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Flaterectomy

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TimestampSince previousGameFlaterectomy's comment
Apr 5 16:16:22 Routine Medical Examination ♥ 1 A fun little puzzler witch clever mechanics and a healthy dose of adolescent humor-I love it! Art-wise I would have preferred a lot less grey in the background tiles. The characters are on the simple side, but everything is easy to identify which is the most important. The music added some urgency by being up-tempo, but but felt a little random and started to get old after a little while. But yay cowbell! The voice acting was the cherry on top. Nice one, this was fun to complete!
Apr 5 18:26:24 2h 10m leaky robotic arm ♥ 1 It took me a little bit to fully understand things, even with the explanations on screen. I kept forgetting the keys I needed to use. 🙃 But after a while things came a little more naturally. It feels like it's a solid minigame, I can picture it being used in some bigger context. Art-wise I wish the oil wasn't so pixelated, or that the arm was more pixelated. Theyr'e not in scale with each other. Clever mechanical entry!
Apr 5 18:59:58 33m 34s Ram or Be Rammed ♥ 3 A very fun entry, things became clear very quickly and the turns were just fiddly enough to make it a challenge. Clever use of obstacles and requiring the truck to demolish them. The art is pretty clear, sounds were helpful but I would've liked a 'truck is approaching' noise when he gets closer for extra dread. The music sounds a bit randomized and doesn't really suit the gameplay though. Not great on theme, but a fun game to play.
Apr 5 19:12:14 12m 16s Definitely not Titanic ♥ 5 A clever take on the theme, combining it with such a well-known tragedy. It felt like there were insufficient barrels right from the start. Like there should be a point where you feel like you're in control before things ramp up, but I just never found enough barrels to patch things up. Some kind of directional indicator (visual, panned sound, etc) of a barrel spawning would also have been welcome, I just kept circling through the locations hoping to find barrels. The intro was pretty cool, as was gameover sequence, but the timing on them was a bit slow paced. All in all pretty cool, just those things I mentioned stood out to me.
Apr 7 16:24:06 45h 11m WASDWASDWASDWASD ♥ 0 Pretty fun! I like the buy system, and wondering how the next options will turn out kept me hooked until I completed the game. Art-wise, I am not a fan of the color scheme you have--mostly grey background, heavily saturated red enemies, a desaturated orange player character. Feels like a solid base that needs some more love and you have yourself something good.
Apr 7 16:47:13 23m 07s Journey in Spacetime: A Text Adventure ♥ 3 I was excited to see another Twine game! I will admit that I am a little confused at the significance of the blurry thoughts contradicting the *character creation* choices made previously. I am sure it means something, but it went over my head a little. Managed to get all three endings. And I appreciate the alarm sound warning you left here on the game page. :D
Apr 7 19:32:09 2h 44m The End Is Coming ♥ 1 Very simple but clever, effective, and pretty well executed. I made it to 147 at which point I screwed up and things went blam. The art is simple but clear, I did notice the asteroid's trail isn't similarly up-scaled pixels as the rest, and that's a bit of a pet peeve of mine. I enjoyed little touches like the chromatic aberration though. I was happy for the music, but it sounded a little random and not really matching the game. SFX were solid. Nice one!
Apr 8 15:52:59 20h 20m Male Pattern Boldness ♥ 1 Nice and absurd! I didn't make it to the end, I Was 5 or so levels in when I Scored a 49% after some items had just slipped off his head and I felt a little sad. :D At one point I noticed white text on a white background (the coverage percentage against a cloud in the back) and couldn't read the result. I really wish there was some clear feedback on hitting Z and grabbing. It took some struggling at the start trying to figure out what I had to do. A grab frame and a fail and succeed sound for instance would've helped. Currently pressing Z when there's nothing to grab doesn't tell me what Z actually does. Loved the art, a nice and cooky style. Music helped set the tone. All in all a very fun entry!
Apr 9 16:17:31 24h 24m The Boar ♥ 1 A simple and clear to understand concept, executed very well. I Was very happy to get the speed boost from the acorn, that was a very needed tactical element. The art is solid, all in all very well done!
Apr 9 16:24:49 7m 18s Work Avoider ♥ 3 A fun concept! It took me a run to figure out that there were mouse controls in order to minimize the screen and turning it back on, but after that things were pretty clear. Lining up for the correct shot to catch the missile and the enemy felt a little iffy at times, but having the shield available for the worst moments helped a lot. Fun entry!
Apr 9 17:03:01 38m 12s Out of Breath ♥ 1 I'll not mention the hitboxes, you're aware already. 😄 I played it twice but got stuck. I opened the toilet door at the end of my first playthrough, but don't know what I did in order to do so. During my second playthrough I couldn't figure out what I had done to open it. It mentions oil, but I don't think I ever found any. I dig the art style, it's a cool hand drawn vibe. I wish you had a walkthrough, then I would've given it a third go with my hand held so I could complete it.
Apr 9 17:32:47 29m 46s Myst the Alchemist ♥ 1 Interesting take on the theme! I wish there was some kind of hint system to steer me in the right direction though, I ended up with a giant stack of dubious potions and no real idea where to go from there. The art is cute, though there's some upscaling issues where a sprite has been enlarged by a decimal value (i.e. 1.5, 1.33, etc) so only *some* of its pixels are doubled and that's a pet peeve of mine. Dig the idea, but I feel like I was thrown in the deep end a little.
Apr 9 17:52:11 19m 24s The Ribbit ♥ 2 I don't know if there's an actual end to the game or if it just keeps on going, but my poor coordination means I will simply press the wrong button after a while and that's that. 😄 I see the water in the screenshots of the page, but in my limited time playing it hadn't caught up to me. I Don't know if that's whether I die too fast or whether I am simply great at the game until I quickly am not... I assume the former. The art is pretty cool - normally I harp on an overuse of grey, but there are color tones in these textures and it works a lot better. Obviously there's a slight disconnect between the character sprite and the background, but it works. I appreciate the progress bar being a green tone that's in the frog, simple color matching like that gives is what makes it a color scheme.
Apr 10 07:39:23 13h 47m Die higher. ♥ 1 I managed to make it to 456m. Just as I was thinking I wanted some kind of escalation to make it more interesting I noticed the asteroid approaching from below, so I started using the S key to drop down faster to the platforms, and I held it too long after landing, sending me straight down to the asteroid. 😄 An effective use of the theme, the controls feel nice, and the art is simple but cute. The music has a bit of a harsh low/lowmid boom frequency going on, some targeted equalizing would help that. All in all it kept me entertained, nice one!
Apr 10 08:09:21 29m 58s Baking Simulator 2022 ♥ 1 A very cute game, mostly just vibing and making baking seem easy. (Is it really this easy? I never bake.) I simply put in the required amounts and got an A+ on all four recipes. I was hoping for some kind of victory celebration at the end. Not much of a challenge outside a bit of mental arithmetic, but I enjoyed it nonetheless! The art is cute, though I personally would've preferred a less grey kitchen. I suppose a professional bakery is all stainless steel, so it makes a bit of sense, but I craved some more colors there. Overall just a very pleasant entry!
Apr 10 12:10:06 4h 00m Hot point ♥ 1 A simple but interesting mechanic. Feels a bit like a proof of concept, I really wish there were a few more levels, but I know how gamejams work and *more* usually isn't an option. The pixel art is cool, but I wish the UI matched the scaled-up style. Good job!
Apr 10 12:26:23 16m 17s the pond ♥ 1 Took me a moment to figure out what I was meant to do, but once it was obvious I was launching myself across the map it was fairly smooth sailing. Eating the bugs after I evolved was a nice escalation, trying to stay on the lily pads and all. I ate my final bug and then accidentally sent myself into the water, so I don't know if there's a stage beyond it as I died after what I thought was attaining victory. Cool art style, sweet atmosphere. I dig it!
Apr 10 13:31:17 1h 04m Timebound ♥ 1 A pretty classic top-down shooter. What stood out to me was that the screen felt *small.* I would've preferred a more zoomed out look. I enjoyed there being different weapons, but it felt a little like I just had to take the cards I was dealt rather than making any tactical decisions. The art is very simple, but things are visually clear at least. The music got a little repetitive after a while. Overall fun to play for a while, but I wish there was a bit more of a ramp up of escalation.
Apr 12 18:18:02 52h 46m Dont Wake Up! ♥ 3 Very cool surreal vibe! It took me a bit of random running around to notice the alarm clocks, but after hitting the first one it became pretty clear what I needed to do. I then checked the game page for more info as nothing really seemed to be happening. You mentioned a nightmare, but if it's coming then it sure is taking its time. The art and especially color palette is great, the music sounds great and really works for the visual. Overall, a very nice one, but I wish there was a little more to do.
Apr 15 20:09:52 73h 51m Stopping Karen ♥ 2 A cute and fun entry! I like the concept, but the awarding of stars seemed a little easy. After doing poorly the first time I played I understood what I was meant to do, and three stars were just a given in the following levels. I got *near* the highscore numbers with a few, but never quite there. The art is very cute and clear, the music is a fun vibe but doesn't really seem to tie in with a Karen running around frustrated. All in all a very solid entry, if it had more levels I would've played them!
Apr 17 08:49:46 36h 39m Volcano Crisis ♥ 1 Going in blind, it gradually became clear to me what I had to do and how things worked during the first play-through. I lost just 5 people that time, so knowing what to do made the second play-through a pretty simple win and I got everyone out. I had made the assumption that by extracting people, I could build less per turn, so that's where the balance of the game would be. However, just trying to get people off as fast as possible proved the best way to go about it. While I kinda like the minimalist style, it does mean some of the concepts don't come across that clearly. People? Boat? That sort of thing. The color palette is a little all over the place, I think unifying some color tones could make the game look better. Overall a cool idea, but I wish there were some more difficult tactical choices for me as a player to make.
Apr 18 08:48:55 23h 59m Taxapocalypse ♥ 1 Whoops, I knocked off my yellow stamp! 126 years in jail, go me, and then 171 on the second try! It's a fun little spinning-plates-like mechanic overall. At first I assumed Hitting a document with the wrong color would be punished but that didn't seem to be the case. After that I just tried to keep the stamps spread out a bit and that seemed to work. I thought making it hard to see the color of the stamp when placed down on the board was a good mechanic, I had to figure it out by omission a few times and that added to the challenge. The music (especially the "victory" sound) is very well chosen. I actually laughed out loud.
Apr 18 13:52:59 5h 04m The Heat is On ♥ 1 It's a little unclear to me what exact mechanics delay the overheating of the oven. I started pushing some fridges into the oven room, but there was no feedback whether that was the right idea. Some fridges fell over and I couldn't them through the doorway anymore - perhaps I merely needed to knock them open? A few times I ran up to the hole I blew in the wall but was too close to it to jump. An interesting entry, but I wish there was some feedback to inform me whether what I was doing was correct.
Apr 19 15:55:47 26h 02m Caterpillar ♥ 1 You chose a pretty bold art direction, which I can appreciate, even if it didn't exactly make things easier to see. That said, the game is more an experience and a vibe, and not much of a challenge in any other way so it didn't really hurt things. Bright and psychedelic, and a little story to the fetch quests. Simple stuff, but I enjoyed it!