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Feedback comments for LD54
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| Timestamp | Since previous | Game | Marcus Otterstrom's comment | |
|---|---|---|---|---|
| Oct 2 21:53:13 | Shipped Off | ♥ 1 | I absolutely loved this game, it was really fun to play. I would've kept playing more if I could repeat level 4 to get a higher score, but I didn't want to play through the first levels for a third time :) Really impressive stuff. I love that you have to manage both the space on the boats and on the docks, really have to make some quick decision making. | |
| Oct 2 22:13:32 | 20m 19s | Just why? | ♥ 1 | 30 deaths and 10 minutes! I used up my checkpoints way too early but still managed :) Good thing I have a pretty large mouse mat, especially with the obstacles towards the end. I really liked the visual design of the maze, it feels very "professional" for the lack of a better term. The only thing I think could've been better was the performance, when you drag your mouse pretty quickly the game's FPS definitely went to somewhere in the 10-20fps range for me which was a bit frustrating, but other than that really nice job! |
| Oct 2 22:38:32 | 25m 00s | how you use it | ♥ 2 | Lol, pretty funny game! I liked the sounds. I got some swords and sandals vibes from the intro :) I think the one level where you have one guy from every direction was pretty difficult, and it took me a few minutes to get past it. Also, I think it would be good if the swords from the enemies disappeared when they died, I got stuck a few times by corpses. Anyways, nice job! |
| Oct 2 22:45:16 | 6m 44s | Volcano Verbiage | ♥ 0 | I didn't really understand how to play, each time I submit a word it says "No platforms left" and I lose 🤔 EDIT: Now I get it, the stones don't have to be adjacent to form a word, you want to pick stones as far away as possible. |
| Oct 2 23:33:57 | 48m 41s | Trapped Goblin | ♥ 1 | It took me 4 tries but I finally beat the boss! I think the boss was a bit harsh, on my first and second playthrough I got to the boss without being hit once by anything else, just to get one shot. It kind of made the health pickups seem unnecessary. The third time I got hit by very bad RNG so I got almost no pickups in the early game which left me with at least 40 enemies in the arena when I started finally getting drops :D Maybe a few drops could be guaranteed in the beginning to prevent that. Otherwise a fun and challenging game! |
| Oct 2 23:49:53 | 15m 56s | Unlimited space | ♥ 1 | Great job, cool that you made it in your own engine :) 💖 ✨ 🤩 🎉 🎊 🎇 🏖️ 🏝️ 🏞️ |
| Oct 3 00:00:51 | 10m 58s | Space racer | ♥ 1 | Fun concept! Unfortunately I was able to hover over a lot of red without dying in Firefox, don't know why. But the pieces switching from yellow to red did work for me. Also since I have two monitors it was a bit frustrating if you accidentally touch the edge of the browser since that gives you game over, not much can be done about that though. Nice work! |
| Oct 4 22:37:40 | 46h 36m | A Bit Too Hot | ♥ 4 | Really impressed that you had time to make cutscenes, nice work! I accidentally won the game in a few seconds the first time I played because of the high DPI on my mouse, so I basically just teleported to the end. I think the idea with picking her up and move her over lava is good, but right now there was never a reason to not pick her up, perhaps there could have been a limit for how long or far you could drag her. Or maybe there could have been a speed limit to the mouse movement, to encourage WASD movement. Graphics & audio are great :) Great job on your first entry! |
| Oct 4 23:03:03 | 25m 23s | Tiny Tour | ♥ 3 | Great job, I got stuck on level 9 for a pretty long time until I realized you could click the building to change where the flag goes. Maybe that could have been made more clear because I was definitely about to give up 😅 Perhaps a hover effect so you know that the houses are interactible, or maybe even a "ghost flag" that shows you where it would go if you press the house when you hover. I have to say the puzzles were really well designed! There was always a trick to it and it wasn't obvious as soon as you loaded into the level, you definitely managed to strike a good balance between making it too hard and too easy. Being able to making this game in this short amount of time is impressive, but having time to also make good levels is fantastic. Only nitpick is that the music got a little bit repetitive, especially when I got stuck on a level. I had to take the headphones off to focus, but I thought the music was fine until I got stuck 😄 |
| Oct 4 23:32:15 | 29m 12s | Space slug | ♥ 2 | Here are some things I thought about when playing! Like others have mentioned it was difficult to understand, I understood how to print more tiles and that I had to protect my grass, but what exactly gave me points or how I lost the game wasn't clear to me. Sometimes the big score counter would show up, and sometimes it was going up and sometimes it was ticking down. When it came up the final time it was ticking down from like 3000 to 1000 but then my final score was something in the 20,000s. Maybe that could be more clear, either it could be visible at all times or something, and show my actual score. Then it would be easier to piece together what is good and what is bad. I played it for about 10 minutes but I didn't feel like I was making much progress, I would build up squares and the asteroids would take them out, and then repeat. I assume that the asteroids get more powerful and more common which makes it harder and harder to protect the grass but the pacing was a bit too slow for me, and I guess I was too bad at the controls to build fast enough to make progress. There was a lot of camera shake and camera movement which made me a bit nauseous, and I'm not usually one to get nauseous from games (I liked Hyper Demon, if anyone's seen that game 😅) The graphics and audio looked fantastic, especially the menu really impressed me. Great work on that! |
| Oct 6 13:52:28 | 38h 20m | Hangover Hole | ♥ 0 | Wow, this is some really impressive polish. Loved the cutscene and the main menu, great first impression. Audio design is really good throughout as well. Of course I would've loved more levels like everyone else mentions. Some constructive nitpicks: - It would be nice if you could hold down the arrowkey to move faster, instead of having to press it multiple times. - For a frame or so when moving forwards, you can see that the "body square" appears over the head which is a little bit jarring. Normally I wouldn't notice this but since everything else is so polished it sticks out a little bit. In a perfect world the body would never stick out in front of the head (also, it would be cool if the outline of the head continued on the body). And that's all I have! Super solid entry, good work. |