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Feedback comments for LD53
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| Timestamp | Since previous | Game | sbeif's comment | |
|---|---|---|---|---|
| May 2 17:23:28 | Dungeon Delivery Service | ♥ 1 | It took me a while to understand what each action did, but it's not clear to me if there's something other than score that changes and whether there's an actual end. I got to 101 points and the game got stuck moving back and forth. The music is very cool and the art is nice. | |
| May 2 20:45:08 | 3h 21m | Wasabi Whiskers | ♥ 1 | very cool entry, spot on sound design and art, and very good level design. Good difficulty progression and perfect amount of challenge. The reset button didn't work but it might be because I tried browser version only |
| May 2 21:01:33 | 16m 25s | Pack It In! | ♥ 1 | Level five is almost impossible with a mouse. I would see this working well on a smartphone as with a touchscreen you don't have to "aim" for the intersection. Other than that it's a very nice entry, simple concept and good execution, well done. |
| May 2 21:13:00 | 11m 27s | Parcels, Please | ♥ 1 | 135 dollars and 6.08 minutes. Nice game, works well, although I would have liked more couriers since most of the time I was just waiting for them to come back and losing money. Perhaps you could consider making them a maintainance cost instead of a one time purchase so that the more courier I have, the harder it is to manage them and the higher the cost, for a possible higher gain. Anyway nice game and good execution |
| May 2 21:32:42 | 19m 42s | Punchline 'em all | ♥ 3 | Brilliant take on the theme! Very clever, the lines were cool and it was fun even if I lost against the AI. The only suggestion I can think of is perhaps adding a stronger beat |
| May 2 21:48:40 | 15m 58s | Flooding Fisherman | ♥ 5 | Very cool art, the mix of 2d and 3d is a bit strange but it works. The idea is nice but I felt like the challenge was mostly due to the stuff filling up the boat and making it harder to change the rod, while I probably would have enjoyed more a gradual increase in pickups and obstacles as a way to increase the difficulty. I also wasn't sure if there was a goal or progression, other than the boat life points, but that didn't push me to pickup more stuff, only to avoid obstacles. |
| May 2 22:01:52 | 13m 12s | Zip and Steady | ♥ 1 | very good level design and progression, with a better presentation (for example an animation for the movement instead of a walking animation while standing still and then a teleport to the next square) this would be really great |
| May 2 22:23:47 | 21m 55s | RELEASE THE MEAT | ♥ 3 | I agree with pretty much everything @danmerey said. This is a very good entry and since I like these kind of games I enjoyed it a lot. With a couple of the already suggested tweaks, this would be great |
| May 3 16:54:34 | 18h 30m | Smuggling Pirates | ♥ 4 | Really nice, I thought I did somewhat decent with 900, then I went to the leaderboard and saw a 22000..and with 9 rating received I'm not even in the top 6 ahahha. Very nice idea, and good execution, loved the tutorial, it was definitely needed and made the overall experience much better. One thing I didn't like much was the sequentiality of moving into different areas of the ship. I guess that was desired for increased difficulty but it was a bit frustrating when I knew where I wanted to go but went the wrong way and perhaps even overshot in a rush, all while taking damage. |
| May 3 17:15:16 | 20m 42s | Diseased Dirigible | ♥ 2 | funniest entry so far, loved the music. The art is cool although there is a bit too much contrast between the definition in the characters and in the ship. It also pulls you out a bit when you climb and it remains into a walking animation. But apart from that it's a nice game, good job! |
| May 3 17:59:19 | 44m 03s | Solar Eclipse | ♥ 1 | This is amazing and I loved it, best game I played so far (probably because I love action platformers). The idea of having the double jump tied to the attack is very cool, the art and music are great and I really hope you'll continue development. That said I really don't see the theme here. It almost feels like this doesn't belong to this specific jam more than any other jam (or perhaps you took one of the discarded themes "every input does two things" and applied it to just one input :P). Anyway, great job! Side question: did you develop any other games? I'd be interested in seeing more of your work but you don't have other LD projects here unfortunately. From the quality and polish of this however I'm pretty sure this isn't your first rodeo Oh and one more minor thing: the dialog was a bit too fast to read comfortably. |
| May 3 18:13:29 | 14m 10s | Broomstick Blitz | ♥ 1 | Cool game, I'm not personally a fan of games without an end (unless there was some twist that I missed later on), but other than that the game is well made, the art is cool, the controls are well balanced between having enough control but not too much and I think the difficulty was well tuned, which is important in this type of games, well done! |
| May 3 18:34:00 | 20m 31s | Legal_Transactions.bat | ♥ 3 | I suspect that the high scores are not synchronized between players so I'll write mine here: 269600 Very nice game, simple concept but well thought out mechanics with a good execution. The web version could have been improved by enabling the full screen mode to see more of the map at the same time (sometimes it was hard to notice the attackers on the other side of the map). |
| May 3 18:48:45 | 14m 45s | Rescue Rat | ♥ 3 | I got an error when trying to play after the tutorial Screenshot 2023-05-03 203859.png After a page refresh however I was able to play. Cool art, fitting music and funny dialogues. I noticed however that I was almost exclusively looking at the minimap, as it made it easier to locate the goal and to avoid plague rats. At the same time though, I think this was making the gameplay less interesting. Perhaps you could consider a different approach, like for example an arrow that points towards the target so that I have to memorize the map a bit and have to look at the main scene. |
| May 3 19:10:45 | 22m 00s | A Backyard Scramble | ♥ 2 | I had some troubles exiting the initial cage and lost more than half my eggs there, but other than that it's a nice entry, the music especially is great |
| May 3 19:39:18 | 28m 33s | Slow News Day | ♥ 2 | This is a very clever take on the theme, I love to see these kind of creative games. I think your idea for a voiceover would be pretty funny with a good broadcaster voice. Alternatively this might also work very well as a multiplayer party game, a la fibbage, where each player must respond to news or perhaps even prompt their own news. Very cool artwork and the music is spot on. Great job! |
| May 3 19:50:13 | 10m 55s | Marvin's Day Job: Sabotage | ♥ 1 | Very cool game, I loved it and hated it simultanously. Props to you for tuning the push this well, I think it was perfect to allow a very good control when being careful but risking everything at the first mistake. Great job! |
| May 3 20:21:38 | 31m 25s | KPI_MASTER | ♥ 2 | Very nice game! Interesting take on the theme and really polished product, cool art, finely tuned gameplay and great music. Well done! Screenshot 2023-05-03 221927.png |
| May 3 20:42:12 | 20m 34s | De-Liver | ♥ 2 | Very interesting interpretation of the theme. In the first run I understood nothing despite having watched the "How to play". The hints are definitely necessary. After that it became interesting, and I'm not sure if my kidneys zap stuff like that but it felt somewhat educational. The music is nice but I'm not sure if it fits what I would expect from a game like this. It felt like it was more suitable for a sad story-driven game. Cool idea nonetheless, good job! Oh and I tried flinging out food before it arrived in the stomach while I was managing the kidney but it didn't get burped, is it only possible from the stomach "screen"? |
| May 3 20:57:53 | 15m 41s | Firestarter | ♥ 4 | This is amazing, the level of polish is astounding. Great art and music and the combat feels natural, which is not easy in a beat em up. Only the theme here is a bit of a stretch but since this edition's was so uninspiring I can't blame you. I'm not 100% sure what happend at a certain point when while interacting with a machine I respawned at the start of the level. I had fun and I'm glad I played it, great job! |
| May 8 19:51:49 | 118h 53m | Hell'o-Cargo | ♥ 5 | Best game I tried so far. The theme is definitely there and it's tied very well to the gameplay mechanics, very fluid control and gameplay, great graphics, great music, a few more obstacles/enemies and a few more levels and this is a complete game. Loved the plot twist at the end. Great job guys! |
| May 8 21:01:26 | 1h 09m | The Pigeon Post Principle | ♥ 2 | Very polished product and brilliant level design! I feel like you exploited your game mechanics as much as they could possibly be exploited without introducing new elements. Got stuck at level 13 for a bit but managed to finish in the end. Amazing job, and congrats on the sax, that was something I did not expect to find, especially in a compo entry |
| May 8 21:32:44 | 31m 18s | Pack It Up | ♥ 4 | Beautiful game, love what you did with just one input, this would work perfectly as a mobile game. Great graphics, music, level design, everything is spot on. Great job! [Screenshot 2023-05-08 232945.png](///raw/7a3/2/z/5b9e7.png) |