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Flaterectomy

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TimestampSince previousGameFlaterectomy's comment
Jan 9 20:14:04 Powered Plants ♥ 1 Wow, a great entry! Solid tower defense with some interesting upgrades, and a nice escalation per wave--I managed to get to wave 8 before I couldn't keep up anymore. The art is good, you're sticking to an aesthetic very well and I dig the palette. Impact effects, camera motion, time slow-down on a hit, it all works together well to add juice to it all. If I try to nitpick so I can have something critical to say, it's that the font can be a little hard to make out at times. All in all great work!
Jan 10 16:21:52 20h 07m Mun Fields ♥ 2 An interesting idea, though for me the timer got in the way of really figuring out what works best and where. I was hoping there was some mechanism to add more time, right now it just seems to end there and that's it-no win or loss condition. Or if there are other ways, then I couldn't find them. The graphics are pretty decent, I like the different plant styles and appreciate the different palettes in lighting/textures on each moon. The music started to get on my nerves pretty quickly - it felt a little random, and there are some harsh frequencies that could use some EQ cuts. All in all I like the concept, but I wish I could play at my own pace or at least have an objective that allows me to do so.
Jan 10 21:44:45 5h 22m Organic Mouse ♥ 3 A great result for your first game! The platforming itself felt a little sluggish and floaty, but that's to be expected if this is your first time. I ran through twice, the first time trying to pick up everything and getting the science ending; the second time only picking fruit and feeling more wholesome at the end. 😄 The graphics are pretty cohesive, though at times I struggled a little figuring out what I could move through and what would block me--a visual indication for the difference would be welcome. The music is very nice and sets a great mood. Some jump and pickup sounds would have been the cherry on top. Nice job, keep making games!
Jan 10 22:15:18 30m 33s What must be done ♥ 3 I ended up playing this for much longer than I expected! A very cute action shooter, nice use of rogue-lite upgrades. Getting the auto-fire upgrade and stacking damage and speed was a ton of fun! The art is clear and cute, though impact effects would've added a lot of *game feel* that is currently missing. I also noticed that my max health (empty heart icons when you're lower health) wasn't displayed after getting hurt, so I was never sure whether I really needed to heal. Music worked out well for this game, set the mood very nicely. Great job!
Jan 10 22:26:32 11m 14s Far VVest ♥ 3 Ha, this was fun! No real challenge in there, but when you slap humor on everything I keep wanting to upgrade to see what else is coming. The gunplay was simple but effective. Obviously missing some kind of loss condition there, but I enjoyed it still. I felt the intro, while fun, was a little slow. I would've liked to have seen the voiceover/text scroll at the same time as the illustrations that followed them just to keep the pace up there. The art is a bit janky but that suits the style. All in all, I didn't expect to be this amused. Great work!
Jan 10 22:38:36 12m 04s GRIM REAPER: Harvester of Souls ♥ 1 A great game, especially appreciated the balance of enemies requiring either killing or soul sucking, which kept me thinking tactically throughout! The art is great, though some more visual effects on enemy death would've added the necessary game juice. The music was just hype enough to get the blood flowing without standing out too much. All in all, an impressive entry! Nice work!
Jan 10 22:46:08 7m 32s Scarecrow Attack ♥ 1 I didn't read before I started and neglected to harvest for a while at the start. Oops! The strength of the game lies obviously in hitting the crows, but the harvesting felt a little meaningless other than running up the score. That said, smacking those crowd kept me entertained for a while! I like the art, the scarecrow and crow sprites are great. The rectangle to harvest from is a little too much UI for my tastes, some other sprite would've been welcome there. I get it, though, that's just the nature of a limited amount of time in a gamejam.
Jan 10 22:57:20 11m 12s Organigrow ♥ 1 Wow, very cute and very impressive! I honestly wish there wasn't a time limit, I would've kept playing for much longer if there wasn't. 😄 The different tool mechanics make for a fun gameplay loop, Excellent low poly art, everything looked well designed and put together. All that was missing was some ambient sound or background music. This could easily be built into something bigger post-jam that I think a lot of people would enjoy playing. Stellar job!
Jan 10 23:11:18 13m 58s Kobold Fishing ♥ 2 The base mechanic is solid, and the over-fishing element is a neat idea. I did end up making the fish go extinct on purpose because there was nothing new to do after catching 241 fish, though. The art is basic but clear, and the sound effects are charming. This game had me **hooked** (get it?) much longer than I anticipated!
Jan 10 23:30:33 19m 15s Don't let them bug you ♥ 2 A solid tower defense game! I appreciate the variety in enemies, and the plant growth + duplication mechanic was a smart take on the theme. I dig the low poly art, the default volume of the music was a little on the loud side. All in all, a solid entry!
Jan 10 23:45:36 15m 03s Scratch Harvest ♥ 1 Just pleasantly driving around the soft colors, harvesting crops. The music helps the vibe a lot, it's all very zen. Thanks for this moment of relaxation in an ocean of harvesting organs! 😄
Jan 12 20:03:05 44h 17m Organ-ized Crime ♥ 1 Zungry! Fancy stumbling upon you here, away from WATMM! 😄 A fun interview-style game, figuring out who is (un)healthy in what way. For the life of me I cannot figure out level 6, though. Seems to be one dude who is a perfect match, but I can't say anything to get him to follow me. Tried the other three but as expected from their answers, they were unhealthy. My rationale is failing me. Dig the concept and the throwback graphics. I appreciate that the sprites have a front, side and back version! Obviously, knowing your abilities, I was missing the music. All in all a really cool concept and I wish I was smart enough to complete it!
Jan 12 22:13:27 2h 10m Oyster Odyssey ♥ 1 It's not often I spend more than 30 minutes on a jam game, but with this I just had to keep going... possibly over-leveling an upgrade or two, I made it in 35 minutes. 😄 A solid mechanism, the slowing down when carrying a lot of clams gave me some anxiety but it thankfully never resulted in death. I enjoyed the graphics, they were simple but clear and well executed. The air bubbles were a nice touch, it feels like you balanced polish and gameplay well. All in all, I was entertained for a good half hour, so thanks!
Jan 12 22:36:33 23m 06s Water Tower ♥ 1 Such a simple concept, but executed really well. I made it to day 14--needing to shoot two gold fruits without scoping or missing proved pretty impossible at the distance they appeared. But that's a good thing, I can't keep playing this for hours and otherwise I might have. 😄 Nice art, decent soundtrack though it started to sound samey after a while. Overall a very solid entry!
Jan 16 16:35:00 89h 58m Monkey Oolong Harvest Bop ♥ 2 Oof, I had trouble gauging when to hit space but it seemed to get a little better over time. Part of me expected that I had to hold down space and then let go in order to charge/throw the monkey. This is probably due to past experiences. It took a little while to shake that instinct. I think I ran into a bug when I flung a monkey off a branch, picking up the tea leaf on the way off-screen. He respawned in his previous position, the leaf was gone, but the game didn't spawn new leaves. The situation happened again a little later, but then new leaves *did* spawn, so I unfortunately wasn't able to reproduce it. The graphics are great for the vibe you're setting, and the monkeys are super cute. Part of me wanted more monkey animations, but it's a gamejam and *more* is usually not available. :D The music mixes traditional sounds and a solid drum groove well, a solid nice fusion. All in all a fun monkeylauncher that I, unfortunately, am pretty bad at. 😆
Jan 16 17:35:41 1h 00m Chop Crop & Drop ♥ 2 A very clever game! At first I skipped through the tutorial text, but immediately ran into not knowing how to attack so I had to restart and read things. That part was tedious, I do not enjoy just reading and retaining information without using it straightaway, but I needed to know these things. It was fun to level up the enemies and skill points at the same time. I decided to take it slow for a moment and fill out all of my skills with low-level enemies before focusing on getting higher tier opponents. I enjoyed the strategy of slashing for a wide sweeping attack across enemies that were side-by-side, and piercing for enemies that approached single-file. Getting to place down the enemies makes for some fun tactical choices. In the end, the final boss wasn't too difficult because of the pierce attack, and having stealth to disengage before re-approaching after I took down a tentacle. The graphics are very cute, with solid animation/bounce to keep everything feeling alive. A strong soundtrack too, just all in all a great job.