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Feedback comments for LD54
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| Timestamp | Since previous | Game | sbeif's comment | |
|---|---|---|---|---|
| Oct 3 10:19:52 | Bathtub Buccaneers | ♥ 1 | very nice idea, I liked that you had to "aim" with the whole ship and it controls quite well. It is a bit frustrating though to lose without any feedback on the hits received. I still don't know how many hit it takes to sink. On another note I think you could have made the theme pop more if you designed the level with smaller spaces, as it is I didn't feel the space limitation. | |
| Oct 3 10:31:54 | 12m 02s | There are leaks | ♥ 2 | This is extremely cool, a brilliant take on the theme and an excellent implementation. It was really hard to keep track of which keys I no longer needed to hold so perhaps a slighlty longer transition would help (or maybe with a few more tries I can learn to look always at the first and last keys), but still, this is a great idea and a very fun game, great job! |
| Oct 3 10:56:27 | 24m 33s | Neptune's Wake | ♥ 2 | Very cool game, it took me a while to understand how to use the sacrifice mechanics, but other than that it works great. The theme is a bit thin, I would have loved for it to be more present than in other conquest games. Another thing is if the random sinkage cuts you off early you can be as strong as you like in those regions but have no chance. One way around this might be to consider also the amount of units when you sacrifice to gain sacrifice points and the possibility to spend more points to sink larger areas. This would allow you to make a comeback from a small stronghold and to exploit more the sacrifice mechanic |
| Oct 3 12:47:21 | 1h 50m | Yarn | ♥ 1 | Great game! This is a very good take on the theme, with a limitation turned into a strength. Amazing music, great art and great overall. It reminds me a lot of windowframe, which is probably the best game I ever tried in all game jams I joined (see https://managore.itch.io/windowframe ), but with a simpler mechanic. The only "problem" I see is that it can be a bit frustrating to get stuck and starting over so I would suggest keeping the levels a bit on the shorter side |
| Oct 3 13:14:54 | 27m 33s | Monstrous Search | ♥ 1 | The game is well made, it's very simple but I think it works well, mostly thanks to the leaderboard that brings out some competitivity |
| Oct 3 13:23:31 | 8m 37s | Gyronimo | ♥ 2 | This is really well made, but very frustrating. I'm not a fan of the high inertia of the character, especially in a platformer that requires this level of precision. I'd probably suggest to decrease it a little bit. Other than that, and that I didn't feel the theme much, everyhting works great and it's a very cool game. |
| Oct 3 15:54:16 | 2h 30m | Super Earth Spacer | ♥ 1 | This is the most polished game I tried so far. The art is amazing and the game feels great. I'm just not sure if the capacity to build our own world really adds to the experience. I think that to achieve that we would need more different blocks, such as ally spawn, shield, or stuff like that, that allows a greater range of strategic choices. I realize that perhaps you had something like that in mind and you just didn't have time to implement it (it's crazy enough that you reached this level of polish) but right now it feels like the only viable strategy here is "group the enemy spawns on one side so that you can shoot in that general direction and never get surrounded". Also I feel like the theme here is more of an "unlimited space" as it keeps expanding. I hope this comes across a constructive criticism because the quality is great and I'd love to see this idea exploited more |
| Oct 3 16:19:07 | 24m 51s | The Giant's Globe | ♥ 3 | I really like the idea of building your skillset, although it didn't give me the "limited space" feel, since it's actually limited by what you find in the level, rather than what you can "equip". Nevertheless the idea is great, it just needs a bit more polish (for example I got stuck between tiles while falling next to a wall a couple of times, the two platforms that are not synchronized and you have to wait for them without doing anything, the skill audio that lags a bit behind the skill activation) but it works well |
| Oct 5 00:06:50 | 31h 47m | Safe Space Passage | ♥ 4 | ok, where can I throw my money? I would buy this. Everything is basically perfect, from the iterpretation of the theme, to the implementation, the graphics, the level design, the music and the story. And everything merge together, the level design and the story are perfect for this mechanic, and the art is perfect for the story. I loved every second of it. It's so polished that it's crazy to think that this was made during a game jam. Best game so far hands down, and definitely in my top three of all jams ever. On the technical side I can only mention a bit of tearing with white stripes in the middle of the screen (html5 version), a couple of times were I kinda teleported, and the fact that the springs were a bit wonky sometimes. I was also a bit confused about the key icon in the first levels, was there an hidden key? I tried looking around but I couldn't find it. Oh and the gamepad is highly suggested, I started with the keyboard but everything changed when the fire nation attacked (and I tried the gamepad: way better experience). And now it's time for a weird coincidence OT: while playing your game I remembered that during the theme slaughter I came across "giraffe", and approved it because I immediately thought of a platformer where the character is a giraffe and can use it's unusual shape to cling to platforms and rotate (similarly to what you did with the safe space here) and liked that idea. Well, after trying your game and enjoying it so much I looked at your previous games and found @kepsert profile description stating "I appreciate giraffes" and his LD50 game giraffe o'clock and was stunned. End of the weird OT, sorry for wasting your time, have a nice day and thank you for creating this gem. |
| Oct 5 09:29:06 | 9h 22m | The King is Watching | ♥ 3 | Really a great game, extremely polished, It could have worked well enough with less options but you went all in and I loved it. I loved the main mechanic, the only thing I think could make it better (and I'm really nitpicking here) would be if you gave more emphasis to the fact that you only have enough workers for three squares and somehow justify why they need to stick together. I think it would add some nice flavour to the main mechanic, but again, I'm saying this only because everything else is flawless. Great job. |
| Oct 5 14:51:20 | 5h 22m | Micromachines | ♥ 2 | Very cool idea and very polished game. I always make sure to check your games when I join a jam because they're usually great. The quality is great in this one too, but I feel there are a couple of things keeping it from becoming a great game: the first is that I think I completed the first four levels with the this design without giving it so much thought, so perhaps the level design could be changed so that this is not the best choice as often Screenshot 2023-10-05 163658.png The other is that I'm not a fan of the behaviour where when expanding a bit, both sides would move, as it wasn't always intuitive where one would stop and suddenly cling to a surface. This feeling was stronger with purple blocks. Also I think in level 4 I had to start over a couple of times because I pushed a block like a pixel too far, so perhaps some kind of snap to a grid could help. Also as a side note, my game crashed at level 6 while I was trying to make a probably invalid shape (also how do you get down those stairs with only horizontal expanders without making the blocks stick to each other??) Screenshot 2023-10-05 163240.png I verified that it crashes every time I make this combination (which I realize doesn't make sense, but still..) Screenshot 2023-10-05 164401.png |
| Oct 5 15:49:00 | 57m 40s | Though I Walk | ♥ 0 | Great game! Brilliant concept and very polished. The cutscene at the beginning gave me a very serious and professional blasphemous-like feel. It just missed some background ominous music to be perfect. Oh and I go stuck a couple of times in a level where I **think** I was squashed by the two layers while I was exiting the level, but I saw a glimpse of the next level before dying so that was quite confusing, but other than that it was amazing |
| Oct 5 16:05:37 | 16m 37s | Seagull Island | L'île aux Goélands | ♥ 3 | Very cool and relaxing game. Well done. I'm just sad I couldn't zoom out and keep going Screenshot 2023-10-05 180426.png |
| Oct 5 16:11:51 | 6m 14s | If I Fits, I Sits! | ♥ 1 | AHAHAHAHA I can't believe it! Not even 5 minutes after publishing our game I told my girlfriend "dang! we missed an opportunity! If someone has made a game about a cat and called it "if it fits I sits" I'm gonna have to give them 5 stars on the theme". And here you are. I'm going to try your game now EDIT: Not the best score but I consider myself satisfied Screenshot 2023-10-05 181538.png Very nice game, when I thought about this idea I was considering it more as a flex the limbs to make the whole cat fit in a box top-down, but this is a quicker arcade version, very nice! |
| Oct 5 16:31:05 | 19m 14s | Packed to the Gills | ♥ 2 | Very cute art, and you managed to make it feel alive basically without character animations, well done! Very funny, cool idea and very polished, great job! |
| Oct 5 16:36:28 | 5m 23s | Clearing space | ♥ 0 | Really interesting new take on sokoban, very well done! |
| Oct 5 19:30:18 | 2h 53m | Floodwater | ♥ 1 | This was more of a "limited steps" but, still a very well made sokoban variation, nice job! |
| Oct 6 17:51:15 | 22h 20m | Carl's Limited Adventure | ♥ 2 | Very cool idea, it's nice how you play with the window and the comments on the window title were funny. I found a couple of bug though: after a couple of death (more like 10 probably) the window started getting bigger at respawn and it wouldn't move, making it impossible to proceed. Also I'm not sure if it was wanted but the first time I went through the first door I ended up in the second level, while the second time I ended up in a bossfight. I don't know if that was randomized but the window glitched a bit when loading the second level, so maybe it skipped the bossfight by mistake. Anyway very nice game! |
| Oct 9 15:12:39 | 69h 21m | No Space for You | ♥ 0 | The story is nice, albeit simple, I just wish there was more gameplay with it, even just some kind of dialogue choice if you want to keep it on the narrative side. Oh and the embedded version here doesn't load. |
| Oct 10 21:31:53 | 30h 19m | Pool Frog | ♥ 1 | Very nice game, maybe just a bit too easy, after the first try in which I died immediately, I just kept going, it might make sense to slowly increase the difficulty, for example by making the fish (are they?) faster so that you have less time in the water, or making lilies sink sooner as time goes by. Well done nevertheless |
| Oct 11 09:56:34 | 12h 24m | Unsquished | ♥ 1 | Very cool game, the theme is spot on, the music is great, the graphics are simple but very clean and well made and the crt effect really sells it. Great entry! |
| Oct 11 10:20:00 | 23m 26s | Stretchmancer | ♥ 2 | Ok this was amazing. Brilliant concept, perfect execution, very funny dialogues with great voice acting and an unexpected twist. I loved every second of it. Oh and the squashed message was a brilliant idea, it made me feel very clever :) The only thing I think could be done a bit better is the graphics, not because it could be done better, but because it could be done differently. The chosen art style is very well made, but imho in a game where you stretch everything, perhaps a higher resolution (but still low poly) flat color style might work better (I don't know if I explained it well, something that scales well to achieve something closer to vectorial rather than raster graphics). The aliasing here is a bit aggressive and the texture stretch doesn't always look great. Everyhting else is top notch. This is definitely one of, if not the best game I tried in this jam. I'd love to play an extended version of this, please keep working on it. |
| Oct 11 14:27:28 | 4h 07m | Purrimeter | ♥ 1 | This is amazing, very good idea, I especially loved level 6 (although it's very hard) with the toggling blocks mechanic. Very clever addition to the design. The game is extremely polished for a game jam, definitely in my top 3 |