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Flaterectomy

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TimestampSince previousGameFlaterectomy's comment
Oct 3 22:19:08 Foody the Robot ♥ 2 A clever game of memory! At one point a dice rolled off-screen so I couldn't see what it landed on, that was unfortunate. The robot seemed to move around between the products in an inefficient way, and sometimes lingered at a spot for a while, which didn't affect the game but it struck me as odd. I ultimately completed to 5 products after about three tries, and then messed up on the 6. Cute art, though I am not usually a fan of mixed-resolution styles, it doesn't bother me here so much. I liked the lighting effects and the music was simple but soothing. Nice effort!
Oct 3 22:30:06 10m 58s Room Again ♥ 4 Terrific art style and clever puzzle mechanics as well! It took me some effort, sometimes it wasn't clear I had gained a new item in my inventory and I accidentally ruined my chances, but I eventually escaped the room. I assume the three panels afterward are the victory screen, that wasn't immediately clear to me either. Great art, moody music and nice puzzle design. Great entry!
Oct 3 22:43:38 13m 32s Sweet Seconds ♥ 2 A cute concept, with a cute color palette to match. It took me a few seconds to figure out what I needed to do, but became apparent pretty quickly. The levels take a little too long for my liking in regards to a jam game, with a lot of repetition of the same action and needing to then get 10 returning customers means you're doing the same thing a lot. I completed two stages. Solid entry, nice job!
Oct 3 23:05:31 21m 53s Stella Brown and the Curse of the Grocery Witch ♥ 2 Stellar intro sequence to the game, with sick cartoon art and even voice acting. Dang! Clever switching back-and-forth mechanic to platform around with, but I eventually ended up stuck on the ground between a bus and a van and couldn't find a way out. There was one of those monsters with me, but I had already found out they do no damage. I *was* playing the web build, it might have been a bug, as I assumed spooky beasts would hurt me. Excellent music, love the contrast between the backing tracks of the normal world and the shadow realm, yet they still work together. Awesome entry!
Oct 3 23:14:34 9m 03s Tenjutsu ♥ 2 You always deliver. The art style, the *gamefeel*. I've done a handful of levels, but I know I am going to come back for this one a couple more times. The sounds were the only thing that stood out a little harsh sometimes, but they add a lot to the feedback of the game, so I much sooner prefer them in than out. Excellent entry, will come back to this!
Oct 4 09:33:54 10h 19m Phantom of Time ♥ 3 A solid use of the theme, with great art -- excellent use of the palette to separate ghosts/keys/background , it's a simple but often overlooked method to really make things visually clear. Good use of sound to indicate the time limit was approaching too, though the ramp-up sounds could've started a little sooner for me personally. My one issue was that (I think) there's no grace period after going just over the platform's edge, which I've come to expect from platformers by now. I fell down a ton of times expecting to still be able to make the jump, and it eventually lead to me putting down the game sooner than I would've liked. A great entry, good job!
Oct 4 09:44:20 10m 26s 7 in 1 in 10 ♥ 2 Wow, you did a bunch of LDJAMs in one! A fun way to tackle the theme, and all the minigames feel pretty consistent throughout (tire jump might have been too easy though). The art style has this sort of grimy realistic feel and it also carries throughout. My first thought went to some kind of 90s cartoon that uses photographs mixed in, but I think that thought was heavily influenced by seeing the TV backdrop and having the whitenoise cuts between the games. Extra points for style! Fun sound effects and choice of music when it was there. I didn't manage to make it through a full run of the games, but spent more time playing than I would've expected beforehand. Nice work!
Oct 4 09:51:28 7m 08s What's the rules? ♥ 2 Some fun mini games, and there being no explanation does add to both the stress and enjoyment, but it also ended in me dropping the game eventually because I have no clue what to do with the vegetable level. Some kind of hint after failure might have kept me going. The art style is simple but clear and consistent, the music feels a little random but I was glad it was there. Overall pretty cool!
Oct 4 10:13:21 21m 53s The CyberZapper ♥ 2 The game looks pretty great, the glow effects on the lasers/orbs really sold it. The design of the robots also looked solid, and the music was a nice subdued but thumping backdrop. The audio indicating the time limit was approaching was helpful, but I did noticed it kept going while I paused the game, so it was stuck on the end of the stress-build-up loop after I unpaused. Not a big deal at all, but I figured I'd let you know. My main issue was with the (lack of) difficulty of the game. I think I may have taken some damage at some point, but there's plenty of health lying around (would have loved a pickup sound for this) that I never got anywhere close to dying. The big boss was easily dodged, I kinda just gave up on attacking him after a while. I stuck around until room 54, expecting there was a goal of reaching room 50 because of the text at the start: "In this exam you will have to **survie** (typo alert, should be 'survive') to 50 rooms" All in all it looks good, it's a solid entry! I enjoyed the different weapons (though some lag on firing them felt a little iffy at times), and you can definitely continue to develop this into a more complete game!
Oct 4 10:24:22 11m 01s A Little Bit Of Everything ♥ 2 Ha, this is both fun AND mean! 😆 Click the button *exactly* 20 times while I am stressing over making the time limit? Cruel! I did manage to clear all 15 levels on my third run, so all in all you managed to balanced it pretty well for how much time I usually hope to spend on a jam game. The 'how to play' page could have included there was a WASD/SPACE portion to the game, that caught me off guard a little. The art style is clear, though I wish there was a more pleasant palette used which would've elevated the look of the game a lot rather than having primary colors + grey on a black background. All in all, a solid series of minigames, that doesn't stretch on for too long and lives in the Goldilocks Zone of stress and enjoyment!
Oct 4 10:39:57 15m 35s What's Under The Teapot? ♥ 1 I clear concept, but after about 400 seconds my interest had steadily waned to the point where a 'you lose' screen was more welcoming than the 'correct' screen. It would have helped if there was no waiting time between selecting which item was new and the 'correct' screen, I think. The camera controls were an interesting choice, but I'm not sure it was really needed. Holding right-click and moving around seemed like a more intuitive approach to me. All in all not bad, but I wish there was more to do for the player.
Oct 4 10:59:57 20m 00s Seconds in Command ♥ 1 Ha, and here I was really expecting a basic cowboy shootout game. I was very pleasantly surprised by the different minigames and the unexpected opponents. I ran into an issue fighting Rexie where no matter what I tried with the spacebar (or any other key I tried) my character would just stand still and Rexie would lunge at me. So I hit P to bypass the level and it turns out that was the last one, so I got pretty close to a clean victory. 😆 The art style on the basic side, but it is consistent, the music added a lot to the vibe of each opponent. The different opponent intro-screens were a great touch. All in all, nice work!
Oct 4 11:11:32 11m 35s Void Well ♥ 1 A fun little game with a solid concept behind it, though I am wondering how it ties into the theme. Does the water raise every 10 seconds? That wasn't immediately clear to me. I made it to 26m / 2:51:73 by stacking two columns of blocks and alternating between the two, before accidentally falling off. I am sure there are better strategies than what I tried, though. The art is very solid, I like the style and gloomy purple palette. The music adds tension without standing out. Great job!
Oct 4 11:42:37 31m 05s Lucky Lefty Lost In A Labyrinth ♥ 4 A fun little puzzle game! I had to check the settings to find out that the tiles decay after 10 seconds, I was wondering whether that was the tie-in to the theme. I managed to make it through all 20 stages, but I think the last stage took me like 13 tries. 😆 The art tugs at a pet peeve of mine when I see differently scaled sprites in a game. Big chonky pixels in the numbers, fine rescaled pixels in the snail. I think the size of the snail is divided by something other than 2, 4, etc, because I see some doubled pixel clusters which you get after imperfectly scaling sprites. It's a personal dislike of mine, but a consistent style will just look better in the end. I also wish the movement was a little more snappy. I get it's a snail, and they're slow, but the slow rotation and crawl started to get to me on the more complex stages where I ended up restarting a few times. All that critical feedback aside, I absolutely enjoyed the game and happily finished the final stage! Nice work!
Oct 4 12:01:03 18m 26s Exorcist Patrol ♥ 2 Terrific job, this was such a fun entry. The ten second timeline on which to place the different attacks and then having it play out more or less as a physics game is such a strong concept! If you would've had some kind of roguelike scaling at the end where ghosts gradually get more HP and the player can balance new cards and their effects then I would've kept playing this for sure. The art is great, and lots of nice little visual candy/animation elements to boot. I want to add some critical feedback but other than *'it ends too soon'* I am coming up empty. Great job!
Oct 4 12:18:38 17m 35s Tower of Time 2 ♥ 1 I kinda like your twist on the theme by making time stop when your character stops moving, but damn I could not make it through the third level (the same one @poboy posted). I had a *feeling* the clocks didn't add any extra time, some visual/audio feedback to affirm that it does indeed happen would've been a bonus to take away any doubt. The art style is solid (I might've removed the patterning in the darker background tiles to make it less cluttered-looking, but that's a personal preference), and moving around feels fun which is vital for a platformer. It's a shame your grace/coyote time broke, that would've helped a lot. Solid entry overall, though I wish there were some more intermediate difficulty levels before the one I got stuck on. 😄
Oct 4 14:15:13 1h 56m Space Dizzy ♥ 1 Great puzzle game, and I love the art style you went with. Excellent palette and that soft glow is just chef's kiss. Unfortunately, I am bad at puzzle games. There's one laser, some big purple blocks, and my monkey brain can't comprehend the next required move. Part of it is that the rest of the level is outside of view and I do not have the required recall to know exactly where a ledge may be when I can't directly see it. Which is a shame, because I'd really //love// to play more of this just to explore all the assets. Controls felt good, the character death--while obviously sad--was a fun explosion of pixels to behold. The music really set a cool vibe, sfx were great. Overall a very solid entry!