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Feedback comments for LD55
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| Timestamp | Since previous | Game | Flaterectomy's comment | |
|---|---|---|---|---|
| Apr 16 10:47:24 | Spirit, are you there? | ♥ 2 | What a novel way to have simple but effective dialogue branching! I love the Ouija board interface, and being able to point out characters. The game ended immediately after pointing out a killer (I tried two characters), which was a shame. I felt things had just started to get really interesting, but I get that you only have limited time in a jam. The art looks good, you have a nice palette and I like the distinct colors/design of the hands. The music is chill. Overall, great work! | |
| Apr 16 12:58:32 | 2h 11m | SUMMOLIO | ♥ 2 | You must have fixed the HTML5 build as I was just playing it. :D I summoned pianos, bottles and toilets. Having the physics of the summoned items (potentially) tipping over is a fun mechanic. I did miss some grace/coyote time in terms of platforming, and I felt there were some inconsistencies in moving (I kept jumping on the little diagonal slope of the bottle just fine, until I at one point slipped off instead). And a couple more sound effects would've been welcome, like landing, item pickup, object landing, etc. I did get stuck in the ground underneath a fallen bottle a few times, and had to reload the game to resume. I like the palette used, and the pixel art is solid. Everything's easily identifiable. Music is nice and vibing. Thanks for letting me play ~~Beavis~~ uh, ~~Cornholio~~ uh, Summolio! |
| Apr 16 13:38:17 | 39m 45s | And Don't Open Your Mouth Again | ♥ 2 | So far I have only interviewed about half the jurors and I feel pretty overwhelmed and anxious with the amount of information I am trying to remember, or will have to revisit. It might be the exhaustion of the jam that's influencing things. I ended up just selecting four random jurors to see what happened. They all voted guilty. Then I decided to interview everyone on one topic, and picked four jurors who seemed biased in favor of the defendant on the topic. Three of them voted not guilty. But at this point I realized I still wasn't playing the game in the way I am supposed to, I was just throwing some names at the wall to see what sticks. Scrolling back through the wall of text, the sheer amount of stuff just got to me and I am going to have to stop for now. I commend you for setting up this kind of logic puzzle and it's a really cool concept, but a little too hardcore for my illogical little brain. The terminal interface is a cool vibe, and using different colors and sounds for each potential juror is a great move. (One type I spotted during their deliberation: [Eddie]: That's what I'm sayin'. I **fasion** myself a good judge of character. If that man were fixin' to kill his lover, it wouldn't be so he could get his hands on some extra pocket change.) |
| Apr 16 14:14:53 | 36m 36s | Summons Racer | ♥ 1 | I found hanging out at the top of the screen going around 50 left me hitting few obstacles without attracting cops, and I successfully completed a number of jobs this way. Then I tried speeding as fast as I could and moving around, with cops chasing me. They never seemed to stop me, even when I hit another car and came to a stop, so in the end they were just there without affecting my delivery. The art is well chosen, the only issue there is that the cars are side-view, and the background is angled top-down, making it awkward to gauge whether I would or would not hit cars that were ahead. Overall very nice work, I just wish there was a clear fail state to make things more interesting. |
| Apr 16 15:53:15 | 1h 38m | Bean and Brew | ♥ 4 | The art looks spectacular, great design and very nice colors. The concept of having vertical and horizontal jumps be consumable summons is hilarious. A nice way to turn standard movements into a puzzle mechanic. There were definitely some spots here and there where I had trouble getting around, and in a few occasions the chaos of several frogs clumping together and sending me flying at crazy speed actually helped me finish a level. Very cool work, a great entry! |
| Apr 16 17:01:19 | 1h 08m | Dark Lord's Revenge | ♥ 2 | A cute game with a nice build up towards getting enough creatures to lay waste to the town. A healthy balance of slow high-damage vs. weaker but faster creatures seemed to be the best balance, with some lightning to finish things off on the side. Nicely put together, vibing music. Well done! |
| Apr 16 17:12:34 | 11m 15s | Veggie Attack | ♥ 1 | You have solid tower defense basics, it's unfortunate you didn't have the time to flesh it out further. I played all three levels, and while things got pretty crowded on the third level nothing came through to the castle. Pretty cute art, and the upbeat music probably did the most work in conveying a sense of urgency. |
| Apr 16 17:34:18 | 21m 44s | Luna's Ritual | ♥ 1 | Wow, a great game! The first two rounds I played I did really poorly, until I realized my passive weapons upgraded with each... upgrade pillar? Not sure what to fall things here, but before I knew it I had a giant laser and was dropping mines all over the place. (I now see more text explaining things at the start as I restarted, but I missed it the first time around as I moved through a little too quickly.) I nearly died to the anaconda, a very close call, but they died as I just had a small sliver of life left. Amazing art, very pleasant music. The whole package here is great! |
| Apr 16 20:19:34 | 2h 45m | Graveyard Kerfuffle | ♥ 1 | We do a little fireballing, we do a little dodging the dead. Simple but clear mechanics, I wonder if there might be more challenge if the zombies were faster, but you could dash to the side. I died once, when I thought I was out of range of the fireball circle at the edge of the level, but my death proved otherwise. And I'd say making it to the end *is* winning, you have a pretty clear win condition here: kill all zombies. Opposing that is a loss condition: get killed by zombies (or stray fireball). The pixel art is clear, but I would've picked more of a side view. Straight top down is always an odd angle. |
| Apr 16 20:41:57 | 22m 23s | Burn with me | ♥ 2 | A very cool game that I am terrible at. 😆 There were moments that confused me, a card worth 2 said "+4 for each even neighbor" so I put two 2 cards next to it, but the total score remained 6. Maybe I am misunderstanding. I quite like your art, I always appreciate a game that comes across as a grimy grey scale, but isn't *actually* grey. I enjoyed the card illustrations, and the music is vibing. Overall very nice! |
| Apr 16 21:09:05 | 27m 08s | Sheep Control | ♥ 1 | Very cute art, and a nice base concept. I think this game would really gain a lot with sound effects to signal a predator is around, though. Or perhaps I am just slow, but there were a number of kills I simply couldn't react to in time. I am not sure if there's any win condition to reach, or if the levels simply change and the fox eats more and more overnight to push you to increase the amount of sheep you own. I ended up only playing a few levels as I had no ideas if I was working towards something. |
| Apr 16 21:21:31 | 12m 26s | Keyboard Summoner | ♥ 2 | This is a very clever mechanic, and my reflexes clearly aren't what they used to be. I had to take the combos fairly slow to not screw them up. I must admit though that during the 6th level (I think) I decided to stop. I felt I had seen about everything by this point, no new elements seemed to be introduced, and I Wasn't sure if this is an endless game or not. The art looks great, nice and colorful and great sprite work. The audio was similarly solid, just a very good entry altogether. Nice one! |
| Apr 16 21:27:39 | 6m 08s | Drawn to Summon | ♥ 2 | A nice tracing mechanic, I drew the unicorn twice, clock-wise and anti-clockwise, and they both scored a 96. I felt my second attempt was worse than the first attempt, so I was surprised they had the same value. With just the unicorn there, it's indeed a mini-mini game. If there had been more shapes, I'd have tried a little while longer. Nice 3D art, with a pleasant color palette. The music was a merry vibe. |
| Apr 17 08:45:36 | 11h 17m | Dreamcat | ♥ 3 | A cute platformer with simple to understand mechanics. I fell down surprisingly few times; I don't think you have any grace/coyote time, but the bounding box of the characters extend beyond them visually, so it essentially works the same. I expected the crystal to be a pickup, but it remains after you touch it. Thankfully we can see the obstacle disappear when it's first presented, so the effect becomes clear. The final level was a little confusing for a while, until the green platform arrived. I half expected it to be endless and nearly stopped altogether, not knowing there was a victory platform coming eventually. The graphics are pretty basic but functional. I would've loved simple jumping and landing sfx, that's something simple would have added some easy to achieve sense of *gamefeel.* All in all, while simple in some respects, I did enjoy exploring and navigating around. Nice one! |
| Apr 17 08:57:25 | 11m 49s | DegeNerative Dungeon | ♥ 1 | Playing the web client I run into regular lag spikes. Character movement is fast and almost slippery, causing me to easily overshoot where I want to go and hit a monster or a spike trap--fair, learning to deal with movement can be a fine obstacle to overcome. However, it takes 20 seconds to load a new level, and combined with the lag spikes that's pretty grueling. Perhaps if the level would secretly start reloading before you click [try again] it could shave off a few seconds of the perceived delay. The art looks fantastic, I love the style and spritework. *Some* sfx would've elevated the overall package of the game, even if they'd have been simple blips. |
| Apr 17 09:17:38 | 20m 13s | Temptation Summoner's Aprendice | ♥ 2 | Reading your explanation in these comments, the game starts to make more sense. The main issue is that things are unclear in general. Is there a cost to dropping these temptations, or is there a hidden cooldown that prevents me from dropping them sometimes? In the chaos on screen, there is too little indication that any units are captured. They simply disappear and the number in the top right increases. If they blinked white combined with a capture sfx before they disappear, that alone would communicate what's happening more clearly. The current sfx of combat aren't really needed. I like the concept, the art is simple but cute. The primary improvements you could make are in communicating what happens to the player. |
| Apr 17 09:37:54 | 20m 16s | Kobold Pet Shop | ♥ 3 | A cute trait matching game, and the audio is what really sells the silly nature of it. I played it four times, got 19 twice and 22 twice, out of the 24 maximum. Given that the result of a customer/pet match can either be 1 or 2 points, and much of it comes down to randomness, the game loses some longevity of interest. Some other mechanic would be welcome to make things more tactical. The first random thing that comes to mind as example is something to influence the traits a customer is seeking in some way, so the customer board isn't as static as it is. All in all, cute vibes. I quite enjoyed the intro. Nice one! |
| Apr 17 09:53:55 | 16m 01s | Do NOT Summon the Kraken | ♥ 2 | This is a pretty cool little dialogue adventure. Talk to someone, think of what someone else has said, make the connection, and continue. What really sells it is a great art--I love the character designs and walking animation--and the fun audio. My one point of critique is that I found the font a little hard to read, leaving me to click through some dialogue, which I regretted. Overall a fun entry with a nice vibe and great art! |
| May 2 16:03:06 | 366h 09m | Call of Duties | ♥ 2 | This was fun but nerve wracking! :D I was a little thrown off when multiple songs played at once (HTML5 version) and when there were audio cues without a visual element to indicate what's making the sound. In the end I had to copy a sentence but after a few words it just stopped and I could do nothing to progress. Very solid art, sound selection was also quite good but some sounds (mostly the ringing bell) were a little loud and harsh on my headphones. All in all a cool set of mini games that feel like I am spinning plates (which is good), but there's room to better communicate what's going on to the player in a couple of spots. |