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Feedback comments for LD56
Flaterectomy's games and stats for all events →
| Timestamp | Since previous | Game | Flaterectomy's comment | |
|---|---|---|---|---|
| Oct 8 16:22:08 | Noah's Rabbit Chase | ♥ 1 | An interesting concept! I had a hard time trying to catch the rabbit and it kept sneaking through the gaps I left between the brothers. The movement of the player feels pretty slidey, and I figure in a game like this where you're carefully trying to position yourself that part is important. I wasn't too fond of the brown/orange tint of the level, I feel it's a little visually muddy. Some contrast between floors, walls and ceilings could work. All in all a cool idea but the bunny is too clever for me! 😆 | |
| Oct 8 16:29:33 | 7m 25s | Cheer Pinball | ♥ 0 | It's a pinball game and that's clearly what it is! The flippers are a little slow to really slap that ball around, though it could be the web client not reacting as fast as I'd like. A couple of times the ball sorta got stuck at the end after firing it and it fell back down to the launcher. I feel the machine would've been more interesting with a more asymmetrical design, perhaps. The art is simple but clear, the soundtrack is good. The theme-inclusion feels a little removed from the game itself. Nice work overall! |
| Oct 8 16:44:35 | 15m 02s | Tiny Man Adventure | ♥ 1 | A clear simple concept that doesn't require a tutorial. Movement was a little slidey but that kinda makes sense with this idea. I did give up in the level with the key as things got a little repetitive after a while. The art is basic but clear. The music set a really cool vibe and was very well made. |
| Oct 10 17:09:57 | 48h 25m | Papercat Farms | ♥ 2 | A cute little farming sim, though I wish I could upgrade how much I could plant at once as well! :D It took a little bit to understand how it worked through play. I had to check the instructions to see what I Was doing wrong. The art and music set a cute and comfy vibe. The only thing I missed was, as I said above, a way to spread the seeds in a larger area, and perhaps other purchase options that reach towards an end game. (If there *is* a victory condition, I didn't farm for long enough.) Nice work! |
| Oct 12 07:23:02 | 38h 13m | Ballverse | ♥ 1 | This is a simple concept that you explored and built out very well. The shop menu probably shouldn't be hidden behind the menu button after you die, it wasn't immediately clear to me that I could spend my money there, and I figured that the starting condition was all the game was until I finally clicked the menu button. The laser mechanic is very harsh. I died just spawning a few times, or when it happened after a bunch of moves it always felt like I couldn't do anything to counter it, given how quickly it goes off. If it sent a fairly fast moving bolt instead that could feel more fair. I had some hard time figuring out what things were, the dollar in the cell is pretty self-explanatory, but I sent myself straight into pointy death a few times at the start thinking it was some kind of upgrade. The art is simple but clear, I played on PC and had no issues with colors, though the subtle glow gradient around the center was a little banded and some subtle use of noise might reduce that effect. The music sets a nice vibe, though I wish it didn't restart the song when you begin a new round and just keeps playing instead. A very good core idea, I hope you keep working on it! |
| Oct 16 19:41:40 | 108h 18m | QUACK! | ♥ 1 | A simple premise elevated by the clever of the direction. I did screw up a few times either not realizing the direction or just making a dumb mistake clicking the wrong duck. A mouse-over on the duck making them look afraid to get destroyed would help much of the problem where I'd select the wrong one to die. The art looks great, I like the little flame animation and the ducks walking (nice swoosh effect on their eyes). The music is fun and whimsical, but I wish there was some sound there where it's currently silent. Really cool twist, great example of how to approach a gamejam! |