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Feedback comments for LD48
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| Timestamp | Since previous | Game | Flaterectomy's comment | |
|---|---|---|---|---|
| Apr 27 12:31:23 | The Creature Said DEEPER | ♥ 2 | A clear and easy to understand base mechanic. Entertaining dialogue as well, though it was a little difficult to balance playing the game while reading it, so I ended up just waiting at the start for the dialogue to end. The boss battle was a little unclear to me. I think I needed to hit the boss while I had the antibiotic buff, and damage him that way? After a few tries I couldn't really tell I was doing actual damage though, it felt like feedback was missing there. | |
| Apr 27 12:54:00 | 22m 37s | Rooted | ♥ 2 | A pretty clever puzzler! I thought I was stuck at one point (the second level with a mole), but going through the mole's area at the right time is a clever mechanic. The art is a little busy-looking. I had no issues finding the minerals but with the earth tiles and non-passable stone tiles looking so similar it gives the game a pretty messy look. I would not have used the dark brown tone used in the diggable earth, thereby making a clear contrast between it and the stone. There are also some clear repeating forms in the stone--like if you have a tile floor in a house and each tile as the same noticeable mark on it. The music is a pretty good vibe for the game, a little more variation in it might've helped as it did get a little repetitive. All in all, I enjoyed playing it! |
| Apr 27 13:01:55 | 7m 55s | Of Void | ♥ 1 | What a clever way of making simple shapes look good. And a solid puzzle mechanic too! I must admit, it's a little bit beyond the scope of my puzzling abilities. I managed to get the blocks on the buttons and then realized I was in no position to get to the door. In trying to then get to the door, I ruined everything. But while I suck at this, I fully appreciate smart puzzles. Good job! |
| Apr 27 13:13:40 | 11m 45s | Atlantis Gold | ♥ 2 | I couldn't get very far, each time the Atlantian dude came and stabbed me to death pretty quickly. If there was a way to kill him, I couldn't figure it out. I think there's room for improvement for damage feedback, and an indication of what the right course of action is in general. The art is pretty cute (perhaps morbidly, I enjoyed the small black plume of blood slowly coming out of my diver after death--cool detail) and the beats are very solid. But because I didn't live for very long, it was a constant song intro. I feel restarting the level after death while the music continues would've enabled me to enjoy it better. |
| Apr 27 13:53:30 | 39m 50s | Where's grandpa? | ♥ 2 | I am not sure how pixel perfect the cat puzzle needs to be, but I put in all parts and nothing is happening. I feel these parts need to snap in place a little. Is this the bug that breaks the game? It has a nice vibe to it and it has cute art, but yeah, kinda stuck. |
| Apr 27 14:49:16 | 55m 46s | 🔥 Magma Eater 🔥 | ♥ 1 | Excellent art and a fun mechanic! I will say once or twice that I died without knowing *why* I died. Maybe time ran out, but without an audio cue I didn't notice, or I got crushed? I think audio cues or further visual feedback is a place where you can improve. But all in all a fun and very polished entry! |
| May 3 18:04:11 | 147h 14m | Doug: A Miner Drilling Incident | ♥ 1 | Super simple but well-working mechanics. I agree with others that the "gravity flip" could have used some some refinement, but I get it--refinement is difficult in a gamejam. The art is clear but there is some Repetitive Tile Syndrome when looking at the big picture. Smart move by adding those little touches with the gem stones and tufts of grass though. Nice work! |
| May 3 18:20:00 | 15m 49s | Free Fall | ♥ 1 | A clever concept, and cleverly executed in a minimalistic manner that benefits time management in a gamejam. I felt like there was room for some more depth to the gameplay other than the core *avoid obstacles* as simply a ramp up in difficulty wasn't enough to keep me glued to the game for very long. Or if there were more gameplay features down the line, I didn't stick around for it long enough to find them. The art is minimal, but adding the particle trail and the shattering effects elevates it above what would otherwise feel be known as the dreaded *programmer art*. 😄 Nice use of screen shake, and the red cube turning black as indicator of time-slow ability was again clever. The impact sounds are almost a little painful on my headset, some offensive frequencies in there that don't sound nice. |