Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → crylica
Feedback comments for LD55
crylica's games and stats for all events →
| Timestamp | Since previous | Game | crylica's comment | |
|---|---|---|---|---|
| Apr 16 02:09:02 | I Summon Bounce | ♥ 2 | Cute graphics! I found the gameplay pretty hard, it's punishing as you juggle more balls, but it's a fun arcadey game. The game could match with the theme better? Great job though! | |
| Apr 16 02:18:08 | 9m 06s | Horrors from Beyond - The Bayou | ♥ 2 | Wow, the atmosphere in this game is AMAZING. Everyone did a great job pulling this together, the soundscape is unsettling, the graphics and lighting create a really oppressive mood. The gameplay is simple but the visuals and audio make for a really cool experience, great job! |
| Apr 16 02:52:32 | 34m 24s | Out of Chalk | ♥ 2 | I love this game, it's incredibly polished and the gameplay, storytelling, and graphics play perfectly together! I'm impressed how satisfying picking up and placing objects are, it feels great and there's no issues with layering or selecting the wrong object. The dialogue is well written and funny, the concept is really unique as well. Great job everyone! |
| Apr 16 03:03:05 | 10m 33s | Paralax, Cats and 22 snacks | ♥ 2 | Aww cute game, I loved stacking the cats up haha. Their little animations were so cute, seeing them run around and do cat stuff. I wish I could pet the cats or interact with them a bit more. Good job! |
| Apr 16 03:30:33 | 27m 28s | Elemental Path | ♥ 1 | Excellent level/puzzle design, the puzzles you've put together are unique and explore different strategies with the existing mechanics. I think it doesn't really fit the theme but it's a fun game regardless! |
| Apr 16 03:37:44 | 7m 11s | Forge Lord | ♥ 1 | I think the game could be a bit more balanced, it's pretty difficult to keep up once the 4th enemy comes out. I think there's an interesting push and pull where you have leave the forge to collect resources but it's undefended when you leave. Good job :) |
| Apr 16 03:47:26 | 9m 42s | Jimmy the Wizard vs the Meaty Mushrooms | ♥ 2 | The graphics are really cute! I think the game is a bit too hard in the early game (before you get any summons) It would be nice to start off with at least one summon? I didn't expect the final summon to be summoning a boss, I thought I would get a really cool creature summon, not an enemy haha. Good job for your first jam guys! |
| Apr 16 03:58:12 | 10m 46s | The Cherished Boulder | ♥ 1 | it reminds me of an idle game haha, i didn't realise at the start that units moved automatically so i kept trying to assign them to different resources. fun game, the art assets are a bit inconsistent. Placing drop shadows on all the assets (like a shadow layer at 50% opacity) would help it look a bit better :) |
| Apr 16 04:10:56 | 12m 44s | Ghostly Lens | ♥ 2 | Not sure why but the game crashed in web browser. I like to think I'm giving the cat 10 headpats to appease the ghosts haha |
| Apr 16 04:15:04 | 4m 08s | Critter Duel | ♥ 2 | haha i love the tick sound effect. great entry for compo, congrats! |
| Apr 16 04:19:23 | 4m 19s | Penta-mania | ♥ 1 | interesting format for a turn based game. a lot of interesting strategy with the enemy spawns and limited resources. good job! |
| Apr 16 04:21:53 | 2m 30s | Duck Spawner | ♥ 1 | the duck spawner is so cute haha it'd be funny if there was one goose in the middle of all those ducks... i wish petting the ducks was a feature too, but good job on the compo! It turned out really nicely even though you pivoted ideas mid-jam :) |
| Apr 16 04:25:41 | 3m 48s | Where is my hat, dudes? | ♥ 2 | i love the artstyle and the lighting engine haha, and looking at all the different variations for the cultists. The art is so polished, and the movement controls feel just right - a little bit slippery because of the ghostly-ness but not annoyingly hard to control. Great job!! |
| Apr 16 04:36:06 | 10m 25s | Farmer Survivor | ♥ 2 | good job for your first game jam! I got stuck in the corner with all my animals but they're so cute and protect me anyway haha. I think the gameplay could be a bit more interesting if the pathfinding for the enemies and animals were a bit more varied. The art style was so cute, love the chill vibes. |
| Apr 16 04:44:14 | 8m 08s | Illusions of Grandeur | ♥ 1 | super creative puzzle game, could definitely see this turning into a fully fledged project! it reminds me of monument valley and mc esher, with a more puzzle focused gameplay. great job! I have no idea how this relates to the theme though haha |
| Apr 16 11:28:00 | 6h 43m | Lift Summoner Deluxe 1997: Kitten Edition | ♥ 3 | interesting idea, not sure if it's too relevant to the theme but the gameplay works well with retro-arcadey aesthetic. good job! |
| Apr 16 11:31:46 | 3m 46s | King of the Pit | ♥ 1 | love the graphics and animation, it feels really responsive and it's pretty funny when things get out of hand haha. great job! |
| Apr 16 11:45:10 | 13m 24s | Summoner Survivors | ♥ 0 | i think the game needs a bit more challenge- maybe some of the enemy pathing could be more interesting (like ranged guys who don't come near you, but you have to go to them to kill them) The summons felt a bit static as well since they stay in the same place relative to you. good job getting the main system down tho, congrats! |
| Apr 16 11:51:17 | 6m 07s | Summon Cats | ♥ 4 | such a cute game, i really want to hug all those cats |
| Apr 16 11:58:08 | 6m 51s | Celestial Summoner | ♥ 2 | Fun entry to the survivors-like genre :) It's a bit hard to tell which power up you have selected, it would be nice if it was more clear like the selected icon had a white outline? The game is a bit easy but it means you get to see all the upgrades and summons so thats nice. The game would feel more responsive if there was an animation for getting hit + some screenshake. Great job overall though, the bloom effects are really nice. |
| Apr 16 12:06:46 | 8m 38s | Devotion - A fairytale | ♥ 1 | the graphics and mood are amazing. really well executed, super impressed by this compo entry! |
| Apr 16 12:11:51 | 5m 05s | Salmoning | ♥ 2 | hahaha this is such a funny game, love the dialogue writing, it reminds me of the dog of wisdom! interesting puzzle game, haven't seen this type of game before |
| Apr 17 01:48:12 | 13h 36m | Hell of a job | ♥ 2 | love the gameplay, it was fun trying to find the perfect seats for everyone. the writing for the cards makes it particularly funny and unique. great job! |
| Apr 17 07:19:17 | 5h 31m | Gacha Panic | ♥ 4 | I love how the slimes feel so maplestory-esque. There's a lot of polish, like the 3D gachapon animation and all the art assets are stunning. Maybe a bit of screenshake could emphasise the hits when your gacha-guys are going ham. I'm not sure why but the audio cut out and didn't restore even when I refreshed the browser. Great game, good job guys! |
| Apr 17 14:35:25 | 7h 16m | A Following Wind | ♥ 4 | First off: really good job in general, especially for your first compo! It's a real achievement just to get something over the finish line, and I especially love that you've come up with such a unique gameplay idea. Right now the game controls feel a bit unresponsive/difficult (tho difficulty isn't necessarily a bad thing). I think a visual indicator would really help with the feedback, like a white line or arrow indicating your cursor start and wind direction (see picture below). One thing I noticed while playing was that it's very difficult to successfully steer all the pilgrim ships when there's multiple ships near the temple, as the wind will push the ships on the opposite side of the temple off course. Maybe this is intentionally difficult, but I think an interesting mechanic would be the ability to control the strength/length of the wind bursts, i.e. holding/dragging a short distance for a short burst of wind, and dragging for a longer distance for a longer burst of wind. This allows the player much more control over the ships and might help it feel a bit more responsive instead of fighting with the controls. This is a minor suggestion but it would be nice if the black ships also had a skull icon on the flag, to communicate more clearly that they are evil/pirate ships. I understand that you didn't have time with the compo tho. Those are just my suggestions! Feel free to take or leave as you see fit. Congratulations on your first compo, and hope to see you around future game jams :) You've got really interesting ideas and I would love to see you continue.Untitled-1.png |
| Apr 18 02:40:39 | 12h 05m | My succubus girlfriend | ♥ 2 | Cute game, the pixel art is really pretty, i love the small touches like the candle lighting up. I struggled to find the right combinations, it would be nice if the magic ball points out what's incorrect, specifically whether I had the incorrect items or a bad drawing (like "hmmm, that line looks a bit wobbly" or "that's a strange item...". Good job though, there's a lot of little details in the environment which were really nice, especially liked the summoning room and the chalk drawings all over the walls. |
| Apr 21 14:25:18 | 83h 44m | Demon Corp | ♥ 1 | Cool game, it works well. Right now it's a bit too easy because there's almost no way to lose, you just wait for the demons to kill the humans. It might be interesting to have a timer mechanic so there's a pressure to play strategically and potentially fail some levels. I had some framerate issues running on web browser. The environmental destruction was a nice touch. |