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Flaterectomy

Feedback comments for LD53

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TimestampSince previousGameFlaterectomy's comment
May 2 00:18:48 Combine and Conquer ♥ 0 A pretty interesting mechanic, simple but effective! I immediately started placing connections incorrectly and ruined it for myself, then accidentally screwed up a single click on my second play-through too, but the third time went much better. I took it slow and was AFK for a bit, and ended up I mixing the colours in 479 seconds. However, I wish there was some kind of challenge other than having to get the connections right and trying to do it as quickly as possible. The art is simple but effective, and I appreciate the clear How To Play you made.
May 2 00:40:54 22m 06s Cassie's Truck ♥ 2 Cute and a little unhinged! (In a good way.) Normally one of my pet peeves is seeing differently scaled sprites, but you embraced it both visually and with the silly tone of the game. The combat seemed to not be too difficult, but the different options each character offered kept it interesting. At times I found it hard to track what the enemies were doing exactly. If you're looking for an area to improve then that's where I'd put my energy. All in all I had fun, and I saved the birthday party so everyone is happy!
May 2 01:07:40 26m 46s Sorting Center Savant ♥ 1 What a great puzzler, Zungry! You are once again hurting my brain. I've been so close on level 9 twice now, but after the reset I lose track the order of operations I had just executed. Also it's 3am. Simple but pretty clear art-I wasn't *sure* whether the laser was a laser when I first saw it, but with the restart mechanics being so ingrained in the concept it's not really an issue. With some polish this has a lot of post-LD potential!
May 2 08:46:00 7h 38m Ship it! ♥ 3 A clever base mechanic here, things are immediately clear, and very much giving me *spinning plates* feelings as I tried to anxiously keep closed boxes from falling to the floor. I pretty quickly got to a point where I stopped caring how much I lost though, as things were falling off left and right. I agree that having more levels and ramping up difficulty would've kept me engaged for longer. The art is pleasant, the color scheme chosen works very well. I like the little puff of dust as the packages land on the conveyor belt. The only thing that stood out as less visual fidelity is the trucks, just being the same town down view while the game itself is angled. Not sure if it's due to the web interface, but there's a slight lag between clicking a button and it activating the pushers, which stood out to me. Good job!
May 2 08:57:50 11m 50s Manucci's Pizza Hunt ♥ 6 The pixel art is chef's kiss! I like the mechanic where the pizza slices are like hit points that you can get back from the zombie corpses. The punching feels pretty crunchy, but some kind of bigger area attack (swing the bicycle around you in a circle!) that has a cool-down might have been a nice addition to keep the combat more interesting. Same as mentioned above, though, after killing all zombies I remained in that level and nothing new came out. I see you have a boss fight with Angry Bernd in the screenshots, but I couldn't get to that part and just got stuck. The soundtrack really suits the vibe of the game and is well made. Nice solid groove to it. Wish I could've played more of it! A very solid entry.
May 2 09:58:13 1h 00m Stand & Deliver Snooker ♥ 1 A relaxed little game of snooker! I noticed a few times that the trajectory-line didn't predict the direction of the ball very accurately, as it aimed directly at the hole but then the ball veered off to the side. That might have to do with spin, I don't have much experience with actual snooker. The balls rolled to a stop *very* slowly a few times. A mechanic to hurry that along a little would be nice, keeps you playing instead of waiting. Personally, I would've kept playing this a lot longer if there wasn't a 5-lives-maximum. If missing would just affect score instead, I could've enjoyed this game for quite a while! Visually everything is pretty clear, though the green and brown balls don't contrast much with the green of the table. The colors themselves look pretty *standard Unity palette*, a custom or more distinct color palette would've helped set things apart.
May 2 11:17:07 1h 18m Equilibrium. Delivery of emotions ♥ 4 The mechanics became clear pretty quickly, and the game has lovely art and music. I do wish there was more of a challenge, or more levels that gradually become more difficult. There was plenty of time to pick up the potions, and if I was carrying the wrong potions I had ample time to switch to the other bush. Overall a very cute entry, but I completed it twice with little to no resistance. A greater variety of emotions/potions would've helped me play for longer.
May 2 16:29:19 5h 12m XD Lines ♥ 0 The best strategy so far seems to be to just floor it over the hills directly where the arrow points you. I didn't notice any speed reduction out there, so I offroaded for a while. A lot more forgiving than Euro Truck Simulator! I drove about 4 routes and am a millionaire now. Sweet! Driving felt a little clunky at times, especially under breaking, but I had solid control most of the time. Nice effort!
May 2 19:59:19 3h 30m PACKGO: Ultimate Road Train ♥ 2 A simple concept, but well executed! Steering the truck feels nice and fluid, and the art looks pretty. I kinda wish there were sound effects for driving, that always sells the experience. A short entry, because I didn't get *that* far, but well done!
May 3 09:07:26 13h 08m KPI_MASTER ♥ 2 A fun game of spinning plates, though I wish I hadn't ordered all those plants cause they sure did get in the way! 😆 Pretty good pixel art, very nice sfx and music. I will say I couldn't tell what the upgrades did other than the obvious visual changes and plant clutter--after a while I was wishing for a clear speed boost or ability to jump across desks. Overall a cute game, well executed!
May 3 09:54:54 47m 28s Deliver Inc. | A Delivery Simulator ♥ 4 All in all, a fun little delivery game. I think you could have done more with navigation, even coloring houses red, adding a street sign and giving the delivery address of **Mulberyy Rd. in Redtown** would've been better than **East Houses 1**. What kept me playing a while was my curiosity on how the truck upgrades would work out. The suspension and tire upgrades didn't feel like it did much in terms of being able to take bumps and keep my cargo onboard. I also kept falling through the floor when selecting to drive at the garage. Thankfully you have the **Tow to Garage** option. The jobs list didn't need a scrollbar, there are plenty of ways to design this so it fits on screen. As a result, scrollwheeling up-and-down the list would zoom in-and-out on my truck at the same time. I really wanted to knock down some lamp posts too. 😆 A fun entry, though. I played it for quite some time.
May 4 12:41:31 26h 46m Pour and drink ♥ 1 A simple concept, which can definitely work, but there's little challenge in the way it is at the moment. Reference the recipes a few times, return and click three ingredients, mix, serve, complete. I don't think the timer ran out on any of my drinks. The art is great however, there's a lot of character in that regard. The music got a little repetitive over time.
May 4 16:57:33 4h 16m Pro Epistula Mori ♥ 0 The never-ending waves of brothers was a fun way to explain multiple lives! Clever design and nice ramping up of difficulty and new forms of incoming damage. The music started getting on my nerves a little after a while - a lot of mud in the bottom end of the mix. All in all, *I had a blast.* Well.. I got blasted.
May 4 17:08:13 10m 40s Worm Eats Inc. ♥ 1 A cute entry, but it got a little dull after a while. I noticed I didn't need to actually pick up mud, and I could just circle in the same spot through the tunnel I made and the dirt would still increase. Some kind of obstacle to overcome or other challenge would be useful in keeping things interesting, but as it stands I am just repeating the same little circle over and over again.
May 4 17:58:09 49m 56s Icy Porch ♥ 1 This is an impressive puzzler! Very fun mechanics, there were a couple of levels where I had to really focus to get the timing of jumps right in order to beat them. A good baseline challenge, though I felt I got sufficiently used to the mechanics about 2/3rds of the way through that the last levels weren't that hard anymore. I love the big swoosh effect after completing a level and the pixelart is simple but well done--though the title screen feels a little more sketched than the rest of the game. All the while the music sets a vibe in the background without ever becoming repetitive, and solid sfx as well. I had fun playing this, good job!
May 4 18:05:27 7m 18s What's The Deal With...? ♥ 1 I kinda wish you hosted the game somewhere rather than only use the LD hosting thing -- right now the screen is too small to really read the small text on the cards and I can't make it full screen. I dig the concept of a meta card game about comedy, without any of the actual comedy, but I couldn't whether my jokes were yielding positive or negative reactions. At some point there was only one Karen left. Is that good or bad? The comedian's walk animation is hilarious. 😆
May 5 08:30:09 14h 24m B.I.T.E ♥ 1 An interesting thematic twist on Papers, Please.. A shame you didn't get around to complete it yet. The game screen on itch.io is pretty tiny and I saw no way to go full screen, making the small text unpleasant to read.
May 5 08:48:27 18m 18s African Bicycle Dealer ♥ 0 The ringing of bicycle bells got a little over the top with a couple of bikes out. 😄 I was happy to see new mechanics appear over time, though I wished there was a little more to *do*, even if that's not what idle games are generally known for. The art is clear, the sfx are good (but too numerous and repetitive) and the music brought chill elevator vibes.
May 5 21:12:05 12h 23m Volcano Buggy ♥ 1 You definitely managed to create an enjoyable driving feel here! It took a while for the blue clouds to appear for me, I think it was after I got near the volcano's top? I fell through the level a few times, but the car gets reset to the surface, so it didn't interrupt much. All in all I feel this would be a nice open-world driving game with the mechanics for driving you have now. Put a cool down on the turbo, some delivery objectives and a story to connect it all, and I'd be down to spend hours here. For a game play showcase, good job!
May 5 21:30:08 18m 03s DETOUR ♥ 1 Wow, what a wonderful puzzler! A great mix of directional and timed obstacles. After the 12 levels I was a little sad there weren't more. 😆 If I had to nit-pick for criticism I'd say the order of the puzzles at times felt out of place, where I'd get what I would consider a difficult puzzle followed by a medium puzzle, rather than ramping up the difficulty. Additionally, while I really enjoyed the excellent music, I would've loved some additionally sound effects for moving around, dying, picking up the parcel, delivering successfully, etc to really drive home the *game juice.* All in all it already feels pretty polished, save for that. An excellent entry, thanks for this!
May 6 07:55:01 10h 24m Porch Pirate Panic ♥ 1 Some proper arcade fun! Moving around the road, dodging bullets, blowing stuff up all felt really nice. I since learned the shop is randomized, but after the first three waves I had only gotten $800 options (and hadn't reached those funds yet) or the same pistol I already had. Once did get $800 and got the chaingun, I then didn't want to replace it as I'd already invested and figured most expensive gun = best gun, so my money only went to repairs. I Would've loved the ability to upgrade the weapon (or global personal driver abilities) to improve accuracy, reload speed, etc. That way I'd be spending the money between rounds. I dig the art, the blue-tinted shadows break up the monotony of what otherwise would be large swaths of grey background. The music, while loud and lacking a volume slider, is solid and really fits the vibe of the game. It was a ton of fun to play! Great entry.
May 6 11:59:49 4h 04m Invernal Slumber ♥ 1 A very cute entry, the art and music set a cozy tone. I had some issues at first not being able to clearly tell what trees I could and couldn't pass. The very wide trees blocked me at the bottom, but I could pass through higher up. The narrow trees I could pass, but sometimes you can climb them? That messed with my brain for a moment, but I trial-and-errored my way through. At one point I picked up an item while I lunged down and fell to the ground, but the little dialog box that informed me of what I'd found was still up and out off frame, keeping my character locked in place until I pressed [E]. There was some awkwardness with pacing/movement agency when I delivered an item and then had to wait a few seconds without being able to move. Similarly when completing the ritual, the little waiting time can't be expedited with a button click, and I felt like that frozen moment wasn't necessary. Dragging items into place in the ritual was a little awkward because the 'Tetris shape' (I'll just call it that for now) of the item stands out visually more than the item itself, so I kept trying to drag from the 'Tetris shape' rather than the item itself, which didn't work. An outline when hovering over the item might work better there. When I finished the game I only got the choice to press Q to quit, but I wanted to play again. I was playing on web, and just reload the page, but I'd suggest making it as easy as possible for a player to play more of your game. That's the only real critical feedback I can think of. The art is cute, plenty of clear animation and character poses to give the game a pleasant vibe, and nice music to set the tone. Jumping/landing sound effects would've been welcome to perhaps add some game feel. All in all a very nice entry and I enjoyed playing it!
May 6 19:28:51 7h 29m EneRail ♥ 2 A simple but enjoyable puzzler due to the character you put into the writing. The puzzles themselves often were a little easier than I anticipated, avoiding the transports and just moving to the exit, which was cheeky. 😆 But the real meat of the game is in the writing, and the messages along the way. Well done! I noticed you had a quit game option at the end, but no replay option. I always advise making it as easy as possible for a player to play more of your game, so that's what I would suggest. All in all a fun entry!
May 6 21:53:30 2h 24m The Night Witches ♥ 2 A clever take on the theme! The last level gave me some issues, I felt it eventually came down on the luck of my timing more so than my skill with timing, but I saved (well, *helped*) the motherland and had a nice balance of frustrating moments followed by epiphanies on the way. Nice retro graphics, amusing animations in how the enemy planes flip over into the opposite directions, and definitely an epic soundtrack to set the vibe. All in all a great entry!