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Feedback comments for LD54
MozokEvgen's games and stats for all events →
| Timestamp | Since previous | Game | MozokEvgen's comment | |
|---|---|---|---|---|
| Oct 3 14:10:09 | Space Limiter Warp Drive | ♥ 0 | I liked the "double purpose" idea behind red orbs. I've got to like 120k points :) The controls was a little delayed for my liking, but I think this was on purpose. | |
| Oct 3 14:30:56 | 20m 47s | Negative Space | ♥ 1 | I liked the idea with "negative space" :) I wish to play it with music and sfx. Cargo area was not obvious from the first sight. And I have a bug, when already putted in the cargo box just reappeared on the planet after some clicks. |
| Oct 3 14:47:19 | 16m 23s | Greasy Justice | ♥ 2 | I have same issue with "Next wave" button: nothing changed and Action always remain Break... But I liked the art-style and audio) And special + for Eminem reference =)) |
| Oct 3 14:59:52 | 12m 33s | Ultimate Wall Dropper | ♥ 2 | I liked the idea, that level changes with your kicks. But that was not obvious for me at first )) First rounds I just pushed opponent to the wall and press punch for win. On third it looks like just need to kick fast. |
| Oct 3 18:25:38 | 3h 25m | Limited Sanity | ♥ 1 | I liked comments about objects) And, as previously was sad, I want to have some kind of crosshair, because sometimes it was an issue to get the object. I've tried to bring litter bin with me into the rooms, and visually it getting through, but often stuck. |
| Oct 4 11:12:10 | 16h 46m | S.P.A.C.E. Ltd. | ♥ 1 | I had issues with web build: shot charging bar appears to the left and it move screen and objects to the side. After that white vfx just spread around the screen. But I managed to shoot and get several crates) |
| Oct 4 11:20:52 | 8m 42s | BEAT 'N' DEAD | ♥ 2 | I've played in it like a clicker, just press keys to push zombies. When I tried to press in rhythm, I always miss a lot of zombies and they ate me. Visual and audio part is great. |
| Oct 4 13:50:26 | 2h 29m | Skull Hoarder's Club | ♥ 1 | I like the aesthetics. For GameJam time it looks amazing. And it also takes me some time to understand the rules and stats. Label with stats in top right corner helps, but I've noticed it on 3rd enemy)) I've done several runs and it was fun. At some point it feels like you are fully in hands of RNG. |
| Oct 5 06:10:57 | 16h 20m | Co2pia | ♥ 2 | I like this strategy, but pace was too fast for me. I had feeling that I'm racing planting trees with water level increase (maybe this was intentional) =) Some description of objects to build would help. |
| Oct 5 07:21:34 | 1h 10m | Limited Heart | ♥ 1 | I liked cut scenes, they are adding to the mood. Game feels relaxing after some intense entries I've played before this) |
| Oct 5 15:41:50 | 8h 20m | Norton | ♥ 2 | Visual and audio feels good. I had issues with noticing edges of the platforms. |
| Oct 5 15:53:59 | 12m 09s | The_Box | ♥ 1 | It was unexpectedly straight forward - put object into the box) I think you could expand in future with more objects of different shapes and holes in different places. |
| Oct 5 16:13:15 | 19m 16s | BLOCKO 2000 DELUX MEGA PULSAR BIG THING XTREME..! .. Maybe not.. .. . | ♥ 1 | I really liked this game) Great idea that blocks connects to each other. |
| Oct 5 16:19:07 | 5m 52s | Limited Survival | ♥ 1 | It's simple and fun, I liked it! I think it could be further expanded in "vampire survival" way with more enemies and passive skills) |
| Oct 5 16:28:21 | 9m 14s | Doubling ground crew | ♥ 1 | Nice concept. At some point level became a clone mayhem)) |
| Oct 5 16:35:42 | 7m 21s | PSI | ♥ 1 | I kinda got the idea, but as previously mentioned movement was awkward. Nicely done "HP bar" as box crumples, it adds to mood. |
| Oct 5 16:44:56 | 9m 14s | NarrowLabs Rumble | ♥ 1 | It hits hard very quickly) Robots has this color markers, not quite sure what they are for. You can kill it with any bar selected. |
| Oct 5 17:06:12 | 21m 16s | Escape the Closet | ♥ 0 | That Was Awesome!) Good use of theme. And great atmosphere. First time I saw monster I freeze immediately. I'm not quite sure how monster reacts to my actions. Because I tried typing while it walks by and nothing happened in the beginning. |
| Oct 6 13:05:27 | 19h 59m | Ishmael | ♥ 1 | Nice game, I liked this combination of ideas. Has few issues: FPS dropped on 3rd level (Firefox), and on one level I had 1 Whale left, but it never appear. |
| Oct 6 13:11:05 | 5m 38s | Let Me Breathe! | ♥ 1 | Good game. I wish It has some kind of "hold breath counter") |
| Oct 6 13:20:43 | 9m 38s | Vessel Run | ♥ 1 | I get to finish in 206.2678 s. Good idea with resources balancing. It looks like I always have full speed bar... |
| Oct 6 13:37:46 | 17m 03s | KosmoPod | ♥ 1 | Nice puzzle, I've finished all levels) I liked the idea of attract objects through walls (orange areas). |
| Oct 6 15:15:07 | 1h 37m | Super ball smashers! | ♥ 0 | I liked the artstyle. Keys is too close, if playing with two hands. At some point I start to quickly smash all keys to get my revenge with AI opponent)) |
| Oct 6 16:40:24 | 1h 25m | Towersprawl | ♥ 1 | The game gives me a Dwarf Fortress vibe. It's good set of systems. I wish there were some goal) |
| Oct 10 10:59:14 | 90h 18m | Shroomed. | ♥ 0 | I wish there were more missions in the game, I'm interested in how story will end) |
| Oct 10 11:10:57 | 11m 43s | The Bullet Box | ♥ 1 | Got killed and thinking "Am I just arms". And right after that reading: "Yes, you are just arms". This was the funniest moment for me) I've tried to play in "melee mode" - just hold LMB and run across the cube) |
| Oct 10 11:22:02 | 11m 05s | Super Shop Keeper Turbo | ♥ 0 | It's like grapling hook, but grapling box) On first level I've got only blue items everywhere, and only after level exit I've understand that NPCs require different items... |
| Oct 10 12:01:20 | 39m 18s | Do You Wanna Sleep ? | ♥ 1 | I feel luck of feedback. Not quite sure why some guests regected)) |
| Oct 10 12:14:07 | 12m 47s | Stone Heart | ♥ 1 | Nice game and nice idea with changing size) I liked that you can get to finish through different paths. |