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Flaterectomy

Feedback comments for LD57

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TimestampSince previousGameFlaterectomy's comment
Apr 8 17:57:56 AM I ORTHODOX? ♥ 1 A really cool concept, and I really wanted to finally finish one of your games, but after using about four or five hints to get to 44/44 I just got stuck. Two more hints came, they led nowhere. I really tried, but I couldn't tell if this was going to lead to an actual ending or whether I was just collecting possible replies. I was engaged with the premise, the music set an unsettling tone, it was all good, but my meter ran out. It felt like there were a few responses missing, most notably to: 1) Why did you do this? 2) What is the thought reconstruction? (After "The trap has already happened. Now begins the thought reconstruction.") You jam games always feel like *entire* games. 😆
Apr 8 18:15:26 17m 30s Depths of the Heart ♥ 5 I didn't expect this game to be as customized and filled with dialogue, let alone laden with voice overs to boot! Very entertaining, the only thing I felt was missing were more visual effects when grabbing the a word. Additionally, I didn't hit any of the red phrases on my play through, so the game didn't come across as very challenging. I went in a second time to pick up as many red phrases as I could and found I could indeed lose the game. Great job!
Apr 8 18:22:38 7m 12s Stars In The Deep ♥ 1 Gradually making my way down, picking up a few crates. All is fine, oh look we're at the bottom--OH MY GOD! I didn't see that coming, that was a neat surprise! That said, I finished the game in one go, didn't hit any objectsm, so it felt like it could've been a little trickier. Time: 2:09, Salvage: 13. One of my pet peeves is seeing pixel art scaled up to different multipliers, I can';t help but point it out every time I see it. Though The Stewarts already noted that as well. Fun little game, nice work!
Apr 10 15:44:11 45h 21m An Angler's Light ♥ 2 This is a fun entry, very nicely polished and clever use of star rating system to give the player something to strive for. Clever use of the total darkness to make you have to figure out the right timing. The music fading to a lowpassed version at the same time is a nice touch!
Apr 21 07:52:23 256h 08m Wamps Hate Falling Apples ♥ 1 A nice little management game, it took me about 314 seconds the first time when I was learning the game, then 142 seconds the second time around. I do wish there was something antagonistic to play against, I didn't see anything that provided setbacks. The option to keep playing is nice, and while things get overpowered with the upgrades real quick, I ran out of upgrades as I hit the level cap and I realized I should've used those upgrades to summon a lot more worms as there were still 868 apples left. The art is cute; simple but effective. The music was probably too dramatic for the gameplay, but it still set a tone. Nice work!
Apr 21 08:11:06 18m 43s The Imptern ♥ 2 That was fun to play, though it felt like it was a little laggy on the web version. I found it hard to gauge how many souls I needed to defeat per level, I think I went overboard as I could easily afford every upgrade. The tactic seemed to be predictive auto fire at the corners where demons would come from, and it wasn't until the last level that they got close to the elevator, so I would've liked it to be a little more challenging. The art is pretty solid, though I would've liked a clearer color palette with less grey. The music fits the vibe really well, extra points for the elevator music of course. 😆
Apr 21 09:15:10 1h 04m Fred's Fishing Frenzy ♥ 1 A fun concept, I especially like the stick figure animation. I was hoping there would be a bigger variety of fish, but the main issue I have is that I feel the rhythm game part needs some kind of audio to underpin the actual rhythm of it. The sounds in the game right now are kind of harsh sounding, so I area where you could improve the most is the audio. But I had fun playing it! I like the visuals, the pixel art is solid and as I said, that stick figure animation is well done. The color palette could use some tweaks, the blue of the sky and the blue of the water kinda clash with one another. Room for improvement if you decide to work on it more, there's a solid base to work from!
Apr 21 19:00:04 9h 44m A Sinking Feeling ♥ 2 Now this game sets a mood and a half! A great mix of absurd and creepy. Great voice acting over the phone, solid art and the sound kept the hair on the back of my neck raised throughout.
Apr 21 20:16:36 1h 16m The Deepest Borehole ♥ 1 A very nice mining game, that I feel I played for longer than I expected to! I *am* really missing sounds though, a persistent drilling, changes depending on material you're digging though, that would have added so much feeling to the game. Having drilled along for a while and upgraded things, I am at a point where I can't tell whether there is an end to this or things just keep going and going, so I called it quits. The art is simple but effective. Overall a solid base, fun for a while, but just missing the extra juice to keep me invested for the long haul. Nice work!
Apr 21 20:31:53 15m 17s Deeper ♥ 1 Very clear and simple (in a good way) main mechanic, and polished with lots of nice effects. I made it to depth 5, at which point there simply wasn't enough visibility for me to react to incoming monsters. The art is very cool, and as I said I appreciate the effects you added to make it creepier. The sounds helped a lot in that regard too. Great entry!
Apr 21 20:47:22 15m 29s A long night ♥ 0 A spooky feel to this one, I like the idea of exploring in the dark, but movement is dragging a little (as others have noted). There were moments I managed to lead the monsters away from an area, and then I'd circle them and enter the area assuming it was a way out, and it was just a dead end. That felt a little disheartening. A way to briefly sprint with say a recharging endurance bar might be nice to keep some tempo in there. Nice art, I like the color palette used. The music fit the spooky vibe.
Apr 22 15:42:03 18h 54m It's buggin' me ♥ 1 A good looking tech demo! I don't know much about bug movement, but it felt like it was moving as it should. Perhaps the middle legs seemed to be kinda scooting along at times, but maybe that's just how bugs be walkin'. No game elements to it, but fun to watch and hopefully this will lead to new things in future jams.
Apr 22 15:59:35 17m 32s Pit ♥ 0 First and foremost, that's a really cool art style! Grungy design, limited color palette, really nicely done. It took me some time to figure out what to do at first. And I am not sure I spent my time running things as effectively as I could, but I ended up getting out with 2900 points. I had no qualms with the audio, seemed fine on my end. The music itself didn't really fit with the vibe I was getting from the visuals and dialogue, though. All in all, very nice!