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Feedback comments for LD54
SLEEPYMENACE's games and stats for all events →
| Timestamp | Since previous | Game | SLEEPYMENACE's comment | |
|---|---|---|---|---|
| Oct 3 16:48:18 | Citra's In Fact Actually 2048 | ♥ 1 | I'm legitimately annoyed that we didn't think of this ourselves, but if we're gonna get beaten on concept I'm glad it's by you. It's perfect in its simplicity. The only way it could be better is if it got even more unplayable. I want it to physically disconnect my ethernet cable. I want it to set fire to my car. The girl is cute as fuck. I'm sleepymenace on discord, too, feel free to add me. Maybe we could do something together next time. | |
| Oct 7 11:54:37 | 91h 06m | Limited Parking Space | ♥ 3 | Cute little game. I found the music and sound effects a little bit loud and not very distinct from each other, so they kind of blended together into a big mass of sound. The graphics are nice and simple, and the objective straight forward, though. I'd call this a nice little game. I would've loved to see it get more chaotic, though. More aggressive drivers, more parking lots available but they constantly get stolen and you have to fight people over them, ongoing car chases, gang shootouts, people carrying mirrors and huge stacks of eggs across the street. |
| Oct 7 12:02:20 | 7m 43s | Plummy's Tummy | ♥ 1 | I do have a soft spot for PICO-8, so I dunno how objective I'm being here. The first level felt a little slow, but the sudden appearance of enemies (only visible as dots on the radar) was pretty effective and almost unnerving. I think it's a competently made, cute little game. Well done! |
| Oct 7 12:06:25 | 4m 05s | Threshold | ♥ 1 | I found myself disappointed by the lack of additional levels, and I mean that in a good way. I wanted to play more and find out how devilishly tricky it could get. You made a nice little proof of concept, and I'd love to see where you take it. Well done! |
| Oct 7 12:16:24 | 9m 59s | Too Many Towers! | ♥ 1 | I found myself playing it longer than I thought I would. I did feel a bit hamstrung by the low movement speed, but the dash does make up for it. You've got a solid concept which, with a bit of polish, could turn into a pretty decent game. Well done! The sounds are a little bit grating, though! |
| Oct 7 12:24:36 | 8m 12s | Greedy Joey | ♥ 3 | The individual rounds are a little bit too long with the current enemy diversity. Having a couple more varieties would make it feel more engaging, I think. Otherwise, solid concept - having to choose between making combat easier immediately or as a reward later. Well done! |
| Oct 7 12:38:26 | 13m 50s | Space Bar ☆ Porter q(≧▽≦q) | ♥ 3 | Hell yeah, this is what I'm talking about! Love the way you're using the theme here, limiting something that isn't literally space. It could use a bit of tweaking - some of the zones are very precise and you have to fiddle with the character to get in the right spot - but overall you've got a really solid concept here. I love the art and the characters. Really well done! (As an aside - Bro using that much kaomoji in regular speech makes her come off as absolutely unhinged. This is not a complaint.) |
| Oct 7 12:54:39 | 16m 13s | ICEomation | ♥ 1 | Got pretty stressful, which was pretty fun. Shop seems a bit busted, though, I had like 7 fish but wasn't allowed to buy anything. A nice little proof of concept, overall, and I think with a bit of polish it could become a nice game. Well done! |
| Oct 7 13:00:17 | 5m 38s | Robo Rush | ♥ 2 | My fight or flight response kicked in. I felt physically assaulted. I was behind enemy lines. The paranoid schizophrenia started creeping in. I was hyperventilating. God cried tears of blood for my sins. This is the game that has left the biggest impression on me so far. |
| Oct 7 13:17:26 | 17m 09s | Squeeze & Wiggle | ♥ 2 | Cute snek, 10/10. Solid core concept done justice. Nothing feels out of place or as if it doesn't belong. Music is nice and doesn't get too repetitive, controls make sense, graphics are nice and work in service of the core gameplay. Wigglign is immersive, I really felt like a snek. I like it a lot! |
| Oct 7 13:25:23 | 7m 57s | How to Po | ♥ 2 | Feels very polished and impressive. Aiming the water buckets is tricky and the magma hitbox is ridiculously unforgiving. I liked it, though. Unforgiving but fun. Nicely done! |
| Oct 7 14:08:10 | 42m 47s | ASAP | ♥ 2 | Pretty addictive, ended up playing way longer than I intended. Some of the later puzzles are pretty tricky. I like it a lot, well done! |
| Oct 7 14:13:19 | 5m 09s | Antigravity Cat Orbs | ♥ 1 | I feel like I've been put through a tumble dryer, in a good way. I'm honestly not sure why, but I really like this game. It's so bizarre that I can't help but be intrigued. It feels like a prototype for a weird ass minigame in an upcoming Katamari Damacy or something. Well done, I like it! |
| Oct 7 14:29:23 | 16m 04s | Blashout | ♥ 2 | Fun Vampire Survivor/Holocure clone. Didn't end up running at all, so the movement-related upgrades felt a bit wasted. Upping the pace a bit might help, feels very slow and methodical. I like it, though, well done! |
| Oct 7 14:36:35 | 7m 12s | Dead Zone | ♥ 2 | Great music and sound effects! It's a pretty simple game, but those two things make it feel like so much more. I like it a lot! |
| Oct 7 15:05:17 | 28m 42s | Ventory's Inn | ♥ 3 | Very sleek, nice graphics, competently made. Not much more I can say about it, to be honest. It would've been fun with even more item variety, or more complicated requests. I enjoyed it, well done! |
| Oct 17 13:38:50 | 238h 33m | wild maid | ♥ 2 | Just excellent. The level of polish is actually unbelievable, especially for the Compo, I'm kinda blown away. The only things I noted was that the sound effects are a bit loud, and that once the opponent's hand is down to like three cards it's very easy to see where a card gets shuffled, so you can just pick the same card over and over again once they have the death card. Wildmaid.png I loved it, though! I'm sleepymenace on Discord as well, feel free to add me if you wanna stay in touch! |