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Flaterectomy

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TimestampSince previousGameFlaterectomy's comment
Oct 2 22:48:06 Air-Raid Architect ♥ 2 A fun little shooter! I do wish there was some more interest to the gunplay, the shotgun was a welcome addition, but its transient nature was a shame. The primary gun made the bigger bosses feel a little bullet spongy. A couple of times I fell down through the floor, but for the life of me my jetpack wasn't enough to get me back up there again, just hitting the bottom of the platform with no way back up. If there had been something like an ultimate to build up using drops/kills of weaker wasps, to then dispatch the bigger bosses more quickly, I would've stuck around a while longer.
Oct 2 22:59:09 11m 03s The Shroud ♥ 2 Excellent art and sound! The cooldown after an attack and the freezing when using the ultimate attack (C) felt a little awkward, and I would've loved a way to heal up (if it was there I missed it), but you have a solid basic core mechanic that kept me entertained a while. Nice one!
Oct 2 23:16:03 16m 54s Survivor Island ♥ 1 Looks very cute! The weapon swing seems a little awkward, I was basically on top a bat and I still wasn't hitting it for a while. Having to get there near-pixel perfect while movement wouldn't allow me to get into that position felt a little frustrating. A clear concept though, the art is good and animations match the whole vibe well.
Oct 3 00:11:28 55m 25s Start Wreck: The Finite Frontier ♥ 3 This one is soothing, tickles my preference for exploring things, and funny to boot! A ton of pop culture references, then gravity effects were great, and I enjoyed the pull-back launch mechanic. A few times I mis-launched because I was already lining up the launch when the game then refocused on the earth after a ship crashed in the distance. And the game froze (web version) when I tried the second to last waypoint on my second playthrough. I enjoyed this a lot!
Oct 3 13:28:30 13h 17m Super Earth Spacer ♥ 2 Reverse tower defense! A fun concept, terrific art, vibing music, and nice game juice with the screenshake and particle effects. Just very well put together. The game did get a little samey after a while, perhaps more monsters/blocks appear later in the game but since nothing new appeared after a few waves I felt I'd seen the extent of things. The waves themselves felt a little long, and things moved slowly so the action felt a little low on action. But all in all, very nice work!
Oct 4 15:41:44 26h 13m A Better Place ♥ 2 Terrific graphics! Great use of palette, nice use of some clusters in that background to break up an otherwise empty middle of the screen, the animated trucks add some movement to the screen and the little particle animation when you drop an item on the ground is a nice touch! I kinda wish there would've been an animation for dropping the item in the bin, that was the only thing that really stood out as missing art-wise. The gameplay itself feels a little limited (drag & drop), though adding the pile mechanic adds some welcome thought to the process. The right click + drag resulting in the crane picking up the pile felt a little weird, I think some audio feedback is missing there. All in all, a visually great entry with gameplay that kept me entrained a while, but I feel there's more potential in there. Nice one!
Oct 4 15:54:41 12m 57s Limitverse (ludum-54) ♥ 1 Great art, very nicely designed! The movement is a little slow and sluggish, making dodging bullets pretty hard. An evade mechanic would've been welcome in that regard. I also noticed that if the monsters are far away enough from the exit, you can just move there and walk through to the next level. And the mushroom level confused me a moment, I didn't really what the exit was. The orange/red border continuing in front of it made the exit look like a backdrop instead of a continuation of the ground. Is your description of *"Communicate and fight with multiples monsters, buy weapons and clothes and travel through multiverse on your computer!"* correct for this version of the game, or are communication and item purchases things that didn't make it in the game? If so, I never made it far enough to find those portions of the game.
Oct 4 16:26:44 32m 03s 3 Spots Castle ♥ 1 My horses were getting slaughtered by their arches at one point, so the instruction that they were a good counter didn't seem accurate. I followed MrTroy's suggestion of 1 soldier + 2 archers and that made things much easier. There never seemed to be a need to drop the market. The art is on the *programmer art* side of the scale, but everything was clear and the graphics didn't confuse me (perhaps the arrows could've been a little thicker), so I consider the art well enough executed! Solid concept, might do with some rebalancing, but well done!
Oct 4 17:19:51 53m 07s Blowfish Baybies ♥ 2 Great and very cute art! It took me a little to figure out what to hit and what not to hit, and it took reading the (?) info to figure out I had to move the babies in the correct directions. I see you opted in for audio, but I heard no sounds at all when I played, so if there *is* audio then something must've gone wrong.
Oct 4 18:48:55 1h 29m Bitter Retirement ♥ 1 Great job, and congratulations on submitting your first entry! The concept is simple and clear, a smart move for your first jam entry. The challenge of the game was unfortunately nullified as I could just walk all the way up to the beach and throw it, negating the other angels that eventually spawned entirely. It really ended up just being a 30x repeat of the same action. The art is basic, but clear and pretty cute. I do wish there were sound effects though. All in all, a solid first attempt, just wish there was a little more to the game play. Nice!
Oct 4 21:27:18 2h 38m CrimeΒ² ♥ 2 At first I tried to minimize the surface area of the items in the square, but got very low scores. *Then* I realized I needed to fill the square, leaving as little space unoccupied as possible. Then I got an A with 78% average efficiency. All in all I spent a lot more time playing this than I expected, to the point where my neck just clicked as I finally abandoned my hunched-over, focused position. πŸ˜† The art is great, solid 3D in a 2D vibe. The music got a little repetitive over time, it's not a very long loop, but whats' there is good. Great entry!
Oct 5 12:16:43 14h 49m Out of Spacetime ♥ 1 Great visuals and audio, really sets the vibe, but I did find myself cascading to the inevitable pretty quick, and near the black hole I found myself just trying to steer right, with no ability to react to oncoming debris. Somehow the debris was easy to hit, but the pickups felt much more elusive. πŸ˜† But a solid core concept, stimulating the senses!
Oct 5 12:35:17 18m 34s LIGHTDANCER ♥ 2 Terrific concept, and well executed. I'm impressed with the simplicity. Well stylized art, solid sounds. I do wish there was a clearer sense of whether I was starting over entirely or going back to the last bonfire when clicking *restart*. I did make it to the final boss, but when I died with just one eye left on my second attempt I felt unmotivated to try again--that's a *me* thing, I just hate boss fights. I obviously see their use as a cathartic challenge, it's simply not for me. Great entry!
Oct 13 15:17:53 194h 42m Dino Extinction ♥ 1 As others have experienced, I found both my dinosaurs pushed outside the screen and safe from harm. The concept is decent enough, though as things were I barely had to actively dodge incoming meteors, they seem to drop pretty randomly and never did I have anything directly aimed at one of my lil' bois. The art is cute, the music feels pretty *backgroundy* but it doesn't really suit the vibe, I feel. The meteor impact sounds made me take off my headset after a while, it's pretty abrasive with no variation and once things get going it really started getting on my nerves. A good concept, but I wish there'd be more to do other than hide.
Oct 13 16:47:47 1h 29m Project Minima ♥ 1 A very solid platformer! Dig the art style, with the one exception there being the huge amount of grey on screen. The music suits the vibe very well. I appreciate the tutorial levels at the start; a solid way to teach the basic move mechanisms. In the end, I was also just struggling on the left-right-left upward jump section other folks pointed out before abandoning my attempts. Can't seem to get the timing and direction down for that, and ultimately this was where my enjoyment got overshadowed by frustration a bit. The circle wipe is a fun vibe, but with the quick succession of deaths in this last level I played, it started to add to the frustration.
Oct 13 16:56:08 8m 21s Purrfect Escape ♥ 1 A cute little jumping platformer! I just played 4 levels, nothing new was introduced in them so I assume the gameplay stays the same and I had no indication that further levels would present a victory or whether it perhaps just keeps generating new levels. Cute art, clear movement poses, and a pleasant soundtrack - though the soundtrack did get a littl4e samey after a while. I had kinda hoped that there was a key to drop down faster, to add some further control/decision making/time saving agency to the game. But all in all I enjoyed what I played!
Oct 13 17:12:46 16m 38s Booze & Row ♥ 2 Great art! Very nice design and animation all around. But dang did I miss audio on this one. Impact sounds etc for a fighting games are vital, in my book. "Am I hitting them?" was my default state while playing. I also seemed to et stuck between enemies a few times, and with health pickups/beer only spawning at the bar, it was hard to get to sometimes. A big point of frustration was that the game would result in a Game Over without a quick way to get back in the game. I will always advise to make it as easy as possible for players to continue playing, and mentally pulling me out the game having to reload the page rather than press a [continue] button was a hard sell. But all in all a very polished vibe!
Oct 13 17:20:21 7m 35s YEETUS ♥ 1 A very solid game! For a while I assumed I couldn't fall down, I am not sure what the exact gap needs to be for me to fall though, 1x2 or 2x2 tiles? It just seemed to happen when I didn't expect it. Great move using the upgrades, that kept the gameplay interesting and left me wondering what other upgrades I might encounter. Art looks great, nice melodic soundtrack, a very solid entry!
Oct 13 18:53:32 1h 33m Last God's Bidding ♥ 2 My first play through, I made it 45 years, and then I saw the goal is 50 years. Ope, pretty close! After playing some more, It didn't occur to me that I shouldn't reach max levels either, I learned that after inexplicably losing and reading the instructions again. A clearer indication that filling the icons up is bad too would've revealed that sooner. Playing some more, I felt struck by bad luck at times, getting a bunch of disasters close together and none of the Nature that I really needed. My first thought would be to have a mechanism that lets you purchase something you need, on a cool down. But adding mechanics isn't something you can freely do in a game jam, I get it! πŸ˜… All in all a very polished entry, I quite like the art and soothing sounds! PS - As an example of the randomness ruling the game, I just kept spinning the wheel of the planet in one direction and spammed tiles as they were presented wherever I happened to hover, and got a victory. πŸ˜†
Oct 14 12:58:20 18h 04m Verliies ♥ 1 A very clever platform puzzler, solid use of the theme! I ended up struggling with the big moving wall level, having to jump from the one little wall to the next and missing it a few times in a row, which is where I ended up quitting. A little more coyote time or a ledge-grabbing mechanic on those edges would've been welcome for a lesser-skilled platform gamer like myself (of course, that is too much to ask for a jam time span). πŸ˜† Simple but well-done art style, vibing soundtrack, a a great concept overall!
Oct 14 15:47:28 2h 49m Laboratory of Doom ♥ 1 Whew, I escaped! And the zombies thanked me for releasing their souls, that was kind of them. πŸ˜† Juggling what to keep and what to discard is a good take on the theme, though I started using the floor as excess inventory by returning to heals when damaged and dropping stuff briefly while nomming on some bandaids before picking them up again. This didn't seem super reliable when my dropped flashlight disappeared, but that was the only item that ended up being lost to the void. The flashlight also didn't seem very necessary, there were no fully dark rooms, so the sacrifice wasn't an issue. After I emptied my clip I was sure I'd die soon, but after two awkward and painful fights I discovered the right distance to keep while backing away from zombies and stabbing them when they got in range. From that point on it was pretty straightforward. The arty is pretty good, though it did trigger my pet peeve against differently-scaled pixelart. But everything was visually clear. I felt I was missing some sounds such as reloading, footsteps, doors opening, item pickups/drops, etc. All in all I enjoyed my little run to the exit. Nice one!
Oct 14 18:29:33 2h 42m PhotoSquatch ♥ 1 The controls aren't immediately intuitive from the start. I read your instruction, but the way it was written I still didn't grasp that I was meant to take pictures of the character I controlled, I thought I was supposed to kick birds. Jumping with left mouse+drag and then taking photos with left mouse was difficult to get right. Space for the photo instead would've helped me a lot. I took a lot of photos when I didn't even intend to take a photo because of it. I ended up scoring 3394 points. I understand having just 12 hours removes a lot of the time you'd need for polish though, it's hard to speedrun developing a game in *that* limited a time window. The art is cute, though I would've preferred a less muted palette. The sound effects are solid. A cool concept, and it just needs a *little* polish to feel a lot more refined. If only there was time! πŸ˜†
Oct 14 20:33:37 2h 04m Bubble Space ♥ 1 After my game started the web client on Firefox froze for a few seconds, but then it woke up again and I could play just fine. I scored 23833 points. The limited space theme did come through in my view, in how space becomes increasingly limited with the bubbles occupying more and more of it. Ship movement was sliding a little, but still pretty tight, and gun play felt pleasant. I had hoped stacking upgrades more and more would increase my guns indefinitely, but after a few of them it seemed I had reached the maximum output. Art is basic but clear, all the important sound effects are in there. Ambient sounds/music would've been welcome, and I think I reached the maximum depth of the game fairly quickly--unless there's a lot I simply missed. Overall I had fun, a nice little shooter!
Oct 15 08:18:58 11h 45m BLOCKIES ♥ 2 What a great relaxing experience, I am very happy you didn't throw a timer on this! πŸ˜† I screwed myself over a few times thinking I could rotate the block along an axis that I could not, a few times I misjudged how much vertical space I had left, and placing the blocks was at times difficult, but it kept me captivated nonetheless! Aside from a few throwaway low-scores, I scored a 3305 and a 20195. Nice, clear color palette on the blocks. The scoreboard background gradient that's also the button trim kinda clashes with that neon style, I would've gone all in on the neon vibes instead there. Soothing music to boot. All in all, a great Tetris variant!
Oct 15 08:36:53 17m 55s Protector of the light ♥ 0 A tower defense/turn based dungeon combo, a novel idea! The art is cute, I appreciate the bouncy sprite movement you added to keep things visually interesting--turn based games can feel stale when there's only movement on the turns, otherwise. I couldn't get through the third level, there was just too much going on from three sides, and I had to stay away from some of the action to pick up coins so I could afford more towers. That element adds interest, but is hard to balance it seems. πŸ˜„ A solid concept and demo, with a few more touches this could be a fun product!
Oct 15 08:44:54 8m 01s Boxed In ♥ 1 A great simple concept, executed well! Solid mechanics overall. However, my brain isn't quite made for this, whenever an enemy showed up I basically launched myself at them with more precision than I could manage for the stars. πŸ˜† The art is basic, but you embraced that in a good way--everything is visually clear. Nice one!
Oct 15 10:09:08 1h 24m I Do ♥ 2 Sweet, I got the mafia guy arrested! πŸ˜† What a fun take, sorting through guests for matching (or opposing) characteristics was a fun bit of investigating. I appreciate the clear stylized graphics, nice color palette, and vibing music choices. Nice entry!
Oct 15 10:28:35 19m 27s FROUST! ♥ 2 A great example of how a simple concept with just a few mechanics can turn into a very fun game! All the movement, screenshake, particles, etc really give it a polished feel. I will say I was my own worst enemy playing this, ultimately launching myself off the iceberg each time. πŸ˜† Great job!
Oct 15 11:08:41 40m 06s The Little House That Had Been Very Good This Year ♥ 0 A cozy little game! The aiming seemed to not be very necessary, the best bet was to just hang in place and drop presents where you dropped the last one, so keeping the mouse still seemed to be the trick. I got to 14 before reading @Robean's remark and then spam-dropped a stack of 42 presents. The art looks pretty good, I kinda wish you had some more ambient lighting though, once you get out the house all you really see is the top of the box you're dropping. The fireplace crackle is cozy, some additional sound effects for the boxes dropping would've been welcome.