the art! |
| Oct 4 11:23:48 | 9h 53m | Tiny Tour | ♥ 2 | Lovely game, the graphics, music and gameplay go together perfectly! The puzzles were well paced and interesting, good job guys! |
| Oct 4 11:41:59 | 18m 11s | Clockwork Express | ♥ 3 | The art style is beautiful! I'm really impressed at all the animations, and even the unique pixel art font. It definitely gets difficult juggling all those rooms and the cargo. I think I'm a bit of a slow player so maybe an easy mode or "slow time" mechanic as a clutch save ability would be helpful for new players. This is really polished for a game jam, good job! |
| Oct 4 12:04:02 | 22m 03s | Brain Bound | ♥ 2 | Interesting concept. It's a bit difficult knowing/remembering which of the activities affected which stats, since you can only see it in the tutorial/menu screen. Some UI/indicators to show which activities affect what (even a simple up/down arrow with icons for happiness/money/heart) would be super helpful! Good job on the gameplay mechanics, its fun trying to balance the bars. |
| Oct 4 14:16:04 | 2h 12m | Robo Rush | ♥ 2 | Interesting concept! The audio was pretty funny to spam haha. I didn't realise you were meant to drag and drop the items so a tutorial or text prompt would've helped greatly. Good job! |
| Oct 4 14:47:30 | 31m 26s | In Search of Space | ♥ 4 | The art and story is nice, it's quite atmospheric. I think the game could've benefitted with stronger level design (there's too much backtracking, and as others have pointed out, including shortcuts could reduce the amount of backtracking). The platforming is decent, good job! |
| Oct 4 15:13:29 | 25m 59s | Gacha Fever | ♥ 2 | The art and UI for this game is so nice! I love the idea of the gacha charms and guns. Overall, it's a really polished game although I think the gameplay loop is a bit lacking since you can only move around (perhaps there's objectives, such as extra items you can collect during the wave, so there's more to do rather than just dodging) Bugs- Level up bar doesn't update as you kill enemies. You visually take damage at the start of each wave. The kill? or level up? number counter in top right is confusing since there's a decimal place, not sure if it's a bug. I'm not sure what it actually counts. I assume it's kills but it's weird that the circle zone can disappear before you finish a level During Level 5 & 7 I wasn't allowed to select any upgrades/perks, and was forced to click next level. A visual note, the pools of green and pink on the ground is visually confusing - I mistook it for toxic ground a few times. You guys did a really good job, and it's super polished. I'm sure you could iron out the bugs and whatnot with more time, so great job achieving so much in just 72 hours! |
| Oct 4 15:18:58 | 5m 29s | Pocket Universe Snake | ♥ 1 | This is a super interesting game, I really love this twist on snake. Really good decision to make the fruit light up as well, so you can always see it across the globe. Good job! |
| Oct 4 15:28:19 | 9m 21s | Downsizer | ♥ 3 | The art direction, UI and world building is fantastic. The text is really difficult to read, especially since screen sizes might be different (mine is 2k) I struggled to control the camera, would've really appreciated WASD controls for camera movement. |
| Oct 4 15:33:20 | 5m 01s | Pudding | ♥ 2 | Interesting take on the theme! The art is nice, it's fun to try stack food inside his stomach |
| Oct 4 15:38:55 | 5m 35s | Flicker of Lumina | ♥ 1 | The theming and art is really good. I found it difficult to aim the firefly - a visual arrow indicating the direction the firefly would be pushed in would've been immense help. A really solid entry for the jam though, good job to both of you! The hitbox for the enemy is difficult- it doesn't seem to match the sprite. But from what I understand, it also makes it easier to hit the enemy. It would be good to keep it easy to hit the enemy since its already difficult to hit with the firefly, but make the actual collision with the character more accurate/or more forgiving. |
| Oct 4 15:48:59 | 10m 04s | Crampy Kitchen | ♥ 1 | I like the concept, but ran into a few bugs. The tomato in lower right seems to be permanently stuck/not an interactable object, and like mentioned above, the collision for the vegetables is quite finicky. I really like the concept you ran for this theme, good job making this in 48 hours! |
| Oct 4 15:55:57 | 6m 58s | Grid Island | ♥ 1 | the lowpoly graphics are really nice, it's a very cosy game. I like that there's different sprites for each type of building, there's some really nice attention to detail. |
| Oct 5 05:51:31 | 13h 55m | Magical Veggies | ♥ 1 | Fun game but I feel like the gameplay isn't strong enough - most levels I can get through by just spamming fruits. I like that the veggies grow into different fruits, but its hard to remember which one comes next. Maybe a colour gradient/rainbow could help, like the smallest one is red and it goes all along the colour wheel (orange, yellow, green, etc all the way to purple)? Good job though, it's a really fun game. |
| Oct 5 05:55:52 | 4m 21s | Plummy's Tummy | ♥ 1 | The game is super cute, love seeing PICO8 submissions. Like others have pointed out, I think the map is a bit too big and doesn't fit the theme of "limited space" (I understand that the dragon is meant to have limited space in it's belly, but I think you could have fitted the theme even more). Great job though! |
| Oct 5 06:00:32 | 4m 40s | Meowspace | ♥ 3 | super cute game. I think the movement feels a bit slow/unsatisfying, and you have to really make strategic use of the dash. Good job though, it's fairly polished for a jam game! |
| Oct 5 06:07:19 | 6m 47s | Abyssal Edge | ♥ 1 | Really cool game, gameplay is pretty good. One complaint is that it's pretty hard to initially fall and land on a platform (I kept missing anyway) I think a safe zone/platform to land on (and then disappears quickly after) would be really helpful. The death sound is a bit grating as well. Good job on the game though, it's quite polished for a jam game! |
| Oct 5 06:15:31 | 8m 12s | Draki's Journey | ♥ 2 | The art is super cute, it's a shame we can't vote for it for the graphics category. The light/collision box is pretty funky, and I found the dialogue & item text quite difficult to read since it was too small (Button/Interaction text was fine). The tileset for the walls is a bit inconsistent/incomplete (some walls were just empty). Great job though, it's a very polished game! |
| Oct 5 06:44:04 | 28m 33s | Limited Parking Space | ♥ 2 | Haha, I really like the premise, and how there's a counter on how long it takes to walk to the restaurant. Funny commentary on suburbia and car centric cities. The collision was a bit finicky with the other cars, but it's funny imagining all the insurance claims afterwards. Great job |
| Oct 5 06:54:44 | 10m 40s | Tiny Island | ♥ 1 | Super polished game, esp from a solo dev! Really enjoyed the puzzle aspects of it :) |
| Oct 9 06:59:09 | 96h 04m | Space Limiter Warp Drive | ♥ 0 | The controls are definitely a bit floaty/unresponsive. The feedback is really good though, the sfx combined with the changing colour bullet when you get closer is a really nice touch. Mouse control was confusing but the keyboard/WASD was fine. |
| Oct 9 07:03:24 | 4m 15s | Ink Souls | ♥ 3 | The art style is really nice. One note - the attack animation as a downwards slash doesn't feel that great, I think a forward slash usually feels better (e.g. like Hollow Knight) |
| Oct 9 07:17:08 | 13m 44s | I Do | ♥ 3 | The concept is hilarious! It's difficult to remember everyone's stats to figure out their optimal placement and the correlations of what certain things do isn't very clear. I think the UI could've been improved to help with communicating more information to the player. I didn't realise at the start that only seated guests matter, I had put all the guests on the floor haha. |
| Oct 10 05:32:46 | 22h 15m | Bee Catcher | ♥ 1 | cute simple game. I think there could've been more depth to the gameplay but adding in another mechanic, like maybe the lizard's tongue gets longer the more bees he eats, or something similar so at least the gameplay evolves/changes as you get more bees? still a really good job for a compo :) |
| Oct 10 05:45:43 | 12m 57s | Laser Grid | ♥ 1 | its a really nice puzzle game, but like others have pointed out, the timer makes it really difficult to keep up with the "threats". I would prefer solving more thought-out puzzles rather than randomly generated levels |
| Oct 10 05:50:20 | 4m 37s | Spaceport | ♥ 1 | I remember playing a mobile game exactly like this but with planes haha. It's always a fun concept to revisit. I think the "dead" zone could have been communicated visually better - had no idea it was a no-fly zone initially (maybe if it looked more like a hazard, like a giant floating asteroid/rock, or lava, poison, etc). A really solid compo entry, good job! |
| Oct 10 05:54:37 | 4m 17s | Tower Up | ♥ 0 | haha, it's hard but i like the concept, haven't seen anyone else run with the same idea. I had some troubles drag/dropping the building while holding the building tool, it wasn't detecting my clicks properly. I'm not sure if it's because the itch.io web resolution is very small on my 2k monitor? |
| Oct 10 06:01:10 | 6m 33s | You Wouldn't Download A Car... | ♥ 2 | super funny game haha, it reminds me of those old stickman vs windows animations but in game form. had a blast playing it, thank you for making it! |
| Oct 10 06:20:47 | 19m 37s | Prospector Pete | ♥ 1 | i got 525 haha, its not too hard to just gun for the blue diamonds if you wait enough + with some RNG and luck |
| Oct 10 06:59:13 | 38m 26s | I wish I could zoom out | ♥ 1 | this game is SUCH A GOOD CONCEPT! it's so funny, i love it so much! Here's my janky contribution, it's really funny trying to measure out proper proportions with the dinky zoomed in screen. I ctrl+z so much instinctively haha Capture.PNG |
| Oct 10 13:40:57 | 6h 41m | Limited Space Rescue | ♥ 1 | super polished game, and a really good entry! i wasn't sure how to offload the passengers but i guess just going offscreen works fine haha |
| Oct 11 03:58:26 | 14h 17m | Shipping Empire | ♥ 1 | really fun game, there's been quite a few cargo/inventory management games for this jam but i think this is the most cleanly executed (simple but fun!) that i've played! it's very satisfying how the cargo snaps into place, and how you can pick up the sprites and put them back on the dock. the little details makes it count. I won by day 3 haha. it'll be a perfect game in my books, just missing some BGM |
| Oct 11 04:03:55 | 5m 29s | River City Transit | ♥ 1 | haha, really good concept for the game. it would've been nice to have an indicator for the "bubble" range, and also a happiness/mood meter. the sound/music fits perfectly |
| Oct 11 04:08:57 | 5m 02s | Beach Time! | ♥ 0 | the art is so cute and the sfx makes it really funny haha. one tip for the artist - instead of colouring the water blue underneath the character sprite, if it was transparent it wouldn't clip with the ocean/buoys |
| Oct 11 04:14:27 | 5m 30s | Dead Zone | ♥ 2 | this is an awesome game, its so polished! all the mechanics work really well together, its a really nice challenge |