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sbeif

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TimestampSince previousGamesbeif's comment
Oct 8 10:36:23 Bubble Blast Cleanup ♥ 1 The embedded version doesn't work and the itch.io page doesn't exist, sorry but I couldn't play it
Oct 8 10:44:52 8m 29s Tiny Boids ♥ 1 Very cool idea, definitely spot on w.r.t. the theme!
Oct 8 12:18:57 1h 34m Bug Bash ♥ 2 The idea is nice but I have two possible suggestions: a fast forward button to increase the game speed, since during the wave I'm just waiting there for the bugs to die, I'd like that to happen fairly quickly so I can move to the next stage and add more towers. Another one would be to make it so a bug can only eat part of the food. I had two bees run past and I lost and it felt a bit too unforgiving. I like the lenses and mirrors idea very much, I don't think I've ever seen that kind of turret. Very clever!
Oct 8 21:43:16 9h 24m MicroMedic ♥ 1 Nice game, very funny articles and patient cards :)
Oct 8 22:04:21 21m 05s The Big Battle for Tiny Mouse City ♥ 1 I have to say, the faces of the mice are hilarious. Very nice!
Oct 8 22:48:20 43m 59s SOKOBEETLES ♥ 1 Really clever puzzles, it's a kind of sokoban on steroid, with move programming and additional possibilities given by the single use arrows. The difficulty level is spot on, I had to think about it, without ever feeling too lost. Very cool game, I wish there were more levels!
Oct 8 23:06:20 18m 00s Let's B. cereus ♥ 1 Cool movement idea, I wish there was some kind of progression after replicating. Also if you plan on expanding this, I don't know much about bacteria movement, but imho I would have felt more in control if I had two buttons, one for clockwise and the other for counter-clockwise, just to make the wait between movements shorter
Oct 8 23:27:51 21m 31s Fairy Haven: The Search for Home ♥ 1 Cool game, very nice narration and art style. I tried settling and didn't expect the ending to be so developed. Very impressive!
Oct 9 08:21:35 8h 53m The Great Dangling ♥ 1 Very nice game, at first I didn't get it but once I got to the frenchman I realized where the difficulty lied. I had a blast with this and the sounds are very funny. I think there are some issues with the nightmare/random mode as sometimes it started refreshing continuously with new spawns.
Oct 9 08:44:38 23m 03s Creature Crusher ♥ 1 Very nice entry, if I may add a rule variation suggestion, you could look into the rules of the board game [ghost blitz](https://boardgamegeek.com/boardgame/83195/ghost-blitz): in that game you have to get the object that matches both color and shape, but if no object matches both color and shape you have to get the only one that matches neither. Perhaps something similar could be applied to your game, so that you have to think less linearly. Oh also I almost forgot that in the beginning I was confused because I was expecting number 4 to work on the belt it touches (so the one above it). Later I realized it made more sense the way you made it, but I was a bit confused for the first round.
Oct 9 09:11:18 26m 40s Monster Strike ♥ 1 As the others mentioned, the idea is nice but it would feel better with faster gameplay and more oomph to the destruction.
Oct 9 09:50:20 39m 02s Follow the light ♥ 0 I was definitely not expecting a game made in figma. Very nice idea.
Oct 9 12:16:38 2h 26m Ant Conquest ♥ 2 Very cool idea, the only thing I can suggest is to give somehow a more direct feedback of what's happening. There are many types of blocks and memorizing the matching between colors and effect is not easy to do from a single image in a few seconds, and the effect was not that explicitly visible from just the single line of units. Clever game nonetheless and very cool music
Oct 9 13:06:29 49m 51s Humans left ♥ 1 Why are they jumping in the hole? Why??? The inability to save them all and the music make this a very sad experience. It's kinda powerful though. Sorry about your time issues, but all in all this is an interesting entry
Oct 10 12:50:41 23h 44m Shrimpy ♥ 3 Simple game but extremely polished, with very beautiful music, sfx and artwork. Maybe it misses some sense of urgency, like for example you could lose points if you miss food and lose if you get to zero. That way you could push the player to risk more to avoid losing points, otherwise one could simply keep jumping without eating anything, which is fairly easy (which is definitely not what I did on the first run because I didn't read the tutorial on the page 👀)
Oct 11 10:55:52 22h 05m Head'quarters ♥ 2 This definitely has the best graphics I've seen so far in this jam and probably in most if not all jams I've took part in. I'd be stunned if I found it in a fully released game, in a jam even more. The audio design is also top notch, great presentation overall. The idea of creating a dedicated alphabet is just brilliant. The only thing I could think of is that I'd like to see this as the core mechanic of a game with more context. For example this is the "brain" of a "person" that does things through these tiny creatures, with an actual person in its environment that shows what you're doing and where you have to react to the environment. I'm thinking about a sort of combination of Manual Samuel and Lovers in a Dangerous Spacetime
Oct 11 11:15:02 19m 10s Tiny Apple ♥ 1 Very cute artstyle, and audio, very polished
Oct 11 11:38:28 23m 26s Candyween ♥ 2 Very cute art style but if I may make a suggestion, I think adding a shadow below the cat and more frames in the walk animation would go along way into making everything feel smoother e more integrated with the environment
Oct 11 12:20:49 42m 21s Chumini: Tiny Army ♥ 1 Very cool game, very polished and good idea with the online leaderboard, battling other players definitely makes it more interesting
Oct 11 12:43:43 22m 54s The drunk bassist of Hamelin ♥ 5 Very funny ending, cool idea and great voice acting. The only suggestion I can give you is to try to stick to a more cohesive art style. Having a single style, even if very simple and minimal, often works better than cool mismatching pieces