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Feedback comments for LD49
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| Timestamp | Since previous | Game | Flaterectomy's comment | |
|---|---|---|---|---|
| Oct 5 08:17:21 | Astronaut Gary Inc. | ♥ 4 | I like this, a very clear concept with a solid style to it. I wish there were some more audio effects for actions, though. Item pickups, item drops, dropping items on the machines, movement. That would've really made things feel a lot more tactile. After I lost on the second planet it ended the whole game and made me restart on the first planet, which I felt was a little harsh. I wish progress was kept, then I would have played more of it. A very solid entry! | |
| Oct 5 08:48:07 | 30m 46s | Harry | ♥ 2 | On my first play, when I got to 'Childhood' some text seemed to very briefly appear on screen, then disappeared and nothing happened after that. The music and descending particles all continued, but there was no more text and I couldn't progress. However, after starting over I could not replicate the bug. It took me a second to figure out I had to click **on** 'Continue' at first, some kind of mouse-over or other markup would've helped in that regard. I initially felt the same about the chapter/topic titles (Childhood, Mother, etc), but the slow fade prompted a click faster than 'Continue' did. I increased the text speed to about 70%, which felt more comfortable. I appreciate how there were short breaks after a comma and period, that gave the text a more spoken cadence. I would have preferred it if the choice dropdowns didn't already have an answer selected. A few times the right answer was already selected, which felt like it took away what's supposed to be my job as a player. Having to google sports teams at one point also took me out of the game, which broke immersion/attention. For the next one I didn't know the correct answer to I just selected answers one by one, which didn't really give me the sense that I was succeeding properly. I'm glad I read @sasha-v's final bullet point because I, too, hadn't realized the story ended right-away. All in all, the story felt intimate and I did appreciate the open ending. I wrote a much more clunky narrative text game in Twine a while back for Ludum Dares 47, and your presentation added a lot more life and kind of a pleasant flow than I ever could. |
| Oct 5 11:13:55 | 2h 25m | I can't remember | ♥ 1 | I went into the game not having read your explanation here on the game page. After a few tries (1st death by touching the red baby, 2nd and 3rd death by screwing up a jump). I then began clicking F on boxes and the game restarted or I simply teleported back to the start? At that point I read your explanation here and I don't think I will enjoy having to run the same course a couple more times. The creepy vibe works well, especially the first run got the hair on the back of my neck to stand up. |
| Oct 5 11:29:01 | 15m 06s | Wind Rover | ♥ 1 | I started a bunch of times, and often I'd just die from an unlucky rotation right at the start. The furthest I got was sending between 60 and 70 pieces of information by standing stationary inside a little picket created by large pieces of debris and just waiting. I clearly passed the 50 mark, but the game continued regardless, so I suppose there is no win condition? The music sounds a little random, and magenta/grey/brown isn't my favorite palette for the art, but everything seemed pretty clear visually at least. I enjoyed the *unexpected* types of debris. |
| Oct 5 11:36:34 | 7m 33s | Bird Attack ! | ♥ 1 | Excellent art, and a clear concept. I gave it a bunch of goes until finally the helicopter was on the cable car and I assumed I was in the clear, but we toppled over and died anyway. That was a bit of a let down (literally). |
| Oct 5 11:51:42 | 15m 08s | UTNU (Unstable Table Named Uns ) | ♥ 3 | It was all button mashing, but I managed it in 18 seconds. I have no clear idea of a specific method I should use for running. I just balanced mashing each leg and jumping and got some good momentum going. The art and music are cute and compliment each other. I do wish there were some sound effects for the table running. Overall a very pleasant entry! uns.jpg |
| Oct 5 12:14:52 | 23m 10s | Orbital Turbulence | ♥ 1 | A very cute and both hectic and soothing puzzler. I only managed 10 levels but I enjoyed them. I'm glad there's no unforgiving death-and-start-over mechanic, just launch planets into orbit and see how it goes. Great job! |
| Oct 5 12:29:11 | 14m 19s | The Lonely Ghost | ♥ 4 | I fell off the map on the right side and just remained in blue limbo. I reloaded the page, then I moved to the left side and the game restarted. Then I began jumping the platforms. The moving platform doesn't really carry the ghost so I had to awkwardly move along with it, but I made it across. After a while I jumped over a ninja and suddenly I was transported to an interior area. I didn't know what to do inside, so I just kept moving to the right. I was then transported to rooftops. I moved to the right and fell down, back into blue limbo. I just don't know what to do and where to go. The art is cute, but differently-scaled 2D assets are a big pet peeve of mine. Taking the log platform and scaling it up, giant pixels in the otherwise pleasant looking skybox. Then razor sharp spikes on the floor trap. There's no uniformity to the art style there. The music was pretty and soothing, but there's a good bit of white noise throughout. All in all, I feel like you're on the right track for a platformer, but the intended direction was just unclear to me. |
| Oct 5 12:45:55 | 16m 44s | Calm Waters | ♥ 1 | I had a few moments in the web client where my mouse couldn't go further left but the game needed me to. Easily solved by letting go of Mouse 1 and repositioning, but initially it felt like I was doing something wrong. After a while things calmed down and I escaped the storm, greeted by a pretty rainbow. My one gripe with the mechanic is that even though I have to work at keeping the circles aligned, I don't feel like I really am controlling a ship; I just balanced a quicktime event for a while, and the waves are a measure of success. The art is basic but clear and in general a very smart design choice for a gamejam. I'm not a fan of the palette used though; the bright primary colors with the grey clouds above isn't a balanced mix. All in all, a clean and clear entry but I wish there was further gameplay outside of the main alignment mechanic. |
| Oct 5 13:00:00 | 14m 05s | Shifty Showers | ♥ 2 | Wow. Simple but excellent puzzle mechanics, cute pixelart and a great soundtrack. My first try was pretty *click-anywhere*, but then I realized the mechanics and the second time around was better. I still screwed up a few times, but eventually ended up with 32 coins. Overall, a feel-good puzzler that I feel is worth continuing after the competition. Nice one! |
| Oct 5 13:23:07 | 23m 07s | Don't Panic | ♥ 2 | Doing some focused tasks while the world around you gets more frantic is a solid concept. It never got fully frantic though, there were alarms sounding out but they were pretty calm when the place exploded on me. I was certain I got the sine wave correct - same height, same width - but it simply didn't overlap with the example and time ran out. Boom! A nice effort, a good selection of individual tasks, but I feel you could've made things a lot more panicked. |
| Oct 7 08:53:11 | 43h 30m | Cro-Mathnon | ♥ 1 | Hah, I've not been as audible by myself in my room for any other entry so far. *"No! No! Nooo!"* It wasn't until after the second round I played that I realized there were operators. I was just trying to catch big numbers and caught something like a 7-9 assuming it was 7 *and* 9, but it came down to -2. But that lesson came quick enough. Balancing trying to keep what I had and going for a big number coming down nearly always resulted in some form of tragedy, given the surface area of the sum (more so in later rounds), the precariousness of moving somewhere and the amount of numbers and operators falling down. I never really felt like I could get what I wanted, and that there were always random side-effects to my actions. As I'd say for any game without audio, I do wish there were some audio cues. ;) All in all a terrific concept that I absolutely think you could keep working on with success. |
| Oct 11 15:15:39 | 102h 22m | Newcomen Atmospheric Engine | ♥ 2 | My play-by-play: I went in without reading the instructions, as I prefer to do for my first attempt in order to see how well the game explains itself through play. At first it wasn't clear what things were clickable - I didn't immediately figure out I could turn the valves. A mouse-over of some kind would have helped. After the score screen there was no apparent way to restart, so I had to reload the page. I noticed I could still pick up coal and water and drop them in the correct locations, hidden behind the score screen. I then read the instructions and managed to last for 200 seconds. The gameplay itself got a little tedious after a while, just repeating the same actions over and over. Overall a clever mechanic to turn into a game, but on the barebones side right now. |